Bone Splinters

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Battle for Zendikar (BFZ) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Speed vs Cunning (DDN) Common
Avacyn Restored (AVR) Common
Shards of Alara (ALA) Common

Combos Browse all

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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BFZ

MM2

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Bone Splinters Discussion

Hexcimal on Flinging poo 2.0

1 week ago

Awesome idea and good list so far.

Some main board slots could be considered for removal to help interact with the opponent's board, such as Lightning Bolt or Terminate. Electrickery in the sideboard will help with opposing token and go-wide strategies. Of course, if you want to stay on flavor, consider Bone Splinters, Reckless Abandon, or Tragic Slip instead. (Goblin Grenade might even be consistent enough for the list.)

Additionally consider card draw to keep your hand going, or Unearth to get value back from your grave. Also, thoughts on Carrion Feeder? It doesn't get boosted as much by each sac trigger, but the boost is permanent and it's a solid drop turn 1. Followed by a War Marshal on turn 2, you could be looking at a potential 4/4 that can keep growing before you fling it.

Overall it's a solid deck and looks fun to play.

Evisorix on Don't Block

1 week ago

@saturn999

Thank you for the suggestions!I agree with the switch of Bone Splinters for Fatal Push the added instant speed is quite nice.Sidisi, Undead Vizier must have fallen under my radar, she has good synergy with the idea of the deck and is a suitable replacement for the high cmc legends I was running before..I also agree with the addition of a second Nykthos, just gotta track one down.

saturn999 on Don't Block

1 week ago

its a cool start! if possible i would switch the Bone Splinters for Fatal Push. yes they are more expensive on paper but you know have an instant that is a more versatile. if you have one more Nykthos, Shrine to Nyx it might help if you put it in the deck just to help with drawing it. i like sheoldred but her cost is so high much like Griselbrand i don't know that you'll be using them unless you're getting your devotion high and using Nykthos to help get them out on the field. have you considered Sidisi, Undead Vizier for her tutor ability? she has a good body with deathtouch and can tutor for the cost of saccing one of your guys and help you find your flails, obliterators or whatever you may need. one more Gray Merchant of Asphodel! either way, you're on to something. i playtested and this would be scary. just streamline it a bit. i'd hate to play against it when it's done! +1

KingOfWhales on Ghave Guru of Spores EDH v1

2 weeks ago

Opal Palace is good for this commander

You need more player interaction too, it seems like you're playing singleplayer EDH. You need to get more targeted removal. Doom Blade, Go for the Throat, Malicious Affliction, Bone Splinters, Putrefy and Anguished Unmaking are all good, but there are probably a few in green and white that I missed. Run Abzan Charm

Read the Bones is an amazing draw card.

Zulaport Cutthroat and Blood Artist can get a lot of work done.

Cryptolith Rite is really good when you have a lot of creatures.

You also may want to look at Contagion Engine, Contagion Clasp and proliferate cards in general. Those can be fun.

Trostani, Selesnya's Voice will win games

Also, look at cards that give you life when creatures enter the battlefield, like Healer of the Pride.

Tendershoot Dryad, Mycoloth, Mazirek, Kraul Death Priest, Winding Constrictor.

Steaditup on With Elenda, the dusk will rise

1 month ago

Debtors' Knell if your budget allows; it lets you get Elenda back when you send her to the yard. (Friendly rules reminder: if you send Elenda to the command zone, you get no tokens from her death trigger!) Volrath's Stronghold is useful for the same reason. Hell's Caretaker rounds out your options for returning Elenda.

Cards like Bone Splinters, Fleshbag Marauder, Merciless Executioner, Barter in Blood and Innocent Blood can be really, really strong with your commander since they cause a lot of creature death. You might consider Plague Wind as your ultimate haymaker, getting Elenda truly huge and allowing you to smash for lethal commander damage.

Finally, with all your Grave Pact-type effects, ways to sacrifice your creatures for value would be strong. Ayli, Eternal Pilgrim can be a source of lifegain, and Ashnod's Altar is a classic. Viscera Seer is even a vampire! Leveraging that creature death further with cards like Blood Artist and Zulaport Cutthroat can be really solid.

A lot of my suggestions might take you away from the Vampires path (and are almost all black), but I think they'd work very strongly with Elenda.

Cathars' Crusade can turn Elenda's death into a huge board builder. Forerunner of the Legion is coming out in a couple days and can help you find clutch vampires like Butcher of Malakir or Vona. Also coming out is a nifty boardwipe that takes advantage of Elenda's small starting size: Slaughter the Strong.

I hope these suggestions helped!

oshen on Alesha

1 month ago

I can see you are working on a bit of a budget so I will try to stick to budget suggestions, but I am going to make a few suggestions that are more expensive for you to shoot for later.

