Bone Splinters

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Battle for Zendikar Common
Modern Masters 2015 Edition Common
Duel Decks: Speed vs Cunning Common
Avacyn Restored Common
Shards of Alara Common

Combos Browse all

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Bone Splinters Discussion

Tregs05 on Need some help

2 days ago

Okay

So I've had a look through and I've committed to the following;
Ogre Marauder
Thoughtpicker Witch
Traitorous Blood
Bone Splinters

I am going to have a look through and get rid of some of the higher powered cards, the demons, legendary creatures etc and hopefully that'll make it better to play.I already have Act of Treason so i'll put those in too which should help with the destroying of creatures

Vaan on Razaketh's Aristocrat Engine

5 days ago

Some of the creatures you picked seem subpar on this kind of deck. Foul Emissary and It of the Horrid Swarm are only decent if you can make use of the synergy they have, so i would try swapping them out for Catacomb Sifter and Scrapheap Scrounger.

Also, you need to run some kind of removal, i would take out Rhonas the Indomitable, Paradox Engine and a single Desert of the Glorified for 3 Bone Splinters.

fehulu on Torment

5 days ago

Thank you for feedback. I have been playing modern for some time, so I know how fast it can be... The thing is here to keep the cost down. I've got a Phyrexian Obliterator thats why its in there. Noxious Gearhulk is just in because I want to get help in that kind of direction (removals). If that makes any sense... =)) Gifted Aetherborn is a great suggestion, Doom Blade and Disfigure as well. The coolest is Bone Splinters tho... cuz it activates Bitterheart WitchYou might be right on going with 2 Cruel Reality.

Thanks!!

Vaan on Torment

5 days ago

I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.

Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.

In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.

Some good defensive creatures for this kind of deck are Gifted Aetherborn, the rat pack Typhoid Rats, Drainpipe Vermin, Ravenous Rats, Rotting Rats, and Gatekeeper of Malakir.

So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.

rwking082 on Gonti, Lord of Luxury(More like Thieves)

2 weeks ago

First, you need two to three more lands. Your mana curve is high, and 34 will simply not do.

Second, reduce your mana curve a little bit. You cannot play much until turn 4 or 5, and a lot of your graveyard recursion cards need several creatures in your graveyard to be useful.

Third, you need a few sack outlets for Gonti. I can see that you're trying to kill Gonti and fling him back into the field. To do that, you need to reliably kill him. I'd recommend Bone Splinters, Carrion Feeder, and Ashnod's Altar as ways to reliably kill Gonti.

Fourth, your graveyard recursion needs more meat. You won't be getting fun creatures into your graveyard without some serious discard. Consider Collective Brutality as an example of discard effects that can fuel your reanimation.

Sheoldred, Whispering One is also great for recursion. Get her and you can whip out Gonti each turn passively. I'd also recommend Rise of the Dark Realms.

Lastly, this deck does well with ramp (gotta play those high-CMC cards!). Nirkana Revenant, Liliana of the Dark Realms, and (dare I say?) Dark Ritual all make sure you come sprinting out of the gate. Say what you will about Dark Ritual, but I've never regretted drawing it. It makes for a turn-two Gonti, or allows you to play your opponent's exiled cards while still playing your own cards.

For some sack outlets and graveyard recursion, check out Kresh Eats Creatures. It's Jund, but there's some good black cards in there for you.

Chopwood on Army of Flies [Budget Zombies]

2 weeks ago

Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:

Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.

Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.

Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.

Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.

Somewhat interesting zombies:

Dregscape Zombie

Gnawing Zombie

Lifebane Zombie - Sideboard

Zombie Outlander - Sideboard

Other spells:

Go for the Throat/Victim of the night - Nice removal, which that is the best depends on the local meta.

Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.

Night's Whisper/Sign in Blood/Read the Bones - Card draw is always good, pick one of them and have 2-3x.

For lands Choked Estuary is nice, 4x of it and 4x of Drowned Catacombs + 14 swamps should be a good enough mana base.

Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.

Some more expensive card you can consider in the future:Watery Grave + Polluted Delta - Shock and Fetch lands are almost always good.

Fatal Push - Great removal.

Liliana, Death's Majesty/ The Scarab God - 1x of one of those, it's a bit win-more, but it can be nice to have on in the deck.

Creeping Tar Pit

Death Baron/Lord of the Undead/Undead Warchief- Great lords.

dubcomm on Life Gain

2 weeks ago

I always love to pair Altar's Reap or Bone Splinters with Tragic Slip for a cheap but heavy removal/draw helper

Behind the Scenes looks really great in this, a second copy to help it show up more often maybe?

Load more