Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.
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Selvala, Heart of the Wilds Discussion
2 days ago
Well, I don't know why, but I feel like there is something possible with Grothama...
For sure, in casual EDH it would be easy for opponents to get rid of this monster and draw a bunch of cards, but in cEDH, decks have smaller creatures, and usually want to keep their creatures for the utility (i.e. dorks and hatebears). So it is less likely to be destroyed by an opponent with their creatures, except if they are ready to get rid of about half their board, which I am not sure they want to.
Now, I am by no means saying this big green wurm deserves a place higher than T4, but I am pretty sure there COULD be a way to break it. First of all, it is on a LTB trigger that the cards are drawn, so it does not matter if he gets exiled, destroyed, bounced...
I feel like this could be abused with something like Temur Sabertooth in some ways...
It could also be way better in the 99 than as a commander. I don't really know, but playable in Selvala, Heart of the Wilds?
3 days ago
Without further raining on your parade, infinite tap/untap loops have been a thing for a long time now. You could do the same with Kiora's Follower or before that, with Tidewater Minion. And I Am Superman has been used in many combos for a while now. The fact that these particualr cards being used together hasn't been brought up isn't surprising.
Also, "infinite almost anything with 3 cards" is a bit of a misnomer, even in your example you brought in a 4th card to do something other than just generate infinite mana. If you were talking about a Selvala, Heart of the Wilds tapping fo sufficient mana to work (say using a Darksteel Colossus) with Staff of Domination, this combo does more by itself as you can also draw cards without any additional input.
As pointed out, its a cute combo that could be made more efficient in an EDH deck, but anything outside kitechen table legacy would find it too slow and too prone to being interrupted. Don't let that stop you from brewing stuff like this, but it is worth keeping it in mind.
4 days ago
You want an aggressive commander and a non-aggressive commander? That's a bit... broad, but I'll try. I'll stick with Selesnya since that's the only restriction.
Good aggressive commanders are Rhys the Redeemed for tokens (and can be mono-W or mono-G if you want), Nazahn, Revered Bladesmith for voltron, and Mirri, Weatherlight Duelist for a flexible commander that can be anywhere in between. Ezuri, Renegade Leader heads a powerful elfball strategy, and Selvala, Heart of the Wilds is good for stompy or Eldrazi. Sram, Senior Edificer is another good voltron commander, and either of the Odrics (Odric, Lunarch Marshal or Odric, Master Tactician) work for mono-white.
For non-aggressive commanders, Gaddock Teeg is a powerful stax piece. Selvala, Explorer Returned and Karametra, God of Harvests are both really good and open ended, anywhere from group hug to enchantress to turbo-ramp. Eight-and-a-Half-Tails is good for control, and either of the Thalias (Thalia, Heretic Cathar and Thalia, Guardian of Thraben) or Hokori, Dust Drinker work for prison/stax. Druids is sneaky good with Seton, Krosan Protector, and mono-green has some good lands decks with Azusa, Lost but Seeking or Titania, Protector of Argoth.
r2mc on Nekoru Queen
1 week ago
Well if land base is optimal I would still add a little ramp in a form of creatures. Creatures like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, Birds of Paradise, Sylvan Caryatid and depending on your budget Selvala, Heart of the Wilds(which also provides card draw from time to time). These would help the deck more on curve and get more faster openers.
1 week ago
Ended up swapping Emeria Angel > Shalai, Voice of Plenty, the Fumigate > Rout, the Selvala, Heart of the Wilds > Aetherflux Reservoir, the Courser of Kruphix > Odric, Lunarch Marshal, and Hammer of Purphoros > Fires of Yavimaya. Still unsure how to fit in Sunbird's Invocation and/or Ulvenwald Tracker.
2 weeks ago
Selvala, Heart of the Wilds only really benefits me to ramp into Zacama, Primal Calamity IF I have other big creatures out, and also will only really help me draw a card when I play my Commander. Where as Ulvenwald Tracker gives me versatility to remove threats through fighting instead of needing to use Zacama's burn ability a bunch. It is annoying to need 2 red available by turn 3 to reliably cast Hammer of Purphoros and since I really only want the haste ability (don't want to sac lands very often) the Fires of Yavimaya fits better in both color identity AND offering creature buff, even if for 1 turn only. Courser of Kruphix broadcasts my plays... even for the incremental lifegain, Zacama is already a big threat. Holding up my bombs for protection and what not are important. So letting everyone know what I got all the time I feel isn't as helpful as the lifegain/other abilities Odric, Lunarch Marshal can offer. I do like The Immortal Sun, but outside dropping it turn 5-6 it doesn't feel like I get enough value out of it. At least with Sunbird's Invocation I may get free spells. Worst case, I'll replace it with Atherflux Reservoir
2 weeks ago
Finding the build either dumps the hand quickly then durdles, or struggles to hit the top end without mana doublers. To smooth out the build a little more considering the following changes: Emeria Angel for Shalai, Voice of Plenty, Fumigate for Rout, The Immortal Sun for Sunbird's Invocation, Courser of Kruphix with Odric, Lunarch Marshal, Selvala, Heart of the Wilds with Ulvenwald Tracker, Hammer of Purphoros with Fires of Yavimaya and maybe swap Lightning Greaves for Swiftfoot Boots as the Shroud is problematic at times.
2 weeks ago
Bloom Tender, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Somberwald Sage, and Rishkar, Peema Renegade are all great mana dorks here and consider extra land drop cards like Oracle of Mul Daya. Also, if you can afford it... Earthcraft is bonkers.
I prefer bodies over most counterspells and you want cards to be good outside of comboing. I'd probably drop both Pestermite and Deceiver Exarch as both are just bad outside of combining. I'd also thin out your non-creature spells and probably drop all 4 'blast' spells like hydroblast for example. Consider Teferi, Mage of Zhalfir for protecting your combo.
Feel free to check out my list for inspiration. It's not dedicated combo but it's still very competitive. Feedback, upvotes, and/or ideas are appreciated. Animar, Angry Hemorrhoid