|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Promo Set (000)||None|
Combos Browse all
: Gain one mana of any colour in your commander's colour identity.
Sacrifice Commander's Sphere: Draw a card.
|Have (3)||Brutus1 , LordBlackblade , shinbatsu|
|Want (15)||PANDABOMB , StevenTompary , urahara72 , futility_jp , rotusq , SkylordAleksander , ddrextremexxx , ruitcys , MagikMic , __juanthebeaver27 , Lavatails , Txport , paulcalypse , Brutus1 , lloydsmith28|
Commander's Sphere Discussion
52 minutes ago
Hey, good start.
Budget ($3 or less each) lands to consider adding to improve the manabase:
- Command Tower : one of the best lands for multicolored decks in Commander.
- Exotic Orchard
- Opal Palace
- Nomad Outpost
- Caves of Koilos
- Battlefield Forge
- Foreboding Ruins
- Concealed Courtyard
- Ash Barrens
- Canyon Slough
- Barren Moor
- Forgotten Cave
- Secluded Steppe
The Cycle lands and Barrens are cards with cycling to power Astral Drift. Since they're lands they don't take up valuable deck spots to include more cycling.
Budget Angels/Demons/Dragons and cards that have good interaction with them to consider adding:
- Restoration Angel : ETB ability, blink Kaalia.
- Dragon Tempest : give your flying creatures haste.
- Eldrazi Displacer : repeatable blink, but not an Angel/Demon/Dragon and requires colorless mana sources from lands or mana rocks.
- Utvara Hellkite : among the best Dragons in Commander.
- Karmic Guide : ETB ability, reanimate Kaalia.
- Magister of Worth : ETB ability, reanimate Kaalia as well as every other creature in your graveyard or destroy all other creatures on the battlefield.
- Angel of Despair : ETB ability, destroy any one permanent.
- Bloodgift Demon : repeatable no mana cost draw at your upkeep.
If making blink a theme because of Kaalia then consider including more strong Angels/Demons/Dragons with good ETB abilities to be able to blink them.
Budget card upgrades to consider:
- Swords to Plowshares > Lightning Bolt
- Generous Gift > Lightning Helix
- Diabolic Tutor > Past in Flames
- Final Parting > Obzedat's Aid
- Animate Dead > Aid the Fallen
- Angelic Renewal > Return from Extinction
- Read the Bones > Ransack the Lab
- Unburial Rites > Blood for Bones
- Commander's Sphere > Darksteel Ingot
- Talisman of Indulgence > Worn Powerstone
- Liliana's Triumph > Diabolic Edict
Other cards to consider cutting:
- Cinder Barrens
- Orzhov Guildgate
- Wind-Scarred Crag
- Myriad Landscape
- Scorch Spitter
- Rakdos Firewheeler
- Scampering Scorcher
- Segovian Angel
- Virtus the Veiled
- Volcanic Dragon
- Zombie Infestation
23 hours ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
2 days ago
Secrets of the Dead Spore Frog Constant Mists Pernicious Deed Mulldrifter Mystic Remora Rhystic Study Life from the Loam Plaguecrafter Shriekmaw Sakura-Tribe Elder Caustic Caterpillar Eternal Witness Underrealm Lich World Shaper The Gitrog Monster Satyr Wayfinder Commander's Sphere Fleshbag Marauder Sidisi, Undead Vizier Siren Stormtamer Stitcher's Supplier Glen Elendra Archmage Coiling Oracle Deathrite Shaman Yavimaya Elder River Kelpie Meren of Clan Nel Toth Riftsweeper Nyx Weaver Courser of Kruphix Golgari Grave-Troll Dreamborn Muse Buried Alive Entomb Final Parting Victimize Windfall Altar of Dementia Crucible of Worlds Ramunap Excavator Skullclamp Lotus Petal Lion's Eye Diamond Mind Stone Gilded Lotus Journey to Eternity Flip Seal of Doom Greater Good Dakmor Salvage
6 days ago
There are some cards that are strictly better than the ones you are already running.
6 days ago
I think that since you have access to green, land ramp like Rampant Growth and Wood Elves and Cultivate are better than mana rocks like Firemind Vessel and Manalith . That being said, I think Astral Cornucopia is fine because you can abuse the counters and Commander's Sphere and Chromatic Lantern are fine cause you need the fixing. You could also probably swap out Prophetic Prism for some land ramp.
1 week ago
The cards in your maybeboard that I think you should strongly consider adding: Siren Stormtamer , Sidisi, Undead Vizier and Glen Elendra Archmage . I'd try to cut down the number of instants and sorceries some to get more permanents of different types to constantly be recurred for value each turn.
1 week ago
If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.
1 week ago
I'd add Death Baron cheap lord, Quasiduplicate for copy lord, Mana Geode , Dimir Signet , and Commander's Sphere for ramp, Graf Harvest for zombie boosting, Liliana, Dreadhorde General and Liliana, the Necromancer for reasons, and Black Market for getting lots of black mana
Commander's Sphere occurrence in decks from the last year
Commander / EDH:
All decks: 0.27%
RW (Boros): 2.66%
WB (Orzhov): 0.46%
WU (Azorius): 1.2%
UR (Izzet): 1.17%
UB (Dimir): 1.29%
RBW (Mardu): 0.63%
WUB (Esper): 0.65%
UBR (Grixis): 0.72%
BUG (Sultai): 0.61%