Hedron Archive

Hedron Archive

Artifact

: Gain .

, , Sacrifice Hedron Archive: Draw two cards.

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Set Rarity
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Battle for Zendikar (BFZ) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hedron Archive occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Red: 0.48%

White: 0.45%

Blue: 0.52%

Black: 0.22%

UR (Izzet): 0.62%

Rakdos: 0.3%

Hedron Archive Discussion

Joe_Ken_ on life gain orzhob

1 week ago

You can probably tone down on the lands and go to 36-37 for the deck. 43 is just way too high since that is half of your deck when you want it to be more around 1/3 of the deck.

Some stuff you can put in to swap for those lands are Mind Stone , Wayfarer's Bauble , Worn Powerstone , and Hedron Archive for ramp.

Some other good cards would be Ajani, Strength of the Pride although he is a little pricy so some budget options could be Ajani's Pridemate and Regal Bloodlord

Joe_Ken_ on Deja Vu

1 week ago

You can probably lower the amount of lands to 36 or 37, probably 36 since most of your deck is pretty low mana cost wise. Then you can add in some cards like Mind Stone , Hedron Archive , and maybe Primal Amulet  Flip to give your spells some added bonus.

Profet93 on Norin, Prince of Chaos

2 weeks ago

+1 You need card draw badly. If you like these suggestions, I can suggest other non-draw ideas as well. Problem is if you don't draw into a wheel, a continuous draw source (or if gets destroyed), then you're out of luck. You have a pretty good low curve. But with no real way to maintain gas, you will get blown out quickly. That, coupled with the pandemonium, mass hysteria and 2x damage doublers, you can find yourself on the worse end of that exchange fairly quickly, just against a big green deck with no inherent synergy other than beat face.

Arch of Orazca - Not bad at all, worth considering

Commune with Lava - Not bad at all, worth considering

Endless Atlas - Very good

Hedron Archive - Not the best but worth considering

Ignite the Future - Very helpful

Light Up the Stage - Helpful

Tome of Legends - Best draw source you will ever have

Feel free to check out my [Deck] for some ideas (http://tappedout.net/mtg-decks/norin-naughty-time/)

DespairFaction on Aurelia's Angelic crusade

3 weeks ago

Hey, so you mentioned wanting to combine the Angel strategy with the equipment strategy. As i talked about it, its complicated because both strategies compete for your available mana. To me this means that you need to outproducing everyone at the table mana wise. See the spreadsheet link, its much cleaner. https://docs.google.com/spreadsheets/d/1r4BxQRmpuJOj8vWkxTC2YA9J8rvR7eXMeCM75dgUeu4/edit?usp=sharing

In: The single most important card you can add is Sword of Feast and Famine, some other really good options are Dowsing Dagger  Flip, Neheb, the Eternal new neheb is definintely worth testing out Neheb, Dreadhorde Champion, and I think Walking Atlas will be helpful with the 4 cards you have the dig for lands. You will also want multi producing mana rocks likes Worn Powerstone, Thran Dynamo Hedron Archive, and i think Inspiring Statuary is worth checking out as well. Other things to look at, Id probably try out Mana Geyser as it can do some riduclous stuff and it might be alright because of the life gain Treasonous Ogre. Long story short way more mana. Also, add 2 lands. Dont ever miss a land drop.

Overall your mana production count right now is 17 cards, which is good so I think it will be largely about improving the quality of those cards.

Out: Knight of the White Orchid, its fine for certain decks but feels meh for this one. Mind stone out, need multi producer, coalition relic out, trading colored mana for multi mana. Some other stuff that I would cut is Recruiter of the Guard doesnt seem right for this deck, Vandalblast youve already got Hour, Austere, and mutliple other ways to blow up artifacts, meta dependent of course.

Another thing to think about is which 7 drops you are running. The ones you have right now are very good for you. The 2 you are missing is Chancellor of the Annex and Angelic Arbiter which make it really hard for your opponents to win. Again your current picks are solid, but its the difference between good stuff for your team, or bad stuff for your opponents.

I think id also like to see 1 more piece of protection for your creatures. Lots of options here with no clear right answer. Legion's Initiative is good for a lot of things, but Eerie Interlude, Brought Back and others also have merit as well.

Ok take a look at the spreadsheet changes. Note that these changes will increase your mana curve, however it also increases your mana production by leaps and bounds. So if you things stick, you should be able to cast multiple cards around turns 6-8. If you find things are getting clunky, cut a 5-7 drop and add a 2 drop, repeat until the deck performs to your liking.

Lord_Grimm on Take forever

4 weeks ago

Really like the feel and flavor of this build! My only suggestions would be as follows:

This really doesn't appear to be a 'spells' sort of build, only having 20 Instant/Sorcery cards, so both Primal Amulet  Flip and Baral, Chief of Compliance feel a bit out of place. Maybe consider replacing them with whichever of these you like most: Undead Warchief, God-Eternal Oketra, Gisa and Geralf, Sidisi, Undead Vizier, Fallen Shinobi, The Scarab God.

I believe Commander's Sphere is grossly overplayed and is a trap. If you really like the ability to draw a card (which seems like you'll be doing very well already) then maybe consider replacing it with either Mind Stone or Hedron Archive. If color fixing is of higher priority Talisman of Hierarchy, Talisman of Dominance, Talisman of Progress or Gilded Lotus are great replacements.

Given you're in 3 colors, I think replacing Cryptic Command with Arcane Denial might be an easier to hold/cast (though slightly less flexible) upgrade.

As stated before, it seems as though drawing cards won't an issue. Plus having a yard full of goodies might be useful, so Dig Through Time may be a bit redundant if not a straight up non-bow. Replacing it with one of the unused creatures mentioned above may possibly be a better use for that card slot.

Hope these thoughts/suggestions help.

Profet93 on The Boros Legion has arrested my wallet

1 month ago

TheDarkPlague

Completely agree with the above comments. I would also add a Hedron Archive as it serves as both ramp and draw, which boros desperately needs.

Bolt Bend - Counters counterspells, redirects removal, some card draw and some extra turns. Crazy good utility for .

Mind's Eye since you need card draw for boros

If you have the $, Wheel of Fortune is nice. If not, Commune with Lava, Reforge the Soul are pretty good.

If you're playing boros, you should run Sunforger. If you add a Mistveil Plains, then you can use and abuse lapse of certainty, very funny interaction I've had happen to me multiple times.

Ancient Tomb to get your commander out more quickly.

Profet93 on

1 month ago

+1

For all the negative things I say about mono white, you built this commander well. Hedron Archive addressed both ramp and card draw which you need in the deck.

Kor Haven and Cavern of Souls are both good inclusions

Scroll Rack - To help you dig and very strong synergy with Land Tax.

I see that flash and felidar sovergn. You sneaky, I like!

lonesentinel on Elesh Norn's Weenies

1 month ago

Jumped over from reddit. Here are some suggestions

out

in

you're lacking draw in general. stuff like

also, up your ramp and land count. 34 is too low for mono-W

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