|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Mythic Rare|
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Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.
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Selvala, Heart of the Wilds Discussion
2 days ago
Make it better by getting a foil Selvala, Heart of the Wilds lol. Just messing, its a great deck to play against and forces opponents to think outside the box on how to stop you.
3 days ago
all come to mine and could shine in the deck.
3 days ago
It wiil allow you to draw and play your deck also tapping your opponent's creatures.
5 days ago
All conspiracys foil card are like that as most can only be found in the set.
Marchesa, the Black Rose - Foil has been reprinted in Commander 2016And sits at 65 bucks before c16 I think it got up to 90 if not 100.
Also Selvala, Heart of the Wilds is a great cards( I have a selvala edh deck. I'm not biased at all).
5 days ago
Anybody have any idea why foil Selvala, Heart of the Wilds spiked so hard?
5 days ago
Magus of the Candelabra could be a good cut since it really only synergizes with Nykthos. Perhaps this card would be worth it if you also ran Growing Rites of Itlimoc . Though, Selvala, Heart of the Wilds seems like a better fit in general.
Verdeloth the Ancient and Dauntless Dourbark are kind of meh since you don't have enough Treefolk to good along with them. Avenger of Zendikar could be a better option than Verdeloth at least.
Timbermare is kind of a double edged sword since it also taps your creatures and 5 free damage isn't enough to warrant its cost, if this was a Yeva deck I could see it, but it is not great here.
Heroic Intervention seems a bit too reactive rather than proactive, this could be something like Swiftfoot Boots. The Hexproof will protect from targeted removal just as well and even if they do kill your threat, the 1 mana haste will just let you swing back in the following turn.
I also don't see any synergy with Walking Ballista so it could also get cut if need be. Same for Aetherflux Reservoir, you really need to commit to a life-gain strategy to make that card worth it. Sure it gains you life on its own, but how many spells do you normally play in a turn? If I wagered a guess, I would say 2-4, but even at the high end that isn't much in this format.
5 days ago
I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.
Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.
Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?
Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.
Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.
Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.
Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.
Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win
Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.
Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.
Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.
Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.
In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.
You have received an upvote from me. Good Job.
1 week ago
Thank you Gargatus! I appreciate the suggestion, I will work in that combo. I have been contemplating which dorks to include, but I don't want to de-tract too much from the Merfolk Tribal. I'm thinking of about 4 additional dorks by way of the usual elves, Selvala, Heart of the Wilds, and Somberwald Sage. Thoughts?