Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.
|Have (2)||, Forkbeard|
|Want (6)||brownwaterboys , Abel8658 , Rabu , RDsparty , KetamineMedic , Jenjybones|
Printings View all
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Selvala, Heart of the Wilds occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Selvala, Heart of the Wilds Discussion
1 week ago
Hey, don't see very many Nemata decks.
Consider building around the idea of making infinite green mana? With infinite green mana + Nemata + Fecundity you can draw your deck since Nemata is a mana sink and a sac outlet. Blasting Station can be a win condition with infinite tokens from Nemata without needing to attack. Temur Sabertooth also can be a win condition without needing to attack or without Nemata. Sabertooth is a good card when you can make a lot of green mana.
Cards to consider adding:
- Blasting Station
- Umbral Mantle
- Selvala, Heart of the Wilds
- Temur Sabertooth
- Marwyn, the Nurturer and/or Viridian Joiner
- Great Oak Guardian
- Genesis Hydra
- Force of Vigor
- Snow-Covered Forest
Equip Mantle to Selvala/Marwyn/Joiner to make infinite green mana. Guardian + Sabertooth + Selvala/Marwyn/Joiner is another infinite green mana combo and Guardian is pump for tokens. The idea is to make infinite green mana and with Fecundity + Nemata draw your deck until you find Station or a card that can cheat Station onto the battlefield.
An option for a win condition with infinite green mana without Nemata is Sabertooth + Acidic Slime to destroy all your opponents lands and mana rocks. Sabertooth is good with Hydra since Hydra can be a repeatable way to cheat an enchantment or artifact onto the battlefield. Hydra is like Wave, but is a creature which is easier to tutor for/recur then Wave.
Force is a very good instant removal spell for green in Commander. Snow-Covered Forest are better with Extraplanar Lens because your opponents have to have a Snow-Covered Forest on the battlefield to get the ramp bonus. A normal Forest won't give them the bonus and it's much more likely that your opponents have a Forest and not a Snow-Covered Forest.
I offer more advice, good luck with your deck.
1 week ago
Selvala, Heart of the Wilds is always a good include one a deck like this.
Also, in the set that hasn’t came out yet (Theros Beyond Death) there’s a card called Dryad of Ilysia’s Grove that says you can play an additional land each turn.
However, 32 lands seems pretty lean in a deck running cards like Azusa, Oracle, and Exploration. I’d consider running more lands.
Honestly, you could cut cards like Mox Diamond cause in a mono colored deck it isn’t much better than a land. And you’re losing a land from hand to get a rock.
1 week ago
Hey Kain. There's a lot to unpack here haha.
Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).
Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.
Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.
Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.
Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.
It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).
Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.
Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.
Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.
Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.
Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.
Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .
Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.
Bow of Nylea isn't bad, but there are plenty more impactful cards out there.
Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!
Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.
3 weeks ago
Omnath as main damage outlet (Go Tall)
- Plenty of creature based mana ramp from elves like Greenweaver Druid , Selvala, Heart of the Wilds , and Oracle of Mul Daya as well as all the classic elf ramp cards like Llanowar Elves
- Mana ramp sorcery spells like Tempt with Discovery and Traverse the Outlands
- Increase Mana generation from each land per turn with cards like Doubling Cube , Vernal Bloom , Wilderness Reclamation , Bear Umbra , Caged Sun , and Nature's Will
- Increase the Mana generation from each tapped creature each turn from cards like Leyline of Abundance , and increase the amount of mana gained by having more elves with cards like Wirewood Channeler , Rishkar, Peema Renegade , Priest of Titania , and Joraga Treespeaker .
- Increase both of the above with Seedborn Muse , which, along with Tempt with Discovery , only gets stronger the more opponents you have.
