|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Promo Set (000)||None|
Combos Browse all
: Add to your mana pool one mana of any colour in your commander's colour identity.
Sacrifice Commander's Sphere: Draw a card.
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Commander's Sphere Discussion
2 hours ago
Hey SynergyBuild! Fellwar Stone is already in the deck, and Mind Stone is a bit lackluster in my opinion. Our rocks want to be doing one (or both) of the following:
Making more than one colorless mana
Making colored mana
As it stands, I don't even love things like Commander's Sphere in the deck at the moment. The cantrip draw on Mind Stone is nice, but the fact that it can neither tap for mana and draw in the same turn nor draw for free makes it a bit weak. I would much rather have things like Gilded Lotus or the fast / big rocks like Mana Vault or Mana Crypt, but I don't want to shell out the money for the latter two.
1 day ago
With a Seven Mana Commander, its never really going to be fast. But you can take measures to speed it up a little and slow everyone else down.
Putting out some early game meanness like Ankh of Mishra, Harsh Mentor, and Zo-Zu the Punisher let you get some damage going on while waiting for your big threats. This makes you a big target though.Crawlspace, Curse of Opulence, Ensnaring Bridge, Kazuul, Tyrant of the Cliffs, and Silent Arbiter can throw off some of the agro.
Burnished Hart, Commander's Sphere, Coalition Relic, Darksteel Ingot, Rakdos Cluestone, Rakdos Keyrune, Rakdos Signet, and Talisman of Indulgence will help speed out your commander and play those punishing triple mana symbol cards. Additionally they are immune to my next suggestion War's Toll.
One last thing. It won't let you win, but Heartless Hidetsugu with any of your damage doublers ends the game on the spot.
3 days ago
I think you are missing the crucial card draw. I don't see many cards that add you card advantage in the early game. Also, I feel a couple extra turn cards wouldn't hurt with the ramp you possess in this deck.
Brainstorm, Ponder, Harmonize, Night's Whisper are some real efficient draw. Temur Ascendancy is also a utility draw piece I add if the deck has the colours and could draw me atleast 3 cards through out the game.
Also Ring of Three Wishes is a very good card in proliferate decks
I personally have a problem running less than 8 mana rocks as Armageddon is very much a played card in commander. Worn Powerstone, Commander's Sphere, Hedron Archive, Darksteel Ingot and Palladium Myr are guys I run any chance I have (granted most of these aren't that competitive, just great ramp)
Signets are also great mana fix that ramp you also.
Sylvan Scrying lets you look for any land card in your deck which I think is powerful considering some of the land in magic
3 days ago
For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.
4 days ago
My fiance is selling her Sliver EDH lot. We only play 1v1 EDH with each other and five color commanders are just too slow to really be competitive or fun in 1v1. Here is the list of the cards in the lot: Slivers EDH Lot. We are asking 80% of TCG price, which comes to $96. The cards are all in good condition (LP at worst), except for the Coat of Arms, which is HP with a noticeable crease down the center -- I can send pictures if desired.
Additionally, we have other commander staples, including things like Sol Ring, Commander's Sphere, Darksteel Ingot, Command Tower etc. if you're interested. We also have a significant amount of other cards, if there are any specifics you would like to add to the lot.
If you are interested or have any questions about the cards, pricing, etc. please PM me. Shipping and handling is also something else that would need to be discussed and all of this is open to negotiation.
Thanks for taking a look!
4 days ago
Why is there no Anguished Unmaking in the deck?
I think it should simply replace Unmake as it is simply way more versatile.
Also, whenever I see someone playing things like Darksteel Ingot I wonder why they do not play Commander's Sphere alongside/instead of it.
Another thing I am missing in your deck is a reasonable amount of boardwipes. If you want to keep it budget, I would recommend cards like Day of Judgment, Hour of Revelation or the new Cleansing Nova. Another cheap boardwipe that synergizes well with your deck is Fumigate.
Less budget but also more potentially more powerful boardwipes are:
Austere Command, Wrath of God, Damnation and Toxic Deluge.
The last thing I want to say is that it hurts me to see people playing Guildgates and Gainlands. Even though the Scoured Barrens might have enough synergy with the other Lifegain cards in your deck to support running it, it is just inexcusable to me to run Guildgates and other Duals that just come into play tapped.
It could really power up your deck to replace them and maybe a few Basic Lands with cards like:
Caves of Koilos, Concealed Courtyard, Shambling Vent, or maybe even cards like Godless Shrine and Fetid Heath.
4 days ago
In order to make this deck EDH-legal you should still remove 3 cards to make your total 100; not sure if you had noticed :) The mana-balance of this deck is a little off. What I mean by that, is that you're using a lot of expensive-to-cast creatures but virtually no ramping/mana rocks. This means that when you draw your opening hand in a game, chances are relatively high you will not be able to perform any (useful) actions during the first few turns. An additional problem is that the deck contains very little opportunity for you to draw more cards or to search for cards you need.
I would recommend adding some mana rocks like Rakdos Signet, Talisman of Indulgence, Commander's Sphere, Darksteel Ingot, Gilded Lotus, Rakdos Cluestone, Rakdos Keyrune and/or Worn Powerstone. Also, Dark Ritual is a very good accelerator for black.
In order to make room for (some of) these cards, I would definitely recommend removing expensive stuff that isn't doing that much for you like Bloodhall Priest, Kazarov, Sengir Pureblood, Markov Dreadknight, Skeletal Vampire and Vein Drinker.
Hope any of this helps. Regards,
6 days ago
Hi, came here from FB.
Hmmm. I don't see the forest for the trees, so to speak: what is the Purpose of this deck? Is it to assemble Basalt Monolith/Rings of Brighthearth combo, and sink the mana into Thrasios? A well-worn path, but not a bad one ;)
In terms of single-card changes: I'd run Mana Confluence over one of your lands (probably Cinder Glade). You're missing Vampiric Tutor, and I'd absolutely run Beast Within before I ran Chaos Warp (unless there's a LOT of indestructible stuff running around in your meta). I'd run Coalition Relic over Commander's Sphere (6-drops on T4 are AWESOME), Toxic Deluge over Damnation, Regrowth over Volcanic Vision, and a Mana Crypt over... most about anything TBH. If you have the money, Mana Drain is a strictly better Counterspell - though I'd probably cut Arcane Denial instead. I'm not confident in hitting the mana cost for Cruel Ultimatum, and I feel that slot could be better used by something else. Finally, I'd look into getting more draw and tutors in the deck, because I feel you'll run out of cards quickly.
Hope this helps!