|Commander / EDH||Legal|
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Choose one--Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.
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Ghoulcaller's Chant Discussion
1 month ago
Hi 5finga, thanks for your many suggestions. I don't really like Voracious Null nor Gutless Ghoul because their active abilities have an additional mana cost (even though that cost is perfectly balanced in the case of Gutless Ghoul). I also never understood the popularity of Twisted Abomination (paying 6 for a 5/3?? , ok it can regen, but... Maybe only if cycled and then Exhumed). Similar thought for Gavony Unhallowed, it costs too much and for this reason Carrion Feeder is better. Cemetery Recruitment is good, but it would be perfect for a , with its 2 drop cost is replaced by the better Ghoulcaller's Chant. Also, it couldn't combo with Nameless Inversion, because it explicitly says "creature card" and not only "zombie card" as the Chant does. On the other hand, Wight of Precinct Six may be perfect, I don't know how I missed it! Thank a lot for this last piece of advice! I know it's a long answer but I wanted to write down all my thoughts about these cards.
1 month ago
So I actually play Zombies is Modern as well, and I have some critiques for your list:
You want more one-drops. You are an aggro deck, so only 4 Gravecrawler aint gonna cut it. You want some number of Dread Wanderer and Cryptbreaker, Diregraf Ghoul if you want even more than that. I personally run 4 of each, besides Diregraf Ghoul where I run 3.
Your noncreature spells are gonna be relatively ineffective. Youre playing an aggro deck, you would never want to play a Rancor when you could cast another zombie. Same with Altar's Reap, you certainly dont want to get rid of one of your creatures, youd rather just play another creature. Ghoulcaller's Chant is fineeeeee, another zombie would probably be better, but I dont hate the card.
The manabase is a little meh. Im pretty sure running 4 Cavern of Souls, 4 Unclaimed Territory, and some number of Mutavault will be worth while. At the very least cut the Opulent Palace, you dont want lands that come in tapped.
And finally, there are two final cards I'd like to suggest. The deck will probably play completely fine without them, but they're cards I run in my list and are arguable 2 of the best cards in the list... those cards being Aether Vial and Relentless Dead. They're both very strong cards and worth including.
I like the list though, your list brought a lot of cards to my attention that might be worth while running in my list!
3 months ago
with 3.59 avg cmc it's too slow try to cut some of your big finisher to add more cycle and cheap minion. this deck really shine for its destructive snowboal kit if you are ahead with this deck it become REALLY disgusting
land : where is Urborg, Tomb of Yawgmoth and Cabal Coffers also I'm not a big fan of Ghost Quarter, Arcane Lighthouse also Nykthos, Shrine to Nyx and Cavern of Souls Ik it cost 100$ but it's soooo good Unholy Grotto could also be good
planeswalker: liliana, death's majesty is all you need
artifact: Lightning Greaves. Worn Powerstone is a meme Expedition Map is usefull to get urbog, crypt or coffer Skullclamp we all know why it's good... why play Konda's Banner when Vanquisher's Banner exist Ashnod's Altar give lots of mana and you can respond to removal by sacrificing. Door of Destinies oh boy
just try to lower the average cmc of the deck and it is really good but the problem of zombie in general is graveward hate so try to adapt if they have too much graveward hate try to play less with the graveyard
3 months ago
alright so here goes, so the cards to the left can be swapped with the ones to the right, it has the same or very similair effect but for a reduced mana cost etc.
the next ones are cards i think you should strip, i will list them and then explain why:
Ruin Rat : you already have a few of these, and this isnt even a zombie. there are just better cards out there that arent expensive at all, (i'll give some suggestions further down the post)
Shambling Attendants : Just strictly bad, you dont want to play a 3/5 dude for 8 mana ever.
Cruel Feeding : its just pretty bad, the strive cost is very expensive just to +1/0 lifelink. dont use this unless you had something specific in mind that i didnt catch up on reading the list.
Duress and Divest : these never really do much, yes you get to pick away 1 card and see 1 hand but you will almost never hit anything especially good, only run this if you are planning to do a lot of 1v1 EDH.
Here are some suggestions of cards that are very cheap and are pretty good:
3 months ago
I think your problem is that you obviously want to be bringing your graveyard back into the battlefield as your strategy, but you also have a bunch of cards creating tokens. I’d replace those with resurrection focused cards.
5 months ago
Hey, this deck is 70 cards if you're playing a nonCommander format even casual limit the deck to 60 cards. No matter what kind of causal deck you're making there's a big benefit to sticking to this rule, there's a reason that 60 cards is the "magic number" of cards for a deck in Magic.
Consider 4x Sign in Blood and 4x Dark Ritual? This combination can give you a big advantage, you can potentially cast these two cards and a Zombie or two in one turn. Ritual can give you some explosive turns. I see a lot of one and two drop Zombies here and getting more into play faster is the game plan. If you're opponent isn't playing much draw then Sign can put you pretty far ahead in a game, card is good.
To make 60x cards consider cutting:
- 2x Mortician Beetle
- 2x Tattered Mummy
- 2x Gnawing Zombie
- 2x Cemetery Recruitment
- 2x Sylvok Lifestaff: move to sideboard?
Don't think you need to worry about having any creature removal spells main deck. Since you're playing a sideboard I think you can put all creature removal spells in the sideboard. The game plan is the use your mana to get Zombies into play you don't really have time to leave mana up for removal. Using mana for Sign is not playing Zombies, but it's using mana to hopefully draw into more of them to play.
In games two and three you'll have a better idea of what kind of creature removal you'll want if any. Might be better off playing main deck Duress to protect Shepherd of Rot from removal before you play it.
I like the interaction between Gempalm Polluter and Ghoulcaller's Chant this lets you cycle Gempalm really at any time in the game drawing a card and hopefully doing some damage, but not worry too much about doing a ton of damage with a single Gempalm because you can get it back with Chant and repeat.
If I was to suggest a core for this deck using cards that are already here it would be:
- 4x Carrion Feeder
- 4x Shepherd of Rot
- 4x Sultai Emissary
- 3x Gempalm Polluter
- 4x Dark Ritual
- 4x Sign in Blood
- 3-4x Ghoulcaller's Chant
Support for core:
- 3x Festering Mummy
- 3x Shambling Goblin
- 2x Gray Merchant of Asphodel
- 1x Diregraf Colossus
- 1x Infernal Caretaker
Good luck with your deck.
5 months ago
JoeBob21 Hey there!
I'm currently running Ghoulcaller's Chant as recursion, however I'll look into Shamble Back. My lifegain comes from Gray Merchant of Asphodel, but I don't really want to gain much life as I'd much rather spend that mana killing my opponents. Thanks for the comment!
6 months ago
Modern is often described as a turn four format, this means your deck needs to be in a position to win on turn four. Card choices are based on efficiency and consistency, there is a reason decks run 4x of cards, it is to improve the chance of drawing the card you need. Often you don't want to run just a 4x but you want a card with the same or similar effect meaning 8x so for example running 4x Ghoulcaller's Chant and 4x Cemetery Recruitment might make sense in your zombie based deck, but a card like Dutiful Return is just too expensive.
Diregraf Captain is a good lord type creature and if you want flying zombies Scrapskin Drake, Siren of the Silent Song or Stitched Drake would be better choices. I'd also suggest Gravecrawler, even if you are working to a budget, it is worth it.
You need to strip your deck back to a core, decide what it is you want to play and run 4x of those cards and 4x of the cards which support or protect that plan. You also need to balance your mana base better (27 is too much), land cards are worth the investment because they can be used in a variety of decks, so 4x Sunken Hollow probably wouldn't go wrong...