Whenever you gain life, target opponent loses that much life.
|Have (2)||metalmagic ,|
|Want (3)||therugthattiedtheroomtogether , Evo311 , danleniumfalcon|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
|Magic 2014 (M14)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sanguine Bond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
WB (Orzhov): 0.79%
WUB (Esper): 0.44%
Sanguine Bond Discussion
4 days ago
1 week ago
Hey Hercules23, thanks for the upvote.
I'm not a fan of the Edgar version you're asking for my feedback on. The manabase is an afterthought; it's really bad. It's not even upgraded from the precon since there's still 19 lands that will ETB tapped. Dual lands like Forsaken Sanctuary, Guildgates, Life lands are lackluster nonplayable lands; that's why they're in precons.
3.4 avg. CMC is too high, even for midrange. The Exquisite Blood + Sanguine Bond combo is not needed especially since that version doesn't have tutors that can get enchantments. Exquisite is not worth $46; better in that version to use the $46 to upgrade the manabase with lots of playable lands that can be used in many other decks you make. Even if I had an unlimited budget I still wouldn't play Exquisite.
Some expensive card upgrades you could make for this version:
- Phyrexian Altar > Chromatic Lantern
- Oathsworn Vampire > Olivia's Bloodsworn
- Bontu's Monument > Orzhov Signet
- Demonic Tutor > Diabolic Tutor
- Diabolic Intent > Wishclaw Talisman
- Enlightened Tutor > Open the Armory
- Blood Crypt > 1x Swamp
- Sacred Foundry > 1x Plains
- Bloodstained Mire > 1x Swamp
- Polluted Delta > 1x Plains
- City of Brass > Orzhov Basilica
- Twilight Prophet > Asylum Visitor
- Smothering Tithe > Radiant Destiny
- Reconnaissance > Dolemn Gate
- Boros Charm > Rootborn Defenses
- Patriarch's Bidding > Living Death
The first upgrade to make is adding an infinite combo. Gives you a way to win a game without having to attack with Vamps. If you want to include a expensive price combo with Vampires than add Phyrexian Altar + Oathsworn Vampire + Bontu's Monument. These are all lower mana cost cards that have other uses and the combo uses a Vampire as the enabler. When assembled is an infinite combo with Monument as the win condition from infinite casts/sacs of Oathsworn. The entire combo costs $38. Altar is worth $35 because it can go in many different decks you make, no matter the colors and it's one of the best sac outlets in Commander.
Better tutors is a second upgrade because these can find the cards of the combo or most any other card. After that would be land upgrades; cutting basic lands for more dual lands. Adding the two other Shock lands and two of the less expensive price Fetch lands that can search for a Shock land (a turn one black source). Twilight Prophet is a Vamp upgrade and Smothering Tithe is a ramp/color fixing upgrade.
1 week ago
I like the list! It is comparable to a Lifedrain deck with Athreos, God of Passage as commander that I recently created. You focus on lifegain instead but I think both decks are fun and interactive to play. Three things I noticed: 1) Focussing on gaining life, Daxos, Blessed by the Sun may fit better for you than Suture Priest. 2) Instead of Drana's Emissary there are lots of options that potentially provide more than one trigger per round (e.g. Blood Artist, see my decklist). 3) I have read that the infinite combo of Sanguine Bond and Exquisite Blood does not let you win the game as long as you cannot interrupt the infinite triggers (e.g. by destroying one of them).
Feedback/Likes on my deck appreciated :)
3 weeks ago
Looks good! You might like these: Cauldron of Souls, Sporeback Troll, Reyhan, Last of the Abzan, Death's Presence, Sigil of Sleep, Mark of Sakiko, Birds of Paradise (can get Ukkima out turn 2!), Elves of Deep Shadow, Kalonian Hydra, Berserk (can kill two players at once if Ukkima has 20 power), Sanguine Bond, Aetherflux Reservoir, Bear Umbra, Life's Legacy, Fruit of the First Tree, Unspeakable Symbol
1 month ago
In terms of competitive play Heliod, Sun-Crowned + Walking Ballista is considered the strongest life-gain combo (its a bit on the expensive side though). As seen here https://tappedout.net/mtg-decks/im-walking-on-sunshine/ For your win condition Vizkopa Guildmage can situationally be cheaper than Sanguine Bond.
