|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
|Battle for Zendikar||Common|
|Modern Masters 2015 Edition||Common|
|Duel Decks: Speed vs Cunning||Common|
|Shards of Alara||Common|
Combos Browse all
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Price & Acquistion Set Price Alerts
Bone Splinters Discussion
2 days ago
@ frwtr1968 Love the deck so far! It seems like a very fun and efficient mix of ramp, stax, sacrifice effects and reanimation! Normally, I would suggest adding some more ramp, but honestly I think you are pretty good! However, 37 lands for a deck with an average cmc of 2.86 is a lot and I would suggest cutting a land or two and adding in some more mana doublers like Nirkana Revenant and Magus of the Coffers to help ramp you (I would lower your land count to 36 lands if it was up to me, but 37 is just fine too). Nirkana Revenant is also a great finisher if you can somehow manage to get it through unblocked with something like a Whispersilk Cloak! The only thing I am struggling with is how you plan to win the game. While winning through attrition and recursion is definitely possible, I feel like you deck lacks staying power late game. Since you have a bunch of 1/1s and 2/2s, you aren't really winning through combat damage, and since you don't have any infinite combos (that I can see) you can't threaten to combo off and win that way. I would personally recommend adding in at least one infinite combo, a few more tutors and some more sac effects to help you win the game easier! In particular, I would recommend including the Mikaeus, the Unhallowed + Walking Ballista/Triskelion combo to close out games that go long. In addition to being a combo piece, Mikaeus, the Unhallowed is an amazing value engine that provides redundancy in terms of recursion and synergizes with Black Sun's Zenith! Another way to increase the power level of your deck is to add more tutors. Some tutors that are underused and would work great in your deck are Diabolic Intent, Increasing Ambition and Beseech the Queen. Lastly there are a TON of cards that synergize with your sacrifice theme (of permanents in general, not just creatures) or that benefit from creatures dying, that I think warrant some serious consideration. It don't have time to explain them all, so I will just provide a list and let you decide which ones to include! Alright, here are the cards I think should probably be in your deck: Fume Spitter, Tree of Perdition, Toxic Deluge, Death Cloud, Deathgreeter, Demon of Death's Gate, Ob nixilis, the unshackled, Ob Nixilis of the Black Oath, Weaponcraft Enthusiast (amazing reanimation target), Nezumi Bone-Reader, Malicious Affliction (Best removal for your colors!), Exsanguinate, Lake of the Dead, Bitterblossom (a must include in my opinion), Tragic Slip, Darksteel Plate (to protect Shirei), Hope of Ghirapur, Champion's Helm (same reasoning as Darksteel Plate), Bone Splinters, Killing Wave, Ashnod's Altar, Altar of Dementia, Waste Not, Cryptbreaker, Strionic Resonator (Does double Shirei triggers sound fun?!), Wretched Confluence, Entomb, and Champion of Stray Souls! Anyways, I know that's a lot of suggestions and a lot of information to take in, but I figured I should give you all the advice I have and let you decide what to do with it! Feel free to ask me for more advice or suggestions if you need to. Good luck with this amazing deck!
3 days ago
Not sure if you're still updating, but your removal suite definitely needs a rehash, it's pretty terrible. Murderous Cut is awful here, you want to keep zombies in your graveyard so you can bring them back. Bone Splinters is pretty bad too, as is Tragic Slip. Fatal Push is just so much better than Tragic Slip, it kills about the same number of things in modern for the same mana, but is also much more effective when you don't have it turned on. Tragic Slip, when not turned on, kills what? Young Pyromancer, Flickerwisp, Thalia, Guardian of Thraben and Dark Confidant? Those are the only super good targets I can think, and of those only Flickerwisp lives through Fatal Push. Meanwhile, Fatal Push kills a bunch more relevant creatures: Tarmogoyf, Ajani's Pridemate, Goblin Guide, Monastery Swiftspear, Spellskite, and more. When Fatal Push is turned on, it straight up kills just about every creature played in modern, assuming you aren't playing against some sort of Ramp or Hypercontrolling strategy.
I would change the removal to this:
-3x Bone Splinters
-4x Tragic Slip
-1x Murderous Cut
+4x Victim of Night
+4x Fatal Push
3 days ago
Sylvan Caryatid one of the best mana dorks in the game, and underutilized as well. Fallen Ideal is a great Aura for this deck.Exile into Darkness can help you deal with opponents creatures and get some triggers for a Mortician Beetle that NEEDS to be in this kind of deck, Bone Splinters, it's a tragedy that Falkenrath Noble isn't in here. If you can tell me what the decks are you are planning to be playing with i can help offer some counters to those decks, i would put more focus on sacrifice and reanimation.
5 days ago
Looks like a fun deck.
I'd be tempted to take out the red and keep it mono-black. Swap out Goblin Bombardment for Viscera Seer, also Bone Splinters might be a good addition. Or you could go all in on zombies with the new amonkhet cards like Lord of the Accursed and Plague Belcher.
General deck advice would have me advise you stick to 60 cards for consistency too.
I think I generally see what your going for, but the strategy seems to be quite reliant on your opponents having creatures for maximum value. It looks like a neat casual deck though, I hope my comments help a bit.
1 week ago
An alternative sac outlet to Viscera Seer would be good. Bloodthrone Vampire is not a bad suggestion. I think i'll try to see how Bone Splinters work out for removal. I like Tragic Slip but i think the sacrifice a creature cost in Bone Splinters makes for good synergy and acts a backup sac outlet if I don't have a Viscera Seer out.
1 week ago
2 weeks ago
first off, Cliffhaven Vampire reads "whenever you gain life" not "for each life you gain" ... so Blessed Alliance only triggers the vampire once. (so gain 4, they lose one) ..... which is good seeing as most lifegain in the deck seems to be individual gains of life (priest, zulaport etc)
The deck seems to want more tokens, so drop cards like:
Thraben Inspector clues are nice, but your deck wants to be faster, and make actual creature tokens
Oketra, more of a winmore card then anything else.
Liliana, well she might make the cut, but shes a bit slow if you wanna make tokens, and her -3 doesnt really have any good targets, and the + makes a zombie, but if thats the goal, there are better cards.
not sure if Start / Finish is worth it either, but its an okay card.
for cards like
Weaponcraft Enthusiast(3 bodies, maybe 5)
Yahenni, Undying Partisan(free sac triggers)
Sram's Expertise(3 bodies+other spell)
also while having tokens makes cards like Bone Splinters viable, cards like Fatal Push and Never are going to be more powerful in most cases. (and kalitas is always a good sideboard card, does all the things your deck wants lifegain+tokens)
3 weeks ago
Not sure if you have an issue dealing with opponents larger creatures, but if you are I would suggest Bone Splinters. Trading a token for one of there beasties and activating Bontu in the process seems like a sound strategy for this deck. :)