|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
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Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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4 hours ago
Drawing from JohnnyCrass' Tasigur Stax decklist:
Hoping to provide some constructive feedback to make the deck more competitive. :)
Sorry for replying to you here! I wanted my comments to be public enough to possibly generate discussion. Twitter's character limit, however, makes this type of commentary a little tricky.
So, first of all, I want to say that I like the general direction you're going with the decklist. is arguably the strongest combination of colours in Commander and provides a lot of tools to build stax decks with (even in the absence of hatebears). There's a few structural issues with your deck I can identify right off the bat that I hope don't discourage you too much:
- Tasigur, the Golden Fang doesn't provide much to a stax deck as the general: Typically you want your Commander to help break the symmetry of most taxing and permanent-hating cards by generating some kind of recurring value or by serving as an asymmetrical lock piece in their own right. Good examples of this principle include: Derevi, Empyrial Tactician who is able to tap or untap lands under Winter Orb, Nath of the Gilt-Leaf who is able to hate on opponents' hands and generate value in the form of elf tokens or Leovold, Emissary of Trest who is an absurdly powerful, one-sided lock piece. Tasigur, the Golden Fang gets halfway there by being able to provide value over time but this ability is extremely overcosted (particularly when paired with resource-denying stax effects) and puts too much of the decision-making in your opponents' hands for an archetype like stax (which tends to hate on the entire table simultaneously). Ultimately, Tasigur, the Golden Fang really wants to be played as a more traditional control deck with the ability to grind value and reuse specific answers almost on-demand through political maneuvering with a combo win to back it up. You might want to consider running Thrasios, Triton Hero partnered with Tymna the Weaver instead to basically replicate Tasigur, the Golden Fang while also gaining another powerful, efficient draw engine and access to hatebears for additional stax effects. If you really want to stick to (and a lot of the really fun prison effects like The Abyss don't tend to play well with hatebears anyway) then I personally think Sidisi, Brood Tyrant makes for a very interesting, fun and atypical Opposition stax commander with the potential to assemble neat combos like Mesmeric Orb with Basalt Monolith for infinite tokens and something like Earthcraft to help produce a resource asymmetry. This doesn't mean you should give up on Tasigur, the Golden Fang, however. How to break parity is just an important consideration to make when building any stax deck.
- Your taxing/lock effects aren't particularly synergistic: Running effects like Thorn of Amethyst generally demands a particular type of deck construction to insure that they are hurting others more than they hurt you. You also want to be able to start playing stax pieces early and continuously to prevent opponents from breaking out of your lock. Your deck currently runs a high density of noncreature spells for which you end up having to pay more mana. This is extremely undesirable because your deck should be the most capable of playing from underneath your assorted lock pieces. The Doomsday package, for example, becomes a lot less powerful with a couple of tax effects on the board and it becomes extremely risky with something like Arcane Laboratory out. Also, you aren't hating on many types of mana production that you easily could be such as creature-based mana (e.g. Birds of Paradise) using a card like Cursed Totem or lands using Winter Orb. In a nutshell, I can identify a few too many specific anti-synergies and I can't really identify an especially cohesive resource denial plan. If you want to discuss specific cards and interactions in greater depth, please hit us up on Facebook at: https://www.facebook.com/TeamTurnThree/
- Finally, you should consider the average casting cost of your cards: stax decks are not like storm decks in that they don't need to play a critical mass of spells rapidly in order to produce a win. That said, resource denial is rarely entirely asymmetrical and, as such, it's important to play a pretty lean deck if you are committed to the strategy. Again, breaking parity (which I referred to as "creating a resource asymmetry") needs to be your goal at every level. You should strongly consider cutting some of your more expensive spells in favor of stuff that will help you produce more resources than opponents or, alternatively, help you set up a board state more favorable to your shenanigans more quickly. Things like Carpet of Flowers or more mana rocks.
Again, feel free to message us on Facebook if you'd like to discuss any of these points in greater depth. We easily could--just had to keep it relatively brief on account of time constraints! Note that these suggestions are really in the context of a particular competitive EDH meta that we're used to and may not be the best advice for your specific playgroup. That said, we're always excited to discuss Commander strategy and theory. And thanks so much for checking out the videos! :)
Thanks so much for watching,
Team Turn Three (Jesse, Ivan and Niven)
5 days ago
Trtl I ran Drift of Phantasms for a good while in my first draft. Personally, I prefer running more proactive cards rather than 3 mana tutors that only really get one specific card. If I wanted to tune this 100% and make it a super-fast Doomsday deck, I might run one or more of them, but as it stands right now I'd rather run other cards.
5 days ago
2 weeks ago
Given that you're Grixis, I'd suggest looking up Doomsday as well, but I don't know the black part of the pie as well... Hope this helps!
2 weeks ago
@ MachoChocolate You could run a Doomsday package in her, so you would keep the control aspect of the deck and still be able to win multiplayer games. But If you are after a blue/black commander for multiplayer then I would recommend Oona, Queen of the Fae. She's more combo oriented. Kiyomeii has a good list on his profile.
3 weeks ago
I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird commanders...it's like a logic puzzle, y'know? Anyway, here's my general advice:
-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.
-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.
-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.
Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.
If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a Stasis-lock...at the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.
Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.
You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.
Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.
Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.
If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.
3 weeks ago
Temple of Deceit is too slow, cut it for an Island
Geier Reach should also be an Island, you don't ever want to spend to give your opponents hand crafting
Not a huge fan of Bojuka Bog, but its ok for utility.
What I'm getting at is, the more Islands you run the more powerful High Tide becomes. Casting Time Spiral with 1 or 2 High Tides active can be game winning, it can also provide you with the gas to do less efficient Doomsday piles that run protection.
You still need to add Ponder.
In a dedicated Doomsday deck like this, you might want to use Street Wraith. Although it does hit you in the face for 5 when you Ad Nauseum into it, you cant really interact with cycling as easily as you can another draw spell. Admittedly probably not worth running in a cEDH build, I just have love for that card.
Take out Void Shatter add Arcane Denial.
Mana Crypt is too good not to run.
Jet Medallion is only letting you cast 10 or so spells for cheaper, Sapphire Medallion is slightly more justifiable, but even so, I'd ax them both.
Retract is sweet, just saying.
Consider Memory Jar, obviously this would be a Timetwister if it wasn't $900.
I'm a big proponent of "Future Top" enabled by Helm of Awakening.
Future Sight & Sensei's Divining Top
Some really cool fun things happen when you cast Doomsday with Future Sight on board. Your pile might look like:
Lion's Eye Diamond
So, if you run Future Sight, you might as well run the other 2 pieces that let you draw your deck and generate massive storm count anyhow. I LOVE "Future Top".
Cards that I think are otherwise very cut worthy:
Thing in the Ice Flip
Leyline of the Void
Wish you best of luck tweaking this deck, and hope you have fun with it most of all.
3 weeks ago
I'm seeking the community's assistance for thoughts on how best to adjust to my current EDH meta. My LGS is rampant with various storm decks and while everyone usually has a good time, I think there is a collective consensus that it's getting dull to sit through match after match of Storm players taking ungodly long turns. So I am turning to the community to see what types of decks/cards you would recommend to combat this type of meta.
Right now one player runs 3 different storm decks:
There are also at least two Yidris, Maelstrom Wielder decks running around too.