I think the deck is good for a first run. I understand that it isn't quite where you want it yet, and you have ideas of what you want to add; I suggest adding those to the Maybe Board or Acquire Board to keep others from suggesting cards you already have in mind.

Firstly, recursion is great, but right now I see no way for you to get your creatures into the yard aside from attacking/blocking. So I recommend the following list for making sure you always have a reanimation target:

Secondly, I think you need to trim most of the creatures in your deck that have more than 2 power so that you have more reanimation targets for Alesha. I suggest replacing them with cards that have good ETB effects such as:

Lastly, you will want some cards that benefit from all the death you will be causing. I suggest the cards below:

This is by no means an extensive list as I just spent a short time searching based on cards I already knew paired well. Most of these should be rather cheap additions and fairly easy to come by.

Hope this helps.

Boza on Advice on Building deck for ...

1 month ago

Honestly, the best advice is to identify your 9 best cards, acquire 4 copies of them and add 24 lands to the result. The best way to improve a deck is consistency.

Your current deck plays 19 lands with close to 0 fixing and multiple 5-drops. Additionally, the color requirements on cards are very strict, exacerbating the problem. You are not losing to your friends blue/white deck, you are probably losing more to your own manabase. The word manaBASE is very apt - if the base of your deck is not right, nothing else is optimal.

Amonkhet block has a nice theme in Black/Green that is based on -1/-1 counters, which work great with liliana. Liliana is a 7 drop, so you need 23-24 lands to play her consistently at turn 7. We can focus the rest of the deck to get you easier and more safely get to liliana.

I will suggest dirt cheap cards to get to add to the deck:

4 Disciple of Bolas, 4 Rot Shambler, 4 Viridian Emissary, 2 Ulvenwald Mysteries, 1 Liliana, Death Wielder, 4 Reaper of the Wilds, 4 Doom Blade, 4 Primal Druid, 4 Dutiful Attendant, 4 Bone Splinters, 2 Qarsi High Priest, 23 lands

I jammed as many playsets and cheap thematic cards that work off of sacrificing your own to get ahead as possible. The idea is to profit from stuff dying, especially your own, and if it does not pan out, ultimate Liliana to get everything back.

TehGrief on bleen

1 month ago

Great deck so far!

I do have a couple suggestions; firstly, Mazirek's focus is on creatures, so making as many of your abilities attached to creatures will benefit you more.

Recommendations

Card Draw

As of the moment, Deathreap Ritual, Vampiric Rites, and Altar's Reap are your only sources of card draw.

Try and shift the focus towards creatures with Enter the Battlefield can-trips or triggered abilities that will synergize better with your playstyle;

While Tutors aren't required, in EDH/Commander they can help you set up your combos quicker. Again, trying to maintain the creature-based synergy, you could use Sidisi, Undead Vizier (Exploiting itself, so you can recur it from the graveyard), or Razaketh, the Foulblooded; who speaks for himself.

Some don't have to be overly impressive either, with both Burnished Hart and Sakura-Tribe Elder.

A good deck should always focus on being prepared for anything; removing creatures is strong, but without being able to remove non-creatures, the deck will encounter barriers (and potentially lose the game).

While staying true to our creature-based abilities, try out:

Additionally:

You are already running Fleshbag Marauder, but you should include its brother Merciless Executioner (quite literally the same card).

  • With all the Sacrifice triggers you have in the deck, it would really be a shame not to see Savra, Queen of the Golgari being used to her full potential.

  • You already have similar effects in the deck, but Hardened Scales should be an auto-include.

  • With your focus on wide-spread +1/+1 counters, Rishkar, Peema Renegade would be a solid boost to your mana source.

  • Bloodspore Thrinax would prove to be an effective way to introduce large creatures (especially tokens) to the battlefield.

  • For some solid graveyard recursion, try out Phyrexian Reclamation.

While not thematically pleasing (I almost regret recommending this...), Animation Module would be a great way for you to keep tempo in late game.

Strict Replacements

  • Swap out Bone Splinters for Shriekmaw; for mana more, you can Evoke the Shriekmaw and have it do the exact same effect. This enables you to have built in control over the ability. Additionally, you can recur the Shriekmaw easier than you can the Bone Splinters.

  • Drop Disentomb and replace it with Victimize; Victimize is a POWERHOUSE, you Sacrifice one creature to get TWO from the graveyard to the BATTLEFIELD. The value is obvious in a deck where you are sacrificing to gain benefits.

  • Profane Memento is an alright card, but keeping the creature theme, try Deathgreeter instead.

  • Reduce your land base, 40 land is going to drown you late game, perhaps instead try and include some acceleration such as Golgari Signet or Commander's Sphere.

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