Hedron Archive

Hedron Archive

Artifact

: Gain .

, , Sacrifice Hedron Archive: Draw two cards.

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Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Battle for Zendikar (BFZ) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hedron Archive occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Red: 0.48%

White: 0.45%

Blue: 0.52%

Black: 0.22%

UR (Izzet): 0.62%

Rakdos: 0.3%

Hedron Archive Discussion

jakeyuki12 on Blossom's Deadly Toys

4 days ago

You'll want cards that ramp you for multiple mana in your deck since your mana-curve is too high.

Thran Dynamo, Smothering Tithe, Worn Powerstone, Hedron Archive. I don't think you can pull it off super reliably considering how few low-cmc creatures you have, but Dowsing Dagger  Flip and Sword of the Animist are also options.

Don't forget card advantage. You'll run out of steam without it.

Joe_Ken_ on White commander deck

6 days ago

You have a pretty low mana curve so you can cut lands down to 35-36.

With the life gain plan Dawn of Hope is good for card draw.

I would get some artifact ramp into the deck like Sol Ring , Mind Stone , Marble Diamond , Worn Powerstone , and Hedron Archive

Another few good card draw cards is Endless Atlas and Tome of Legends

Also Well of Lost Dreams would be great for card draw.

NV_1980 on Kaalia - Flying Good Stuff

1 week ago

Hi,

We like where this is heading but we do have some pointers:

Have fun with the brew!

Regards,

Mrs. and Mr. NV_1980

Krutzi on Knights of Ashvale

2 weeks ago

Könnte mMn etwas mehr REMMP gebrauchen.

Wenn ich recht sehe sind aktuell drin: - Arcane Signet - Boros Signet - Rakdos Signet - Pillar of Origins - Talisman of Conviction aber für nen 6 CMC Commander sind 5 Ramp-Spells etwas wenig. Ich persönlich empfehle noch 5 mehr, 10 sind immer ne solide Anzahl.

zum Beispiel: - Charcoal Diamond - Fire Diamond - Marble Diamond - Burnished Hart - Orzhov Signet - Mind Stone - Hedron Archive - Worn Powerstone - Fractured Powerstone - Talisman of Indulgence - Talisman of Hierarchy aber auch jeder andere Ramp spell bei dem man die Hälfte von dem Mana wieder rauskriegt, was man rein steckt. In der Regel ist mehr Mana = mehr gut, vor allem wenn man einen Commander hat der viel kostet und powerful ist.

Liebe grüße, ein -Spieler

Profet93 on Norin's Wild Ride

2 weeks ago

+1 for the description alone. I like the very low Avg CMC, not often seen in Norin builds. As a fellow Norin player, I have a few suggestions that you might find helpful....

As you noted yourself, red doesn't have much card draw. As such, I would recommend at least some of the following...

Arch of Orazca - Doesn't take up a slot, good late game

Hedron Archive - Ramp and draw, both of what you need

Ignite the Future - Works very well in most cases, flashback is very nice. Given that you are damage based, you might want to consider Light Up the Stage as well

Humble Defector - Fun, politics. Bonus points if you run Homeward Path

Also a note about confusion in the ranks, be wary that 1) It's not optional and 2) Triggers on itself, giving you an enchantment of your choice in exchange for Confusion in the ranks.

I see you have a focus of additional damage dealers. Some is ok, but going overboard with them, making them too redundant is taking away from slots that can help streamline your deck and make it more functional.

Blast Zone - Get rid of enchantments

Valakut, the Molten Pinnacle - Duh

Ancient Tomb > Temple of false - Upgrade

I got more ideas for cuts and additions, lmk if you're interested

Profet93 on

2 weeks ago

Crucible of Fire - Winmore 100%

Command Beacon - For when commander gets inevitably removed

Endless Atlas - Draw

Ancient Tomb - Ramp

Vance's Blasting Cannons - Doesn't hit lands, rarely will flip given the avg cmc in here is 4. Much better to be replace with different value such as Ignite the Future or even Light Up the Stage

Hedron Archive - Ramp and card draw in a build that needs both badly

Wheel of Fortune/Wheel of fate/Memory Jar - Card Draw!!!

Blast Zone - To get rid of enchantments

Tectonic Reformation - Not good enough card draw in red

Optimator on White Token Army

3 weeks ago

Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault

You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon  Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice

A Solemn Simulacrum could smooth things out too.

Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.

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