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Choose one--Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.
Ghoulcaller's Chant Discussion
1 month ago
If you included some cards that retrieve cards from the graveyard as well in the deck you could counter your own Phage with things like
would also compliment this.
Things to put Phage into your hand from the graveyard could be Aid the Fallen , Call to the Netherworld , Cemetery Recruitment , Disentomb , Ghoulcaller's Chant , Grim Discovery , March of the Drowned , and the new Order of Midnight . There are plenty more with the same effects but I'm only listing the 1 and 2 CMC options since less mana is always better!
1 month ago
The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.
Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.
I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.
Some relatively cheap suggestions to replace them with:
3 months ago
Additions to consider - Lim-Dul the Necromancer - Field of the Dead - Cemetery Reaper - Army of the Damned - Zombie Master - Dark Salvation - Noxious Ghoul - Noosegraf Mob - Risen Executioner - Corpse Connoisseur - Gempalm Polluter - Mausoleum Secrets - From Under the Floorboards - Graf Harvest - Call to the Grave - Cabal Stronghold
4 months ago
I would cut your enchantments and the Ghoulcaller's Chant s. In my experience, cards that synergize with zombies but aren't zombies themselves aren't as good as just playing more zombies. Havengul Lich should go as well since its cmc is too high, and there are better removal spells than Celestial Flare . Your deck is also missing Tidehollow Sculler .
All in all, I suggest these changes:
-4 enchantments; +4 Tidehollow Sculler
4 months ago
4 months ago
Aha! It seems as though we are on almost the exact same page. I love Gravecrawler. I picked up a playset a few years ago when they were 2.50 each. I don't think I saw Quest for the Gravelord mentioned but I love that card especially paired with Spark Harvest I really REALLY like Grave Pact and Ghoulcaller's Chant . But have trouble thinking of how to get them in my deck. Same thing with Aether Vial . I think Relentless Dead is a bit slow but I see its uses for more important creatures. I just feel like you're gonna mess up your own tempo with it. Aether Vile, grave pact, and ghoulcallers chant. I do want those in my deck. Hard to figure out how. Possible side board options. I also quite like Vile Rebirth nice little combat trick for a surprise blocker. Straight up another 2/2 body and can also interrupt someone's grave shenanigans. Although it's not a super powerful card and would likely be better replaced worth something else. Thanks for getting back to me though it means a lot! Best of luck
4 months ago
Hi there, thanks for taking an interest in my decks. About zombies: It's still hard to have a Tier 1 deck, but you can make something really competitive nonetheless. The thing is, as you know, dropping low-cost and efficient creatures is mandatory for Modern. I'll give you some zombie cards to consider, 3 CMC max:
- Carrion Feeder a reprint from Scourge, enables many combos and grows big
- Gravecrawler is a must have
- Relentless Dead also enters in 95% of the decks
- Cryptbreaker is a good 1 drop
- Dread Wanderer is a bit slow for my taste but acceptable
- Undead Augur allows for good card draw and advantage, as many creatures die in this archetype. Beware of burning yourself too much tho
- Tidehollow Sculler demands splashing white but the payoff is worth it
- Death Baron gives amazing Lord buff with deathtouch
- Diregraf Colossus enables token generation and combos really well with Gravecrawler . Not everyone likes him tho
- Lord of the Undead is sometimes prefered on mainboard over the Colossus. Personally I like the tokens better
- Cemetery Reaper is also good
- Gray Merchant of Asphodel deserves a mention because it can turn the tide late game if you have a lot of non-token creatures in play
These are my favorite zombie creatures. There are a few more around but for Modern I think the ones I mentioned are the ones that really shine. But please do search and see if you find any other you prefer
Then you need to worry about interaction. Bet on discard cards like Thoughtseize , Inquisition of Kozilek and even Duress , as they are good control and your only way of getting rid of artifacts and enchantments. Creature killers are a must as well: Fatal Push , Spark Harvest , Go for the Throat , Tragic Slip , Dismember or Defile (when you have many basic lands only). The last three kill indestructible creatures
It's a good idea to have some other spells. Reanimation like Ghoulcaller's Chant and Unearth sits well with what we're trying to do. One or two copies of Sign in Blood might be something to consider as well. Also you can try enchantments that benefit on death like Grave Pact or Open the Graves . Endless Ranks of the Dead and Whip of Erebos are amazing too. If you have planeswalkers, do not be tempted by their abilities while forgetting the mana cost and the turns you need to activate ultimates. Liliana, Dreadhorde General is nice but too expensive and slow. Try Liliana, the Last Hope or Liliana, Untouched By Death instead if you insist on planeswalking. If you're lucky enough to have Liliana of the Veil , then use it
Hope I helped somehow. If you have questions please ask! Also, if you like Rakdos I invite you to check my deck Hell Awaits. Have fun and good games
5 months ago
2 ways I would build SG on a budget:
Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.
Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.
2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).
You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.
I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.
The inclusion of Paradox Haze is a great idea!
Ghoulcaller's Chant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%