Triskelion

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret Rare
2011 Core Set Rare
Mirrodin Rare
Fourth Edition Rare
Antiquities Rare

Combos Browse all

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

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Triskelion Discussion

sonnet666 on mikaeus and ballista?

3 days ago

This doesn't work as well as Mikeaus + Triskelion if that's what you mean, because Walking Ballista will be a 1/1 with one +1/+1 counter on it every time it undies, and will need to deal 1 damage to itself in order to keep looping. This makes it an infinite death loop, but not infinite damage.

For that you need an extra card like Blood Artist like acbooster said, something to give Walking Ballista an extra counter like Master Biomancer, or some way to make Walking Ballista die after it deals damage to something else like Ashnod's Altar.

Daedalus19876 on The Hungry, Hungry Aetherborn: Yahenni EDH

3 days ago

maxeh34: I think I'll pass for now. I don't have the slots, and neither is good without the other. HOWEVER, the equivalent combo Dark Depths+Thespian's Stage is going into my Omnath deck to be fetched with Tempt with Discovery ;)

And in my case, Walking Ballista is a strict upgrade over Triskelion.

illumfolly on Shirei is Love, Shirei is Life

3 days ago

Hey thanks --

Here's thoughts:

The winning combos are reanimation loops + a drain:

Phyrexian Altar + Nether Traitor + Pawn of Ulamog or Living Death + Xiahou Dun, the One-Eyed + Phyrexian Altar

Mikaeus, the Unhallowed is 100% nonbo (non-Humans get +1/+1) -- and Triskelion is incredibly slow in Shirei, but definitely will consider adding this

Bloodghast is inconsistent -- will cut.

Bloodthrone Vampire gives an instant speed, repeatable sac outlet that can sac itself to its own ability, so its main purpose is death triggers -- but, it's on the chopping block

Crypt Rats is a holdover from decks that run Darksteel Plate, will cut

Deathgreeter -- will cut

Disciple of Phenax -- targetted discard on every turn? on the chopping block

Falkenrath Noble -- will cut

Hell's Caretaker -- extremely valuable, but on the chopping block.. it is grindy

Dark Prophecy --> Necropotence

Infernal Darkness -- will re-add

Vampiric Rites -- m8, this card is bad. but i'll add it to maybe

Mindslicer -- will re-add

Mesmeric Orb -- I might consider this as a way to set up a living death loop

Ad Nauseam -- eh, sure, why not, it's a great card.

Westvale Abbey  Flip is so fun. I had trouble making it work with other decks, but this deck seems right for it.

Wasteland I could probably find room for, always need to destroy pesky lands.

Inventors' Fair is a good idea for this deck. I always need one of the altars.

Liliana, Heretical Healer  Flip reanimates little doods. Incredibly valuable! But on the chopping block.

Toxic Deluge -- will re-add

sonnet666 on Shirei is Love, Shirei is Life

3 days ago

Ideas:

Cut -- Abyssal Gatekeeper (unlike Fleshbag and Co, this can hurt more than it helps since it isn't around to feed itself) Bloodghast (no real advantage with Shirei, and is inconsistent as redundancy), Bloodthrone Vampire (doesn't offer you anything for feeding it), Coffin Queen (better with high cost ETBs), Crypt Rats (doesn't function with your commander), Deathgreeter (life gain is pointless), Disciple of Phenax, Falkenrath Noble, Hell's Caretaker (too grindy).

Add --, Mikaeus, the Unhallowed, Triskelion, Reanimate, Necropotence, Animate Dead, Grim Tutor, Imperial Seal, Vampiric Rites, Infernal Darkness.

Also consider, Dance of the Dead, Mindslicer (you only need to sac this once with a draw engine and you've basically won), Toxic Deluge, Mesmeric Orb (most efficient yard filler ever), and Ad Nauseam.

You could also safely cut some of the 0 mana creatures since they don't really do anything, Liliana, Heretical Healer  Flip, and Dark Prophecy (you already have a lot of draw, and this can actually kill you if you have a slow or unclear path to victory).

Some additional lands to consider: Inventors' Fair, you have enough artifacts to satisfy it, and it tutors some of your most needed cards; Westvale Abbey  Flip can get you out of a jam if you pay too much life; and Wasteland/Tectonic Edge/Dust Bowl help you play a little more into Crucible of Worlds.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

3 days ago

illumfolly, needs Infernal Darkness, and I'd prefer if you had a gameplan beyond "make things come back from the yard a lot." Can you think of any combos that fit? Mike&Trike might work, especially since Triskelion can function with Shirei to clear out your opponent's boards in between turns, but the deck would need more of a reanimator subtheme to support it. You can definitely cut a lot of the 3 and 4 mana stuff, like Disciple of Phenax and Falkenrath Noble.

enpc that is exactly what I was talking about when I mentioned making alternate lists. You did a great job of streamlining and not being attached to cards or lines of play, which can be really difficult when evaluating your own deck, so good job, really nice work.

I think the cards you cut are also really great examples of how paper lists often look different than in-theory, competitive, "optimized" lists. There are certain cards that are super fun and interactive to play with in real life, like Titania or Gift of Immortality from your list, that you don't want to cut from you deck because of advantages they afford you, the player, like fun or meta advantages, but become slightly outclassed when you move into a vacuum with no budget, where all you're trying to do is just win as quickly as you can. That doesn't mean it wrong or non-competitive for players to play those cards, just like players aren't non-competitive if their decks don't look exactly like the lists posted here. It just just means that the cards they're playing are affording them different advantages than what is generally considered optimal.

Anyway, discourse over, you should totally port your primer over to the new list, or link back to your other decklist, or both. (Also, I love your Wrath of God alter, definitely keep that included.)

Lastly, and this may just be me, but I totally think you could keep Crucible of Worlds in the streamlined version, especially if you freed up some u-land slots for Wasteland, Tectonic Edge and maybe Dust Bowl. Do you really need Mikokoro, Center of the Sea and Miren, the Moaning Well? The life isn't really worthwhile, and the Altar of Dementia combo kills people just as easily when you pass the turn. Also, neither Mikokoro or Selvala are really card advantage like you say in your primer, they're card parity. Card advantage, at least in my book, is only when you get more cards than your opponents.

Neotrup on Does Experiment Kraj's 3rd ability ...

4 days ago

The second, you could remove a counter from Kraj to deal 1 damage and you'd be unable to remove a counter from an opponent's Triskelion.

201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.

Example: Quicksilver Elemental says, in part, "U: Quicksilver Elemental gains all activated abilities of target creature until end of turn." If it gains an ability that says "G: Regenerate Cudgel Troll," activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.

KriegerYYZ on Does Experiment Kraj's 3rd ability ...

4 days ago

Experiment Kraj has all the abilities of creatures with a +1/+1 counter on them. If I have Triskelion or Walking Ballista in play, does Kraj gain "remove +1/+1 counter from Triskelion: ping 1" or does it gain "remove +1/+1 counter from Kraj: ping 1"?

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