|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Promo Set (000)||None|
Combos Browse all
: Add to your mana pool one mana of any colour in your commander's colour identity.
Sacrifice Commander's Sphere: Draw a card.
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Commander's Sphere Discussion
18 hours ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
4 days ago
Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:
- 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
- 2) 4. The only thing holding this back is the price.
- 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
- 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
- 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
- 6) 3. Solid. I like it.
- 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
- 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
- 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
- 10) 3.5. Nice!
- 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
- 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
- 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
- 14) 3.5. Tribal is always powerful.
- 15) 2.5. It's okay, kinda easy to interupt.
- 16) 3.5. I love Infiltration Lens!
- 17) 1. Little too janky and helps opponents.
- 18) 4. Because Slate of Ancestry is so good.
- 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
- 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.
So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!
Others to consider:
- Prophetic Flamespeaker + Sword of Fire and Ice
- Knollspine Dragon + Damage
- Commune with Lava + Neheb, the Eternal//other ramp
- Loreseeker's Stone + lots of mana
- Grenzo, Havoc Raiser + lots of tokens
- Book of Rass + Lifegain if you're not in black/no necropotence
- Commander's Sphere + Sun Titan
- The Immortal Sun... alone
- Azor's Gateway Flip + Untap effects//filter effects
Hope some of this helps. This will be a good resource!
5 days ago
Things to add:Kodama's Reach,Explosive Vegetation,Stomping Ground,Sunpetal Grove,Rootbound Crag,Canopy Vista,Cinder Glade,Artifact Mutation,Aura Mutation,Hour of Reckoning,Cathars' Crusade,Impact Tremors,Warstorm Surge,Dragonlair Spider,Craterhoof Behemoth,Avenger of Zendikar,Rhys the Redeemed,Champion of Lambholt,Elesh Norn, Grand Cenobite,Psychotrope Thallid,Iroas, God of Victory,Nacatl War-Pride,Kamahl, Fist of Krosa,Gahiji, Honored One,Eternal Witness,Mirari's Wake,Collective Blessing,Glare of Subdual,True Conviction,Sylvan Library,Privileged Position,Sterling Grove,Selesnya Signet,Commander's Sphere,Darksteel Ingot,Mind Stone,Gavony Township,Decimate,Hull Breach.Things I'd cut:.Grove of the Guardian,Llanowar Reborn,Mogg Hollows,Transguild Promenade,Vivid Meadow,Gruul War Chant,Rites of Flourishing,Zendikar's Roil,Animist's Awakening,Broken Bonds,Gaea's Blessing,Ground Assault,Martial Coup,Molten Disaster,Tempt with Vengeance,Sporoloth Ancient,Thallid Germinator,Verdeloth the Ancient,Zhur-Taa Druid,Vedalken Orrery,Worn Powerstone
1 week ago
Week 1 Changes:
1 week ago
Very impressive deck with an equally impressive layout. An easy +1, congrats on all the recognition this deck has received.
There are two cards I feel worth pointing out. The first is Inspiring Statuary, a criminally undervalued card in hardcore equipment decks. I've heard all the arguments against this card but, in play testing it ramps for a substantial amount, and the value escalates quickly the longer it stays out. Your commander isn't cheap, if this can hit the field on turn 2 or 3, it's guaranteed you will be able to cast your commander on the next turn. I am unsure yet as to what this could swap in for, but the fact that its CMC is 3 makes me think something could work.
The second card is Commander's Sphere with the obvious swap being Hedron Archive. You've talked a lot about efficiency, I'm mildly surprised this hasn't been suggested yet. Hedron costs one more to cast, and while drawing two is nice, the sphere is vastly more efficient. A net total of two mana to cantrip versus six to draw one more. Perhaps most important of all it ramps on curve correctly to your commander. Seems like a strict upgrade to me.
1 week ago
Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.
Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.
Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.
Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.
The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.
Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.
That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!
1 week ago
Long time no updates - till now. So I received a few judge promos and decided they were worth putting into this deck. Out goes Thespian's Stage in comes Pendelhaven. Pendehaven was originally in this deck, but moved it out as I did not have a foil and it was really only there just because. Well its back and Thespian Stage takes the hit because, well, in two colors I often find myself not wasting mana on copying anything except early game. It can always come back and I can take out a forest as that is basically what Pendelhaven is.
Second update, out goes Second Harvest in comes Commander's Sphere. Second Harvest was just a fun token theme card and I will say worked as intended when I a good board state. Too many times I had it and no board state, so luck of the cards there. With Commander's Sphere I get a EDH staple, some mana fixing if needed, a card draw, and an awesome foil. If a new token themed card comes along that fits my deck theme and play style better, this will probably be the card I move to cut first. Again, in two colors my mana is mostly set and aside from ramping, I'm not in need of fixing.
1 week ago
Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.
Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.
Should also spend the $8 on Master of Cruelties. Instant kill-con.
Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.
Hellspark Elemental feels wrong, does he combo something? No synergy.
Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.
Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.
Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.
I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.
Necropotence is $6 I believe, but can help with the draw issues.
Hopefully you find something useful here. Nice build. +1.