|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
Combos Browse all
Creature — Thrull
Sacrifice Blood Pet: Add B to your mana pool.
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Blood Pet Discussion
1 week ago
Your list seems quite combat oriented (which is super cool!) and it looks really solid. The only card that seems off to me is Dukhara Scavenger because it can neuter your draw, but I understand the recursion idea. Phyrexian Delver is a good way to get the same recursive feel except it isn't stunting your draws and puts the creature right back into play. Also, shout out for using Blood Pet because I love that card. Quarry Beetle seems super cool, and I might try it myself. +1
1 month ago
xander11,ofcourse. i would maybe put in the new Mastermind's Acquisition over Diabolic Tutor because it's the same thing basically but just with the added benefit of being able to choose a card from outside the game which can be quite useful if you have a ten card sideboard. Razaketh's Rite is also diabolic tutor with cycling which is just better. also black has no removal for enchantment/artifacts which can definitely be an issue. so maybe Unstable Obelisk for some added ramp and the option to destroy any permanent. just some thoughts. oh and Blood Pet and his homie..i completely forgot the name of the other one.sorry I'm probably no help. but there ya go.
1 month ago
klaymore_ thanks for the comments and recommendations. A lot of these have been considerations before. I'm going to try Blood Pet Attrition and Riftsweeper in the deck. Riftsweeper is a card I hadn't known about before and would be an answer to getting anything needed desperately after all the graveyard hate this deck attracts (a lot.)
2 months ago
Blood Pet is a great early game ramp / get Meren her counters.
2 months ago
If you are looking for some budget options on creatures that go to the graveyard themselves, Burnished Hart would be another good option. Black has some nice mana critters like Blood Vassal and the smaller Blood Pet that can sac themselves. Cards with the Evoke mechanic could also be helpful for you, like Shriekmaw. Using cards with Echo is a good idea, so might look at creatures with Fading or Vanishing as well (Skyshroud Behemoth comes to mind as an example). Jarad, Golgari Lich Lord might give you some good synergy in putting creatures in the graveyard and doing extra damage with them. Sac outlets like Ashnod's Altar and Phyrexian Ghoul will help get critters to the graveyard, and a Butcher of Malakir will make other players sac their creatures along with them, increasing the counters you can throw on Kresh.
I've never played with him before, but there looks like lots of potential there, and lots of options. Some cards that recur themselves like Endless Cockroaches (although the three black might be tough to pull off), Reassembling Skeleton, and Sanitarium Skeleton offer some consistent although small recursion. Other good recursion options include Phyrexian Reclamation, No Rest for the Wicked, Haunted Crossroads, Palace Siege, and Oversold Cemetery can make sure you creatures keep coming back to sacrifice again.
I hope that helps out. He looks like a fun Commander to run with.
2 months ago
I have a question regarding Cards that have activated ability of Add X Mana. Is this Mana added temporary or permanently? Examples are Blood Pet, Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Fyndhorn Elves. Elves of Deep Shadow ETC.
2 months ago
Hey, I'm the owner of the deck that MQQMAN434 mentioned. I planned on doing a high power build with a writeup, but still haven't gotten around to it
Depending on what you plan on budgeting and overall meta competitiveness (I'll try to cover as many cost specific items as I can). Using Star City Prices, cuz I'm faster with that site compared to TCGPlayer :
$5 or less
Buried Alive: One of Meren's best friends. Can dump value in the graveyard like Sakura Tribe Elder or Spore Frog, or a game-ending combo. Devourer/Triskelion/Necrotic Ooze lets you deal your deck's worth of cmc to creatures and players at your choosing. A slower, higher power Entomb, essentially.
Fyndhorn Elves, Elves of Deep Shadow, Arbor Elf: Finishing the cycle of 1 mana dorks gives you a faster way to get Meren on board. The quicker she's on board, the quicker the grind on your opponents begins.
Blood Pet: In the same vein as the dorks above, Blood Pet is cute as a quick mana and a way to get experience innocuously.
Mindslicer: Sadistic Hypnotist's bigger brother. He isn't a sac outlet himself, but getting him sacced has a much bigger bang.
Viscera Seer: The 1 drop sac outlet every Meren deck needs. Can sac to himself for that vital first counter. Plus, control over your draws in the mid-lategame gives you a good amount of control and consistency.
Blood Artist/Zulaport Cutthroat: Useful for the long game, letting you gain incremental life, or kill the table if/when you decide a Mikaeus is in the budget. Mostly a redundant combo piece in the second case though.
Bane of Progress: Stops artifact/enchantment decks dead in their tracks. More of a meta call, but a lot of decks like their Sol Rings and whatnot.
Grim Haruspex: multimedia is dead on the money on this one. You refill quick and efficently for just playing the game.
