Selvala, Heart of the Wilds


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

, : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Selvala, Heart of the Wilds Discussion

NV_1980 on A Band of Legends

1 day ago


Here's my feedback:

  1. This deck needs more ramp to increase its speed. You want Sisay start her tutoring business asap, right? So, add spells like Nature's Lore, Rampant Growth or Farseek to tutor for lands (you do not need 40 lands btw, 37 is more than enough for a two-color deck (including utility lands)). Even more important, try to get permanents on the field that allow you to play more lands per turn (like Burgeoning, Exploration or Oracle of Mul Daya). Last but not least, there are many good creatures that provide some extra mana. For some, you can even use Sisay to tutor (example: Selvala, Heart of the Wilds).

  2. Add some protection for Sisay, as she is bound to be targeted by removal spells. Lightning Greaves and Swiftfoot Boots are just about mandatory in this deck. Other options are Asceticism or even Privileged Position.

  3. Add ways to untap Sisay. That way she can tutor more times per turn (or doing other players' turns). I like Seeker of Skybreak and Instill Energy. A more powerful card to do this too, would be Seedborn Muse.

Hope any of this helps.

SunBurned on I Sexually Identify as a Nine Headed Hydra

3 days ago

Mostly for the reload potential in the command zone, but the ramping by making a mana dork most turns is pretty desireable as well.

The other options I considered were Omnath, Locus of Mana, Yisan, the Wanderer Bard, and Selvala, Heart of the Wilds. Omnath allows you to play out fatties earlier but I don't like the lack of card draw and the turns where you do nothing but float mana. Yisan is very good but I personally feel like it'd make most games too similar to each other. Selvala works very well at the helm of this deck and I was thinking of trying swapping Frey out for her once I have the deck sorted, but for now, the more reliable card draw and non-creature removal of Freyalise wins out in my opinion.

CickNason on Competitive Captain Sisay

5 days ago

Selvala, Heart of the Wilds and Omnath, Locus of Mana have some interesting interactions

Akroma's Memorial has some powerful effects and is also legendary

Instill Energy is less heard of but it allows you to activate Sisay twice and allows other mana dorks or Selvala to activate more than once for free.

canderson107 on Beware The Ur-Dragon!

1 week ago

I have an Ur Dragon deck as well. I would recommend adding Selvala, Heart of the Wilds if you get a 6/6 she gives you 6 mana. Also I would suggest Wild Pair for obvious reasons.

PartyJ on Captain Sisay and the Legendary Hatebears

1 week ago


a very nice build with some key elements present. While am here, let me me first point out a few cards that I feel are underwhelming for your build:

  • Angel of Condemnation : Pretty slow and can't be found by Sisay. We - the Sisay players - are the beast, chasin the prey. Nothing will happen the turn it lands.

  • Angel of Jubilation : Too narrow for what it does. Is your meta asking for this card as a response? Also not legendary, so when you really need it, it might be unavailable.

  • Champion of Rhonas : I don't see the added benefit here. With enough mana dorks you will overpower the battlefield with using mana on this creature that does nothing the turn it comes into play.

  • Magewright's Stone : Too narrow for what it does. There are better options to exploit this trick.

  • Tamiyo's Journal : The landhate starts at turn 4/5. Isn't this abit too late for what it does. Using 5 mana to cast somethign that doesn't have a direct effect seems suboptimal.

And now onto the suggestions I would like to give you:

I hope I left you with some valuable insights to think about :-)

Best regards,


Homelessguy on Omnath, Locus of Mana

2 weeks ago

Have you thought about Selvala, Heart of the Wilds in your deck? basically just Taps and doubles your commander power and toughness and produces tons of Mana for you.

Spirits on Running Wild With Scissors

2 weeks ago

Hey Valius,

Nice deck. +1. Fellow Arahbo, Roar of the World player, Arahbo, Xeanagos... for Cats

I like the Staff of Domination and Selvala, Heart of the Wilds combo, it's nice that it makes any color, I know you have White Sun's Zenith for to use the mana, but have you thought about Rhonas the Indomitable can just mass pump the entire army (since Arahbo, Roar of the World can only do each cat once. I was trying to do something with Karametra's Acolyte and Temur Sabertooth but might be something there with Selvala, Heart of the Wilds but I dont play too many huge guys in my build, so I might be giving away more draw.

Ancient Den and Tree of Tales very smart with Puresteel Paladin adding them to my 99. Surprised you don't take advantage of Adorned Pouncer, he has double strike built in, would be really cool with the Voltron feel of the deck.

Is there a combo with Fleetfoot Panther that you have. He's definitely good 3/4 for CMC3, but his return ability could be utilized, i've tried looking for some combos but found nothing that is strong enough.

Sabertooth Nishoba is a little surprising, I get your point the built in trample and pro is good, and 8/8 with the pump, but he's still CMC 6 for a 5/5.

Sensei's Divining Top I worry about because it doesn't do anything with Sylvan Library in play, but a CMC1 artifact is good in this artifact centric type build.

Assault Suit also seems high CMC4 and High equip 3 for Haste and +2 only. Would something like Haunted Cloak not be better? and gives trample as well, or does the +2 break its feasability?

Load more

Latest Commander