Bone Splinters

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Common
Modern Masters 2017 Edition (MM3) Common
Battle for Zendikar (BFZ) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Avacyn Restored (AVR) Common
Shards of Alara (ALA) Common

Combos Browse all

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

Price & Acquistion Set Price Alerts

GNT

MM3

BFZ

Ebay

Have (2) Mousemke , TThors
Want (2) Talonisnthavingit , cybertop

Bone Splinters Discussion

goldlion on Kresh's Big Monster House Party EDH

1 week ago

ps. for the sake of flavour, I think you should put Launch Party in here :). A higher cmc, instant version of Bone Splinters.

Ouroboros_47 on Fun Free Facts

1 month ago

Glad I was somewhat helpful. If you're worried about adding more colors, what do you think about dropping the blue? You've already got plenty of decrease cost effects. With swapping out the blue to black you could have some sacrifice synergy with cards like Bone Splinters. Since you want to bring stuff back why not sacrifice it yourself? Idk just a thought.

Ryjo on Is there a “reverse” Terror?

2 months ago

Some of the 2 CMC or less black instants that allow you to destroy black creatures include: Devour in Shadow, Disembowel, Fatal Blow, Fatal Push, Feast of Dreams, Gang Up, Go for the Throat, Hero's Demise, Human Frailty, Killing Glare, Smother, Soul Rend, Ultimate Price, and Victim of Night.

Some of the 2 CMC or less black sorceries that allow you to destroy black creatures include: Bone Splinters, Death Stroke, Defeat, Do or Die, Feast of Blood, Imperial Edict, Liliana's Defeat, Murderous Compulsion, Reave Soul, Severed Strands, Soul Reap, Walk the Plank, and Wretched Banquet.

juiicyfruities on Transcend Decay

2 months ago

Hmm. I like Sakura-Tribe Elder. I'm just not sure if I need it. It might be nice in the sideboard, I suppose. I don't absolutely need Abundance; I just like the card. It could easily be replaced by Sakura-Tribe Elder. I might go ahead with that. The card definitely fits well with the playstyle of the deck, but I don't think I'll run it in the mainboard. I'm not sure if you were specifically suggesting that Sakura-Tribe Elder replace Birds of Paradise, but I personally like the latter card more. But preferring the former is definitely a valid stance, and I'll be sure to at least list it somewhere on the deck. I think it's a little hard to gauge how useful a card is in a vacuum. I like the card because it provides an option to retrieve it from the graveyard if I'm mana-starved. I also agree that Bloodghast works well with Bone Splinters. I was actually thinking about that. It might be nice to have in the mainboard? Having 1x of it wouldn't be a huge issue either since I can always retrieve it with Traverse the Ulvenwald. And 'ackthually' I think Bloodghast isn't terrible in regards to undergrowth. I can always stick it in the graveyard and then retrieve it after I've put Ghoultree/Molderhulk out. I only really view it as counterproductive to Graverobber Spider which is only a 2x anyway. It's not a bad suggestion. I'll mull it over.

Cereal_Killer on Transcend Decay

2 months ago

Yeah, juiicyfruities, you had a really good idea. Well done!

It came in my mind another creature that could help: Sakura-Tribe Elder. I'll explain it. Birds of Paradise it's a superb card cause it's very versatile, but sometimes you want it in the graveyard to feed it, sometimes you need it's mana producing ability, sometimes you need both, mana and something in the graveyard. And here's why I've thought about Sakura-Tribe Elder. In aggro games it can chump-block (you declare it as a blocker and then you sacrifice it due to it's ability before damage is dealt to it), in slow games it provides you an extra land and it also feeds the graveyard. What do you think about it?

Also, I've tried it on the playtest mode (so I'm still not sure about it), but I've found that Dakmor Salvage it's a bit slow. I mean, it's a good card, but most of the times it's dredge 2 ability is unnecessary, have you found the same thing? Or is it just cause I tried it on the mode?

Another thing that came in my mind is that Bone Splinters really works well with Bloodghast (you sac it, then recover it playing a land). Could it find some place, maybe in 1x or 2x (maybe moving 1x Fatal Push to sideboard, leaving the deck with 8 removal instead of 9) or do you think it's unnecessary?

juiicyfruities on Transcend Decay

2 months ago

Would I really need 3x of Liliana, the Last Hope, though? That seems a bit excessive. I agree that Graverobber Spider is a little clunky, and its mana ability comes at a high cost. I mostly like it as a way to diversify the mana cost among my creatures, so I don't just have high mana cost ones and very low cost ones. It also has reach which is very nice. If I took it out of the deck completely, I would just have Abrupt Decay, Bone Splinters, and Fatal Push as ways to get rid of flying creatures other than just blocking. So I'm not sure that it's really worth to completely replace Graverobber Spider with Liliana, the Last Hope. I would maybe consider taking 1x of Graverobber Spider out to make room for Liliana, the Last Hope. Maybe I could take out 1x of Traverse the Ulvenwald and 1x of Graverobber Spider? How does that sound?

Cereal_Killer on Transcend Decay

2 months ago

OK, first of all I'm glad you appreciated the suggestions and also thanks for explaining me the utility of Glowspore Shaman and Greenseeker

Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)

Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield

But in the complex the creatures part is really positive

Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red

I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch

Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast

Load more