|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Promo Set (000)||None|
Combos Browse all
: Gain one mana of any colour in your commander's colour identity.
Sacrifice Commander's Sphere: Draw a card.
Price & Acquistion Set Price Alerts
Commander's Sphere Discussion
11 hours ago
All things I am going to suggest are under $2 cards. If your looking for something in a higher budget let me know.
Cards to get rid of:
Ajani's Pridemate and Child of Night They seem like they would work but they do not do enough
Arena Rector No really good planeswalker to find.
Bloodcrazed Hoplite, Knight of Malice, Oketra's Avenger, Typhoid Rats, Skittering Heartstopper, and Fate Unraveler Don't see how they fit in at all
Danitha Capashen, Paragon No Equipement but a decent creature.
Harvestguard Alseids Not running enough enchantments
Kazarov, Sengir Pureblood Not in your commander colors (has red)
Replace all of these creatures with creatures that do 1 of 4 things:
Produce a creature token
Kalitas, Traitor of Ghet from your side board
Gain you life
Pontiff of Blight, Syndic of Tithes, Tithe Drinker, Treasury Thrull, Soul Warden, Soul's Attendant, Sunscorch Regent, Suture Priest are all good examples. In multiplayer EDH extort good.
Burnished Hart. Crypt Ghast He is like $3.50 but he is really good in this deck Draw a card
Bloodgift Demon and Mentor of the Meek are good examples.
You should have all your instants and sorceries do some kind of board wipe or removal. The ones that are a one shot gain life just aren't good.
Your enchantments are good.
13 hours ago
First of all, you picked a good commander. Odric is a popular mono white general. My main advice for this deck would be to pick a theme and go with it. Your deck seems to be a mix of human tribal and soldier tribal with some goodstuff added in. I'd advise picking one of those two tribes and working around it, rather than trying to balance multiple tribes. Once you choose one, you can add in cards like Vanquisher's Banner for additional card draw, as you lack that too. Finally, add in some ramp. Things like Commander's Sphere and other mana rocks are going to be most of what you can get in white. Its a good start for a deck, my first commander deck couldn't even cast most of its spells, it just needs a more central theme and it should work well in more casual metas.
1 day ago
Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.
Things that are on my "Cut"-List
Thran Dynamo Good Manarock but, I sometimes just need colored Mana more
One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.
Sphinx Summoner 5 mana Tutor. Meh.
Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.
Vampiric Tutor Straight out of Budget, using proxy at the moment
Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.
Cards I really want to play:
Darksteel Forge Protection
Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC
Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana
Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC
Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters
Storm the Vault It's land version is even banned
Semblance Anvil More reduce is good.
Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.
Indomitable Archangel Protection, but high CMC
Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy
All in all for slower/longer games I need much more draw
But these aren't artifacts
Commander's Sphere are reusable
4 days ago
Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.
Sneak Attack would be good if you do intend to steer away from Eldrazi.
I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.
Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.
In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.
I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.
4 days ago
Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.
The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.
Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.
I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.
Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.
Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.
Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!
5 days ago
First thing that stands out to me; 32 lands is not enough. The only mana rocks you have are a Sol Ring and a Gilded Lotus, so the chances of ending up with a lot of expensive cards in your hand and nothing you can cast gets a lot higher. Even one of your rocks costs more than your average CMC. Generally, 6-10 is a good number of mana rocks (stuff like Izzet Signet, Mind Stone, Commander's Sphere, Hedron Archive...I particularly like the ones that sac to draw cards,) and even with 10 I wouldn’t go below 35 lands. You want to be able to cast your stuff, especially as your commander tax goes up.
Second; Endless Ranks of the Dead looks like a dead card in here. Of your 15 creatures none of them are zombies, and only one of them makes zombies. Other than that you have Army of the Damned which I love but some may argue it doesn’t do enough. Board presence is good though. I wouldn’t run Endless Ranks just because 97% of the deck doesn’t have any synergy with it, and you spent four mana on a do nothing card.
Other than that, there are a few more cards which probably won’t be as productive to you as you’d like; but it’s going to depend what direction you want the deck to go in, and what your meta is like. Also...Tibalt?
I love the bolas themed instants and sorceries. Nice job.
6 days ago
- Trophy Mage with this current deck list can only pull Commander's Sphere
- Land base needs some serious work. Bounce lands are bad. Watch this.
- Show and Tell is almost never going to pay off since the only cards you really want to use it for are Omniscience or Avacyn, Angel of Hope
- Drop the Teferi, Timebender
- Intruder Alarm might be something you can do crazy things with Prodigal Sorcerer
- Rhystic Study and Solemn Simulacrum are auto includes.
1 week ago
Love the Trostani deck! Hopefully, I can offer some helpful advice!
You might know this already, but in terms of removal, there is the ever-popular Swords to Plowshares and the equally as great Path to Exile. For even more versatile removal spells (at least ones that are in Selesnya), there are the cards: Selesnya Charm, Dromoka's Command, and even Collective Effort.
Since you are looking for different win conditions, you could take advantage of the 2/2 lifelink tokens you create (either with their effect in general or your mentioned method of creatures entering the battlefield) and have multiple life-related win conditions. Some cards that take advantage of this are Test of Endurance, Felidar Soverign, and, as you brought up, Aetherflux Reservoir.
If you don't want to make something simply about producing many tokens, make sure you still put in some powerhouses such as Serra Ascendant, Archon of Valor's Reach, and possibly even Selvala, Explorer Returned.
For some other cool beneficial effects, I also would also recommend Commander's Sphere, Avacyn's Pilgrim, Aura Shards, Authority of the Consuls, Sylvan Library, Evolutionary Leap, Luminarch Ascension, and Growing Rites of Itlimoc Flip.
There is a ton you can do with this deck! I am looking forward to seeing how everything turns out with the reintroduction of the guilds!
If you want, you can also check out my GW Lifegain deck here to see what I have in terms of Selesnya. I am sure you will find lots of cards that I have not listed here that might help you build your deck.
Best of luck!