Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all



Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

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Recent Decks

Doomsday Discussion

Iraruel on [List - Multiplayer] EDH Generals by Tier

1 week ago


Was wondering how I could be able to improve the tier of my Edgar Markov list. I would argue it plays better than Teysa, Orzhov Scion, Ghost Council of Orzhova at very least, probably pushing towards the level of Selvala, Explorer Returned and Sliver Queen in power level, any suggestions on how I could improve the list would be great! I'm hoping to make the deck more resilient but also manage to keep the gameplan within the first 4 turns. Another interesting part of the deck is the longevity provided by Skullclamp allowing for more protected combo lines late game, which can be from Doomsday or the main enablers razaketh, the foulblooded and Ad Nauseam. The deck has improved with recent updates as well as getting a better line to victory with the inclusion of Necromancy mainboard for instant speed lines, this allows us to use Yawgmoth's Will efficiently.

Thank you and that's a brief overview of the deck, hope it helps and I will be waiting for suggestions if any eagerly! :)

Good day regards,


skroes on Kraum's MANly Combo-Control

1 week ago

Curious if you considered a Doomsday win condition aswell? Also Gush seems like a good add for cEDH aswell.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 weeks ago

Hey all. Haven't been active very a very long time. Sorry about that.

SufferFromEDHD, I appreciate the compliment. I would like to add the lands, but they're a bit out of my budget right now. Perhaps in the future they could find a home here.

thatguycrow, I'll definitely check out a Doomsday package. I'm planning on buying some Masters 25 packs, and if I unpack Doomsday, I'll take it as a sign haha. Getting Pact of Negation would also be a huge boon, and I think it would be a no-brainer to play the combo in the case that that happens. How has testing your build been?

deathac, You are correct in saying that you only get infinite Dualcaster Mage tokens. Thanks for the feedback!

DemonDragonJ on Masters 25 Speculation and Wishlist

3 weeks ago

Today's previews are another batch of excellent cards.

Living Death and Doomsday were unexpected but are still welcome. Vendilion Clique has already been reprinted several times, but a further reprint to keep its price low is always appreciated.

Barely one day after I wished for it, I have received the reprint of Eladamri's Call that I desired; I currently do not need it for any of my decks, but it will be very nice to have at a lower price if I ever do need it. This makes it very unlikely that Worldly Tutor shall be reprinted in this set, but that card is usually better than it, anyway.

Magus of the Wheel is a very nice reprint, but I imagine that Magus of the Will is now less likely for that reason.

Flash and Lightning Bolt are very nice, especially the new artwork on flash, but I would have liked new artwork for lightning bolt, as well.

By far the best card revealed today is Rishadan Port, which many players have been desiring to be reprinted for many years, now. I am very glad to see that this set will have at least one really good land (albeit a colorless one), so I now am strongly hoping for at least one good dual land (I imagine that the entire cycle of filter lands would be too much for which to ask).

Antem on Doomtide Thrasios

1 month ago

I think Tainted Pact is better than Doomsday if you cannot guarantee 1-2 casts of Gush in your pile and I don't see the island count in your list to support High Tide/Gush effectively.

As for what to do with the extra slots, you could put in more card draw / interaction / ramp or try Paradox Engine for example.

Antem on Doomtide Thrasios

1 month ago

Doomsday with Gush really wants at least 20 island type lands (including fetches/duals) to be optimal.

If you still want to win with Laboratory Maniac, then Tainted Pact and a singleton manabase will get you there and also save you a few card slots (snow lands count as unique from their basic counterparts as well).

MisterCasey on Kess, Rider on the (almost creature-less) storm

1 month ago

So, after several trials and iterations, some testing casually and semi-competitively, I have sacrificed some power for consistency. The deck has three main lines to win, and all have a decent chance of happening. The butter zone, for a realistic chance of the deck "going off" seems to happen around turns 6-8.

Wincon 1: Paradox Engine plus 2+ mana rocks and a draw engine such as Temple Bell, which can get set up by turn 4 with a nut draw, can storm off by drawing into spells that keep everything untapped to draw to cast more to untap more etc...This generates a huge storm count, while drawing into one of the storm cards or into Aetherflux Reservoir for the win. It also produces a lot of mana if there are 3 or more rocks out, and is hard to stop if Paradox Engine resolves.

Wincon 2: Doomsday into a protected Laboratory Maniac pile. So far, I have managed to pull this one off on turn 4, with an opening hand containing Dark Ritual and Ideas Unbound that drew into Doomsday. Not my favorite way to end a game, but effective is nothing else is working.

Wincon 3: High Tide storm combo. Very similar to 1 above but without the rock/engine interaction. Produce a ton of mana, play a bunch of spells, and storm off with Tendrils of Agony, Grapeshot, Empty the Warrens or Aetherflux Reservoir.This is more difficult to achieve early on in the game with a 100 card singleton format, but it was the original idea of the deck, and still one of the guiding forces on this build.

The deck has placed at several small tournaments, and either durdles around doing nothing or sweeps the table in a casual setting, so everything else that is not part of the three above-mentioned wincons is designed to stall until pieces come into place for the win.

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