Burning Inquiry

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Common

Combos Browse all

Burning Inquiry

Sorcery

Each player draws three cards, then discards three cards at random.

Price & Acquistion Set Price Alerts

M10

Ebay

Recent Decks

Burning Inquiry Discussion

Funkydiscogod on Hand Job

2 weeks ago

I've been testing a deck like this in modern, using red for Quest for Pure Flame to double the damage of Megrim for the turn I cast Burning Inquiry. I use Kederekt Parasite to activate the quest.

McToters on Tibor and Lumia take to the sky!!

2 weeks ago

A few suggestions but they may not jive with your playstyle...

Gamble as a sweet cheap tutor, the discard may hurt you less since you are able to get stuff back from the graveyard. Burning Inquiry goes along the same lines.
Primal Amulet  Flip transform it to get a land that copies spells you play, seems decent in a spellslinger deck.

Maybe High Tide or Seething Song or Mana Flare for that fuel. Teferi's Puzzle Box {chaotic hands) and Possibility Storm I'd run to invoke some chaos in the game, not for everyone though and your deck isn't really chaotic but they could fit in.

+1 for having the deathtouch spells and Charisma in here! Sweet combos with T & L

ParadoxRift on Budget 8-Rack

3 weeks ago

I played 8 rack for a couple of years and the deck is both quite budget friendly and a bunch of fun! I found that running 7-8 "racks" made the deck the most consistent (as the name 8-rack implies), so I would recommend putting in 3-4 Shrieking Affliction. Playing 24 lands with 4 Raven's Crime also adds a lot of consistency (it's actually a really good card), especially when running a couple of Dakmor Salvage for recursion.

In my experience, effects that trigger when an opponent discards a card are risky to run, because the aim of the deck is usually to get your opponent empty handed ASAP and they are difficult to trigger after that. If you want to play Liliana's Caress I would say play it with in a red/black deck focused around that sort of effect with cards like Burning Inquiry, Reforge the Soul and Waste Not (see this deck: https://www.channelfireball.com/articles/waste-not-storm-combo/).

Some sideboard options to consider: Throne of Geth against Chalice of the Void on 1 - this is something we see a bit of at the moment in legacy. Throne can sacrifice itself to add a counter to chalice and let you resolve your spells again. Asylum Visitor gives you card draw against decks that can't easily refill their hand and a creature to sideboard in to beat down through Leyline of Sanctity.

Finally, a few of the brewier pieces I used to run were Smallpox and Rotting Rats. Smallpox is something that doesn't hurt us as much as most decks and can mana screw people as well as kill a creature. It's good with Lingering Souls if you have enough ways to discard the souls, so you don't have to play white. Rotting Rats does a bit of a Liliana of the Veil impression by making multiple discard triggers go off, and the unearth can't be countered. APPLE01DOJ above mentioned Necrogen Mists which might actually be better than the rats.

Anyway good to see the deck still has some interest, have fun making opponents sad ;)

Xica on Zombie Hollow One

1 month ago

Hello

I was just searching for Hollow One decks with some new thech when i founnd this gem. I really like the idea of Nim Devourer, but it needs some more support. I mean that it needs creatures you can play early that you are happy to sacrifice to reanimate it. In my humble opinion a single playset of 1 mana creatures (Flameblade Adept in this case) is not enough, to RELIABLY enable the card.

(I run a somewhat similar effect - that also requires saccing creatures, Infernal Plunge - in my list, and to have it reliably working i have 10x 1 mana creatures)

Tombstalker is a tad bit slow for the strategy.

People play Gurmag Angler, as it can be casted pretty reliably with this deck on turn 2, since Burning Inquiry + a fetch land enables, it and the same is tru about Faithless Looting + 2x fetch lands. Tombstalker is a lot slower, and a LOT more demanding on mana base. I would probably run the deck with a 3 anglers & 3 nims, or something similar.

If you reliably have ferocious (4+ power creature on the board), you may wanna consider Crater's Claws.

+1 for the great idea!

StopShot on Would Steppe Lynx be strong ...

1 month ago

{{Summarry of this post}}: 1st paragraph compares rate of land drops to discard effects. Paragraphs 2, 3, and 4 talk about what to cut and why for the Lynx. The last three paragraphs I question the necessity of running play-sets of certain cards and by reducing those cards to 3-ofs you could easily fit the Lynx in the deck while reducing scenarios of bad hands due to redundant cards.

1.) As for there being more discard effects such as Faithless Looting and Street Wraith it should be noted that the wraith only powers up the Flamebalde Adept by one power much the same way a non-fetch would for the Lynx. Faithless Looting does offer more power however, but it costs one mana whereas playing lands are for free and you'll be running much more lands in total. Again this is not to say Lynx is better, since it lacks synergy with other card effects, but that it naturally has a lot more bang for your buck without needing to compromise the strategy of your deck to make it work. Also who is not to say a deck has to be limited to just 8 fetchlands, there can certainly be more but that off course begs the question how many more fetchlands can be added to balance the trade-off?

2.) Another point I've heard is what exactly to cut. I do concede the Hollow One deck archetype is packed with many must-include staples that deviating card selection isn't really as flexible as it would be for other deck archetypes. That said I don't think any one card should be axed entirely, rather I question if the deck really needs to be running full play-sets of certain cards. My point is there seems to be a lot of redundancy that can run amok and some variance could be the remedy to otherwise trash hands and repeatable mulligans. Take the 3 Gurmag Angler and 1 Tasigur, the Golden Fang, while certainly they're really strong and can be cast for cheap if you wind up with 3 or all of them in hand you're not going to be able to reasonably delve away all of them in a speedy manner nor can you always trust your 4 Burning Inquiry and 4 Goblin Lore to discard the extras for value. Furthermore graveyard hate such as Rest in Peace and Leyline of the Void as well as bounce spells can further put a lot of strain on playing these cards whereas the Lynx does not suffer the same problems and can be put on field much earlier in the game if a Flameblade Adept is not available in hand. Now I'm not disregarding the Lynx's faults or the success of the delve creatures, I'm just questioning if only one could be taken out in it's place. This will cut on consistency but reduce the odds of horrible redundancy mind you.

