Ill-Gotten Gains

Ill-Gotten Gains

Sorcery

Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.

Remove Ill-Gotten Gains from the game.

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , metalmagic
Want (1) TheBl0b

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Urza's Saga (USG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ill-Gotten Gains occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Ill-Gotten Gains Discussion

bradtheimpaler13 on Aristocracy on a Budget

3 weeks ago

Nice deck. Kept it real budget. Not even a soul ring. You could probably cut Ill-Gotten Gains for a Hissing Miasma or Shade's Form

seshiro_of_the_orochi on My Bourne! It's Scorpion God!

4 months ago

Another awesome deck. Happy birthday btw. I read it on the cycling list, but as I had no ideas for that, leaving that here seems better.

I'm currently building a hapatra list and am considering the combo of Archfiend of Ifnir and Ill-Gotten Gains . Maybe you'd enjoy that synergy as well.

Profet93 on Let the Nightmare Go On..

4 months ago

Azeworai

Regarding your land drops, I HATE missing land drops, so I know where you're coming from, but at a point you can sacrifice that land for more card draw in the form of Phyrexian Arena , Sign in Blood or Night's Whisper , the last 2 in particular are good in your opening hand. If you choose not to, understand completely. But I've been playing in a more semi-competitive meta, so I make these suggestions from that perspective. Not sure what your meta is like and the level of interaction.

Murderous Rider isn't a crazy upgrade and I understand art for flavor reasons, although I disagree with your art choice, I think the promo looks bad and the "upgrades murderous rider" (whatever it's called) in foil looks spectacular. I respect your artistic taste nevertheless.

Hellfire definitely seems like a pet card since it's the picture of your deck.

Glad one of the artifact/enchantment removal suggestion stuck, it sucks to have someone use Nevermore , Declaration of Naught , RIP or any other hate piece you can't interact with.

I like that aspect of Ill-Gotten Gains , I have 3 mindslaver effects in my mono black deck so I know where you're coming from, thats a fair point.

The promo version of Xiahou Dun, the One-Eyed is $55 on TCG player, while it's a lot of $$, just wanted you to be informed of the price difference.

Another note, I LOVE Head Games , but it's not so much a threat as it is a political tool. If you use it that way, by all means. Whenever I tried using it in either of my playgroups, it always worked against me because I was seen as the threat, maybe it isn't the case in your situation. But should you want to go for more efficiency, I would replace it for Mind Twist (note, it says at random). Can be used earlier than head games, bait's counterspell removal, put creatures in their yards from the hand.

Azeworai on Let the Nightmare Go On..

4 months ago

Profet93

Alright! Thanks for the suggestions. I will definitely be considering these. However, I do have some counterpoints:

This deck doesn't have too much card draw, so having a high land count aids in making sure I hit each land for the turn. If I have any excess, I can just discard them to my effects. I'd love to have Urborg in here, but I haven't been able to get ahold of one. I do intend to add Ransack the Lab over a land, as well.

Murderous Rider could be fine, but it loses me two life and I prefer the promo art of Hero's Downfall .

Hellfire is just a pet card of mine. I've had it for years, and I don't intend to remove it. Mutilate is a good addition, though. I'll have to find room for it.

This deck always just loses to Rest in Peace , or effects of the sort, so Nevinyrral's Disk is fantastic. Same with Ratchet Bomb ; that has efficacy to it. Ugin and Karn are a bit out of budget, however.

Ill-Gotten Gains exists for the political aspect. If I return a Mindslicer , I can kind of control what my opponents do with the cards or they just risk losing them entirely. But I do see your point. Xiahou Dun, the One-Eyed would be great, but that's over one-hundred dollars right now. Necromancy is probably my best bet.

Thank you very much!

Profet93 on Let the Nightmare Go On..

4 months ago

Cut Swamp to go to 38 lands, 39 is too much

Cut swamp for Urborg, Tomb of Yawgmoth - Upgrade and goes with coffers and non-swamps

Cut swamp for Thespian's Stage - Copy coffers or any utility land like cradle, strip mine, etc...

Murderous Rider > Hero's Downfall

Hellfire is such an expensive card that hurts you, cut for something cheaper like Dead of Winter , Mutilate or Toxic Deluge .

How are you dealing with artifacts and enchantments? One Rest in Peace and you lose unless you make them proactively discard it which isn't always possible. Some suggestions of budget and nonbudget include....

Karn Liberated , Ugin, the Spirit Dragon , Ratchet Bomb , Lux Cannon , Nevinyrral's Disk , Oblivion Stone , Boompile , Ratchet Bomb , Perilous Vault , Blast Zone etc...

Ill-Gotten Gains seems like it can backfire a large portion of the time. What is the purpose of it, to put creatures in yards or general recursion? If you're looking for recursion of black cards, Xiahou Dun, the One-Eyed can do the trick. General recursion can be down with Yawgmoth's Will . Artifact/Creature recursion can be done with Beacon of Unrest (not suggesting beacon, but just an idea to note).

TitaniumTP on K'rrick Kobain and his Monster Mash

5 months ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

KrymsinViking on One Spicy Boi

10 months ago

Either Fire Covenant or Ill-Gotten Gains probably IGG. The discard is good but as many cards as they will be drawing they would probably have some decent stuff to take back.

Minathia on Its a Graveyard Smash

1 year ago

I wanted to stay away from as much combo potential as I could, so I left out Necrotic Ooze .

Torment of Hailfire is always a good card, but I wanted to stay more on the creature plan if I can.

Malfegor is awesome, I need to find a cut for him I think.

I stayed away from the Megrim effects as I wanted this to not have a heavy discard focus (you'll see I cleand up a good amount of the discard). The goal is more of play good threats, and evenutally when they and other creatures die, bring out the commander for a second round.

Cut: Tree of Perdition , Smallpox , & Ill-Gotten Gains

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