Forsake the Worldly


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Forsake the Worldly


Exile target artifact or enchantment

Cycling 2 (2, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts



Recent Decks

Forsake the Worldly Discussion

multimedia on Esper Control (M19)

1 week ago

Hey, consider 2x The Scarab God main deck? It's a better finisher in all matchups except control. Five mana for Scarab is a big difference compared to seven for Chromium. You only need one Chromium main deck you're not casting it until late game only when it's safe meaning you have cards in your hand to discard or counterspells to protect it.

The sideboard is really the place for Chromium because you don't want to draw it in any red aggro matchup. A split of one main and one side would be better than two main deck. Consider a 26th or even 27th land, 1-2x Aether Hub since you're adding a seven drop?

If the specific meta you play in is filled with control then play main deck Negate, but if you're making this deck for an overall Standard meta then sideboard Negate. Creatures are still kings in Standard making Essence Scatter a better main deck card then Negate.

Anticipate is an interesting addition and it might help the land situation, but playing both Contempt and Wreckage main deck is ambitious. The and the puts too much strain on the manabase because you also need for Disallow. You can't consistently make all these double color requirements. Only 10 sources of white in the manabase is not enough white to consisently be able to play Settle or other card; it's enough to splash to play Teferi and Chromium.

I suggest choosing one of Contempt or Wreckage and cutting the one you don't choose. In my opinion with your current manabase go with Contempt and only splash white for Teferi, Chromium and sideboard cards like Forsake the Worldly? The current manabase is fine for Fatal Push you want to be able to play it in the early game this means you need a lot of black mana. 15 sources of black in the manabase is fine, more could help. A lot of black mana is good with Contempt, but not with Wreckage.

Optimator on Come out biting!

1 week ago

I know this page isn't up to date but here's what I'd do:

I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.

Speaking of which, Relic Seeker might be worth it to quickly get the boots or Hammer of Nazahn or something.

Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.

I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?

I might add Prowler's Helm, Blackblade Reforged, Darksteel Plate (cheaper than ever--I don't think you can get enough Indestructible), maybe a Basilisk Collar or Quietus Spike.

I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.

Arcaneful on BRAWL: Teshar?

2 weeks ago


Thanks for the idea. As awesome as this sounds, my playgroup even though just starting out has come to know I love artifacts. And with that if they can the add Forsake the Worldly and Abrade. Or they tell me to since I'm the brewer, heck they just say gimme something to get rid of those lol.

Maybe I'm trying the wrong commander out.

stensiagamekeeper on B/W "Humans" Standard

3 weeks ago

While I have to say I disagree with you about Dauntless Bodyguard (1drop knight->2drop knight->History of Benalia being close to unbeatable most games) now that you mention it I've seen people using Legion's Landing  Flip in these types of decks. It's pretty easy to flip and seems dope with Mentor of the Meek if you go that direction.

Vraska's Contempt is incredibly important with all the planeswalkers and destroy proof creatures going around however it is a bit of a balancing act with Cast Out doing more or less the same thing. While Vraska's Contempt is probably just the better card being Naturalize and Forsake the Worldly proof the double black will mean that 60%-75% of the time you won't be able to cast it on turn 4 depending on how you do the numbers.

Glad I could help.

stensiagamekeeper on B/W "Humans" Standard

3 weeks ago

First of all you need to take out Dauntless Bodyguard because Goblin Chainwhirler is a c... ok just kidding. So I'm supposed to give suggestions but honestly there isn't anything fundamentally wrong with the deck. That said there are some nit picky things I can give my 2 cents worth on.

I'm not so sure about Danitha Capashen, Paragon. There's probably better 3 drops; I'm thinking Devoted Crop-Mate, Dreamstealer, Banewhip Punisher and of course Mentor of the Meek when he becomes available. If you feel like trying something spicy Glory-Bound Initiate+Radiant Destiny naming human could be another way to have access to lifegain maindeck.

I'm not that big of a fan of Seal Away in aggressive decks although it does match up nicely against what Cast Down doesn't hit aka Lyra Dawnbringer, Ghalta, Primal Hunger, Shalai, Voice of Plenty and Hazoret the Fervent. Maybe go 2/3 rather than 3/2 on them or go up some Cast Outs so you have better game against The Scarab God and planeswalkers. Again if you want a more spicy option Dire Fleet Poisoner functions kind of like a removal spell on attacking creatures (despite being bad against what I mentioned) although it has aggro potential as a 2/2 deathtouch and won't be dead against control.

Running Evolving Wilds or at least a couple copies might improve Fatal Push and Isolated Chapel although currently I don't see room for it in the mana base.

You are probably aware but I would also like to draw your attention to the fact that Benalish Marshal and Mentor of the Meek are a total nonbo not to mention most of you're 2/2s will enter as 3/2s.

As for building a strong sideboard my usual approach is rather than build it thinking "what cards do I need" I think "how many cards do I need for each matchup". For example against approach I'd want at least 7 cards to replace all the creature removal (note: control these days runs Torrential Gearhulk so you probs don't need all that many) and I might then make that 4 Duress and 3 Forsake the Worldly especially as those cards could also be what I bring in against God-Pharaoh's Gift decks meaning I wouldn't need Crook of Condemnation. An extremely underrated card right now is Healing Grace against mono red. It gets 90% of that deck's removal including Chandra, Torch of Defiance and Glorybringer, works as a combat trick and gains life!

Overall a really strong deck. I'm now expecting to see a lot more of this post-rotation.

LuciferHex on Wall Tribal | Arcades

3 weeks ago

How fast is your playgroup? Because if it's slow enough I suggest taking out the Natural States and adding Forsake the Worldly. That is unless artifacts and enchantments are VERY common.

Rwhr2d2 on Passive Control

1 month ago

4 mainboard Revoke Existence and 3 Forsake the Worldly seems excessive. This deck also seems to fold in on itself very hard in control matchups, since they have a near unlimited time to kill you and only need to hold up counters for your few haymakers, and with the lack of blue also loses easily to combo based decks. 17 lands also seems VERY greedy with so many high CMC cards, and with the goal of getting to 7 mana to approach.

stensiagamekeeper on Big Red Treasures v1.4: Ramptastic Boogaloo

2 months ago


Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

Load more