Forsake the Worldly
Exile target artifact or enchantment
Cycling 2 (2, Discard this card: Draw a card.)
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Forsake the Worldly Discussion
1 week ago
The starting game plan is to drop Sram, Senior Edificer on Turn 2 and ride the card draw. An early Equipment tutor is usually spent on the either one of those two. In fact, Sram, Senior Edificer makes Sword of the Animist better as he's a consistent early game body to equip.
Ghostly Prison and Windborn Muse were replaced with Grasp of Fate and Armory Automaton respectively. I needed space for Armory Automaton and leaving Ghostly Prison by itself wasn't going to be that effective anymore.
Never switching back to Eight-and-a-Half-Tails and I absolutely don't miss him in the Command Zone. Sram, Senior Edificer's been amazing since the change. Eight-and-a-Half-Tails is only still in the 99 due to the lack of Leonin Abunas variants without shroud. He still has his issues in low mana situations.
My Commander is mostly irrelevant. It's the crazy plays I sometimes perform that cause groans. I got extremely lucky once with Argentum Armor and a Masterwork of Ingenuity copy both equipped on Turn 5.
Though I'm been happy with Sram, Senior Edificer, his days in the Command Zone may be numbered. Balan, Wandering Knight from the Commander 2017 decks has my complete attention right now. The Cat hits like a truck with little set up.
1 week ago
Wowowow! Hey! Remember me!? Probably not. I still run 8.5. I am very new to your change to SRAM! A few questions:
What do you consider your starting game plan with Sram? Let's say you have a few equipment tutors, what equipment do you search for and what order? You mentioned with Eight-and-a-Half-Tails, you search for Swiftfoot Boots first or Sword of the Animist if you are short on lands. Did this change for Sram, Senior Edificer?
No! You chopped Ghostly Prison? And the 2/3 flyer with the same effect? What did you replace them with and why!? (If you can remember.)
How did Grasp of Fate make the cut? I thought you did not like Oblivion Ring-esque effects? Does multiple targets make t worth it? Why not run Quarantine Field at that point? Too much mana? A chance for more targets on the same opponent also though.
What did you cut for Forsake the Worldly? If you can remember.
Last question, ever think about switching back to Eight-and-a-Half-Tails? Sure, he does literal nothing early, but you become SO invulnerable in the late game, which you can reach pretty easily considering you are playing with 3 other players. Do you ever miss it? Or are you 100% satisfied with the change? I do like the touch of keeping him in your deck. How did your play group/meta respond to the commander change? With relief? I can imagine Sram, Senior Edificer often gets under rated at first glance.
2 weeks ago
As for what to take out, I would start with High Priest of Penance. If there's nothing to make him indestructible, he's just a one-shot, spot removal. That being said, your two clerics that act as Journey to Nowheres should also come out. Once you (or any other player) casts a wrath, your opponent gets back that threat you tried to remove. I would stick with Crib Swap, Forsake the Worldly, and Path to Exile.
2 weeks ago
Arbor Elf for Birds of Paradise
Tolsimir Wolfblood for Elesh Norn, Grand Cenobite
I'd add at least two lands that destroy land. Ghost Quarter, Strip Mine, Tectonic Edge are some examples.
Fragmentize for Naturalize
Lyev Decree for Swords to Plowshares
Wall of Swords for Wall of Omens
Steward of Valeron for Grand Abolisher
Pariah for Kodama's Reach
Brave the Sands for Authority of the Consuls
Martial Law for Ghostly Prison
Selesnya Keyrune for Sol Ring
Druid of the Cowl for Sakura-Tribe Elder
Cathar's Shield for Swiftfoot Boots
Rootborn Defenses for Heroic Intervention
White Sun's Zenith for Storm Herd. This card will win you games.
Sigil of Valor for Shield of the Oversoul
Sylvan Reclamation for Forsake the Worldly
Aura Mutation for Beast Within
Armadillo Cloak for Aura Shards
Here's what I have so far. I'm not done yet but this is a good start. I still need to go deeper into the creatures and add some synergy.
3 weeks ago
Biggest problem I see with this deck is that you've got no protection for your creatures, and no way of interfering with your opponent's board. Unfortunately most of the cards that are going to be extremely helpful for either of these are going to be higher in price. Heroic Intervention is a $2-$3 card that will help protect your creatures from removal. Always Watching ($2) will buff your cats and give them vigilance. Forsake the Worldly is a great sideboard card for artifact/enchantment removal, and Cast Out ($1) will take any major threats away. I would drop down to maybe 22-23 creatures, and get some spells in the deck to interact with your opponent. Felidar Sovereign would be the first to go since he's so expensive and you currently have no way of getting more lands out to play him quickly. Turns into a dead drop anywhere in early-mid game, and can be swapped out for far better cards. I'd also drop the Scrounging Bandar since the ability only activates on upkeep and they get removed pretty easily.
3 weeks ago
3 weeks ago
The biggest problem mono-white decks run into is card draw, and card advantage. I know, I'm running a Kytheon deck right now.
I'd be wary of every creature/artifact that isn't a mana rock/dork being a creature with a combat ability, at least by itself. While not all bad, white will need tutors more than any other color, because the card draw is abysmal most of the time. This is where you need two for ones. A card that can provide more than just the ability you are looking for. Forsake the Worldly is an excellent COMMON with both targeted artifact/enchantment removal (which with those pesky Theros gods, specifically Purphoros is excellent) and cycling for card draw.
I just got off work, but can comment with more specific suggestions, specifically on what to replace with what.
1 month ago
Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:
Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters
The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.
What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.
Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder
Aftermath Onward / Victory
Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!