|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
23 hours ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
1 day ago
Doomsday is cute but the same win can still be achieved through Insidious Dreams . I will probably be replacing this for something that furthers me along. I am kinda missing having more token generators or another tutor.
2 days ago
I'M STILL BUMPING UNTIL I GET THE THEMES RIGHT!
@Yesterday & austintayshus: I suppose the Doomsday Package is fine the way I most recently made it (At Comment 26.)? I already have 3 cards in the Maybeboard as well. Are they not worth adding either? after that, The Countdown to 14 Cuts to 100 cards will begin from there.
Any ideas for cuts though after that? I know this deck wants to reuse Self Exiling Effects, & even stuff that retrieves from exile.
I seriously have no suggestions of my own currently is why I enlisted in your help; that, & what I currently have needs all the help I can get; which is ironic as if we do get Planeswalkers as CMDRS, We might as well have a discussion with Ol' MaRo himself for such, even in Standard Format; & only if it says it can be used as a Commander.
But in such regard, I just wonder what you two have for suggestions to Chop. I'll be waiting...
3 days ago
@austintayshus: Hmph. I suppose a Turn One Doomsday Package (Including at least Preordain as the cracker is impossible. It does require stuff like Lion's Eye Diamond & Yawgwin after all. The Previous Package will have to suffice:
- Laboratory Maniac (Core Piece)
- Gitaxian Probe (Immediate Deckout-Win)
- Pact of Negation (Spot Removal)
- Frantic Search (Untap Engine)
- Night's Whisper (Couldn't find anything else...)
Whilst it requires more mana; & more turns, it's better than nothing. This will be added as a result. After that, enough procrastination, I still have to cut all the way to 100 cards; even w/ TsukasaSyndrome in my mind. PX
4 days ago
HOW LONG HAS IT BEEN SINCE I BUMPED THIS CRAP?
The graveyard is counted as does not existing; w/ the Exile Zone in its place only.
Last time, this is what I got so far:
Any other ideas for the 2 other cards, & the Cracker to start this? & emember to keep the rules in mind. I'm restricting myself for a reason; if there is no such way to do a Turn 1 Doomsday of such regulations, then my previous idea for the Package will be used. I'll have to make cuts for the overall deck from there though. I hope this helps...
5 days ago
@austintayshus: Well, before I can do anything else, I'll up the ante one more time, just to see if it's possible or not.
If I wanted a Quasi-Turn 1 Win, the rules still stand:
2: I dunno how Sensei's Divining Top can crack a package wide open; so I'm not going to risk this.
3: This means we're stuck w/ the following:
Which means we're 3 cards short (Including the cracker.), & 1 of 6 required package with good draw power. Question: Is it possible to win on occasion w/ a Turn 1 Doomsday Package WITHOUT Yawgmoth's Will , Magus of the Will , Lion's Eye Diamond , etc? I personally wonder if that Return to Ravnica Quiz is still up... I'd really like to know my Guild for REAL; Grixis doesn't seem like a confirmed Identity. Maybe I'll bring up some things in the Lore Section... For now; is this possible?
6 days ago
6 days ago
I am starting to dabble in cEDH and leaning towards building a competitive Zur the Enchanter .
Doomsday occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%