Commander's Sphere

Commander's Sphere

Artifact

: Gain one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

Browse Alters

Trade

Have (1) pskinn01
Want (8) Suicune , gwumbelbehr , Jackaldeluca , DarkKnifer , Throl7 , RixFix , PyreCracker , gaarnar13

Printings View all

Set Rarity
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2014 (C14) Common
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Commander's Sphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Red: 0.35%

Black: 0.17%

White: 0.26%

Blue: 0.2%

Golgari: 0.15%

Rakdos: 0.61%

RW (Boros): 2.66%

WB (Orzhov): 0.46%

WU (Azorius): 1.2%

UR (Izzet): 1.17%

UB (Dimir): 1.29%

RBW (Mardu): 0.63%

WUB (Esper): 0.65%

UBR (Grixis): 0.72%

BUG (Sultai): 0.61%

Commander's Sphere Discussion

K1ngMars on "Library.exe has stopped working" | Phenax Primer

6 days ago

Thanks for the suggestion, multimedia!

I never thought of including a Naru Meha line, but it's so brilliant!

I'll probably have to go a bit heavier on tutors to be able to pull this combo out, but it definitely seems like a fun inclusion: speaking of which, I was thinking of Scheming Symmetry.

Anyways, I see that this combo also works with Bloodchief Ascension or with Altar of the Brood (of which I have a copy in my binder). By stretching it a bit, it even works with Thousand-Year Elixir + Phenax, God of Deception, since I can use Naru Meha, Master Wizard to mill for 3 in between every cast of a copy of Ghostly Flicker.

I don't really feel the urge to include an Arcane Signet or Commander's Sphere since I can simply flicker any land that enters untapped and just go infinite mana from there.

I would definitely appreciate more advice from you, starting from which cards should I cut from the mainboard to include the new combo pieces.

multimedia on "Library.exe has stopped working" | Phenax Primer

1 week ago

Hey, consider budget Naru Meha, Master Wizard + Ghostly Flicker infinite mill combos?

Naru + Flicker makes infinite mana and infinite ETB triggers of Naru + permanents. To assemble this combo requires seven mana . At least one land or mana rock you target with Flicker needs to be able to ETB untapped that way you can tap it for mana and then blink it to repeat. Arcane Signet and Commander's Sphere are good with Flicker.

This combo can be done at instant speed which makes it powerful. It doesn't have to be instant though because after making infinite mana you can stop the combo by not targeting Naru with Flicker and then cast spells. To execute the combo at instant speed you'll want to have the mill win condition already on the battlefield or some way to flash in the win condition such as with Emergence Zone. Zone is very powerful for combos especially when you have infinite mana because then you can cast any cards at instant speed for the rest of the turn and have the mana to cast them.

If you don't have a win condition before you combo with Naru + Flicker then you can draw into one with infinite mana with Blue Sun's Zenith. With infinite mana and all cards from your library in your hand in one turn you can assemble with protection any of the other win condition combos such as cast Phenax + Eater + Greaves, etc.

If interested in adding these combos then I offer more advice. Good luck with your deck.

Dapwrd4getr on Edgar v. 2

1 week ago

Boardwipe suggestions: Merciless Eviction, Play of the Game, Life's Finale, Cleansing Nova, Austere Command, Tragic Arrogance, Blasphemous Act

Land/mana ramp: Burnished Hart, Solemn Simulacrum, Mind Stone, Commander's Sphere, Arcane Signet, Fellwar Stone, Myriad Landscape, Wayfarer's Bauble

Card draw: Syphon Mind, Faithless Looting, Mind's Eye, Vanquisher's Banner, Skeletal Scrying

As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.

baboou on Inalla Wizard Tribal

1 week ago

Planning to add in Anathemancer. I think I might take out Trophy Mage, which can currently only pull back three cards (Worn Powerstone, Darksteel Ingot, or Commander's Sphere)

baboou on Inalla Wizard Tribal

1 week ago

Planning to add in Anathemancer. I think I might swap it in for Trophy Mage, which can currently only pull back three cards (Worn Powerstone, Darksteel Ingot, or Commander's Sphere)

KindredDiscovery on Mayael EDH Primer

1 week ago

@TheMaggotPrince Glad you enjoy the deck! I've thought about your question a lot, and I hope you're prepared for a lengthy reply. We are a midrange deck, which means control is consistently our nemesis. You have basically two options: kill them quickly, or play threats that they can't respond to effectively.

