|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
Combos Browse all
: Add to your mana pool one mana of any colour in your commander's colour identity.
Sacrifice Commander's Sphere: Draw a card.
Price & Acquistion Set Price Alerts
|Have (18)||raymaverick97 , ZombieFood , pskinn01 , maR2307 , xXThormentXx , MoJoMiXuP , , Friedrice24 , Daddy1ong1egs13 , Unjust_DiabIo , rhinoloupe , MattN7498 , ironax , HR19 , Lucretian , DarkMagician , TheRealPeaches , iurxos|
|Want (5)||Turtlelover73 , Ariumlegion , RedMulligan , ToolmasterOfBrainerd , SkipYourDrawStep|
Commander's Sphere Discussion
10 hours ago
why is sol ring in the sideboard? And what about some more ramp like maybe Commander's Sphere?
22 hours ago
First I would cut Decimate, it requires a legal target for each mode, so for example if there is no enchantments on the battlefield, you can't cast it.
Third, I would put in some of the 4 mana ramp spells, which put 2 lands directly into play.
Fifth, After testing the deck, I would remove the 7 dragons I was least satisfied with.
Sixth, A deck such as yours would benefit greatly from Animate Dead and Necromancy aswell as some filter cards such as Frantic Search and Faithless Looting to get some dragons in the graveyard to animate.
1 day ago
1 day ago
I'm seeing a few challenges for this deck.
- Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
- Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.
I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.
A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel
In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.
2 days ago
So the way i see it in this deck you have here there are a couple really big glaring cards that aren't here I'm not gonna go over all of them I suggest you have a look at Breya's EDHREC page for most of them. First you one big mass reanimation spell in open the vaults. These are fundamentally busted and not running them is a massive mistake. Second Paradox engine and Tezzeret the seeker, since this deck (like all breya lists) run a lot of rocks and you can pretty easily chain spells and tutors and the like to win the game these two cards really help you get there. That's just a start, rather than give you more cards you need to play I'm just gonna let you know what you should cut out;
That's all i really have to say about this deck, if you need some ideas for cards to run check out this link:
And if you want to build this deck more competitively you can use my list as a kind of baseline, if you don't want to run the combo's just take out the enablers and just run some spell bombs and a dispellers capsule:
5 days ago
I have some minor suggestions not to your forces, but the mana you obtain. I am speechless to your powerhouse of creatures! I could never make an improvement off that. I am very satisfied that you run my favorite Eldrazi, Pathrazer of Ulamog. As for that mana.... I would recommend taking out Darksteel Ingot and Commander's Sphere for faster mana rocks like Fellwar Stone and Everflowing Chalice that cost 1 less to cast. I can see that your mana base is a little chunky too with those Scrylands and Wind-Scarred Crag. Why not run the three fetches of Arid Mesa, Windswept Heath, and Wooded Foothills? I think it would be helpful if you ran a Krosan Verge that is great in any Selesnya support. Yes, they enter tapped, but ramp is ramp. As for that Cavern of Souls.... What creature type do you usually like to select? It seems odd to have because I'd think a Kessig Wolf Run might be more beneficial with these giant creatures, but I tend not to worry a lot about my creatures being countered so that's just me.
5 days ago
Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Kambal, Consul of Allocation
Mentor of the Meek
Anafenza, Kin-Tree Spirit
Swords to Plowshares
Return to Dust
Reforge the Soul
Behind the Scenes
Assemble the Legion
Key to the City
lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!
5 days ago
I would remove: Myth Realized-its slow and it really doesn't boost your existing creatures so to make full use you will have to equip to it. If you like the effect Scroll of the Masters is an artifact version that I think works better in this deck, Cathar's Shield-It just doesn't do enough for you, Servo Exhibition-its a one time use and servo's don't fly. I think you might be better off and might want to keep something similar if you can find it in an instant but as a sorcery its just not worth its place,Blade Splicer and Master Splicer-its just a creature. You are really trying to kill with a voltron strategy and you should be able to do that with akiri., Frogmite-just another creature. Granted it comes in for free but its only a 2/2, Leonin Elder-1 life per artifact isn't great. Especially if you are getting lifelink off creatures/equipment. Myr Mindservant I didn't see where you were running top of deck manipulation like Sensei's Divining Top so I dont' think you need it. Thraben Inspector-its a one drop that will get you a card. Not sure its really what you want. If you are looking for a one drop creature that might work well try Mother of Runes.Militant Inquisitor if you get to the point where you want him you've probably already lost the game. The other thing is you can cut down on the equipment but equipment choices are really about personal preference.
Remember its your deck and many of the choices should be based on who you play with.