Hedron Archive

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Hedron Archive

Artifact

: Add to your mana pool.

, , Sacrifice Hedron Archive: Draw two cards.

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0.04 TIX $0.93 Foil

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Hedron Archive Discussion

ROUROU on Luxa Waterveil

23 hours ago

You know what would fit in this deck like a glove? Hedron Archive. It gives you the ability to ramp + draw xD

Snow13oard on First Deck Build

1 day ago

So if you want to buy Cards perheps:

Helm of the Gods --> Skullclamp // Hedron Archive --> Chromatic Lantern or Basalt Monolith // Renegade Map --> Sol Ring // Honed Khopesh --> Spear of Heliod

i can find more things to change if you want :)

mcborkbork on Hush Child

3 days ago

LeaPlath Aetherflux Reservoir and Boon Reflection play off of Anointer Priest and Increasing Devotion imprinted onto Panoptic Mirror and/or Isochron Scepter imprinted with any of the instants, the massive life gain Anointer Priest earns you from pumping out tokens through Increasing Devotion and Isochron Scepter constantly casting spells will give you an reasonable life lead to strike with Aetherflux Reservoir. Nightveil Specter and Sadistic Sacrament provide a way to mill out decks, sending them into exile prevents something like Elixir of Immortality from putting those cards back into play. Chromatic Lantern pairs together with Nightveil Specter to allow our mana to be any color and allow us to use any card in any opponent's deck, that way we're able to use the cards Nightveil Specter exiled. Elixir of Immortality is an extra layer of protection from all the important artifacts getting sent into the graveyard. Hedron Archive is an alternative to Palladium Myr since they're susceptible to spells that destroy creatures. Kambal, Consul of Allocation is a Trespasser's Curse for more spell-heavy decks that don't run many creatures to make Trespasser's Curse a real threat. Lightmine Field is an alternative to Norn's Annex for white decks where the Phyrexian/White mana isn't as much of a threat as decks without white. Path to Exile is for decks that keep pulling creatures from their graveyards. Staff of the Sun Magus is fodder for life gain since Isochron Scepter constantly casts white spells.

Bano42 on Ancient Energy

5 days ago

whales

Much appreciated! I've had a lot of fun with this deck. My biggest problem was getting it to a place where I can play Aethersquall Ancient, so I tried Aetherworks Marvel for a bit, didn't work bc the Ancient is the only real threat. I'm hoping Cultivator's Caravan and Hedron Archive really help change that for me though.

I'll post an update when I get a chance to sit down and play this version of the deck!

Firebones675 on The Wright Brothers

1 week ago

Looks like a pretty good start!

You were right to consider putting in some cheaper creatures. One concept that newer players sometimes struggle with is called the mana curve. This is pretty much just describing the ratio of different mana costs in your deck. If the curve in bunched up to low and only contains low mana costs, it likely won't do well in the late game and if it has too many higher ones, they might die before they can be cast.

While the mana curve is pretty good, I think it could be adjusted just a tad. Right now other than cycling Hieroglyphic Illumination, you don't have anything you can do turn 1. This can put you behind and if your opponent has a fast start it could be rough for you. At the other end of the curve, you have some high mana cost cards. This is fine, especially in a more controlling defensive deck, but keep in mind they might not be cast until late into the game.

That being the case, you want your early game to stop what the opponent is doing in order to drag the game out to the endgame where your deck is strongest. Some of the early creatures you have like Steadfast Cathar or Guardian of Pilgrims are better on the attack then staying back on defense. If you have other cheap defensive creatures or ways to neutralize them with a removal spell, that will help you survive to the end game. Alternatively, mana acellerants like Hedron Archive can help get you up to the mana needed faster.

Lastly while I doubt your friends would give you too much trouble for it Tricks of the Trade and Victory's Herald are not legal in standard. All this really means though is you couldn't enter it in a sanctioned standard tournament so I wouldn't worry about it.

Karzalar on Oketra's Choir

1 week ago

With that many plains, Emeria, The Sky Ruin? Its synergy with, let's say, Sun Titan is overwhelming.

Some other options for removal : Oblivion Ring, Banishing Light, Path to Exile, Swords to Plowshares, Condemn, Oblation, Austere Command, End Hostilities, Hour of Reckoning, Martial Coup...

Card draw : Not a lot in here since monowhite, but.. Mind's Eye, Dreamstone Hedron, Hedron Archive

Bombs : Iona, Shield of Emeria, Avacyn, Angel of Hope, Secure the Wastes...

Enchantments : Sphere of Safety, Ghostly Prison, True Conviction.

Hope some of those might be useful to you!

Cheers!

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