To address the first strategy, it really comes down to fine-tuning your ramp and your mana curve. All the action in our deck starts at 4-5 CMC. That means our ramp ideally needs to come down on turns 2 and 3, getting us up to 4+ mana a turn or two early. I get a lot of questions like "why no Commander's Sphere?", "why no Pir's Whim?". They're too slow! Farseek and Nature's Lore get us up to our critical mana threshold earlier, and more reliably. Which brings me to my next point: average CMC. Most Mayael decks are way too top heavy. If you can't impact the board before turn 6, you're in big trouble. I know the cheaper Mayael targets aren't as exciting, but they pull a lot of weight in the early game. I also put a big emphasis on haste, and pack a lot of redundancy for granting it. Being able to swing even once significantly devalues control's sorcery-speed answers. If your non-hasty Soul of the Harvest gets hit with a Vindicate, you essentially just paid 6 mana for them to discard a card - not a good rate. But if Soul gets in once? 6 mana for 6 damage and a discard is doing ok.

Next, we need to pack some resilient threats. This is far more open-ended, and will likely ebb and flow with your meta. Keywords like indestructible and hexproof are obvious good choices in most situations. ETB effects, like haste, will help you generate some value even if things get removed. I've also leaned harder into recursion lately, or at least creatures that have good death triggers. Cavalier of Thorns has become a frequent target of and sacrifice for Birthing Pod. Also, Mayael's ability becomes significantly more useful. It's instant speed, and also dodges most counterspells. Use this to your advantage.

The last bit of advice I can give you is don't over-commit to the board. As you mentioned, board wipes can be back-breaking for our game plan. Always assume they have one in hand (same goes for counterspells). Learn how to play around those answers, learn how and when to hedge your bets, learn how to apply pressure. Don't get discouraged, it takes practice. Best of luck, I hope that helps!

ManSauce on Riku of Many Biovisionaries

1 week ago

Parallel Lives seems like an obvious choice, unless it has been omitted for a reason. Also Id swap the ingot for a Commander's Sphere. You might also like Twinflame, Cackling Counterpart and Stolen Identity. Its a bit tough on mana, but Fated Infatuation could work for you. Cool deck.

Ziabo on Thousand-Year Kess

2 weeks ago

Jace_Nalaar

Sorry it's been a minute but finally getting around to physically upgrading this deck.

I appreciate all of your imput and please don't think it's gone unnoted Here is the list I currently have for replacements

Manalith - Arcane Signet Think this would just work better IMO

Crumbling Necropolis - Coalition Relic ^

Fetch - Temple of the False God Think this would be better due to having more mana rocks.

Fetch - Izzet Boilerworks - ^

Dissipate - Swan Song - You're right.

Rewind - Muddle the Mixture - You're right.

Undermine - Disallow - Looks better

Liliana - Narset, Parter of Veils - Idk about this but will give it a shot

Comet Storm - Anger of the Gods - Better removal

X - Finale of Promise - Idk what to sub...

Dreadbore - Fire Covenant - Better removal

Fabricate - Demonic Tutor - Duh lol

Toxic Deluge - Black Sun's Zenith - Life's a resource yeah?

Rakdos Signet - Fellwar Stone - Easier Filter Ramp

X - Lightning Greaves - Kessy Likes to draw attention to herself...

Basic- Talisman of Dominance

Basic - Talisman of Indulgence

X - Past in Flames

Basic - Commander's Sphere

I know you've spent a lot of time in your previous suggestions, and I really appreciate the effort man Honestly. Would you mind taking a look at what I've come up with and see if there's any room for the X's?

About to put an order in for an upgrade on this. Kessy is going to be my first cEDH deck I wanna upgrade.

The Budget has been increased but still things like Mana Drain, Yawgmoth's Will and stupidly priced cards like that are still a no go for obvious reasons lol.

Load more