Curse of Vengeance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Curse of Vengeance

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

Whenever enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Curse of Vengeance Discussion

sub780lime on Bring the bat to the beating

3 months ago

If you want to bring the deck cost down to fit something else, Mana Cache is a cheap, not-quite-as-good replacement for Mana Flare . I was actually surprised to see Mana Flare in your deck with your $$ target.

I really like Seizan, Perverter of Truth in group hug, but it's $$$.

Mass Hysteria is also one of my favorite group hug cards, but is similar in $$$.

Horn of Plenty is a cheap, common group hug include.

As for what you get remove, I like Humble Defector in 1v1, but not multiplayer. Depends on your meta. I'm not convinced Undying Evil is adding enough value with the rest of your deck. I love curses in group hug, but Curse of Vengeance is probably one you could go without.

DrkNinja on Budget Oloro Politics

4 months ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

Strangelove on Muldrotha Lands Matter

10 months ago

I'm just going to toss these out here ("?" means I'm not so sure):

Adventuring Gear ...swing!

Shriekmaw ...removal.

Imprison ...reusable control.

Multani's Presence ...hate blue? draw?

Permeating Mass ...my favorite chump!

Shaper's Sanctuary ...draw?

Thrull Parasite ...extort?

Utopia Sprawl ...ramp.

Altar of the Brood ...landfall?

Bloodchief Ascension ...lifegain/wincon.

Curse of Vengeance ...fun?

Deathgreeter/ Essence Warden/ Blood Artist ...lifegain!

ZendikariWol on Xantcha, Sleeper Agent Punisher/Slow Burn

1 year ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

Guerrilla on Xantcha My New Bae

1 year ago

~~~ Brainstorming via Text ~~~

I hope this is all helpful for you! :)

I really like the use of Oppression here. Geth's Grimoire might be a powerhouse for you, especially if you include Words of Waste to go with it.

I tend to play decks that play the player and tend to flow in a more asymmetrical way to the game; so I like to use cards such as Altar of the Brood and Mindcrank as a form of pre-removal.

Using red, you have access to many of the overlooked cards in the mental game of magic. Avarice Totem, Custody Battle and Fractured Loyalty can become game changers in and of themselves. Avarice Totem with Pithing Needle can be quite fun.

I think that Jinxed Choker deserves a spot here, and that you could consider some additional hidden gems such as Vampiric Spirit or Basilisk Collar in here with some of your "passive pingers" such as Harsh Mentor, Xantcha, Sleeper Agent or even Sleeper Agent herself, etc.

Some other great options would be cards that encourage your opponents to make bad decisions - I usually try to not beat the deck but the opponent in magic, so cards such as Pain's Reward and Choice of Damnations can be a house depending on how well you play the game and the opponent.

I would always include a Glacial Chasm with a way to fetch it.

I would confuse your opponent by being friendly with some cards such as Abyssal Persecutor and cards of the like.

You're not trying to help the other players win, you're owning your opponents without them realizing it.

Curses seem great here. I would use the softer curses such as Curse of Opulence and Curse of Vengeance (the best life insurance policy in the game, IMO)...

You have access to Norin the Wary, that always sparks options...

You have access to political time bombs such as Impending Disaster being in Red.

Since you're already running the Planar Void, might as well throw in the Helm of Obedience win to go with it.

Since we're in black, Priest of Yawgmoth with Spine of Ish Sah seems great. That might spark some interest in sacking things. You will have access to Goblin Welder... so there's that.

No matter what you do, I would auto-include Claws of Gix, a Scroll Rack, and a Sensei's Divining Top, consider maybe some shadow cards - just type the word "Dauthi" into http://www.cardkingdom.com/ and see what comes up... that might lead to some ideas with equipment such as Explorer's Scope and/or Trepanation Blade (two cards that are incredibly underrated IMO)...

If you keep your dudes low in power, you could consider a Meekstone and an Icy Manipulator as a soft/old-school wall for yourself (though it would stop Xantcha from doing her work). If the Icy is there... there's always Winter Orb - who doesn't miss that?? :)

Lots of choices here...

Maybe stealing equipment would be a thing you'd enjoy... you know there's always "that guy" that runs "those cards" all the time... Red is all about that.

Another idea: Mox Monkey: Gorilla Shaman with a Mycosynth Lattice seems really fun.

Or... Electrickery + Kormus Bell + Urborg, Tomb of Yawgmoth would be fun.

If you're feeling aggro-y, Filth + Urborg, Tomb of Yawgmoth seem strong.

If you can get your hands on it, Word of Command fits the flavor of this deck well...

Maybe you could include a Wish Board with Burning Wish or Death Wish... in fact, you could keep the weird political theme going with a suicide life swap build with that black tree: Tree of Perdition and/or Soul Conduit.

I'm just spouting off ideas - I plan to make a deck with her when I get some free time. :)

Very cool start here and again, I hope all of this is helpful to you!

MordMetal on WW2 Gravetide Propaganda

1 year ago

Considering at the moment we lack a clear cut win condition I think Curse of Vengeance is a bit slow since we have no idea when we might cash in on those cards and maybe a Seal of Primordium might be an okay replacement if we are up against heavy artifact decks.

n0bunga on Gone Bounty Hunting

1 year ago

Curse of Vengeance or Accursed Witch  Flip? The latter flips to a curse that cheapens the casting cost of other curses.

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Curse of Vengeance occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%