Selvala, Heart of the Wilds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Related Questions

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

, : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds Discussion

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

Looks good, however I'd still lower the number of dragons and add some interaction and draw:

And for now that's it from me, let me now what you think about these suggestions!

Inkmoth on Yeva Draw-Grow

1 week ago

Monomanamaniac: The issue with Joraga Warcaller is that it doesn't do anything the deck wants. We are never trying to win through combat because of how fragile it is in a competitive scene. With the exception of Selvala, Heart of the Wilds , Marwyn, the Nurturer , and perhaps Yeva, Nature's Herald herself (commander damage in a pinch?), I don't really care about the power and toughness of my creatures.

The deck's primary goal is two things: Get infinite mana and an outlet for that mana. Yeva enables the combos at instant speed to make them harder to interact with.

Elvish Piper : Beyond awesome and used to make my Great Oak Guardian and Temur Sabertooth lines cost 3 mana to go infinite. I also loved its ability to bring things out at instant speed without worrying about them being countered. As the deck became more and more optimized, Elvish Piper started feeling too narrow, so it inevitably didn't make the cut. It fell into the "fun card" category, but not optimized, so it ultimately had to be cut.

Heroic Intervention : I put it in every once in a while, but right now Autumn's Veil is in its slot as it stops everything my meta has shifted into.

  1. Fire Covenant
  2. Snuff Out
  3. Reality Shift
  4. Pongify / Rapid Hybridization
  5. All counters, for all spells

Heroic Intervention : is great for wrath effects, but the only wrath-like effects I encounter now are Cyclonic Rift and Toxic Deluge . However, the most important thing to note with this deck is that all Wrath effects are sorcery speed, beyond a couple rocks and dorks our field never looks menacing enough to boardwipe it, since we always play our pivotal combo pieces at the end of your opponent's turn. When we are boardwiped, I usually tap out all my dorks and float the mana, wait for priority to shift to me after it resolves and cast Yeva, which allows us outvalue sorcery speed wipes. This is also the reason my pod has moved away from wrath effects. The hexproof is as relevant as the Pro UB from Autumn's Veil .

Evry1sfavteddy on Commanders by Power Level [EDH Tier List]

1 week ago

What is it that makes Yisan, the Wanderer Bard tier one? I've never played with or against him. On the flipside what is keeping Selvala, Heart of the Wilds from being tier one? She's (or he) is a ridiculously fast, resilient and consistent deck with the ability to go off turn three pretty consistently. When I ran her she was a beast. Sorry I don't currently have a list to share.

NeonEndymion on The Ur-Dragon

2 weeks ago

-Good catch; I did indeed mean to tag Dromoka, the Eternal in that post. After some more testing I am coming around to the fact that the multiple triggers are fine with dorks out, both to beef up blockers and because it doesn't take too many triggers to go off before you're putting them on bodies with evasion/non-mana abilities. It has also been relevant to getting Selvala, Heart of the Wilds out of a lower-X Toxic Deluge range.

-As to Dragons, I'm currently not missing any particular one that I've cut, including Hellkite Tyrant . If anything it just increases our perceived threat level and draws hate a bit before we're equipped to snowball or deal with it. I may make some cuts to find room again for Dragonlord Kolaghan and Glorybringer , in that order.

- Teferi's Protection is another card that's a meta call, but personally I'm still a bit down on it, as it is very good for casual games but very meh for competitive games. It saved my bacon against an alpha swing from a Bogles-style Enchantress deck once, but it doesn't protect from infinite mill wins, and usually also some storm wins, Lab Man lines, and/or Walking Ballista lines. I'd rather just have the single one blue counterspell, Stubborn Denial , for backup against Cyclonic Rift or sweeper effects we don't want to see stick. The Greater Good package is here for more consistent sweeper protection with a higher ceiling, and I don't like holding up 3CMC for what is often essentially a flexible Fog effect. But that's just me, and in many cases Teferi's Protection can be a real beast. I'd just rather have the flexibility and lower CMC of the hard counter for non-creature spells.

-I don't think we need 3CMC draw, either; instead, I'm looking at a way to recur Patriarch's Bidding so we can go off twice and dig through most of the deck over two turns with Greater Good out. So far I'm going the most mana-efficient route and playing Noxious Revival , as that also can serve as graveyard hate against opponents in corner cases, and since it can be cast for 2 life/Phyrexian mana only, and at instant speed (vs Regrowth ).