3.) Another 4-of I'd look at reducing to 3 is Flamewake Phoenix. Now I do know the Phoenix is easily recurred from graveyard which is straight up card value whereas the Lynx is not, (however; the phoenix is rather clunky to hard-cast if ever stuck in hand with it especially if you're stuck with multiples unlike the Lynx.) It should be noted when Phoenix is at it's best case scenario that being in the graveyard it will cost one mana to recur whereas the Lynx also costs one mana to cast without need of a discard effect. If cost is the same we must compare stats - that being the Phoenix is a 2/2 with relevant evasion and haste whereas the Lynx is a 0/1, 2/3, or preferably a 4/5 at any given time. If we take the best case scenario for both of them the Lynx does more damage over time especially if you factor in the fact the Lynx can be set on the field much earlier in the game which in a way counts as haste in of itself. While in the worst case scenario Lynx either got discarded off the top of the deck by a random discard effect or you don't have any lands to play leaving it as a 0/1, which for the record getting mana screwed is a pretty low bar to set considering it's a universal issue that would cripple most cars anyway. The Phoenix worst case scenario would either be stuck in hand or whatever is giving it the ferocious trigger always gets removed before combat. Do keep in mind your opponents get a sizeable window frame to respond and remove your big fatty before combat starts meaning the Bolted Flameblade Adept or K-Commanded Hollow One isn't going to bring back your phoenixes especially if all your eggs are in that basket or in this case your graveyard. Furthermore this says nothing of graveyard hate which is another issue the phoenix has to come to terms with that the Lynx doesn't need to. Again Phoenix has a lot of value in it's own right most certainly, but I question if 4 is the appropriate number. Adding more variance makes a deck harder to disrupt especially when you cut down chances of over-redundancy. I suggest cutting one phoenix for a Lynx or possibly 2 in rarer circumstances depending on how serious graveyard hate comes up in your meta.

4.) The last card I'd consider cutting down to 3 is Faithless Looting. Granted discard cards is the defining point of the deck and the looting is the only non-random discard effect besides Collective Brutality I don't think the cut to 3 is as devastating as some might think. First off Looting itself is not enough to allow you yo free-cast all the Hollow Ones in your hand and if you're unable to cast all of them after a looting that can bite pretty hard. Yes a Street Wraith does solve the problem but you can't always count every Looting to come with Wraith 100% of the time. Another key factor to note is even if you have one less looting it's not like your deck loses the capability of it's effects given that already casted Faithless Lootings have flashback. While paying two more can be clunky it should be noted that sometimes it's just better to cast from graveyard than from hand and the option to discard when needed will remain present unlike with other cuts. Faithless Looting is also card disadvantage and it can't disrupt your opponent's hand much like Burning Inquiry would which is where too many of them can become a problem. While one or two lootings in an opening hand can be fine I think having 3 or 4 in hand would end up a little distasteful hence why I feel having a Lynx would be better than that of a third or fourth looting in hand.

I know the Hollow One Archetype is pretty inflexible to deck-list improvements, but this seems only due to a limited card pool. I believe it's this card pool that makes taking stuff out to be difficult but by the same token it raises problems with redundancy. I think the question that should be asked when improving the list shouldn't be what set of cards we should remove for another, but what cards should we run as 3-ofs and what more can we use to fill in that space made?

StopShot on Would Steppe Lynx be strong ...

1 month ago

@Ryjo I figured it wouldn't be resilient to removal which is why I compared it to Flameblade Adept and while it doesn't follow the same mechanic as the Flameblade 8 fetches is the equivalent of 4 Goblin Lore and 4 Burning Inquiry meaning they'd increase in equal power at about the same frequency. Even non-fetches will give it 2 power whereas flameblade without any discard fuel is 1 power, so it's not entirely useless when a non-fetch is used. While Hollow One decks should at least run 4 Flameblade Adepts before including the Lynx I'm wondering if the Lynx could count as a 5th or 6th Flameblade in similar function since they're both susceptible to the same removal while still being turn one plays.

wallisface on Discard - Specter

1 month ago

I have 3 concerns

1) once your opponent has played all the cards in their hand, a lot of your deck does nothing special. This could be reality from turn 3 onwards, kindof neutering your plans. It might be worth splashing red for stuff like Burning Inquiry to force some draw & discard at your leasure.

2) you have a LOT of very high cmc cards. I’d be getting rid of all the 5-6 drops, and most the 4 drops, for cheaper options. Stuff like Shrieking Affliction might also help you out once your opponents outta cards.

3) as has already been mentioned, there is a bunch of cards here that are not modern legal. Consider replacing these or changing the format your deck is meant to be played in

Kjartan on Insult to Injury to Death

1 month ago

Elder Mastery really isn't a good card to splash an entire color for. You'll never make people discad with it that late in the game.

Mindcrank is just not that good outside of very certain combo decks.

Burning Inquiry doesn't really do anything for you, since you don't have enything in the main that triggers upon discarding, it's a 0 for 1.

Elixir of Immortality also needs a very certain shell to be playable in the main.

I recommend getting Lightning Bolt it's an all 'round good card that can both serve as removal of creatures and planeswalkers, and as direct damage. For just .

I understand if the most played disrupts are too expensive, but if you run into any; Inquisition of Kozilek would be great.

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