Curse of Vengeance
Enchantment — Aura Curse
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
Whenever enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Price & Acquistion Set Price Alerts
Curse of Vengeance Discussion
WBG on Cursed Rats
3 days ago
If you have Curse of Misfortunes attached to an opponent, then you don't need to pay the cost of a blue, red, or white curse. Maybe take out some of that mana and/or replace it with more Diabolic Tutors. Also, depending on what it is that you want, a card like Arcane Sanctum or Wizards' School depending on what you want.Reito Lantern also seems like a very helpful card. Why don't you have more of them?City of Brass and Chromatic Lantern could be helpful to pay for the non-black curses as well.I don't know if you play much two headed giant or multiplayer, but Curse of Vengeance also looks fun to play.
3 months ago
No Doomsday? getgud
Just kidding, I felt like I had to. xP
You could also include some Curses to help encourage others to gang up on a troublesome player. Examples include Curse of Inertia, Curse of the Forsaken, and Curse of Vengeance. You could also have Trespasser's Curse to deal with token spam decks.
Sigarda's Aid is another possibility. 19 of the cards in the deck are Aura spells that either buff Zur or lock down a troublesome creature. Including Sigarda's Aid means that 30% of your deck gets Flash. Imagine responding to a Rith generating 40 1/1 Saprolings by Flashing in Trespasser's Curse. Not bad at all...
This deck already looks as tightly wound as a watch. I like it a lot. +1.
5 months ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
5 months ago
Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. That's where boardwipes come in handy. If Damnation is out of budget, Crux of Fate works as does Blasphemous Act. I'd include atleast 2-3 boardwipes in the deck. As an added bonus since you can regenerate your commander it will likely be the only survivor on an empty board.
Also if you can get your hands on a copy, Sol Ring amazing and should be an auto-inclusion in most decks. Having 4 mana on turn 2 gives you a significant head start.
Hee are two other curse related creatures you might consider including: Accursed Witch Flip and Bitterheart Witch. They work decently with your commander as well as they are creatures that you would want to sacrifice
Curse of Vengeance is another curse within your colors
6 months ago
Should also have a bunch of good uncommon/common cards I can find for you.
6 months ago
7 months ago
Curses can be a good way to show how much you hate a player. Curse of Bloodletting, Curse of Vengeance, Curse of Exhaustion, and Curse of Predation are some that can bring the pain to certain players.
8 months ago
Thanks for all the lists you do. They inspired my to make my own (only to discover that you'd already made that list, even though it's not quite as extensive as mine XD).