Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret (DDF) Rare
2011 Core Set (M11) Rare
Mirrodin (MRD) Rare
Fourth Edition (4ED) Rare
Antiquities (ATQ) Rare

Combos Browse all


Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

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Recent Decks

Triskelion Discussion

cdkime on i didn't want a teferi.....what ...

2 days ago

Run a gatherer search for the text "tap" and other key terms, such as "target player" or "each player." I would not want to deprive you of the joy of deckbuilding, so will not run a full search, but cards like Temple Bell come to mind.

As for artifact win conditions, there are numerous ones. Grindstone and Painter's Servant for infinite mill. Rings of Brighthearth and Basalt Monolith for infinite damage. Any number of Triskelion combos.

Spirit_Logan on Hela, The Goddess of Death

3 days ago

Triskelion? Infinite w/ Mikaeus. Also amazing alter. I wish I had the stuff to make alters........

mlequesne on Make an Entrance, Take your Leave (Karador Combo)

4 days ago

Hi bro, there is a nice combo that you're missing : Necrotic Ooze with Triskelion (or Walking Ballista) and Phyrexian Devourer. You just need to have ooze on the battlefield and the rest on the graveyard. Easy to accomplish if you get Buried Alive. And if you add that combo I recommend to add also more tutors, even the cheap ones would work, like Diabolic Tutor, Dark Petition or even Razaketh's Rite.

cya =)

christ4like2l0ve on Make an Entrance, Take your Leave (Karador Combo)

4 days ago


I really appreciate all the feedback on the deck. I'm having a ton of fun with this deck so far.

More consistent tutoring is something I could certainly benefit from, especially since I adopted the idea of shoving every combo I can think of into the deck.

While I am uncertain how reliable this strategy is, I am going to give it a shot. I am sort of testing the water in the combo pool, if you will. Also at this current time it is a challenge to my playgroup to stop me, or else.

Do you feel the same about the Archangel of Thune,Spike Feeder and Mikaeus, the Unhallowed, Triskelion combos as you do the Melira, Sylvok Outcast, Kitchen Finks combo?

BONGOBONGO on Glory in Death

1 week ago

Ok thanks! Yeah we run a lot of rituals because we only have 34 lands that make mana. I took the Cabal Ritual into the wish board for games when We'r mana screwed and stuck at 4 so I can use it the turn after to cast most any card in the deck. The floor is much lower on Lion's Eye Diamond but the ceiling is ridiculous when combined with Yawgmoth's Will with rituals in the graveyard gets me big mana to hard cast Mikaeus, the Unhallowed and Triskelion. also brought that Necromancy into the wish board for stealing Mikaeus, the Unhallowed from an opposing self milling Meren of Clan Nel Toth deck OR taking pieces out of the Saffi and Friends combos.

Still need to find a place for Shriekmaw. suggestions anyone?

Mike94 on Heart of Night

1 week ago

I think you should try to lower your curve and more mana-rocks like Dimir Signet, Talisman of Dominance and Coalition Relic wouldn't hurt either. It's true that the higher cost minions are pure value but I think it's better to play smaller "threats" to bait removal out while generating some card-advantage trough them. If you are going to stick with the B/U creature based strategy, then here are some suggestions;

You could try to take advantage of your creatures who can swing in without any problem since a lot of them can't be blocked by running Coastal Piracy

I would also try to fit in the Lightning Greaves and Swiftfoot Boots, they are great at keeping your value creatures on the battlefield. (Random thought), Maybe even run Quietus Spike to just annihilate opponents with one swing? The Spike combined with Wound Reflection is an insta-kill. Wound Reflection has also perfect synergy with Sorin Markov btw.

If you are playing valuable creatures, you also really need a SacOutlet to protect them from exile or the dreaded copy/steal effects, so Ashnod's Altar or even Phyrexian Altar could also be great additions.

And even though you are running counter spells, you can't counter everything people throw at you so some reanimation could come in handy. This combined with the sacoutlet makes Kokusho and Keiga so much better. Imagine what you could do with the Dragons when Mikaeus, the Unhallowed is on board as well. Mikaeus has a strong combo withTriskelion to, infinite damage ftw.

Last of, running some blue staples could really help you out. Blue is the best color for card advantage so why not take advantage from that with Rhystic Study? Capsize is also really good for controlling the board-state.

sonnet666 on competitive mikaeus

1 week ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

Geoffercake on Experiment Kraj: Blob of Activated Abilities

2 weeks ago

Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.


Viridian Joiner


Sage of Hours


Knacksaw Clique

Gyre Sage

Devoted Druid

Karametra's Acolyte

Walking Ballista

Bloom Tender

Doubling Season

All of these I would 100% want in the deck


Jodah's Avenger

Fathom Mage*** 100% want

Quest for Renewal

Rampant Growth

Farseek* good with a breeding pool

Nature's Lore


Praetor's Counsel

Llanowar Reborn

Simic Manipulator

Chord of Calling

Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege

Sage of Fables

Heroic Intervention* better than some of the janky +1 counter regen stuff

Nissa, Voice of Zendikar

Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj

The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.

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