-If anything, at the moment, I may do some work on my land choices, eventually just biting the bullet and swapping the extra Forest/Mountain in Sheltered Thicket for Taiga , re-evaluating Path of Ancestry for Exotic Orchard or Forbidden Orchard , and swapping Homeward Path for another colored source, possibly Sunpetal Grove .

Raging_Squiggle on Does this combo work?

3 weeks ago

Krosan Restorer would work fine if you have lands that generate more than 1 mana. That wasn’t included in the initial question so I didn’t address it. And I was incorrect about Selvala, Heart of the Wilds being usable since Lili can only get non-legendary creatures.

A Crypt of Agadeem would work nicely in the event you wanted to get this combo going, assuming you have enough creatures in your graveyard.

And if we’re saying Gaea's Cradle is an affordable option, then a much easier infinite combo for Muldrotha would be to use Lion's Eye Diamond , Animate Dead / Necromancy , and Phantasmal Image .

A budget combo could be Palinchron + Phantasmal Image + Animate Dead + Dance of the Dead + a sac outlet

Kogarashi on Does this combo work?

3 weeks ago

Let's see if I've got your initial plan right.

Assuming Thousand-Year Elixir is on the battlefield, allowing you to activate creature abilities the turn they ETB.

  1. Activate Selvala, Heart of the Wilds for some number of mana equal to the greatest power you have on the board (if with Muldrotha, that'd be 6). Or use Krosan Restorer to untap 1 or 3 lands (depending on if you have threshold), where at least one of those lands taps for more than 1 mana.

  2. Activate Ashnod's Altar , sacrificing Selvala or Restorer. Gain , trigger Liliana, Heretical Healer  Flip to flip.

  3. Activate Liliana, Defiant Necromancer 's -X ability, targeting your newly-dead mana creature. Here's the first hangup. The -X ability says "nonlegendary creature card," and Selvala is legendary, so she can't work in this interaction. So it has to be Restorer. This activation puts Liliana in the graveyard due to lack of loyalty.

  4. You didn't mention it, but presumably you activate Krosan Restorer again for mana, then sacrifice it to Ashnod's Altar for 2 more. I'm ignoring Selvala now because Liliana can't get her back.

  5. Cast Animate Dead or Necromancy on a clone creature and have it copy Muldrotha, the Gravetide , forcing you to sacrifice one due to the legend rule. You keep the clone and send the original Muldrotha to the graveyard.

  6. Using Muldrotha, the Gravetide 's ability, you cast Liliana, Heretical Healer  Flip from the graveyard. Then you cast a second Animate Dead or Necromancy (because the first is still enchanting your Muldrotha clone), getting the original Muldrotha back from the graveyard, triggering the legend rule again, which flips Liliana again. You keep the original Muldrotha to "reset" the "one permanent of each type" restriction.

  7. You -X Liliana to get Restorer back, putting Liliana back in the graveyard. Go to step 4, alternating Muldrotha and clone as necessary.

Am I reading this right?

In order for this to work, you can't use Selvala, Heart of the Wilds because it's legendary and Liliana, Defiant Necromancer specifically targets nonlegendary creature cards. For Krosan Restorer to be a good fit, you'll probably want to be at threshold (to hit three lands instead of one), and you'll want those lands to produce lots of mana, like the Gaea's Cradle and Itlimoc, Cradle of the Sun you mentioned later, with enough creatures to make it functional.

With so many moving parts, it runs the risk of being extremely easy to disrupt if your opponents have answers, but as far as I can see it functions aside from Selvala being a bad fit, assuming your lands are producing enough mana (and it should be mentioned that the aforementioned choice lands only produce green mana; you're going to need lots of black as well because Liliana and Animate/Necromancy is going to be alone, with a fourth if you have to cast both enchantments before you can get mana on the loop again.

Raging_Squiggle on Does this combo work?

3 weeks ago

Sorry for triple post:

only way I can see this working is by just using Selvala, Heart of the Wilds and, with one to initialize it, generating 6 mana of whatever colors (off of Muldrotha, the Gravetide ). Combine that with the you’d get from Ashnod's Altar , you would be able to net the necessary colored mana here and repeat it.

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Selvala, Heart of the Wilds occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.45%