Commander's Sphere

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2014 (C14) Common
Promo Set (000) None

Combos Browse all

Commander's Sphere

Artifact

: Gain one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

Commander's Sphere Discussion

multimedia on Kaalia Zenith Flicker.

52 minutes ago

Hey, good start.

Budget ($3 or less each) lands to consider adding to improve the manabase:

The Cycle lands and Barrens are cards with cycling to power Astral Drift. Since they're lands they don't take up valuable deck spots to include more cycling.


Budget Angels/Demons/Dragons and cards that have good interaction with them to consider adding:

If making blink a theme because of Kaalia then consider including more strong Angels/Demons/Dragons with good ETB abilities to be able to blink them.

Budget card upgrades to consider:


Other cards to consider cutting:

  • Cinder Barrens
  • Orzhov Guildgate
  • Wind-Scarred Crag
  • Myriad Landscape
  • Scorch Spitter
  • Rakdos Firewheeler
  • Scampering Scorcher
  • Segovian Angel
  • Vesperlark
  • Virtus the Veiled
  • Volcanic Dragon
  • Zombie Infestation

SideBae on Oloro Life A Plenty

23 hours ago

I've always liked Oloro, Ageless Ascetic -- he was my first general.

One card I've always liked for Oloro is Zur's Weirding . With the constant life-gain from Oloro, Zur's Weirding can hold down an advantage like nothing else.

I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .

Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.

Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .

I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.

Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.

Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.

Kaya's Guile can be good, depending upon your meta. Same with Kaya, Orzhov Usurper and Rule of Law / Eidolon of Rhetoric effects.

Teferi, Hero of Dominaria is REALLY good, though he is about $30 these days. Pairing him with Stasis can produce an instant win; similarly, Smothering Tithe can pair with Stasis for a similar effect.

I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.

Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.

Search for Azcanta  Flip is a great card in control-style decks. I advise at least testing it, as well as Counterbalance .

I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .

It's worth replacing Evolving Wilds or Terramorphic Expanse with Prismatic Vista , if you have access to it.

Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).

If you want to start cutting down on your creature-count, you can run some REAL nice stax pieces. Tainted AEther , Night of Souls' Betrayal and Overburden are good cards.

Necropotence is a good card in life-gain. Aura of Silence is just good, period.

Darksteel Mutation is good removal for an opposing commander, even if it is already indestructible. Imprisoned in the Moon is similar.

Mystic Remora is a great card, especially if you're looking for more Rhystic Study effects.

Alright -- I gotta go to bed. Good luck with the deck building!

StopShot on MarDU you wanna die?!

6 days ago

There are some cards that are strictly better than the ones you are already running.

Run Spark Harvest over Bone Splinters

Run Costly Plunder over Altar's Reap

Run Deal Broker over Rummaging Goblin

Run Goblin Cratermaker over Reckless Reveler

Run Commander's Sphere over Rakdos Cluestone

austintayshus on Atraxa, self made

6 days ago

I think that since you have access to green, land ramp like Rampant Growth and Wood Elves and Cultivate are better than mana rocks like Firemind Vessel and Manalith . That being said, I think Astral Cornucopia is fine because you can abuse the counters and Commander's Sphere and Chromatic Lantern are fine cause you need the fixing. You could also probably swap out Prophetic Prism for some land ramp.

xaarvaxus on Storytime With Muldrotha

1 week ago

Indrik Stomphowler is probably better off becoming Thrashing Brontodon , the more you can control when it dies, the sooner you can recycle it with your commander.

Pernicious Deed and Blast Zone make for good reusable boardwipes.

Mystic Remora is a great card draw engine. I'd consider using Mind Stone and Commander's Sphere for mana rocks to cycle for card draw as well.

The cards in your maybeboard that I think you should strongly consider adding: Siren Stormtamer , Sidisi, Undead Vizier and Glen Elendra Archmage . I'd try to cut down the number of instants and sorceries some to get more permanents of different types to constantly be recurred for value each turn.

StopShot on Breya Fast Combo

1 week ago

If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.

Venara828 on Grim

1 week ago

I'd add Death Baron cheap lord, Quasiduplicate for copy lord, Mana Geode , Dimir Signet , and Commander's Sphere for ramp, Graf Harvest for zombie boosting, Liliana, Dreadhorde General and Liliana, the Necromancer for reasons, and Black Market for getting lots of black mana

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Commander's Sphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Red: 0.35%

Black: 0.17%

White: 0.26%

Blue: 0.2%

Golgari: 0.15%

Rakdos: 0.61%

RW (Boros): 2.66%

WB (Orzhov): 0.46%

WU (Azorius): 1.2%

UR (Izzet): 1.17%

UB (Dimir): 1.29%

RBW (Mardu): 0.63%

WUB (Esper): 0.65%

UBR (Grixis): 0.72%

BUG (Sultai): 0.61%