Commander's Sphere

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Common
Commander 2014 Common

Combos Browse all

Commander's Sphere

Artifact

: Add to your mana pool one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

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Commander's Sphere Discussion

redace10 on Dragonlord Ojutai The Improviser

11 hours ago

Thanks for commenting on my deck, I appreciate it. Open the Armory is a search card, but Recall is an interesting card. I'll think on it.

I'm just going to list off a bunch of cards that I think would benefit this deck a lot -

Fabricate, Grand Abolisher, Path to Exile, Sun Titan, Commander's Sphere, Irrigated Farmland, Duelist's Heritage, Expedition Map.

Also I see you have a grand total of five cards that keeps Ojutai untapped. Brave the Sands, Always Watching , Ajani Steadfast, Minamo, School at Water's Edge, Angelic Field Marshal, Heliod, God of the Sun are among the good ones in my opinion.

I'm finding I change a few cards in my deck once or twice a week, cause Ojutai isn't terribly synergistic. I'll be in touch as the deck changes/grows.

You're deck is very controlling and artifact centric, I like it a lot, there's room for refinement though. Impressive gear regardless, this deck works when it hits a few key cards I'll bet.

pyroblade5 on Vish Kal

2 days ago

I would definitely look to add more ramp to the deck. Your mana rocks are on the low side. Maybe MindStone,Fellwar Stone, Commander's Sphere. Cabal Coffers + Urborg, Tomb of Yawgmoth

tophertbone12 on Seize the means of destruction

4 days ago

Unfortunately, Red, Blue and Black are all pretty lacking in terms of mana acceleration/fixing, so the deck will be very reliant on Mana Rocks (Artifacts). Some of the best ones I know of would be all of the signets, Izzet Signet, Rakdos Signet, and Dimir Signet. Chromatic Lantern is the best color fixer ever, period. There is also Darksteel Ingot, Coalition Relic, Commander's Sphere, and Fellwar Stone. If you wanted specifically land ramp, or fixing there is Wayfarer's Bauble, Armillary Sphere, and Gem of Becoming. Hope this helps

DarkMagician on List of EDH Ramp Cards

5 days ago

Why do you include the Obelisks but not Commander's Sphere, it's strictly better in EDH. Astral Cornucopia and Everflowing Chalice should both be on here as well especially with Atraxa, Praetors' Voice being a Commander.

jon_hill987 on Solutions For Nonbasic Hate

1 week ago

Well I have the following in my 5 colour EDH deck:

Chromatic Lantern

Coalition Relic

Commander's Sphere

Darksteel Ingot

Fellwar Stone

Lotus Petal

Manalith

Vessel of Endless Rest

There are a couple more as well, I had a look at your deck and only saw the Lotus Petal?

Draakeragon on Shirei's Discount Hospice for the Mostly Dead

1 week ago

Pilgrim's Eye

Good land ramp

Mindless Automaton

Remove two counters and it's a power 1 or less creature that draws you a card!

Viscera Seer

Scry is almost carddraw!

Unhallowed Pact

Protection for your commander.

Westvale Abbey

Good land to add

Skirsdag High Priest

Makes daemons. Nice right?

Perilous Myr

Kill creatures!

Tattered Mummy

Makes people think twice

Abhorrent Overlord

you have a lot of black symbols

I think you might need more carddraw.I recommend 6-8 drawcards

Phyrexian Arena

one of the better draws

Underworld Connections

draws you a card every turn

Greed

multiple per turn if you're feeling it.

Bontu's Monument

Drain a lot of people so you can fuel your carddraw

Jet Medallion

Black

Charcoal Diamond

Mana rock.

Sol Ring

Auto include

Commander's Sphere

If you have too much mana, carddraw!

Ogre Slumlord

a really annoying card for your opponent.

Myr Sire

Free token every turn?

Wake the Dead

Bring creatures back. then kill them, them bring them back!

Dance of the Dead

bring big creatures back!

Altar's Reap

You like killing your own things right?

Staff of Nin

You can kill your own creatures and get carddraw

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

MSL2395: But Avacyn must never cease purifying! OwO

But seriously, the decks don't have TOO much in common - it's not hard to maintain them both.

Um, lemme think about the essentials here...

You definitely need SOME kind of ramp to get The Locust God out earlier. I'm using the best ramp I can find, along with Paradox Engine. But cheaper cards like Coldsteel Heart and Commander's Sphere can work over expensive options like Mana Crypt in a pinch. Or maybe one-shot rituals like Seething Song...

Other than that, the only "essentials" are hardcore draw effects (and maybe a non-combat win-con or two, if you can't push through damage with creatures for whatever reason). Specific (and mostly cheap) cards that seem like a "must" to me:

Jace's Archivist, Whirlpool Warrior, Consecrated Sphinx, Purphoros, God of the Forge, Winds of Change, Alhammarret's Archive, Brainstorm, Mindmoil, Arjun, the Shifting Flame, Shared Animosity, Kozilek, Butcher of Truth (somewhat interchangeable with Ulamog, the Infinite Gyre), and Magus of the Wheel. Windfall is a good substitute for Wheel of Fortune in a pinch.

And of course Murder of Crows, Ashnod's Altar, and Skullclamp to add some combo wincons ;) Does that help clarify things?

NV_1980 on THRRRAAAAXIMUNDAAARRR!

2 weeks ago

Considering your deck's theme, I'd suggest making the following cuts:

  • Abhorrent Overlord; there are cheaper ways to generate tokens
  • Blood Tyrant; nice creature but doesn't seem to fit in this deck's theme
  • Malfegor; this fits better into a Nekusar wheel-deck
  • Prince of Thralls; expensive to cast and most players will pay the three life anyway if they think you're getting something that makes you too strong.
  • Rakshasa Gravecaller; too expensive CMC for what it does.
  • Rune-Scarred Demon; tutoring is always nice, but there are cheaper ways to do this; consider adding Beseech the Queen instead.
  • Sepulchral Primordial; nice but imho too expensive to cast for what it does.
  • Triskelion; sure, it goes infinite with Mikaeus, the Unhallowed on the table. But every player in the world knows this and as soon as either Mikaeus or Trisk enters the field, you can be pretty sure every player using blue or red will have counterspells waiting for the other half of the combo. Even worse, opponents will often let you use your tutors to get the other half of the combo, and then counter your casting of the combo piece; which results in you losing your tutor for nothing.

As for additions:

While we're on the topic of getting more bang for your buck, I'd also suggest getting rid of all of your sorceries, except for Chainer's Edict and Diabolic Tutor. In their stead I'd suggest some cheap counterspells and removal, Barter in Blood and some more zombie-token generator spells like Syphon Flesh and Dark Salvation. Also, add some more ramp if you can, like Commander's Sphere.

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