While there isn't much combat in competitive EDH, the 2 creatures that stick out to me are Serra Ascendant and Tymna the Weaver. Building on their styles of life-gain Serra Ascendant could easily be parred with Divinity of Pride, Resplendent Angel and Felidar Sovereign. Tymna the Weaver is an incredibly oppressive draw engine that synergizes with token-esk strategies. In modern, there is a fringe deck generally referred to as Soul Sisters that uses Soul Warden and Soul's Attendant in conjunction with small creatures to generate life gain triggers. With this, you can draw cards with Mentor of the Meek, Skullclamp, Dawn of Hope and Alhammarret's Archive. Other notable synergies include: Ajani's Pridemate, Angel of Vitality and Archangel of Thune.
Here are some recourses I use to build decks:
1 month ago
To add on this I am not sure if Intangible Virtue is a good card. Do you usually win your games via combat damage? It's a huge nobo with Skullclamp, one of the best draw engines in Teysa (or 1/1 token decks in general). But overall I feel like the deck could use a little bit more small creatures or token generation for Skullclamp to actually work here, so maybe this is the cut instead.
The mana base could take a rehaul, depending on how much you are willing to invest. I heavily dislike lands that come into play untapped. Cut that Temple of Silence and some basics instead play better lands like Isolated Chapel, Godless Shrine, Fetid Heath, Caves of Koilos, Tainted Field, Urborg, Tomb of Yawgmoth, Cabal Coffers, all the fetch lands (not really needed though), and potentially Castle Locthwain. Reliquary Tower is also probably not need. It does not give you any of your colors and you rarely come into the situation of having more than 7 cards in hand. Also 7 cards in hand is usually enough to keep the cards you really need and just discard the rest.
The Painter's Servant Teysa, Orzhov Scion is cool, but would make even more sense with small Teysa in your command zone. What do you think of including Grindstone in this if you want to run it? Another card that combos with Servant.
If you have problems with draw I can not recommend Necropotence enough.
I'm not a fan of those Soul Warden type effects. How much life does this gain you on average? I don't have experience with this, but Lifegain is simply not winning you games, except maybe when you have combos like Exquisite Blood Sanguine Bond or other infinite combos.
I prefer my sack outlets to be "free", as in they don't have an activation cost. Ayli, Eternal Pilgrim is a bit underwhelming if she is not online, but I think this is what you are trying to achieve with those Soul Warden effects. Even if you are at 50+ life I don't know if you run enough creatures you can sack to activate her a bunch of times, so maybe shy away from this combo, as you first need to have Ayli after all and then go to 50+ life. Both not easy to achieve in a commander game.
Ayara, First of Locthwain and Priest of Forgotten Gods are slow and need to stick a turn cycle and other creatures to even start being useful. Yawgmoth, Thran Physician is very similar but can be used immediately and his counters can be also used as removal. Or Erebos, Bleak-Hearted is maybe not the best sack outlet, but gives you immense card draw for a little life (also tokens may draw you off of him!) and he's indestructible :)
I hope that helps :)
1 month ago
hello there !
I play a budget Orzhov version with Kambal, Consul of Allocation, you can find it on my profil if you seek some ideas.
advice : Even if you are not the quickest among your play group, you'll need your Lightning Greaves or such to protect your commander as you are going to generae hate very fast.
Some ideas you may appreciate :
Bloodchief Ascension : well it speak for himself, in 1.5 round around the table it's set and everyone hate you event more.
Emergence Zone : to cast your Felidar with flash just before your upkeep to ensure your victory
Painful Quandary: to help you lose your friends faster, and above all keeping them from having to much cards to plays (helping them or so).
well that's all I can think of like that, I hope it will help you !