|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Curse of Vengeance
Enchantment — Aura Curse
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
Whenever enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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|Have (13)||Lucretian , Supremespeed , AlucardZain , , Candyman949 , 2austin5 , Va1mar , Wolfebladeelite , itheoryz , Kleptozaniac , ninjaclevs13 , CAPT.Shock , Pylioz|
|Want (6)||szelmowskiPrince , Loonrider783 , fancysaurus , scynett , TheGowge , brennie|
Curse of Vengeance Discussion
1 month ago
I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.
Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch Flip, though not a curse, turns into a pretty decent one.
Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.
Thank you for your time, and for brewing this deliciously diabolical deck.
1 month ago
~~~ Brainstorming via Text ~~~
I hope this is all helpful for you! :)
Using red, you have access to many of the overlooked cards in the mental game of magic. Avarice Totem, Custody Battle and Fractured Loyalty can become game changers in and of themselves. Avarice Totem with Pithing Needle can be quite fun.
I think that Jinxed Choker deserves a spot here, and that you could consider some additional hidden gems such as Vampiric Spirit or Basilisk Collar in here with some of your "passive pingers" such as Harsh Mentor, Xantcha, Sleeper Agent or even Sleeper Agent herself, etc.
Some other great options would be cards that encourage your opponents to make bad decisions - I usually try to not beat the deck but the opponent in magic, so cards such as Pain's Reward and Choice of Damnations can be a house depending on how well you play the game and the opponent.
I would always include a Glacial Chasm with a way to fetch it.
I would confuse your opponent by being friendly with some cards such as Abyssal Persecutor and cards of the like.
You're not trying to help the other players win, you're owning your opponents without them realizing it.
You have access to Norin the Wary, that always sparks options...
You have access to political time bombs such as Impending Disaster being in Red.
No matter what you do, I would auto-include Claws of Gix, a Scroll Rack, and a Sensei's Divining Top, consider maybe some shadow cards - just type the word "Dauthi" into http://www.cardkingdom.com/ and see what comes up... that might lead to some ideas with equipment such as Explorer's Scope and/or Trepanation Blade (two cards that are incredibly underrated IMO)...
If you keep your dudes low in power, you could consider a Meekstone and an Icy Manipulator as a soft/old-school wall for yourself (though it would stop Xantcha from doing her work). If the Icy is there... there's always Winter Orb - who doesn't miss that?? :)
Lots of choices here...
Maybe stealing equipment would be a thing you'd enjoy... you know there's always "that guy" that runs "those cards" all the time... Red is all about that.
If you're feeling aggro-y, Filth + Urborg, Tomb of Yawgmoth seem strong.
If you can get your hands on it, Word of Command fits the flavor of this deck well...
Maybe you could include a Wish Board with Burning Wish or Death Wish... in fact, you could keep the weird political theme going with a suicide life swap build with that black tree: Tree of Perdition and/or Soul Conduit.
I'm just spouting off ideas - I plan to make a deck with her when I get some free time. :)
Very cool start here and again, I hope all of this is helpful to you!
3 months ago
Considering at the moment we lack a clear cut win condition I think Curse of Vengeance is a bit slow since we have no idea when we might cash in on those cards and maybe a Seal of Primordium might be an okay replacement if we are up against heavy artifact decks.
5 months ago
8 months ago
8 months ago
Okay. Now that I'm seeing this deck's vision a little more clearly may I suggest the vows (eg Vow of Duty)? They would be immensely helpful in prompting opponents to kill one another. Not only that, but how on earth do you go on without Ghostly Prison and Sphere of Safety? Yes, they draw hate, but what can your opponents do about it? Also maybe Curse of Vengeance would be fun?
8 months ago
8 months ago
this is really a silly question. the Curse of Vengeance is exiled before you lose the 3 life, so its never on the battlefield when you lose to begin with. it should be painfully obvious that it wouldnt still trigger.