Curse of Vengeance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Curse of Vengeance

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

Whenever enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

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C16

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Curse of Vengeance Discussion

MordMetal on WW2 Gravetide Propaganda

2 weeks ago

Considering at the moment we lack a clear cut win condition I think Curse of Vengeance is a bit slow since we have no idea when we might cash in on those cards and maybe a Seal of Primordium might be an okay replacement if we are up against heavy artifact decks.

n0bunga on Curses be unto you

2 months ago

Curse of Vengeance or Accursed Witch  Flip? The latter flips to a curse that cheapens the casting cost of other curses.

keatsblue on Literal Everlasting Torment

5 months ago

Yeah, seriously thought about adding Ghostly Prison and Sphere of Safety. The only problem with Curse of Vengeance is that it won't be as effective due my anti-lifegain components.

ZendikariWol on Literal Everlasting Torment

5 months ago

Okay. Now that I'm seeing this deck's vision a little more clearly may I suggest the vows (eg Vow of Duty)? They would be immensely helpful in prompting opponents to kill one another. Not only that, but how on earth do you go on without Ghostly Prison and Sphere of Safety? Yes, they draw hate, but what can your opponents do about it? Also maybe Curse of Vengeance would be fun?

Deathbend on Martha Stewart's Home Cooked Deck

5 months ago

Why not add Curse of Opulence Curse of Vitality Curse of Vengeance Curse of Disturbance i feel they are the vibe you are going for

colton815 on About triggers abilities that "look ...

5 months ago

this is really a silly question. the Curse of Vengeance is exiled before you lose the 3 life, so its never on the battlefield when you lose to begin with. it should be painfully obvious that it wouldnt still trigger.

Tyrant-Thanatos on About triggers abilities that "look ...

5 months ago

In your specific example, Curse of Vengeance would not trigger. It only triggers when you lose the game. Not when you have 0 life, when you lose the game, which doesn't happen until SBAs check and say "hey this guy/gal has 0 life, he/she loses the game". So regardless, by the time you actually lose the game, the curse has been exiled.

As for spells and abilities "looking back in time" so far as I'm aware (and I could be very wrong on this), the only time this happens is when a card is looking for information about an object which no longer exists. Fling for example, has to "look back" to find the creature's power.

Argos on About triggers abilities that "look ...

5 months ago

Hi there, I'm having some issues here: Suppose I'm playing a multiplayer game. Im being cursed by another players aura: Curse of Vengeance and I'm at 3 life. Suppose I want to do an ultimate sacrifice by exiling the aura and killing myself with Anguished Unmaking. Does it triggers anyway?

I know that some trigger abilities look back in time after an event (rule 603.10), but in this case the sequence would be: Anguished Unmaking resolves, I go to zero life, game checks for any trigger ability, then state-based actions (SBA) are checked, and I lose the game..

The key question is: triggers abilities that "look back in time" after an effect occurs, do they wait for SBA to check and then look back? Or they look back before any SBA are check (just after finishing some event)?

Sorry for my English, it's not my native language.

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