: Gain .
, , Sacrifice Hedron Archive: Draw two cards.
|Want (10)||Suicune , EmanRuoy88 , WayneKerr , RixFix , Etinifni , inacticezebra , Purple_Peach , Morihara , Cablead , s1gurd|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Hedron Archive occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
UR (Izzet): 0.62%
Hedron Archive Discussion
1 week ago
You can probably tone down on the lands and go to 36-37 for the deck. 43 is just way too high since that is half of your deck when you want it to be more around 1/3 of the deck.
1 week ago
You can probably lower the amount of lands to 36 or 37, probably 36 since most of your deck is pretty low mana cost wise. Then you can add in some cards like Mind Stone , Hedron Archive , and maybe Primal Amulet Flip to give your spells some added bonus.
2 weeks ago
+1 You need card draw badly. If you like these suggestions, I can suggest other non-draw ideas as well. Problem is if you don't draw into a wheel, a continuous draw source (or if gets destroyed), then you're out of luck. You have a pretty good low curve. But with no real way to maintain gas, you will get blown out quickly. That, coupled with the pandemonium, mass hysteria and 2x damage doublers, you can find yourself on the worse end of that exchange fairly quickly, just against a big green deck with no inherent synergy other than beat face.
Arch of Orazca - Not bad at all, worth considering
Commune with Lava - Not bad at all, worth considering
Endless Atlas - Very good
Hedron Archive - Not the best but worth considering
Ignite the Future - Very helpful
Light Up the Stage - Helpful
Tome of Legends - Best draw source you will ever have
Feel free to check out my [Deck] for some ideas (http://tappedout.net/mtg-decks/norin-naughty-time/)
3 weeks ago
Hey, so you mentioned wanting to combine the Angel strategy with the equipment strategy. As i talked about it, its complicated because both strategies compete for your available mana. To me this means that you need to outproducing everyone at the table mana wise. See the spreadsheet link, its much cleaner. https://docs.google.com/spreadsheets/d/1r4BxQRmpuJOj8vWkxTC2YA9J8rvR7eXMeCM75dgUeu4/edit?usp=sharing
In: The single most important card you can add is Sword of Feast and Famine, some other really good options are Dowsing Dagger Flip, Neheb, the Eternal new neheb is definintely worth testing out Neheb, Dreadhorde Champion, and I think Walking Atlas will be helpful with the 4 cards you have the dig for lands. You will also want multi producing mana rocks likes Worn Powerstone, Thran Dynamo Hedron Archive, and i think Inspiring Statuary is worth checking out as well. Other things to look at, Id probably try out Mana Geyser as it can do some riduclous stuff and it might be alright because of the life gain Treasonous Ogre. Long story short way more mana. Also, add 2 lands. Dont ever miss a land drop.
Overall your mana production count right now is 17 cards, which is good so I think it will be largely about improving the quality of those cards.
Out: Knight of the White Orchid, its fine for certain decks but feels meh for this one. Mind stone out, need multi producer, coalition relic out, trading colored mana for multi mana. Some other stuff that I would cut is Recruiter of the Guard doesnt seem right for this deck, Vandalblast youve already got Hour, Austere, and mutliple other ways to blow up artifacts, meta dependent of course.
Another thing to think about is which 7 drops you are running. The ones you have right now are very good for you. The 2 you are missing is Chancellor of the Annex and Angelic Arbiter which make it really hard for your opponents to win. Again your current picks are solid, but its the difference between good stuff for your team, or bad stuff for your opponents.
I think id also like to see 1 more piece of protection for your creatures. Lots of options here with no clear right answer. Legion's Initiative is good for a lot of things, but Eerie Interlude, Brought Back and others also have merit as well.
Ok take a look at the spreadsheet changes. Note that these changes will increase your mana curve, however it also increases your mana production by leaps and bounds. So if you things stick, you should be able to cast multiple cards around turns 6-8. If you find things are getting clunky, cut a 5-7 drop and add a 2 drop, repeat until the deck performs to your liking.
4 weeks ago
Really like the feel and flavor of this build! My only suggestions would be as follows:
This really doesn't appear to be a 'spells' sort of build, only having 20 Instant/Sorcery cards, so both Primal Amulet Flip and Baral, Chief of Compliance feel a bit out of place. Maybe consider replacing them with whichever of these you like most: Undead Warchief, God-Eternal Oketra, Gisa and Geralf, Sidisi, Undead Vizier, Fallen Shinobi, The Scarab God.
I believe Commander's Sphere is grossly overplayed and is a trap. If you really like the ability to draw a card (which seems like you'll be doing very well already) then maybe consider replacing it with either Mind Stone or Hedron Archive. If color fixing is of higher priority Talisman of Hierarchy, Talisman of Dominance, Talisman of Progress or Gilded Lotus are great replacements.
As stated before, it seems as though drawing cards won't an issue. Plus having a yard full of goodies might be useful, so Dig Through Time may be a bit redundant if not a straight up non-bow. Replacing it with one of the unused creatures mentioned above may possibly be a better use for that card slot.
Hope these thoughts/suggestions help.
1 month ago
Completely agree with the above comments. I would also add a Hedron Archive as it serves as both ramp and draw, which boros desperately needs.
Bolt Bend - Counters counterspells, redirects removal, some card draw and some extra turns. Crazy good utility for .
Mind's Eye since you need card draw for boros
Ancient Tomb to get your commander out more quickly.
1 month ago
For all the negative things I say about mono white, you built this commander well. Hedron Archive addressed both ramp and card draw which you need in the deck.
I see that flash and felidar sovergn. You sneaky, I like!
1 month ago
Jumped over from reddit. Here are some suggestions
you're lacking draw in general. stuff like
also, up your ramp and land count. 34 is too low for mono-W