Morbid Curiosity

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Morbid Curiosity

Sorcery

As an additional to cast Morbid Curiosity, sacrifice an artifact or creature.

Draw cards equal to the converted mana cost of the sacrificed permanent.

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Morbid Curiosity Discussion

Geralf_Cecani on Sac lands

1 month ago

Thanks everyone for your input!

PlattBonnayI love the idea of Bontu the Glorified, he's a bit expensive money-wise, but he is a Standard staple and the combo is hilarious so I'll consider buying him. Greater Gargadon is just amazingly OP (I would probably put in a one drop that could only help me wrath a couple times, but I also get a free 9/7? Sweet!) I'll also consider Angelic Purge for one of the 99. It's definitely sideboard worthy, in case I come up against a Avacyn, Angel of Hope deck or something.

the.beanpole Thanks for mentioning Grim Backwoods, the deck is focused around mana ramp so the 4 mana won't be a problem, and hey I get a free card. However, I don't think that the Child of Alara has to go to the graveyard for it's ability to trigger. My reasoning is that stuff like Kokusho, the Evening Star has "when put into the graveyard from play", which is the same as dying, except the graveyard bit is specified. I'll have to check with my playgroup, however.

Chandrian and cklise: thanks for the idea, but I'm planning to focus heavily on the Maze's End win con, and thus pretty much the only permanents I have are lands, my commander and things like Expedition Map and Sakura-Tribe Elder, which aren't gonna stay on the battlefield long. But still, thanks for your input!

Ohthenoises... I have no idea what's going on there, but thanks anyway!

Iron_Cube: Keldon Necropolis, is definitely usable. As i said earlier to beanpole, the deck has a shit load of Explore and Urban Evolution effects, so mana won't be a problem. Granted, the two damage will be effectively useless, with the wipe happening immediately after and the win condition not being damage related, but it's the sacrifice bit that's important. Mirrorpool isn't the best sac ability, as it can only trigger once, and is mildly expensive mana wise and has no additional effects. I would rather play Morbid Curiosity or Disciple of Bolas to get something out of the solo sac. Westvale Abbey  Flip would just take too long and use up too much mana to pump out the clerics, and I don't have my one creatures to supplement Ormendahl, Profane Prince  Flip's diet. And I would swear the creepy kid didn't have to go to the graveyard... but I'm running lots of recursion to get back stuff like removed gates or Expedition Map so even if it does so I should be fine. Gift of Immortality would however mean that I don't have to pay the casting cost ever again, command zone or no, so it's a definite addition.

PookandPie: Thanks for going to all the trouble of getting the list of all those lands together, now I know that all you guys haven't missed anything. I wouldn't be so quick to dismiss Grim Backwoods and Keldon Necropolis, the entire deck is built to getting lots of land out as fast as I can, so mana shouldn't be a problem. As for copying, I would rather not turn my lands into creatures, simply because they would be that much easier to remove: I don't to lose my Izzet Guildgate to a Doom Blade lol. But yeah Phyrexian Tower and co. are too expensive for a little edh player like me lol.

Epidilius: The idea is sound, but there are instant/sorceries out there that have sac a creature as an additional cost, and thus their CMC is really low too (eg. Culling the Weak or Abjure). As for removing opponent's stuff, the commander is literally wrath on a stick that (effectively) doesn't effect me. If I were to use removal, I would probably use exile effects, cos destroy may not cut it.

Draakeragon on Reyhan and Silas Renn (Modular)

1 month ago

I have some ideas for what cards to remove

Workhorse

Really expensive mana fixing

Mindless Automaton

Discarding is really bad for those tokens.

Arcbound Bruiser

A 3/3 for 5 is just to expensive. even with modular

Arcbound Wanderer

Most likely it's going to be a 2 or a 3 for 6 mana

Arcbound Lancer

7 mana is really expensive. even for a 4/4 first strike with modular.

Executioner's Capsule

About as expensive in mana cost as murder but less good.

Morbid Curiosity

Have to sacrifice a creature. It's better for decks that take creatures from your opponents. Besides, you have a lot of draw

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

moxteamzirconia on Hijack, Threaten, and Fling

2 months ago

I think these are all valid. The Obligator is an experiment. It feels like a card with 2 modes. Just a body? Or a threaten also.

I'm not conviced we will ever have enough mana to cast a threaten, fling and insult in the same turn, otherwise would definitely put that in. We tried to only include cards that could be played for free off of Kari Zev's Expertise which is why we chose Altar's Reap for example. We were just curious if Morbid Curiosity would work...see what I did there?

My suspicion is that this deck is just overall too "cute" an idea to actually work. But we wanted to have some fun because there are so many powerful creature decks in the format right now, and nobody will see this coming.

Thanks as always for your suggestions!! How is it going with your control deck?

STMS on Hijack, Threaten, and Fling

2 months ago

I would definetly think about splashing green for Prey Upon and better Painful Truths hits

Magma Spray is super important in the meta right now for keeping zombies dead

why no Insult? stroongest card for this deck. Double up then attack and double up your fling

as far as cuts go I am not a big fan of Eldrazi Obligator and I don't think you have enougb creatures to feul Scrapheap Scrounger. Morbid Curiosity is a little mana intensive IMO

jellowsmurf on Golgari Energized Evolution

2 months ago

Yahenni's Expertise is a little too slow for an answer to aggro imo. Grasp of Darkness or Flaying Tendrils is probably a better way to go, how have you fared with Y's Expertise tho?

Might benefit you to have some Grasps in the main over Haze of Pollen. It's generally better to be proactive. Also it seems like you need card draw. Not sure of the best way to do it with how your deck is built, but maybe Rishkar's Expertise or Morbid Curiosity? I mean you have blue, if you're confident in having 2 sources Pull from Tomorrow would be fantastic and I doubt they'd see it coming lol.

Really like the deck, the only other thing I can think to suggest is when you're sideboarding against aggro, you should keep in the Arborback Stomper. Side out another 7-drop or something because I think the lifegain would be worth it, plus it's easier to get to than 7.

Happy tapping tho +1

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