Vengeful Dead

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge Common

Combos Browse all

Vengeful Dead

Creature — Zombie

Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.

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Vengeful Dead Discussion

shaftdiggity on Completely new player, Scarab God

1 week ago

Personally, I would build him zombie focused, with all the lords, Vengeful Dead, Shepherd of Rot, and Paradox Haze to trigger the zombie life loss 2 times a turn. You would generally want 8-10 mana rocks (like Commander's Sphere ), draw cards like Phyrexian Arena, and the sacking cards like Grave Pact. Endless Ranks of the Dead and Diregraf Colossus just get ridiculous. GL with this.

litlamzetiv on Infinite Mill/Life Loss Changeling Deck

2 weeks ago

I like the concept as it seems original. Some thoughts I had:

  • I'm not a huge fan of the Altar of Dementia. Granted, it's your kill condition and it's a sac outlet, but you can likely accomplish this another way. Corpse Blockade, Carrion Feeder, Nantuko Husk, and Phyrexian Ghoul all count as sac outlets (and you could argue that the latter three could be game winners as a result). The diregraf captain works as your win condition in this regard and you can stay on theme with zombies. For that matter Gnawing Zombie also works, but his sac ability requires an activation cost so you can't really go infinite.

  • In the above example, some combination of Diregraf Captain, Vengeful Dead, & Plague Belcher all work as win conditions for that matter.

  • I presume that "forget" is a way to dump Haakon into your graveyard and not something you really intend to play on the opponent. In that case, maybe consider a card that has additional use like Forbid or Rites of Refusal instead. That way you get a little more utility out of the card (in countering a spell) and also get Haakon in the 'yard.

  • For that matter, you could also stay on theme with Zombies and use Cryptbreaker, Necromancer's Stockpile, Skirk Ridge Exhumer, or even Zombie Infestation. The first two are the strongest options as they also help filter your deck to get to the cards you want. They can also make use of excess lands you may draw throughout the game.

I like the deck overall though. Nifty idea.

RoarMaster on The Scarab God

3 weeks ago

I quite liked his "Scry/Die" ability myself. Although the token making is quite handy as well.

As far as sort of odd ways to use him, you could run a lot of random token generators and Conspiracy and Xenograft to make them all zombies.

Personally I was thinking of using some of the better zombie token creation cards with a few crazy synergies to snowball a win over the course of a couple of turns. Use the scry to find Mind Unbound and Zombie Infestation to draw a ton and discard to make more zombies to power more ScryDieing. Alternatively trying to get a Tombstone Stairwell and Endless Ranks of the Dead out to make shwackloads of zombies if you have a stocked 'yard. Hopefully keeping everyones grave filled with a Mesmeric Orb. And since Stairwell is there, Vengeful Dead and friends will trigger on mine and my opponents zombie tokens dying at EoT. Although Im generally against donating card slots to straight mill cards, Traumatize has some added use in this deck and has been a pet card for many, so it could be fun to run Fraying Sanity alongside it as a 'One-Two Punch' sort of thing.

All sorts of fun ways to win, while still making zombies, I love it!

guardianhunter19 on Sidisi and the Milling Brood

3 weeks ago

I'm a huge sucker for tribal themes in decks and I think breaking the mold on Sidisi, Brood Tyrant is a good idea. For a zombie deck featuring a small mill package (especially against your opponents) I'm surprised to not see Phenax, God of Deception, Diregraf Colossus, Cryptbreaker, and especially The Scarab God for those pesky Eldrazi that shuffle the graveyard back into the library. Oona, Queen of the Fae would be a nice inclusion too but wouldn't support the mill package.

Im not too sure about the inclusion of Oblivion Sower since I dont know if you have enough exiling mill to get the lands or want to at all. And I think Vengeful Dead could be replaced with either Zulaport Cutthroat or Blood Artist.

Just some suggestions, overall I really like the deck!

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago

Below are the Combos that I am adding to the Primer. Just because they are listed, does not mean that they are in my build, but that they COULD be in this deck. My list is not looking to combo out to win, but I do not disregard it as an option for others.


Gravecrawler + Phyrexian Altar +

OR

Gravecrawler + Rooftop Storm + SACK OUTLET +

Gray Merchant of Asphodel + Rite of Replication: 60+ damage to each opponent and a lot of life.

Grave Titan + Ashnod's Altar + Nim Deathmantle = Infinite Zombies

Havengul Lich + Rooftop Storm = All Zombies in GY cost

Gempalm Polluter + Lord of the Undead, Volrath's Stronghold OR Unholy Grotto = The gift that keeps on giving!

Urborg, Tomb of Yawgmoth + Cabal Coffers = Ya, Just in case you didnt know.

