Triskelion

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret Rare
2011 Core Set Rare
Mirrodin Rare
Fourth Edition Rare
Antiquities Rare

Combos Browse all

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

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Triskelion Discussion

Leptys on Gitrog Land Combo [Primer]

1 week ago

@RedReveng3

Traverse the Ulvenwald is not the worst card in our deck as we're better at getting to Delirium than other strategies, assuming we have access to something like Bazaar or a card with Dredge. After several revisions my list has had less and less cards that mill us save for the best few however, and this makes the card relatively situational in too many situations to warrant an include anymore. It's a cheap alternative tutor for budget builds and does work wonders when you're including more dredgers in the deck. It's just that my list doesn't really require or want it at the state it is right now.

@Ender666666

Thank you, an awesome-looking list on your end as well! I see it's tuned to a "high power" type of metagame, something that isn't 100% competitive but not far from it. The resiliency, card quality and the option of playing more than several gameplans at once when you play multiple combos are all great when you're going for the out-valuing plan, and I bet this list is good at keeping control-ish decks guessing in that sense. The deck has a relatively high average mana cost at 2.85 right now in relation to 100% competitive decks, mainly because of your diverse wincon package (Buried Alive Necrotic Ooze packages with Phyrexian Devourer and Walking Ballista/Triskelion work wonders in a high-curve deck like this!). The combo package is something that could be trimmed down if you ever have a problem with other decks being faster. I usually dedicate deckslots for about 1-2 combos for reference.

Adding 1CMC mana dorks will help in getting your board-state going faster as well, but I'd reckon' they are not the best option of ramping in a more control-oriented metagame where board wipes are common. I'd still consider trying out something like Mana Vault, Grim Monolith, Dark Ritual and Wild Growth in the list as additional fast ramp to get Gitrog out early on if dorks aren't your thing.

Hopefully that was as at least somewhat helpful, cheers!

Mandalorian on Razaketh, Reign in Blood (token/sacrifice)

2 weeks ago

Crypt of Agadeem

Youre gonna want snow covered swamps since you are playing Lens. This is because if you imprint a regular swamp then anyone else who is playing black will also get double mana.

Cauldron of Souls

Grim Haruspex

Nether Traitor

With Mikaeus, Walking Ballista and Triskelion produce infinite damage

cards like Contamination can keep opponents from disrupting you

enpc on Just Stay Dead

2 weeks ago

Drake_Rider: Perilous Myr is ok. I've seen a handful of Saffi decks run Triskelion and I used to run Inquisitor Exarch for the same reason. ultimately though you still run into the issue of needing a "free" sac outlet as well as Reveillark or generating infinite mana through one of the altars and then using Nim Deathmantle to keep recurring it. It just ends up needing a lot of cards to make it work and more importantly, you still need that sac outlet. Without it, cards like Perilous Myr just feel like dead cards.

I ended up not going down the "combotastic" route (as in running every available recursion engine and every available sac outelt) and instead focused on raw advantage, either through card draw or tutoring. Overall I've found it to be the better option as the cards are dead draws much less of the time.

Avulth on meren is mean

2 weeks ago

This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive

zingzang on Mikaeus, the Broken EDH

3 weeks ago

I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:

Retribution of the Ancients

Fume Spitter (I love him but only in my starting hand)

Blood Artist

Blood Bairn

Zulaport Cutthroat

Devouring Swarm

Bloodthrone Vampire

Diabolic Servitude (maybe, but recommend)

Falkenrath Noble

Altar of Dementia

Altar of the Brood

Phyrexian Ghoul

Chainbreaker

Infernal Darkness (maybe, but always worth it)

Sidisi, Undead Vizier (maybe...)

Diabolic Intent

Dread Return (maybe...)

Pentavus (The only 7-drop allowed in this deck)

Nantuko Husk

Grim Haruspex

Grinding Station (you have many artifact creatures then...)

Wingrattle Scarecrow

Spincrusher

Lingering Tormentor

Skinrender

Some nice ways to tutor are:Dimir Machinations and Shred Memory. They get you all the combo pieces.

You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.

Hope this helps out.

If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.

Cheers,ZZ

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

3 weeks ago

Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:

Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse

xRustyBacon on Teysa, Orzhov Scion Combo

4 weeks ago

Nim Deathmantle I found is very strong. Works with Marsh Flitter and Ashnod's Altar for an infinite sac outlet triggers. Also any black creature, with Ashnod's Altar and Ogre Slumlord or Requiem Angel and Teysa, Orzhov Scion. Also works without Teysa if you have both Ogre Slumlord or Requiem Angel, or any extra token producer, like Field of Souls. Infinite mana can also be made with Nether Traitor, alongside Carnival of Souls, a sac outlet, and a Soul Sister effect (Soul Warden). I feel if you are running Triskelion you should also run Mikaeus, the Unhallowed, because some times you need to cheese that guy who plays Zur. Anyway, spicy Teysa build!

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