Curse of Vengeance
Enchantment — Aura Curse
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
Whenever enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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Curse of Vengeance Discussion
1 month ago
Ajani's Mantra for Karlov triggers every turn.
Archangel of Thune for everyone to get big.
Baneslayer Angel because who doesn't want a demon and dragon killing angel.
I don't want to tell you about this but Batwing Brume
Cleansing if you want to be a ahole.
1 month ago
precociousapprenticeThanks for the huge analysis. I get some of your points and I think the main problem between our positions is that I simply run a different form of Pillowfort.. Usually nobody is actually able to attack me, so giving my opponents 2/2 zombies is actually good to let them kill each other or work out something in their circle while I sit behind my pillow fort and beeing not attacked/considered as a threat at all.
Regarding Curse of Vengeance I have to admit that I never tried out playing this paticular one.. After I return to my home playing group (due to being abroad for half a year right now...) I surely can say more how people really react to this kind of "threat"/reward".
Duelist's Heritage is as good as you said but may be considered as too powerful being on your side of the field, I think. Curse of Bloodletting is actually a lot better than you think. Not only putting a metaphorical but an actual red target sign that says "if he/she gets outhanded, just kill him/her, it's a lot easier now". I usually put that thing on the one who's already ahead of everybody to make it easier to take him out and lead the group in that direction..
Probably I'm going to cut Trespasser's Curse as it doesn't really mark somebody as a target, as you said :) Suture Priest on the other hand is too oppressing for the whole table and marking myself as a target, therefore not good at all but a good example for effects that are similar to this curse.
1 month ago
Some of the curses are great, and I run Curse of Opulence as a pseudo-Pillow Fort card. The issue is that you want to manipulate behavior through rewards, but not give rewards that you cannot handle or will not cause vengeance seeking. They are nice for a nudge, but when overplayed, they can backfire. The C17 curses are actually very nice, but I find the Innistrad curses to be less optimal. The shared reward is great, even when it is as powerful as Curse of Verbosity. Card draw is very powerful, but when you are splitting it with other players, people are less likely to overwhelm you with the value that they get, or to resent the value that you are getting. The player being cursed is likely to resent it, so it is actually best to piggy back a curse onto existing table sentiment. What I mean here is, when someone it in a commanding or threatening position, and the table is considering rallying to oppose them, it is good to add a curse to the consideration to sweeten the prospect. It is the other side of the coin from Pillow Fort and Rattle Snake cards. Instead of "Look elsewhere." type effects like Ghostly Prison or No Mercy, it is a "Consider them." effect, which can have a very similar effect on player behavior. The effect can't be too heavy handed, since players do not like being manipulated. It is also better to have the reward be immediate, and not conditional or delayed. We are not trying to get them to trust us or ally with us explicitly. Also, effects that target, but do not affect decisions of the group are often less effective in politics. In this sense, certain cards in your list become better for politics, and certain cards are worse. Curse of Vengeance is counter productive, since you are rewarded, no one else is, and the cursed player will rightly see you as benefiting from their misfortunes. Other players may hold off attacks on that player in an attempt to limit your reward, and the cursed player has good reason to start attacking you. That is the opposite of what this deck wants. Trespasser's Curse is less bad, but still doesn't motivate anyone else at the table to help you, and still creates the revenge motivation with what is essentially little reward. If I wanted that effect, I would go with Suture Priest, and hit the entire table equally. Curse of Vitality is probably too little reward, since 2 life is a small resource. Curse of Shallow Graves is likely a decent reward, but may allow other players to outpace you, since this deck is less likely in a position to press an attack, making Curse of Disturbance a much better card. You keep pace with the table with Curse of Disturbance. Curse of Bloodletting is a slightly more powerful version of Duelist's Heritage, with more limitations and less control, all at a higher price. I already play that effect in the form of the much better Duelist's Heritage, although playing in a meta with many swarm decks may make it a better option. This leaves my two favorite curses, Curse of Opulence and Curse of Verbosity, with only Curse of Opulence able to be played in this deck. I find that shared resource gain of a resource that is not immediately seen as threatening is a really great spot to be in. Curse of Opulence is a nice ramp spell early, and has put Queen Marchesa in play for me on the second turn on multiple occasions. I am building both a Grixis and a Bant Aikido deck, and Curse of Verbosity will likely show up in both. I have not played it yet, but if it turns out to play like Curse of Opulence, it may end up being a great Pillow Fort card for those decks, and will potentially turn out to be a more subtle Edric, Spymaster of Trest for more blue decks, while allowing you to at least keep parity with the rest of the table as they take advantage of the bounty you put on another player. I am looking forward to seeing it in action. I will check out the rest of your list, but that will be the position I will be evaluating the list from.
1 month ago
What do you think about my take on playing more curses in a political Marchesa deck?
Commander / EDH
SCORE: 2 | 2 COMMENTS | 76 VIEWS
I really think the addition of the new ones in CMD17 and with some new ones in Amonkhet we have the opportunity to put targets on other peoples faces. The ones of Innistrad-block are great as well..Here are just some examples of cards I mean:
2 months ago
Curse of Vengeance is literally a life insurance policy on a player, with you as the policy owner and beneficiary.
This looks like a ton of fun to play! I hope you enjoy it and I hope that I have been helpful!
WBG on Cursed Rats
3 months ago
If you have Curse of Misfortunes attached to an opponent, then you don't need to pay the cost of a blue, red, or white curse. Maybe take out some of that mana and/or replace it with more Diabolic Tutors. Also, depending on what it is that you want, a card like Arcane Sanctum or Wizards' School depending on what you want.Reito Lantern also seems like a very helpful card. Why don't you have more of them?City of Brass and Chromatic Lantern could be helpful to pay for the non-black curses as well.I don't know if you play much two headed giant or multiplayer, but Curse of Vengeance also looks fun to play.
7 months ago
No Doomsday? getgud
Just kidding, I felt like I had to. xP
You could also include some Curses to help encourage others to gang up on a troublesome player. Examples include Curse of Inertia, Curse of the Forsaken, and Curse of Vengeance. You could also have Trespasser's Curse to deal with token spam decks.
Sigarda's Aid is another possibility. 19 of the cards in the deck are Aura spells that either buff Zur or lock down a troublesome creature. Including Sigarda's Aid means that 30% of your deck gets Flash. Imagine responding to a Rith generating 40 1/1 Saprolings by Flashing in Trespasser's Curse. Not bad at all...
This deck already looks as tightly wound as a watch. I like it a lot. +1.