Forsake the Worldly
Exile target artifact or enchantment
Cycling 2 (2, Discard this card: Draw a card.)
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Forsake the Worldly Discussion
2 days ago
I think we're pushing it a bit with ammit happytimes. Rhonas would activate turn 5 at the earliest in standard. You're giving the opponent quite a bit of time to figure something out. It's feasible, but doesn't seem ultra viable.
God-pharaoh's gift is pretty cool actually. It's a shame you can't do anything degenerate with it because it costs 7 mana. Hey, that reanimator deck actually seems possible now. Discard Ulamog and Kozilek? Free (?) value if your opponent doesn't destroy your artifact at instant speed using maindeckable artifact hate or other sideboard artifact hate.
Getting 6 creatures in the grave is easy with good deckbuilding. You need them in there before, what, turn 5 for Gate to the Afterlife? Reasonable enough. You can even tutor it with Trophy Mage. It's even profitable for you to block or chump with things like Champion of Wits then.
Heck, that deck actually seems really consistent. Just in case of hate, you can pack even maindeck counter-hate (Forsake the Worldly, Cast Out, Manglehorn which is a creature and is particularly useful when Ixalan rotates in, nudge nudge) and have great token producers to help you stabilise (Marionette Master which synergises with being a 4/4, Regal Caracal). Let's not forget Aven Wind Guide who turns your creatures into Celestial Colonnades without the activation cost.
2 weeks ago
Possible changes regarding recent bannings:
2 weeks ago
Thanks for the tips! Unfortunately, the mana base problems seem to be here to stay; Blooming Marsh is $7.00+ at my LGS, and Concealed Courtyard is $8.00+, and I can't seem to get anyone to hire me. :P
Your comment about Dissenter's Deliverance is one I hadn't considered, but I think I will now. I think I'll try to keep Forsake the Worldly, however, because it deals with Always Watching . There are, sadly, 2 Exert decks in the FNM meta where I live, and both of them are way too fast for me, usually.
Thanks a lot for the help!
2 weeks ago
Nice deck! I love Tokens so this deck is right up my alley. I think your list is pretty good overall, but needs some tweaking. When I did sole playtesting on here I had a terrible time getting an untapped source to cast your one drops. Could just be bad draws on tappedout, but it seemed to be a problem. If you can spring for it I'd invest in some Blooming Marsh or even some Fortified Village. I personally think 2 Blighted Fen is too many in a 3 color deck. Trim that to one and add an additional plains or forest.
Unless your meta has a lot of enchantments, I'd swap Forsake the Worldly for Dissenter's Deliverance. It hits many of the relevant cards, aetherworks marvel, torrential gearhulk etc..and cycles for only 1 many when it isn't needed. Graveyard recursion isn't very prevalent for artifacts so that benefit isn't worth the additional mana.
I am personally not a big fan of the Lost Legacy type cards. Your deck should be focused on one thing, making Tokens and putting pressure on your opponent. Your turn 3 should not be spent naming a card, but putting out more threats that affect the board. It's ok to have 1 or two in the board, but you have 5 such effects between your main board and your sideboard. I'd rather see something like a Nissa, Voice of Zendikar or some additional token generators. In the 3 drop slot. I hope this helps and Happy Brewing!
2 weeks ago
I have really loved playing with a slightly modified Temur Drakes list that Tolarian Community College made a tech on a couple weeks back. Link Here
With regards to your decks, it sort of seems like you're mashing up control and cycling into one archetype. I would go all out for greater success (e.g: -2 Torrential Gearhulk, -3 Disallow, -1 Essence Scatter, -1 Negate, -2 Fumigate, +2 Curator of Mysteries, +3 Forsake the Worldly, +4 Renewed Faith) to give you greater consistency and more Drake Haven targets. Good luck!
3 weeks ago
One thing I noticed is that while you have a lot of ways to bounce your creatures and flash them in, you don't have a ton of good ETB triggers to abuse them with.
Deputy of Acquittals, Quickling: You already have enough of the "ETB: bounce another creature" effects that I think you can cut the two weakest and not see any loss.
Shielded Aether Thief: You're almost never going to get enough energy to make this guy's draw trigger go off.
Rattlechains: All of your Spirits in the deck already have flash, so the lord effect is useless; and I don't see enough instances in which the ETB trigger will matter.
Tromokratis, Medomai the Ageless: Both are too big and slow, and don't fit the flicker theme.
Oracle's Insight: Too slow and fragile, particularly when your team doesn't plan on sticking around for an extended period.
Burnished Hart: You don't want to be sacrificing your creatures in this sort of deck for effects. I'd put Solemn Simulacrum in this slot.
Edifice of Authority: Lots of work for not much payoff.
Dusk / Dawn: Played this in my build, didn't love it. Always had a few creatures this wouldn't hit that I'd want it to, or vice-versa. The back side is nice but doesn't salvage it.
Thought Reflection: This is probably overkill. You're drawing enough cards already: you don't need to deck yourself in the process.
Saltskitter: The first card to go into any Ephara build. Lets her trigger on your opponents' creatures too.
Eldrazi Displacer, Mistmeadow Witch: These two are invaluable to any blink deck, as they can both recur your ETB triggers and protect against enemy aggressors. Make sure you add enough colorless sources for the Displacer, though.
Brago, King Eternal: Another flicker-er to add to the pile. Although you can't activate him whenever, he can get you a ton of triggers at once.
Karmic Guide: Reanimation is always helpful to have around, and you can respond to the echo trigger by flickering her to get another ETB.
Venser, Shaper Savant: One of the best creatures to be able to flicker repeatably. His ETB trigger when timed properly is just brutal.
Stonehorn Dignitary: Useful for shutting down late-game aggression.
Angel of Serenity: A great piece of removal. She can hit up to three creatures at once, and if she exits the battlefield they don't come right back, but instead go back to hand. If you flicker her repeatedly, she's a good way to get creatures back from your graveyard to hand.
Supreme Verdict: Yeah, it's a bit pricy, but it's the best wrath in WU.
Forsake the Worldly: You need more artifact/enchantment hate. This is cheap and in Standard now.
3 weeks ago
Ok I'll download that app right away. I didn't even think about the idea that lands could be restricted. Right now I think my biggest problem is that I don't want to go to far over 60 so I'm constantly trying to keep the number of cards low. I think I'll add Cast Out and a few Fumigate I was also thinking about adding Forsake the Worldly but I noticed that cast out does everything
4 weeks ago
A little expensive, but would be great:
- Sigarda's Aid
- Golem-Skin Gauntlets (cheap to equip and buffs a bunch)
- Sword of the Animist and Explorer's Scope (both work as ramp)
- Angel of Invention (anthem + tokens)
- Obelisk of Urd
- Windbrisk Heights
- Forsake the Worldly (given the amount of enchantment/artifact trouble we can get into)
Kemba wants low equip costs:
- Stormrider Rig
Grafted WargearAll equip for free.
Dragon Throne of Tarkir buffs your army for you.
- Sigil of Valor buffs Kemba via her army.
- Haunted Cloak
- Empyrial Plate
- Chariot of Victory
- Dust Elemental (Saves things - it can return itself and 2 other creatures)
- Goldnight Commander or Valor in Akros
- Gideon, Martial Paragon (for the ultimate) ->
- Gideon's Resolve works as a tutor and Anthem