Doomsday

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all

Doomsday

Sorcery

Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Doomsday Discussion

outofnothing0 on Zur's Perfection

14 hours ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

dingusdingo on The magic touch.

1 week ago

Alright lets break down your deck and take a peak.

Lands

Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.

Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .

Wincons

Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.

Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.

Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!

Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.

Doomsday is strong but you are lacking some necessary cards. Gush and Gitaxian Probe will make your life far easier. Same with Lion's Eye Diamond . I would currently cut this from your deck.

Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter

Ramp

Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.

Card Draw

You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.

Interaction and Removal

Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.

Closing Thoughts

You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?

AKBZ on The magic touch.

1 week ago

Look at Doomsday lists and see what you are missing. I know that most Doomsday lists run Gitaxian Probe and Gush because it is free draw after casting Laboratory Maniac to win that turn.

thom-le on Lazav, the Multifarious (poucos amigos)

2 weeks ago

Laboratory Maniac + Paradigm Shift does work like this: Paradigm Shift does exchange your library with your graveyard. If you have not many cards in the graveyard, then you may win pretty easy with Laboratory Maniac and any draw card.

With Doomsday you are able to put your cards in your library you need to win the game. Fantastic with Laboratory Maniac . A little bit of a risk to play this card. But wow, what an impact does this card make. Guess every opponent can't believe the awesomeness of playing this card.

On the other hand, if you are not going into this idea please take a look at "The Many-Faced God" - [[Primer]], because this deck works nearly the same as your deck wants to work.

If you are going to buy any of this card, please don't haste. This deck needs many test games to see what cards will word and what cards won't. There are many expensive cards you don't need at all. Like Wasteland . Play Strip Mine , this card is cheaper to buy and is better. The only reason that Wasteland is expensive is that Wasteland is unbanned in the popular MTG Play Format "Legacy" and Strip Mine is banned.

You may reduce costs in you lands, if you like to get a more budget reasonable deck. Bloodstained Mire , Marsh Flats , Polluted Delta are way too expensive for their effect. They are 1) better in other formats like Legacy or Modern and 2) you are playing 2 colors, so normally you have both colors available. Sunken Ruins , Minamo, School at Water's Edge , Shizo, Death's Storehouse are good if you have them already, otherwise they won't make that big impact (They are indeed good cards, just saying) if you need to buy them.

schnernv on Abzan Citadel Dorkstorm

2 weeks ago

Great, that you like it!

I knew I missed something. You‘re right, Necropotence is a must include.

Also I like the Doomsday idea. Great suggestion, will think about it.

I don‘t think the other ones will find a spot, maybe Insidious Dreams . Tbh I was not aware that card existed

nerva90 on Abzan Citadel Dorkstorm

2 weeks ago

Hello! I've been goldfishing the deck I and really like it! I've been able to get a turn 3 kill a couple of times and it's a ton of fun to "find" the win.

I have a few recommendations to the deck if you're interested:

  • Necropotence . Disregarding the fact that it's one of the best draw engines ever it combos with the Citadel! Allowing you to pay 1 life to remove a land from the top of the deck allowing you to combo off without whiffing. I think Necro is a must include. I sometimes had difficulties finding tutors for the Citadel as well and a draw engine like Necro would definitely help set up those turn 3-5 kills.

  • You could add a Doomsday combo. Stack would be something like: Bolas's Citadel , Aetherflux Reservoir , Sensei's Divining Top, Tendrils of Agony/Whatever, Beacon of Immortality / Sanguine Sacrament . Causing you to gain infinite life and being able to nuke the table with the Reservoir. Of course it would be best to cast Doomsday off of the Citadel since that's an instant win right there.

  • Insidious Dreams . It's a bit on the expensive side but the fact that this tutor is instant speed and stacks the top of your library with multiple cards is amazing. Cast this on your end step and win the following turn by putting Citadel, Top and Reservoir on the top of your library.

  • Doom Whisperer . Now this is definitely the worst card on the recommendation list. It might be worth it to playtest it though since it helps you stack the top of the deck so you don't whiff. Something like Summer Bloom like somebody already commented on is probably more efficient and will get the job done.

Bchong on A Girl and her Stick

2 weeks ago

Hey here are some great cards to destroy a kess deck...i always have to play with the 95% stock list of kess.

Mystic Remora Flusterstorm Swan Song Mental Misstep Relic of Progenitus

and then some stax pieces, which I think you can use because your commander gets around the cost

Sphere of Resistance Thorn of Amethyst Trinisphere Damping Sphere

though if you play these then you probably want to play some bounce cards

another cantrip

Ponder

generally I feel that graveyard hate will destroy half of the potential of the kess deck. at worst play Extract and snipe the Doomsday , Ad Nauseam , Yawgmoth's Will

celsha on Uzumaki Barrage

2 weeks ago

If you want another tutor then I would go with Beseech the Queen or Dark Petition Over Diabolic tutor, you already have a lot of tutors so you are probably fine without it. If you want to tutor for a specific card I would find something with transmute.

I don't see what your Doomsday piles are if you have one, so I would remove it if your not winning the turn you resolve it or the turn after.

Counting mana rocks you have around 36 mana sources so I would bump up your land count a bit.

Last thing is you have a lot of 1 and 2 drops, so you'll probably need more draw spells. You can probably know yourself after goldfishing a couple of times

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Doomsday occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%