Bone Splinters

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Core Set 2020 (M20) Common
Magic Game Night (GNT) Common
Modern Masters 2017 Edition (MM3) Common
Battle for Zendikar (BFZ) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Avacyn Restored (AVR) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Bone Splinters occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Bone Splinters Discussion

jakethewhale007 on Edgar Markov

12 hours ago

I'd recommend cutting Bone Splinters and replacing it with Tragic Slip.

SquirrelPenguin on SquirrelPenguin

3 days ago

Also I have 3 Spark Harvest to swap out for Bone Splinters.

TypicalTimmy on Menace Matters?

4 days ago

Currently there are 28 cards that care about or give Menace in Standard, not including what's in Ikoria.

And now we are getting This

Makes me wonder if a "Menace Matters" deck will become viable?

Splash green for Jund and you have access to Assassin's Trophy, Bedevil, Cindervines as sideboard option, even Bone Splinters if you need it.

Sort of a Jund Midrange build.

Apollo_Paladin on Mardu Speed Knights (MTG Arena Build)

1 week ago

Thanks for the comment!

I'm avoiding adding anything with mana cost 3 or higher (unless it has a mechanic to reduce its cost) because with a low land count they make it difficult to cast multiple spells per turn (as well as use up all mana).

I'm still on the fence with Wintermoor Commander because his only real function with this deck build would be his Indestructible granting ability -- and even that isn't useful as much as you'd think since I can usually get quite a horde of creatures swinging very early on and then just use Bone Splinters or Conclave Tribunal to remove any real blocking threats. Originally I thought the Indestructible ability would at least come in handy vs. direct damage decks, but it doesn't seem to make a huge difference even there since using him you have to declare your target(s) first making it minimal protection at best.

Generally speaking (based on my observations playtesting) any deck that can have enough creatures on the board to really be able to do serious blocking against a good initial hand-draw has very weak/cheap creatures and one removal spell is all that's really needed. Indestructible just isn't serving a huge function, or if it is, it's pretty sporadic based on most of the deck types I've run up against playing Standard format.

On some of your other suggestions, I'd thought about Blacklance Paragon but I'm a bit torn as to what I'd drop to add him in. The only reason he was left out of the original build is that the deck is set up to use up all available mana each turn to keep the pressure on, so the Flash thing isn't really an option for defense. I guess he could still bring some surprise Deathtouch while attacking, but since I can't make full use of his abilities very much I took a pass. Maybe I'll play around with him once I sort things with Wintermoor and give him another look.

My issue with Stormfist Crusader is that I don't like giving my opponent extra cards. In general, unless a deck has some kind of additional mechanic or synergy utilizing card draw in some way; I've found giving the opponent card draws to be a fairly poor idea at any cost. I've also only got Smitten Swordmaster for lifegain myself so force-losing life per turn could be bad (especially since with this build I'm generally paying the 2 life on Shock Lands when they enter play). Having one in play might be manageable but games with multiples in play would almost certainly get too crazy.

As for Syr Gwyn, I'd have to completely rebuild the deck to include equipment and play to his mechanic. The card draw off of him is nice, but by the time a 6-mana drop enters play there won't be a ton of creatures in-hand to really make much use of it beyond occasionally topdecking a creature draw for an extra card or two. So far it's been doing incredibly well as a Speed Deck as-is so I'm going to have to pass on that one. Most games I can win finish with only 3 or 4 mana in play.

marcoc5417 on Demons Devouring Humans

2 weeks ago

Have a Similar Demon worship/human sacrifice with some extra synergies. Basically, it generates small tokens to feed the demons, but also generates huge flyers. Starting with 2x Ravenous Demon  Flip and 3x Demon of Catastrophes, cheap and lethal, just because you can get short of tokens. 2 copies of Rite of Belzenlok, wich generates creatures to sacrifice and at the third turn since you cast cast it, generates a huge flying 6/6 Demon token with trample. My main token generator creatures are 4 copies of Doomed Traveler and 2 copies of Thraben Doomsayer. I use 2x Skirsdag Flayer as a crature removal wich at the same time triggers Skirsdag High Priest ability (4 copies). Which is great. Tokens generators spells:3x Lingering Souls, 4x Gather the Townsfolk, 2xPromise of Bunrei, 1x Increasing Devotion.Some more synergies: 2 copies of Teysa Karlov, witch doubles tokens when Doomed Traveler dies, also giving vigilance and lifelink to ALL you tokens, including the demons generated from Rite of Belzenlok and Skirsdag High Priest, which is pretty solid. The rest of the Deck includes removals: 2x Bone Splinters, 4x Mortify. 2x Altar's Reap also feed the Sacrifice/Trigger mechanism giving extra cards. 2x Westvale Abbey  Flip for flavour and, of course, a 9/9 flying, lifelink, Indestructible hasted finisher!

saluma on Angel of Jubilation questions

1 month ago

No, because Angel of Jubilation says "Players can’t pay life or sacrifice creatures to cast spells or activate abilities." Chainer's Edict nor Devour Flesh says "As an additional cost to cast this spell, sacrifice a creature." Bone Splinters says that tho so angle would stop that card. Angle also stops cards like Ashnod's Altar

Apollo_Paladin on Knightly Chaos

2 months ago

I certainly agree with Fling being situational at best, but my point with Bone Splinters is that apart from being Sorcery-limited, it's the most mana-efficient universal creature destroy you'll come across. Sacrificing a creature isn't really a big cost if you load up on Worthy Knight since those humans don't really do much unless complemented by a global like The Circle of Loyalty or Unbreakable Formation. That's all

Regardless, I'm glad to hear there were a couple decent suggestions in there for ya - hope it works out!

General_Fist on Knightly Chaos

2 months ago

Apollo_Paladin Thank you for the upvote! Since the new Theros block has rolled in I already had some changes in mind. Since my deck has gone down in mana cost I have swapped out Venerable Knight for Worthy Knight. I also think that Bone Splinters & Fling aren't really a good option simply because you have to sacrifice a creature to destroy only a another creature. With sorcery speed for bone & fling only dealing as much damage as the creatures power.

I have given The Circle of Loyalty some thought as well, but I would only end up putting in 2 mainly as a replacement for Icon of Ancestry which is now also out of the deck until I try testing it out with a few more changes. Another reason that I wouldn't really put it in the deck is because of it's mana cost. Already breing a little more heavier on white mana if you're up against someone with a lot of cheap removal you will end up using a lot of mana to cast it, in which itself can also be easily taken down with Embereth Shieldbreaker which a lot of decks with red have in sideboard including myself.

Unbreakable Formation is a good suggestion, so I have put in 2 in sideboard to see how it will go.

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