Whenever you gain life, target opponent loses that much life.
|Have (2)||metalmagic ,|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
|Magic 2014 (M14)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sanguine Bond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
WB (Orzhov): 0.79%
WUB (Esper): 0.44%
Sanguine Bond Discussion
18 hours ago
Tbh I dont play cedh much, but I do think it is a problem that everyone hates the card now because a combo has been made too powerful.
However, I also think that banning a card just because it combos well with another card or two isnt really good enough reason for a banning. If that was the case, wed have seen a number of infinite combo cards be banned already (like Sanguine Bond for example). If anything, the cards which should be banned are those that are inherently unfun and impossible to play against.
4 days ago
Even though not a fan of combos I already had these two card combo so my friends encouraged me to use it (some of their decks do have one combo in it for win condition). Still testing though (mostly because of playing style).
The others cards were not performing that great so I saw the opportunity for changes. Dryad is awesome tbh. Faerie is also good but with Golos I have other options for mana sinking.
3 weeks ago
I figured this would be a little more competitive than what was mentioned in the rating here. I need to come by a few cards, obviously, for the drain/gain process. Sanguine Bond + Exquisite Blood + Felidar Sovereign + Karlov of the Ghost Council and maybe add a Serra Ascendant. Not sure what cards I'd remove for the listed ones I mentioned for curve purposes, but it's a work in progress.
3 weeks ago
also if oyu have blood tribute you can turn it into a win con if you have something like Sanguine Bond on the field. with that combo.
Vampire Envoy+Blood Tribute+Sanguine Bond is a win con. might want something like Crypt Ghast for mana ramp up though
1 month ago
Welcome to Magic the Gathering, where magical ..... well, you know Btw. The strategy you are reffering to is known as Aristocrats.
Rings of Brighthearth - Synergizes with your commander. If you are were to add fetchlands (lands which grab other basic lands from the deck) such as Prismatic Vista, Verdant Catacombs and others, you can get 2 lands for each fetchland by using rings. You sacrifice the fetchland putting the ability on the stack, then pay 2 mana and copy the ability with rings.
Imp's Mischief - This card does a lot of 2 mana. Lots of spells in MTG target. Removal such as Path to Exile, draw spells like Overflowing Insight, extra turns like Time Warp and even Counterspells target. A cool thing you can do aside from redirecting a spell that has 1 target is the following..... You cast your commander, they cast Counterspell, targetting your commander. You then cast imp's mischief, changing the target of the counterspell to imp's mischief. Imp's mischief resolves. Counterspell tries to resolve and counter imp's mischief but because it is removed from the stack, the counterspell does nothing. Then your commander resolves. Very useful card! Do not overlook it!
I see you already have some decent tutors which is good. Tutors ensure consistency, help you get a combo like Exquisite Blood and Sanguine Bond. They also help you get whatever you need when you need it, it is black's greatest strength in EDH. Now to discuss weaknesses.....
Black has almost no way to get rid of artifacts and enchantments. If an opponent plays Rest in Peace or something similar, you will find yourself in a tough position. As such, having cards such as Blast Zone, Karn Liberated, Ugin, the Spirit Dragon, Ugin, the Ineffable, Meteor Golem, Ratchet Bomb, Lux Cannon and others can be extremely useful.
I don't know what your meta (the group of people you play with) are like and how powerful their decks are, this seems pretty casual. There are lots of cuts and many more cards you can add depending on what you're going for exactly. If you want ideas of other cards to add and/or what to cut, let me know. Mono black EDH is my favorite.
1 month ago
Either way deck looks sweet!
1 month ago
1 month ago
Wizards wanting pioneer to be different than modern is one thing. Pioneer actually being different than modern is a whole other thing. When you introduce a competitive environment to any situation, you are going to have people looking for the most effective ways to win. That includes cheating powerful effects onto the board, playing decks with a lot of relevant redundancy, and yes, combos that are difficult to interact with and that win the game immediately. That said...I still don’t think the Heliod combo will be big enough in pioneer to warrant a ban. Will it win games? Yes. Will it long term warp the format...maybe for a time until the people testing it out realize it’s just another thing that can happen. Remember when Sanguine Bond and Exquisite Blood warped formats? Me neither...