Commander's Sphere

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2014 (C14) Common
Promo Set (000) None

Combos Browse all

Commander's Sphere

Artifact

: Gain one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

Commander's Sphere Discussion

weezel on Kaalia, Mirror Breaker EDH

2 minutes ago

What up spirit

Any new gameplays/ ideas you can report on? I seen you replaced Terminate with Faithless Looting I got around to playing the deck (Keeping in mind, I put Gamble inplace of Grim Tutor , Reya Dawnbringer inplace of Hellkite Tyrant and Faithless Looting inplace of Mausoleum Secrets )

I played a total of five games, two of which were 1 on 1's. The two that were 1 on 1's, both were won on turn Five, One on first main phase and the other on second main phase. The other three group games won on turn 8, 9 and 10 (Although I technically lost, we kept the game going to see when i'd win. The turn 8 and 9 loss was due to the player going infinite 1 turn before me. turn 10 win was a legit win, it was just one long controlling game)

The group games were a bit difficult, especially when you're against counter heavy/controlling decks. Found myself needing more card draw/tutoring. And that doesn't at all justify anything yet. I still need more gameplay.

I did miss some land drops in two out of those three group games. A turn 5 land drop in one game and a turn 5 and 6 in another game. I think I'm going to keep Gamble and if I can find Grim Tutor for a decent price, add that in as well. Was going to add in cruel tutor over Grim Tutor but tutoring straight to the hand is more beneficial than to the top of the deck. I'm also going to put back in Mausoleum Secrets as I always found myself needing either Reanimate or Animate Dead .

I'm also contemplating on replacing Orzhov Signet with Orzhov Cluestone , Mardu Banner or a simple yet affective Commander's Sphere just to take advantage of that card draw if needed. All in the air, I definitely do not have enough game time with the deck yet but I will say one thing, its very fun to play!

multimedia on Cheap Marchesa, the Black Rose deck

1 day ago

Hey, you're welcome.

I think the interaction of Sage with Marchesa is alone enough reason to play Sage. Ordinary this would not be the case, but Marchesa is your Commander. You have easy access to her that means you just have to draw Sage. Vedalken AEthermage can tutor for Sage or any other Wizard such as Puppeteer Clique . Sage's ability as a draw engine is also really good, not to be underestimated especially with Ashnods as a sac outlet.

The interaction of Sage and Puppeteer Clique is quite powerful because Clique is a Wizard and has persist; it's another good reason to add Sage. When Clique ETB after dying it gets a -1/-1 counter, but with Sage this counter is canceled out by a +1/+1 counter. With a sac outlet such as Viscera Seer / Ashnod's Altar / Goblin Bombardment this interaction is an infinite sacrifice loop because Clique never ends up with a -1/-1 counter. As well as stealing all your opponents creatures in graveyards, attacking with them for the turn and then exiling them EOT. Sage + Clique + Viscera Seer is infinite scry as well as an infinite sac loop. Sage + Clique + Ashnod's Altar is an infinite colorless mana combo as well as an infinite sac loop. Sage + Clique + Goblin Bombardment is a game winning combo resulting in infinite damage to each opponent.

If you add Marchesa to the Sage + Clique + Ashnods/Viscera interaction then you permanently steal your opponents creatures from graveyards who get a +1/+1 counter after attacking for the turn. As long as you sac those creatures who have a +1/+1 counter on them before the EOT. They die, but come back onto the battlefield under your control thanks to Marchesa. These creatures changed zones, this creates a new instance of each creature therefore they will not be exiled EOT from Clique. If you add Zulaport Cutthroat then just like Bombardment you make all your opponents lose infinite life and you gain infinite life because of the infinite sac loop.

Trophy Mage can only tutor for an artifact that has a CMC of 3. Only Lantern and Ashnods currently here. You could add other 3 CMC artifact such as Commander's Sphere , etc., but honestly Trophy is still good with only having two possible targets because those two targets are really good cards for your deck. Trophy can just be sac fodder if you don't have an artifact to search for, she already did her job.

I would play the Signets along with the Talismans :) You're right to play Talismans before you play Signets, but Signets are still good mana rocks. Marchesa is a four drop this makes her a prime creature for two or less CMC mana rocks to be able to ramp and play her turn three.

multimedia on Budget Niv-Mizzet, Parun Combo EDH

3 days ago

Hey, saw your forum topic asking for help. Nice budget deck :) What is the max budget amount?

Budget cards ($4 or less each) to consider adding:

Cards to consider cutting:

  • 1x Mountain
  • Izzet Guildgate
  • Highland Land
  • Chemister's Insight
  • Dismiss
  • Ionize
  • Dissolve
  • Opportunity
  • Deep Analysis
  • Shock
  • Starstorm
  • Lightning Strike
  • Erratic Cyclops
  • Gelectrode
  • Crackling Drake
  • Enigma Drake
  • Wee Dragonauts
  • Spellheart Chimera
  • Beacon Bolt
  • Concentrate
  • Foresee
  • Corrupted Grafstone
  • Vessel of Endless Rest

If you would like I offer more help. Good luck with your deck.


multimedia on Commander deck for a beginner

1 week ago

Hey, if you like control and your meta is that much aggro then you probably want to play primary white for board wipes ( Day of Judgment , Supreme Verdict , Fumigate , etc.) and anti-aggro cards ( Blind Obedience , Authority of the Consuls , Ghostly Prison , Swords to Plowshares , etc.)

To help your $120 budget for the manabase you could can play Oloro as two primary colors (blue and white) and only splash black for him using some budget lands in the manabase ( Swamp , Command Tower , Exotic Orchard (if an opponent is playing black), Caves of Koilos , Sunken Hollow , Choked Estuary , etc.) and budget mana rocks ( Dimir Signet , Orzhov Signet , Fellwar Stone (if an opponent is playing black), Talisman of Dominance , Commander's Sphere , Chromatic Lantern , etc.)

wisegreenbean on DOG MOM

1 week ago

anything that 'stores a draw' seems like a good inclusion. The Mind Stone and Commander's Sphere life sounds gud, but maybe even Chromatic Sphere and Chromatic Star might be worth your time to get your hand artificially empty quickly, and be able to sippy cup your cards back to hand at your leisure. Those might be extreme examples, but certainly anything with utility like Cranial Archive or Relic of Progenitus seems aces. Hedron Archive , Magnifying Glass , Pyrite Spellbomb , Scrabbling Claws , Silent Gravestone are a few other reasonable effects in that style.

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Commander's Sphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Red: 0.35%

Black: 0.17%

White: 0.26%

Blue: 0.2%

Golgari: 0.15%

Rakdos: 0.61%

RW (Boros): 2.66%

W/B (Orzhov): 0.46%

W/U (Azorius): 1.2%

U/R (Izzet): 1.17%

U/B (Dimir): 1.29%

RBW (Mardu): 0.63%

W/U/B (Esper): 0.65%

U/B/R (Grixis): 0.72%

BUG (Sultai): 0.61%