Sanguine Bond

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

Spell_Slam on This Is Going To Hurt

1 day ago

Good list! I got some ideas for my own, so thanks!

In terms of enablers, Keen Duelist and Descent into Avernus are quite strong. Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game. Cryptolith Fragment  Flip is great as a ramp spell that fixes and also enables casting Rakdos. I am also playing Insolent Neonate, which has worked out surprisingly well, though there may be better options out there. I see you're not running Heartless Hidetsugu, which I think is a must-have for this deck. It makes dumping out your hand and killing every opponent trivially easy.

When it comes to payoffs, I really like playing as many colourless cards as possible to really take advantage of Rakdos. I see you're missing Ulamog, the Ceaseless Hunger and Emrakul, the Promised End in your top-end. In terms of other colourless cards, I like Duplicant as a potentially free removal spell, Wurmcoil Engine for the value, Myr Battlesphere for early damage output and Steel Hellkite as a flying threat that can wipe out huge chunks of the board.

When it comes to coloured payoffs, I stopped playing cards that cost more than or in their costs, as they wouldn't play well with the Rakdos discount. I do like Sheoldred, Whispering One, Knollspine Dragon and Balefire Dragon.

With Whip of Erebos and Exquisite Blood in the deck, is seems like Sanguine Bond would be a great include as a combo finisher.

In terms of cuts, Lightning Bolt seems like an easy one to let go. I stopped playing haste-givers because I found myself playing creatures post-combat most of the time anyways, so something like Rising of the Day could be an easy cut. Read the Bones seems like a really weak card that could be replaced with better card draw or recursion (Necropotence?). I see the combo with Tectonic Hazard and Death-rattle Oni, but that seems pretty niche otherwise and could be replaced with more reliable/repeatable enablers instead. Spawn of Mayhem seems pretty awkward in this deck, as you'll rarely be able to cast it before turn 4 even with Spectacle (and we know what turn 4 is for! :) ). The triple-black on Bloodletter of Aclazotz and Dread Cacodemon are pretty restricting, in my opinion. Indulgent Tormenter seems very unreliable and probably not worth the cost.

Jet Medallion and Ruby Medallion are not at their best here, as they reduce colourless costs instead of adding mana, which means that with Rakdos out they may not even do anything.

legendofa on Can you eat gold

3 weeks ago

Looks like you have two Arcane Signets in here.

Outside of that, the deck has Vito, Thorn of the Dusk Rose and Sanguine Bond. Exquisite Blood is a win condition with both of these, if you're willing and able to go that direction. Sun Titan is a big mana card, but can give you another layer of resilience.

Jack-Frost on The Cutest Thief That Ever Lived *Primer*

1 month ago

axxein I'm really glad to hear you liked the deck. To answer your question about Sanguine Bond and Vito, Thorn of the Dusk Rose, I try to avoid having infinite combos in my decks as I don't really enjoy them and I wanted to keep the power level down. The other problem is that if people know you have an infinite combo in your deck, and see one of the pieces, they are immediately forced to target you to keep you from winning, something this deck can only sustain for so long. Truthfully though, i've never found I needed it. The deck is really consistent, does really well in multiplayer and even wins far more often in 1v1's than it makes sense to (I still have no idea how it beats full on aggro decks as often as it does), and is just fun to play. You deal a lot of damage from discard alone, have multiple other sources of damage, and i've never felt like I desperately needed Sanguine Bond to win. I never put the rest of the combo in as I felt that it would lose that. It would turn from an enjoyable game into one where if I draw 2 cards I just win.

In this case i'm actually running Exquisite Blood to help offset the life-loss from Tinybones, Trinket Thief. Once your engine is fully online you can easily lose 4 life per cycle just to him, which adds up quickly. In addition to that, we run Bolas's Citadel and Black Market Connections which both eat through our life fairly quickly. As such we have quite a bit of life gain in this deck to offset that. That's actually why we even run Gixian Puppeteer, Sheoldred, the Apocalypse (Who I would cut if I could find a comparable alternative who doesn't drain my opponents as that draws too much attention to me), Twilight Prophet, and Faith of the Devoted among other cards.

Thank you so much for the question and suggestions though, and i'm really glad you liked the deck!

axxein on The Cutest Thief That Ever Lived *Primer*

1 month ago

How do you feel about running Sanguine Bond? i see you're running exquisite blood, and the two of those are a very well known combo.

Same question for Vito, Thorn of the Dusk Rose

Looks fun, that's a lot of work put into it.

wallisface on Modern Vampire/lifelink

1 month ago

MotelWifi just to explain why these cards you've mentioned aren't particularly good choices:

  • Merciless Eviction costs a LOT of mana, but as you're a creature deck, isn't good at-all for removing creatures (as it also removes your own). As your opponent won't ever have more than one planeswalker in play (its rare to ever see two), so mana-wise it's much worse than just using Vindicate.

  • White Sun's Twilight again requires a LOT of mana to do anything. With 22 lands you can't rely on drawing more than 4 over the course of a game - which would mean only being able to cast this where X=2, making it do almost nothing. Generally any combos you try pulling-off need to have the vast majority of the cards costing very-low mana, so that you can assemble the pieces easily - requiring both Rhox Faithmender and Sanguine Bond is going to be using a lot of late-game turns, and will likely mean the game is over before you can combine these cards.

  • Sorin, Lord of Innistrad is a good card, but you're only running a single copy, so there is no chance at all of reliably playing it in any given game (if most games last until turn 5-6, which is common for modern, you're only seeing it once in every 5ish games).

If you're planning on building the deck around Sorin, Lord of Innistrad, then I think you want to go down the heavy-interaction route. Sorin has the ability to win the game on his own if given enough time, so you just want your deck to be packed with spells that kill-off your opponents board and waste time, so that Sorin can get as much time to gain incremental value. But also, if you're building a deck around a card, you really need 4-of that card in the deck.

MotelWifi on Modern Vampire/lifelink

1 month ago

wallisface So I would like to try and explain my thought process between these cards in the deck. I had Merciless Eviction as a destroy creature planes walker obviously burt as I was looking there are better options. White Sun's Twilight was in there because I was going to combo that with Rhox Faithmender and Sanguine Bond. The whole deck was pretty much just built on pulling the 1/1 from Sorin, Lord of Innistrad as small attacks for health and defense and then use the other three cards as the win condition. I hope that makes sense though I understand what youre saying with the whole better creatures and cheaper mana which yea Merciless Evictionis a pretty pricey card when there is better destroy creatures cards out there.

Xalor90 on List of all infinite combos 2.0

2 months ago

tobiasks you can set up an infinite lifesteal/ping damage combo with Sanguine Bond and Exquisite Blood.

Case42 on Bleed them Dry

2 months ago

Exquisite Blood would be an outstanding addition to this deck. With Sanguine Bond out it goes infinite.

You should also consider Cliffhaven Vampire.

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