Fecundity: A spicy piece of tech if you're the only sac/reanimate deck in your meta and can abuse it the best.
Yisan, the Wanderer Bard: Finds you action if you can't find it yourself.
Entomb: Puts a card where you can easily interact with it. An essential staple imo
Fauna Shaman: A cheaper version of Survival of the Fittest. More fair, unfortunately, but also not $50.
Birthing Pod: Feed Meren bodies, pull value out of your deck. Good for putting creatures into play around counterspells
Massacre Wurm: Meta call if you deal with a lot of mana dorks and hatebears.
Sylvan Library: Pure old card advantage. Playing Meren at a fairly high power level also makes you shuffle a lot inherently. You'll almost always be able to see a fresh 3 if you so desire
Toxic Deluge/Damnation: Toxic kills indestructible things (and deals with Sigarda in a way that Fleshbag can't), and Damnation. Meta call for needing a second wrath in Damnation, mostly if you deal with a lot of Army-in-a-can shenanigans that Fleshbag loops can't deal with.
Worldly Tutor: It's a tutor. It gets you a creature you need. nuff said.
Contamination: Useful for hating out greedy strategies, or locking the game down until you either have a win con online or make the game unwinnable for anyone else. Picks on Gaea's Cradle and Nykthos quite well
No Budget (I may have noticed while writing this up, that this section is basically nothing but tutors)
Mikaeus, the Unhallowed: You already know you need this. Triskelion is not a very good card without Mike.
Survival of the Fittest: The most broken card you'll ever play with in a Meren shell. I guarantee it.
Diabolic Intent: Another tutor, especially synergistic with Meren.
As far as cuts go, my suggestions are:
Death's Presence: I'm a fan of winning outside the combat step, so bigger beef isn't really what I'd run. YMMVAmbition's Cost (if you're adding one of the suggested forms of card draw. Don't skimp on drawing, it's how you get consistency)
Eldrazi Monument: The only creature you really want indestructible is Meren. Focus on keeping the mana flowing and they'll give up on the virtue of you never being locked out of your commander
Thief of Blood: Card is a meta call, if you have a lot of Planeswalker commanders or +1/+1 counter players, keep. If not, it's not all that good.
Phyrexian Plaguelord: Cheaper sac outlets are better. You'd rather be trying to win the game than playing a 5 mana dude that might kill 1 or 2 creatures
Mazirek, Kraul Death Priest: 5 mana for a beater. Same reason as Death's Presence
Cloudthresher: Expensive card that does little
Abhorrent Overlord: The harpies aren't going to give you the game. Looping it seems for 1/1 flyers seems cute, but isn't handing you the game for its staggering 7cmc
Puppeteer Clique: Unless you really like your opponent's GYs, it's not as good. You'll be trying to win off of your graveyard more often than not.
Also recommend retuning the landbase. Not a huge fan of the ETB tapped lands, they slow you down. In a 2 color deck, you don't need the fixing as badly. Not saying run out and buy fetches and Bayous, but replacing them with basics will make the deck feel much more smooth when you cut down the average cmc of the deck by tuning. Llanowar Wastes is probably the best budget add to the landbase. City of Brass and Mana Confluence are nice to have as well
Sorry for the wall of text, there's a lot of information to give. The other part to consider when making changes is what kind of game you're playing for. I built the precon league one as an efficient combo engine that aimed to finish the game quick with a couple of 2-card combos, with the ability to grind out value if that wasn't working. To that end, I added a lot of tutors and worked towards the combos aggressively, making the table play around me as the aggressor. The alternative is playing the long value game, with Fleshbag and Sadistic Hypnotist picking your oppenents' boards and hands apart before beating them down with whatever you have handy. Luckily Meren plays both styles quite strongly and has answers to hate cards like Rest in Peace. As long as you don't get overly greedy or backed into a corner, you should be able to survive getting a lot of your deck exiled and keep on churning
3 months ago
bushido_man96 Thank you for the suggestions. I thought about the Yavimaya Elder, but I decided to remove him in lieu of ETB effects. However, I am not against some test playing with him to determine how well he fits with the deck. In regard with Blood Pet and Blood Vassal, I will definitely add them to my acquire board and test play with them as well. I like the idea of adding value with triggers and ramp, especially since Meren gets hated out the game fairly quickly.
NV_1980 Thank you as well for the suggestion. I do already have Hermit Druid in the deck. However, I will definitely add Life from the Loam and maybe Harvester of Souls to the deck. I like the added synergy of milling myself and getting Life from any card draw trigger.
Unfortunately, the playgroup at the LGS doesn't have a ban on infect cards, so Winding Constrictor may very well be detrimental to me in the long run. Otherwise, great suggestion.