Elf synergy as secondary source of damage (Go Wide)
- Pump elves with other elves with help of cards like Elvish Archdruid , Elvish Champion , Ezuri, Renegade Leader Imperious Perfect , and Joraga Warcaller
- Elf token creation with cards with Elvish Promenade , Freyalise, Llanowar's Fury , and Imperious Perfect
Protection for both commander and high value Elves
- Basic equipment like Lightning Greaves , Swiftfoot Boots , Darksteel Plate , and Whispersilk Cloak to slow down or stop removal
- Asceticism , Stonehoof Chieftain , Archetype of Endurance , and Vigor as creatures and enchantments to protect your board.
Win Condition enablers
- Helix Pinnacle to use up mana on if Omnath is ever about to be destroyed.
- Triumph of the Hordes for trample and infect for a fast win combines with other trample abilities from cards like Stonehoof Chieftain , and Ezuri, Renegade Leader to allow you to force damage through.
- Hydra's like Primordial Hydra and Hydra Broodmaster provide other mana outlets to instantly set up fast overwhelming armies.
3 weeks ago
DanowarElf - Your name is hilarious!
Yesterday I played a 5 player game, my optimized/focused Xenagos, a budget Xenagos, a Xenagos dragon tribal and 2 other opponents. It was really fun, nice to see that a dragon theme is common.
Cut Worn Powerstone - Unless there is a meta reason behind this, land ramping is almost always better when possible. While higher on the curve, Skyshroud Claim gives you 2 forests (gets duals) untapped. Other cards for the 3 CMC slot are as follows....
- Selvala, Heart of the Wilds - No explanation necessary
- Shaman of Forgotten Ways - Ramp and alt wincon
- Somberwald Sage - Hard ramp
Lands to Add....
A card someone brought to my attention recently which has been extremely helpful is Bolt Bend . The issue with my meta and Xenagos in general is spot removal. You spending all of that mana on your dragons/beaters just to get them removed for 1-3 mana is a very very bad time. Even worse if you are trying to draw off of something like Hunter's Insight , Return of the Wildspeaker , Garruk, Primal Hunter , Hunter's Prowess , Soul's Majesty , Rishkar's Expertise or countering your Momentous Fall / Life's Legacy . Bolt bend reads pay and redirect spot removal, counter counterspells and redirect some extra turn spells. On a side note, I noticed all of your card draw is burst card draw reliant on creatures. You might want to consider other draw such as Beast Whisperer , Harmonize (burst, but guaranteed 3 cards), Lifecrafter's Bestiary or a The Great Henge
How many fliers are in your meta?
1 month ago
This deck speaks to me on so many levels. I've always wanted to build a deck that wins off the back of Squall Line and Elderscale Wurm , but the only commander I really considered running was Selvala, Heart of the Wilds . I never actually pulled the trigger though because Selvala is too hated. Seeing Nissa used in this capacity is interesting.
Out of curiosity, what is Painter's Servant 's role here? Is it to make your specific color hate cards more flexible?
1 month ago
CAUTION: Just because something is long, doesn't mean it's bad. Some do have a lot more to say than you think; & that's fine with me. Hell for this one; I had no other choice. Sorry about all this... :(
Also, I'll be happy to simplify this if you have "TL:DR ideas" in your head, after all; it'll be a long one hereon...
(NOTES: After using a unique technique taught by someone, & improved by another, these Final 4 Decks are too complex for me to use aforementioned technique as well as the others.
I'll have to guide each one in my previous ways.)
Well, 4 decks left. Still. After this get's uploaded though, I'd rather see the rest regarding these decks of mine rended except this one. Let's just get to the decks.
Commander / EDH*
SCORE: 1 | 192 VIEWS | IN 1 FOLDER
Historic Matters means unless there is something that isn't in Instant, Sorcery, or a Land, Everything else is either Historic (Artifact, Saga Subtype, or Legendary Supertype.), or something that can help with any amount of the 3 types, it get's chopped; not even a question; but a mere reminder if it helps.
64 Cuts to 100, & I believe this has potential; Infinite Extra Turns, Controlling the entire Board via some infinite Mindslaver Combo, even using Counter Manipulation for full control over stuff like your Saga's Lore Counters, & even more. Ideas for what to cut by any chance In your Opinion?
