Commander's Sphere

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Common
Commander 2014 Common

Combos Browse all

Commander's Sphere

Artifact

: Add to your mana pool one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -30%

2.97 TIX $0.04 Foil

Isle of Cards

$0.72 Paper

Card Kingdom

$0.59

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Commander's Sphere Discussion

MagicalHacker on Back For More

1 hour ago

This deck feels like it has too many high CMC cards and not enough ramp that ramps up by multiples. Personally, I like to see Gilded Lotus, Thran Dynamo, Worn Powerstone, Pyramid of the Pantheon, and even Hedron Archive over Azorius Keyrune, Azorius Signet, Commander's Sphere, Talisman of Progress, and Thought Vessel, and even with the upgraded ramp, I would still drop the 4 cards costing more than 7...

Rzepkanut on Token Commander

8 hours ago

You are off to a great start on a fun looking deck! Since your "tribe" has little in common besides being all creatures I would add in some "anthem" styled pump spells like Dictate of Heliod, Collective Blessing, Marshal's Anthem, Spear of Heliod, Gaea's Anthem, and Glorious Anthem. After that I was looking at your mana base. I know you are interested in making the deck as close to 100% on-theme as possible.... but I think you should add in a bunch of 5c mana rocks like Astral Cornucopia, Chromatic Lantern, Coalition Relic, Darksteel Ingot, Cryptolith Fragment  Flip, Commander's Sphere, Manalith, Vessel of Endless Rest, and Cultivator's Caravan to help you cast some spells before you die to mana screw. Especially with a mana base of all basics, some colorless mana fixing seems crucial. Happy gathering!!

Unlife on Thumpy, thumpy, thumpy!

20 hours ago

I agree the signets would be a good addition, but I think you need a few more lands as well. I've been building an Atraxa deck as well and the manabase is fiddly. I'm not sure what your budget is but a reasonable option is adding in check lands (Glacial Fortress, Sunpetal Grove, etc) and pain lands (Yavimaya Coast, Llanowar Wastes, etc). The expensive option is adding filters (Wooded Bastion, Flooded Grove etc) and shocks (Hallowed Fountain, Godless Shrine etc). If you can swing it, the checks and shocks pair very well together. You could probably throw in some extra sources of ramp such as Cultivate Explore Kodama's Reach Commander's Sphere and Fellwar Stone

DogsRule11 on Ulamog, the Ceaseless Hunger

1 day ago

Why does it say that Unstable Obelisk, Commander's Sphere, and Throne of the High City are not legal in commander?

Spirits on You can't Touch That! Under 50$ format

2 days ago

Deckstats.net TCG Mid-Price $47.59, still have $2.41.

If you trying to get a big reach spider, maybe Jungle Weaver with his Cycling: might be better, that way he's still playable in the early turns, instead of the Skysnare Spider.

Perhaps get a Tainted Wood or Llanowar Wastes or a Commander's Sphere in to assist with your mana sourcing. A couple times now you've had that problem because of the limited draw / fetch. Evolving Wilds & Terramorphic Expanse are good in this format too for mana fixing.

Mycosynth Wellspring can also help. Or a Skullclamp to consume the 1/1 Snake tokens for 2 cards.

Yesterday on Is Deepglow Skate banned in ...

3 days ago

I don't believe so. It's not on the for the format. Furthermore I was just receiving a message telling me that the deck I was working on was illegal because Command Tower and Commander's Sphere were illegal in the format, among some others, so I assume it's a temporary bug on this site.

SteelHeadPaladin on Commander's Sphere

3 days ago

Commander's Sphere is showing up as an illegal card in Commander/EDH decks.

Pal00ka on Janky Halloween Candy

1 week ago

This sounds like a typical Nekusar deck. I ran him for a while so here's my 2c:

Group hug isn't really that good w him. Especially when you run little/no protection. You're giving card advantage for 1 damage which tends to not end well.

Focusing on wheeling effects like Reforge the Soul, Winds of Change, Windfall, etc. are best since you make opponents' discard their card advantage. Chaining them together makes it even better. Copy spells like Reverberate, Reiterate, Twincast, etc. are fun.

Creatures like Blistergrub have 0 impact. What's 2 damage when we start w 40? If you run more wheels creatures like Young Pyromancer, Talrand, Sky Summoner, Docent of Perfection  Flip, etc. give a chump body for doing what you already planned to do.

You need ramp like whoa. Cut some lands and add cards like Commander's Sphere, Darksteel Ingot, appropriate signets, etc. to get ahead/fix your mana so you can cast Nekusar earlier or recast him when killed.

Protection would be wise too since people will get annoyed being pinged every turn and the easiest way for it to stop is to kill you. Propaganda, chump army as already highlighted, and Meekstone help. Also Crab Umbra, Eel Umbra, Drake Umbra, Swiftfoot Boots, etc. help Nekusar stick around.

Hope something here helps!

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