Sanguine Bond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Commander 2013 (C13) Rare
Magic 2014 (M14) Rare
2010 Core Set (M10) Rare

Combos Browse all

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

Price & Acquistion Set Price Alerts

IMA

C17

C13

Ebay

Sanguine Bond Discussion

MonkeySit on you don't need your life or your cards do you?

19 hours ago

hey SynergyBuild, what do you think about the idea of making this deck a bit more focused around incorporating auto-win loops. I suppose the idea would be to expand upon some of the ideas I already had going but maybe tighten them a bit better. another one of the auto-win loops I'm referring to is Duskmantle Guildmage and Mindcrank. it's a much earlier game than Exquisite Blood and Sanguine Bond. At least the title of the deck would still be relevant then hahahahha

Blacksagres on Ayli Clerics

1 day ago

Wow, what a fantastic feedback, thanks!

As you mentioned, I deliberately left out the Blood Combo (Exquisite Blood + Sanguine Bond. I don't plan to take the deck so far with winning combos yet.

My group is somewhat casual and we agreed of keeping combos like that out, at least for now. :)

With that in mind, I'll probably leave Daru Spiritualist and Shaman en-Kor out as well. Those cards don't add anything when alone, I guess. And with the lack of tutors, they can easily be useless during the game.

Had absolutely no idea that Lifeline was a card, will get that one for sure. For now, I'm playing Debtors' Knell. It's a lot slower, but will have to do it for now until I get the more powerful pieces.

Love Beacon of Immortality, by playing Greed I can profit a lot from that.

Patriarch's Bidding will be included for sure, as for Living End I'm playing Living Death instead.

Again, thanks for your suggestions. Will adjust my list accordingly!

TypicalTimmy on Card creation challenge

1 day ago

I see a lot of people attempt Orzhov "burn". You know, vampires + life gain / life loss. Things like Extort / Arterial Flow, Drana's Emissary. That stuff.

There are numerous creatures that can stand in for Sanguine Bond such as Cliffhaven Vampire but nothing for the other half; Exquisite Blood.

So here's for that.


Zera, Sanguine Connoisseur

Legendary Creature - Vampire

When Zera, Sanguine Connoisseur enters the battlefield, you may pay 4 life. If you do, draw two cards.

Whenever an opponent would lose life, you gain that much life.

Pay 5 life, : Target player loses 3 life.

3/3


Turn the hit song Bohemian Rhapsody into a Saga.

Gadianten on Ayli Clerics

1 day ago

I have made cleric deck my self with Ayli, Eternal Pilgrim as the original commander but generally found Ravos and Tymna better due to card draw. That said there are some recommendations I have found from personal experience with Ayli you may find helpful. I generally found I had two main issues with the deck and it was gaining enough life quickly to bring Ayli online and then having enough bodies to act as fodder for said ability. With that in mind I will try and make suggestions that generally forward those causes.

Lifeline, I cant recommend this enough it does EVERYTHING your commander wants, while it may allow for opponents to benefit at first, reaching the magical 50 life exile enabler for your commander is easy then you can start exiling the problems. As an added note you can use things like Fiend Hunter or Containment Priest to keep your opponents from taking advantage of it, just sac Containment Priest in response to the Lifeline triggers to prevent your self from getting hosed.

Patriarch's Bidding and Living End are also pretty good recursion.

I assume your exclusion of Exquisite Blood with Sanguine Bond in the deck is intentional, if its not I would add it as its a win combo. If you choose to not add in Exquisite Blood then Beacon of Immortality can be quite funny when added to Sanguine Bond.

Exsanguinate is an excellent addition alongside the Debt to the Deathless you have in there and will help make it easier to bring your commanders removal online while weakening others.

Heliod's Pilgrim with Gift of Immortality is a nice way to fuel your commander and generally helpful.

Remorseful Cleric Excellent graveyard removal and in tribe.

Conspiracy should be added to go with Rotlung Reanimator as all your creatures become clerics including tokens. This means you can sac tokens to make more tokens, in short its one of the holy grail's your commander wants for sacrificial fodder.

Custodi Soulcaller decent aggressive in tribe low cmc reanimation. I would also consider Sun Titan as the reanimation is very useful even if its not in tribe.

Skirsdag High Priest, sacrifice something make a 5/5 flyer once a turn seems helpful.

Evangel of Heliod I have had missed results in the past but it does provide tokens, though including an Elspeth, Sun's Champion is probably a better idea.

Also, as you are gaining a lot of life you might consider things such as Greed and Necropotence to synergize with your strategy and get you cards.

Avacidal_maniac on Oloro is dece

2 days ago

Some really good cards for Oloro are Test of Endurance and Felidar Sovereign since Oloro just kinda sits his lazy ass in the command zone forever, you'll be gaining a heap of life and these cards make you win if you have a certain amount of life, a combo that is good for any life gain oriented decks is the Exquisite Blood and Sanguine Bond combo as all it takes to trigger is your gain 2 life at upkeep trigger and you win.

Not got enough card draw? fret not as cards like Greed and Necropotence can provide you with it at a cheap one life per card. if your creatures are killed, use Phyrexian Reclamation. Want even more life? try Paradox Haze to give you not one upkeep, BUT TWO.

I would also recommend a few tutors as black is by far the strongest colour for tutors. I would recommend Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Diabolic Revelation, Increasing Ambition, Lim-Dul's Vault and anything else.

The usual win condition I see with Oloro decks is they combo off and win that way, some combos that work well with Oloro other than the Exquisite/bond combo is probably the following Reveillark/Karmic Guide+ any sac outlet and something dumb like Blood Artist or Zulaport Cutthroat

Aetherflux Reservoir+Children of Korlis Nuke two players with one stone.

create infinite mana somehow and then play Debt to the Deathless to drain everyone to death.

overall I would say this deserves an upvote because as much as I hate Oloro decks, I'll admit they are effective at what they do.

Lhurgyof on Oloro is dece

2 days ago

I would look at first expanding your mana base. Get some nonbasics in. Checklands are cheap (such as Glacial Fortress), as are the ravnica bounce lands (such as Azorius Chancery).

Some more win-cons would be pretty good. Storm Herd, Laboratory Maniac, Felidar Sovereign, Test of Endurance, and Exquisite Blood + Sanguine Bond are all usual suspects for Oloro.

As far as what to cut, I would probably first look at cards that offer relatively little value, such as Crystal Rod and Epicure of Blood. What they do are weak compared to other cards in the deck, and cost a lot of mana.

If you're looking for a more control-style decklist, I had an Oloro deck:


The Taxmaster

Commander / EDH Lhurgyof

SCORE: 119 | 46 COMMENTS | 25382 VIEWS | IN 45 FOLDERS


Hope that helps, +1 from me.

RadicalAns on Izoni, Chattering Aristocrats

3 days ago

Very cool. I have a remarkably similar list. Good to see great minds think alike. One thing I did add that I didn't see here was Wound Reflection and Sanguine Bond to get a little extra damage out of those Blood Artist and Zulaport Cutthroat triggers

Kaleb_H99 on Meren Death Means Nothing to Me

1 week ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

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