Putrid Goblin

Putrid Goblin

Creature — Zombie Goblin

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Leviathan Legal
Casual Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Pauper Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Putrid Goblin Discussion

rdean14 on Card creation challenge

2 months ago

Yeah, this is difficult.

Outside of Putrid Goblin, persist is set-specific:

Bandar Facsimile

Creature - Monkey

Fabricate 1

Persist

1/2


I want to see another try at this

Shyachi33 on Reanimate Korvold

4 months ago

Wishclaw Talisman > Scheming Symmetry you should never be helping someone in cedh with a tutor like Scheming. but wishclaw at least lest you pop off on your turn without someone tutoring a counterspell to stop you.

Gamble > Diabolic Tutor diabolic tutor is just bad, 4 mana to tutor something is really bad unless it's letting cheat mana cost somewhere else, like Natural Order

unless you add more discard synergy, i would cut Sire Of Insanity and Protean Hulk you don't have a consistent way to dump them in the gy to cheat their cost. i would even consider cutting Mikaeus too, as it is one of the more expensive ways to activate your persist combo.

and since you're going for the persist combo it looks like: Putrid Goblin is a decent plan B if murderous redcap is off the table. Grumgully, the Generous is probably the better replacement to mikaeus. and with that said, Goblin Recruiter becomes a great line to get your persist combo if Korvold is out. top to bottom: Dockside Extortionist, Vexing Shusher (if you need the protection), grumgully, Skirk Prospector, and putrid goblin or the redcap.

i highly recommend Pyroblast and Red Elemental Blast just for some interactions. it's a good way to shoot rhystic study at the least, but you can protect your fairly fragile persist combo as well. unless you're magically playing in a meta without any blue, which for cEDH standards is absurd.

also some other cheap ways to draw cards is also something i noticed this deck missing, all you really have is library, dark confidant, and Korvold himself. decent add-ons are: Oakhame Adversary, Mindblade Render, Azra Oddsmaker, or Runic Armasaur

if you end up cutting all the top end (cmc 5+) cards out, you can also add in ad nauseum for a very strong draw power.

Massacar on Pardon, Do You Have A Second To Talk About Demons?

5 months ago

So a similar but cheaper cmc alternative would be Butcher Ghoul. Also Putrid Goblin for a persist version. If you want a more expensive card that can help generally try looking at Cauldron of Souls. Also, in my opinion Genesis Chamber is one of the most underrated cards in commander, especially in terms of generating sac fodder for things like Phyrexian Altar or anything that benefits from frequent sac targets.

What specific qualities do you want for your sac fodder? Is it just low cmc self recurring, or anything else you are looking for?

As for your Mana, it's looking better. Still lean for my tastes.

Requillias on Korvold Commander

5 months ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

triproberts12 on Hogaak Persist Combo

5 months ago

Yeah, the list I threw out at first is a little clunky, because I didn't see the Protean Hulk plan. If that's the level of power your table is playing at, efficiency matters.

Here's my pitch for Puppeteer Clique and Woodfall Primus with Renata, Called to the Hunt. As you upgrade the deck, you're going to want altars- Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Greater Good, Yawgmoth, Thran Physician. They can all do degenerate things in general, but just win the game by reanimating a persist creature. Having infinite sac combos built into dorks like Putrid Goblin, Blood Artist, Zulaport Cutthroat, and Viscera Seer also seems good.

To go with that, keeping the reanimation curve low would be most powerful. I can understand the price tag on Unearth being out of reach for a bit and I see Victimize and Stitch Together, but no Animate Dead or Apprentice Necromancer. You only need the one turn to go off, after all!

triproberts12 on Hogaak Persist Combo

5 months ago

Oh, also, now I see the game plan. I'd also add in some redundancy with other persist creatures and +1/+1 ETB combo pieces. Namely, Ivy Lane Denizen + Renata, Called to the Hunt and Putrid Goblin + Puppeteer Clique (basically does a 1-turn Rise of the Dark Realms impression), Rendclaw Trow, and Woodfall Primus (not a bad Worldfire impression if you have a decent board!)

multimedia on Redcap Combo (T)

6 months ago

Hey, nice concept for a Jund deck.

Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.

Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.


Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.

Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.


Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.

Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.

Good luck with your deck.

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