Commander's Sphere

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Commander 2014 Common

Combos Browse all

Commander's Sphere

Artifact

: Add to your mana pool one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

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Commander's Sphere Discussion

MegaMatt13 on lemme tell you bout my best friendz

19 hours ago

Nice deck :)

I'd suggest Darksteel Ingot and Commander's Sphere for mana fixing as opposed to a couple of the other rocks in there. In a 4 colour deck tapping for any colour of mana is really important.

I'd also suggest Strionic Resonator and Contagion Engine for more proliferation :)

RumAndCoke on Atraxa, Angel of Proof

1 day ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

WargRave on Mindrazer's Gifts

4 days ago

Hi, took a look at the deck and I think I see a few swaps:

Rupture Spire->Vivid Crag

Obelisk of Grixis->Commander's Sphere

Fascination->Skyscribing

Some cards to consider adding:

+Fate Unraveler Another, probably easier to cast, Underworld Dreams effect along with a 3/4.

+Geier Reach Sanitarium Another Mikokoro, Center of the Sea, in fact it's better because you also have discard triggers.

+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.

+Liliana's Caress You've got Megrim, might as well use this too.

+Signets

And a few things that might not be pulling their weight here:

-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.

-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.

-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.

-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.

-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.

-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.

xrex479 on Zurgo Voltron

5 days ago

I use Chromatic Lantern, Thran Dynamo, Talisman of Indulgence,Commander's Sphere, and Gilded LotusSol Ring and Mana Vault are good unless you are playing french.You could cut back on some of the lands to put these in. I think I only run 34 lands in mine. Paradox Engine works great with all the Mana rocks.

WargRave on Yasova taking over control

5 days ago

Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.

You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.

17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.

FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.

You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.

By the way, OG Threaten isn't good enough to make the cut, and Kari Zev's Expertise and Act of Aggression might not be enough of an improvement.

Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.

Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.

WargRave on Lusus Naturae

6 days ago

Hi, nice deck! I like the theme. I've got a few suggestions, if they're not what you're looking for pay me no mind.

You mention a combo with Gutter Grime and Altar of Dementia, but Gutter Grime says nontoken. I don't know if you consider the combo critical to their inclusion since they both work fine alone though.

Baton of Morale is cute, but it seems worse than simple Whispersilk Cloak at giving Sidisi more attack triggers, and I don't see where it fits the flavor.

You've got Sultai Banner and no Commander's Sphere, so that's a fairly easy swap.

35 lands and average CMC 4 seems low, even counting the emerge effect. There are still more good budget lands available: Temple of the False God, Evolving Wilds/Terramorphic Expanse, (which are probably better than Foul Orchard, but I don't know if that's included for flavor) and Drownyard Temple which synergizes with self-mill and fits in Innistrad flavor too. There's hardly any ramp here, what about Rampant Growth, Cultivate, etc?

Draw looks really light too, especially for UBG. I don't know if you are bound to flavor to the point of rejecting good ol' Concentrate, but we can find some on theme things like Treasure Cruise that appreciate the milling. Ancient Craving at least sounds like eldritch horror, and Read the Bones, Night's Whisper, and Sign in Blood all sort of work too. Sift seems better than Amass the Components since you'd rather discard than put to bottom, though Sift has no flavor.

It's also light on artifact/enchantment removal to my eye. Reclamation Sage, Bane of Progress, and others fill this role while also being creatures to give Sidisi zombies.

As for what to take out that I haven't mentioned, what catches my eye as not pulling their weight are Altar of the Brood (without an infinite combo this will just help opponents), Enlightened Maniac (low impact, no graveyard synergy), Ludevic's Test Subject  Flip (slow), Geralf's Masterpiece, Momir Vig, Simic Visionary (not a huge number of triggers for him, the only other blue AND green creature is Sidisi), and Brood Monitor (Nice with blink effects but you haven't any).

Grind on Hanna enslaves your mind

1 week ago

assume all 6 (including Paradox Engine) are on the battlefield except for Mindslaver, and Hanna, Ship's Navigator has either been around a turn or has haste with Lightning Greaves or the boots.
first, Rings of Brighthearth makes infinite colorless mana in one phase by copying the untap ability of Basalt Monolith with a 2 mana activation cost, look it up if unfamiliar.
cast Mindslaver from hand, untapping everything. sac mindslaver and copy the activation, targetting two opponents to control their next turns. tap hanna and Azorius Signet to return mindslaver to hand.
cast Mindslaver from hand, untapping everything. ...
the nice thing is that even if you are missing a few parts, you can still generally get enough of an advantage to scrap together a win.

there is also an infinite card draw combo:
Paradox Engine + Hanna, Ship's Navigator + Commander's Sphere + any 5 mana (1 colored) in rocks (Mana Vault, Star Compass, Sol Ring = equals infinite card draw: draw until you get more rocks, generate infinite mana, draw until you get Stroke of Genius to kill a player. this works even if Mindslaver has been exiled.
you can generate infinite mana, without decking yourself, without the rings/basalt if you have Claws of Gix and a 1-drop, something like Seal of Removal or Mana Vault, with Paradox Engine

mattpartridge on UW Arbiter Control - Commander

1 week ago

Things to Drop

Instants

Brainstorm - one time not enough. Consider Sensei's Divining Top, Pongify/Rapid Hybridization - Ok. Consider Path to Exile and Stasis Snare

Sorceries

Potentially getting to the point of too many sweepers, but I think its ok.

Creatures

Archangel of Tithes - Just ok., Filigree Familiar - Not enough, Heliod, God of the Sun - Really not that great, Palisade Giant - Probably better served as another enchantment

Enchantments

Mind Unbound - Consider the fact that it isnt a may ability

Planeswalkers

Dovin Baan - Really not that great

Things to Consider

Sol Ring!!!!, Enlightened Tutor, Mystical Tutor, Sun Titan, Blind Obedience - Technically just a white color identity, Tamiyo, the Moon Sage, Luminarch Ascension, Land Tax, Frozen AEther, Chromatic Lantern, Teferi, Mage of Zhalfir, Cryptic Command, Capsize!!!, Forbid, MindStone, Commander's Sphere, Elspeth, Sun's Champion, AEtherize, Mystic Confluence, Quarantine Field, Austere Command, Entreat the Angels, Mystic Remora, Thassa, God of the Sea, Jace, Architect of Thought, Venser, Shaper Savant

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