Hedron Archive


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Hedron Archive


: Add to your mana pool.

, , Sacrifice Hedron Archive: Draw two cards.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.06 TIX $0.93 Foil


Hedron Archive Discussion

Lunastune on Cleric Army

1 day ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

zephramtripp on Colossus Artifact

3 days ago

Yeah, Hedron Archive allows turn 5 Metalwork Colossus all on its own.

n0bunga on The Deckwatch [Home Base]

4 days ago

Yeah Chrome Mox does come at a cost, I guess I always look at it from situation to situation. I was also primed to being "okay" with exiling things for FC combos and cards that make you exile three from your library.

I'm fairly certain I've imprinted removal spells that I didn't need at the time just to make use of the colours they're housed in for Chrome Mox.

And if you want even MORE budgety rocks, Dreamstone Hedron and Hedron Archive could be things.

marquiseus on Emerging Kaladesh

6 days ago

add some counter magic and protection maybe a Hedron Archive or two or Cryptolith Rite I really dig it tho my favorite color combo

Firebones675 on Maddened Stampede

1 week ago

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

Some of your spells cost a lot of mana though so you might also want to have some ways to produce mana like Hedron Archive to make sure you can cast them. As it is, something like Avacyn, Angel of Hope is a powerful card, but at 8 mana and no ramp most games it will just sit in your hand for a very long time. I'd either cut your 8 drops or make sure that you can get the mana to cast them.

Also ZeroDegrees0, that is incorrect. Using Avatar of Slaughter of an example as a card that forces your opponent to attack, here is an excerpt of one of its rulings:

"If theres a cost associated with having a creature attack, the player isnt forced to pay that cost, so it doesnt have to attack in that case"

In other words if an effect causes a creature to attack if able, all ghostly prison does is give thm the option to not attack.

xaix123 on Colossus Artifact

1 week ago

I suggest taking out Panharmonicon and change it with Hedron Archive for mana

bushido_man96 on Old Fogey would be proud!

1 week ago

I'm not sure Predator Ooze is doing much for you. It looks like a good creature, but would probably fit better in a spike themed deck, or something that likes to proliferate. Boundless Realms seems like its good, but by the time yo can pay 7 CMC for it, you've probably got plenty of options available. I think those two could go. Does Tower of Fortunes play well for you? It seems a bit pricey to utilize well. I think I'd cut Wayfarer's Bauble, too. I think I would replace Hedron Archive with Sol Ring.

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