If you run Cloudstone Curio:


Soldcastro: All three of those Enchantments have been game-winners for me. I am rarely upset drawing any of them! They also synergize well in this deck with The Scarab God.

I find that I have the opposite problem when it comes to hand size. I use our Commander's zombie making ability quite a bit, which keep your hand full because you are not spending the mana to cast stuff your hand as much.

Phyrexian Altar is on the way, and will be in the deck for Cemetery Reaper.

dlaxw7 on The Scarab God Makes His Triumphant Entrance

1 month ago

I know Paradox Haze works really well with The Scarab God, but there aren't a whole lot of other cards in your deck that combo with it. Might consider adding in some cards that trigger during your upkeep, like Phyrexian Arena and Graveborn Muse for card draw and Tombstone Stairwell, which goes crazy with Plague Belcher and Vengeful Dead. Plus, you can stack the triggers so that the Stairwell triggers before Scarab's trigger and wreck face with it.

Necropotence is another great card for drawing, but exiling on discard kinda sucks.

Also, lands that make any color mana really help The Scarab God's eternalize ability in the event that you want activate abilities outside of your color identity, so throwing in City of Brass, Mana Confluence, and Exotic Orchard might be pretty sweet. Chromatic Lantern may also give you some ramp, but taking up a spot in a 2 color deck just for that effect may not be worth it.

Other than that, the deck looks pretty sweet. +1 from me!

Autumnstar on Make Grixis great again! (NEED HELP)

1 month ago

With thraximundar and one of your Grave pact effects out, you're already making your opponent sacrifice a lot of creatures, so I don't think you need both. Since Dictate of Erebos is more expensive mana-wise, i would cut it out for another creature. Something I've found is fun with a thraximundar EDH deck is It That Betrays. That way if your opponents don't want to give you three creatures a turn then they'll have to sacrifice other important permanents. Deathbringer Thoctar is fun in my opinion, and some awesome zombie lord cards you don't have at the moment are Plague Belcher, Noxious Ghoul, Risen Executioner, and Vengeful Dead. Also, not including Endless Ranks of the Dead almost feels like a flavor fail. Don't you think? ;)

Ghoulraiser on Zombies

1 month ago

So besides your commander you have only 5 cards that have blue in them. I would go mono black if you are not utilizing that color more with card draw, counter spells, control.

Dread Slaver is good in limited but not edh, it won't stay around long for it to take a bunch of stuff and also people wont mind taking the 3 to keep their dorks. you can replace it with a better beater/ blocker i suggest Scourge of Nel Toth

Highborn Ghoul does nothing in this format. it can be replaced with something to get chip away at opponents life better i suggest Gempalm Polluter

Nested Ghoul barely replaces himself when lost, it can be taken out for Noosegraf Mob which adds a few more guys to the table

take out Disentomb and replace it with Reanimate to cut out the middleman, your hand. same goes for Raise Dead i would put in Animate Dead because it puts it on the field and can take from any yard. i would also cut Gravepurge and slot in Zombie Apocalypse yeah it is double the mana but you dont clutter your top deck and get all your guys out instead of slowly over the course of a few turns. remove Macabre Waltz for Dance of the Dead for the same reasons as Disentomb. another mass reanimate spell is Living Death my opinion would to remove Urza's Incubator for it.

to get into more blue take out Sanguimancy and add in Frantic Search for free card draw basically. also remove Underworld Connections for Rhystic Study. Life's Finale can be replaced with Cyclonic Rift. You already have Lord of the Accursed so Graf Harvest can come out for Lim-Dul's Vault to set up what you need. i would take out Liliana's Indignation for Traumatize indulgence is such abad mana sink you should add Dark Salvation as a mana sink and remove From Under the Floorboards. adding Traumatize works well with cards like Undead Alchemist so to slot him in remove Liliana's Reaver in addition to buff this little synergy remove Darkest Hour for Altar of the Brood to make tokens all night.

Haunted Fengraf is slow because you sac lands and you dont even get to choose you target i would replace it with Unholy Grotto. take out Leechridden Swamp for a swamp there are better ways to get to your opponents life with your mana. graveyard decks do not need Reliquary Tower.

i see you arent running the grimgrin-gravecrawler-diregraf captain combo, i would take out Jet Medallion for Phyrexian Altar to be able to kill the table. also for replacements for the captain remove Adaptive Automaton and Prized Amalgam (its slow) for Vengeful Dead and Plague Belcher

i would also try to find more slots for a for like 4 counter spells

you can check out my list for other combos http://tappedout.net/mtg-decks/rise-of-the-dark-realms-4/

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