: Add to your mana pool.
, , Sacrifice Hedron Archive: Draw two cards.
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Hedron Archive Discussion
23 hours ago
You know what would fit in this deck like a glove? Hedron Archive. It gives you the ability to ramp + draw xD
1 day ago
So if you want to buy Cards perheps:
i can find more things to change if you want :)
3 days ago
LeaPlath Aetherflux Reservoir and Boon Reflection play off of Anointer Priest and Increasing Devotion imprinted onto Panoptic Mirror and/or Isochron Scepter imprinted with any of the instants, the massive life gain Anointer Priest earns you from pumping out tokens through Increasing Devotion and Isochron Scepter constantly casting spells will give you an reasonable life lead to strike with Aetherflux Reservoir. Nightveil Specter and Sadistic Sacrament provide a way to mill out decks, sending them into exile prevents something like Elixir of Immortality from putting those cards back into play. Chromatic Lantern pairs together with Nightveil Specter to allow our mana to be any color and allow us to use any card in any opponent's deck, that way we're able to use the cards Nightveil Specter exiled. Elixir of Immortality is an extra layer of protection from all the important artifacts getting sent into the graveyard. Hedron Archive is an alternative to Palladium Myr since they're susceptible to spells that destroy creatures. Kambal, Consul of Allocation is a Trespasser's Curse for more spell-heavy decks that don't run many creatures to make Trespasser's Curse a real threat. Lightmine Field is an alternative to Norn's Annex for white decks where the Phyrexian/White mana isn't as much of a threat as decks without white. Path to Exile is for decks that keep pulling creatures from their graveyards. Staff of the Sun Magus is fodder for life gain since Isochron Scepter constantly casts white spells.
5 days ago
Much appreciated! I've had a lot of fun with this deck. My biggest problem was getting it to a place where I can play Aethersquall Ancient, so I tried Aetherworks Marvel for a bit, didn't work bc the Ancient is the only real threat. I'm hoping Cultivator's Caravan and Hedron Archive really help change that for me though.
I'll post an update when I get a chance to sit down and play this version of the deck!
6 days ago
Cards I was thinking about adding in
Kaervek the Merciless
Cavern of Souls
Temple of the False God
Rise of the Dark Realms
Torrent of Souls
Crucible of Fire
Kokusho, the Evening Star
Haven of the Spirit Dragon
Chancellor of the Forge
1 week ago
Looks like a pretty good start!
You were right to consider putting in some cheaper creatures. One concept that newer players sometimes struggle with is called the mana curve. This is pretty much just describing the ratio of different mana costs in your deck. If the curve in bunched up to low and only contains low mana costs, it likely won't do well in the late game and if it has too many higher ones, they might die before they can be cast.
While the mana curve is pretty good, I think it could be adjusted just a tad. Right now other than cycling Hieroglyphic Illumination, you don't have anything you can do turn 1. This can put you behind and if your opponent has a fast start it could be rough for you. At the other end of the curve, you have some high mana cost cards. This is fine, especially in a more controlling defensive deck, but keep in mind they might not be cast until late into the game.
That being the case, you want your early game to stop what the opponent is doing in order to drag the game out to the endgame where your deck is strongest. Some of the early creatures you have like Steadfast Cathar or Guardian of Pilgrims are better on the attack then staying back on defense. If you have other cheap defensive creatures or ways to neutralize them with a removal spell, that will help you survive to the end game. Alternatively, mana acellerants like Hedron Archive can help get you up to the mana needed faster.
Lastly while I doubt your friends would give you too much trouble for it Tricks of the Trade and Victory's Herald are not legal in standard. All this really means though is you couldn't enter it in a sanctioned standard tournament so I wouldn't worry about it.
1 week ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
1 week ago
With that many plains, Emeria, The Sky Ruin? Its synergy with, let's say, Sun Titan is overwhelming.
Hope some of those might be useful to you!