(FINAL) Even with 164 Cards in the Deck as of the current time, what exactly is worth keeping as H4X? Just think about King Macar, the Gold-Cursed ; & how he can make Token Decks into free mana? What Hidden Gems pop out to you as "Great even in the slightest."?
Commander / EDH*
SCORE: 2 | 214 VIEWS | IN 1 FOLDER
This deck uses Flashback Spells/Support, Mass Burn Wraths, & Self Protection from harm (The last of which is a possibility, but not confirmed yet.). However, this is already at 100 cards, so, what to swap for another card in the already existing 100 cards?
As this deck loves to manipulate Instants & Sorceries, so too should the effects other cards have in addition. Any ideas for what to swap for also?
(FINAL) Sevinne, the Chronoclasm is already capable of self protection from harm. But you, your creatures, your Walkers, all are affected by such damage; & no Pariah will ever help. As I ponder about a way to protect what I have, any ideas for Protection in Team USA Colors?
Commander / EDH*
SCORE: 1 | 118 VIEWS | IN 1 FOLDER
(A while back, somebody told me to give up on this project. That priveliege is both ABOLISHED & TERMINATED.)
1 (FINAL). Mono- is known to be incredibly prejudice; They oppose Artifacts, Enchantments, Anything that Flies, even Nonbasic Lands if need be. Despite the deck at slightly over 100 cards, I believe Mono- can do way better; Copper Myr , & Selvala, Heart of the Wilds are great in their own ways. But I'm NOT aiming for Elfball, I'm aiming for more effective ways to make just fine w/ the Impure. As a deck that wants to break the status quo, Which of the following would you suggest for Omnath before cutting? NOTE that I'm combining the Pure & the Impure all at once. So I made a list:
Extra Turns: Prototype Portal + Ugin's Nexus
Counterspells that behave close like : ???
Mass Card Draw: Numerous Examples.
Board Wipes: Wave of Vitriol (To name Some; basically something not color specific, & can destroy alot.)
Flying Things immune to Anti-Air Effects: ???
Artifact/Enchantment benefiting: ???
After all, Kara Vrist; potentially being forced to side with the Praetors is right about All Green Mana Life; I mean, even Elves, & Humans try & negate any opposing magic with their own (HYPOCRITE.), & they too, have Swords, Shields, etc. they too enchant for themselves & nobody else (YOU'RE AN IMBECILE!), & think Lifecrafting is right. (EVEN TEZZERET IS BETTER THAN BLOKES LIKE YOU!!!)
Apologies for a huge bunch of text regarding & their blatant Hypocrisies. :(
More to come: WIP
Commander / EDH*
5 COMMENTS | 314 VIEWS | IN 1 FOLDER
NOTE: The 62 Card amount is intentional; the other 38 are the deck's Landbase. In addition, This kind of CHAOS deck uses the Board's Libraries by having opponents get punished for Drawing, Discarding, Mill, being Wheel'd, etc. Same for you, except you benefit from this instead.
- (FINAL): This CHAOS deck focusses on Library Manipulation; Draw, Mill, Discard, Wheels, etc, & yes, I know they're casual. but this makes more sense. Unless you want me to swap out somethings for others? In fact, what would be good card(s) in your opinions in your case? I currently have some Adventure Creatures w/ a dose of Enter the Infinite + Possibility Storm . Are they good adds? Let me know.
Well, A Thousand Apologies everyone. I know this was just something I wanted help for, but just focusing on CMC isn't enough; unless there is a way to differentiate how cards work; this way, I would've been done by now...
I'll work on one of them; but I'm not revealing who. But I hope you're glad even though I didn't do a good job about what is needed for these four decks.
(I'll zip it from here; I've said a wall I can't even simplify well enough; unless somebody asks me nicely. :/)
Oh, & my Glint Eye Says "Hi there."
1 month ago
Maybe Selvala, Heart of the Wilds would be a better fit. It draws cards and let's you slap down bog fatties early. Look into a deck called brostorm.