Forsake the Worldly

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Forsake the Worldly

Instant

Exile target artifact or enchantment

Cycling 2 (2, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

AKH

Ebay

Recent Decks

Forsake the Worldly Discussion

MarcelGilneas on Mister Mammoth

1 day ago

I am said friend that requested that this be posted. So my personal commentary for this deck:

1) Remove Revitalize - At one point I was also quite fond of cards that gain life, but they don't really help you win so much as they help you not lose. Even if this one draws a card too, it also is a card you need to spend so all it does is replace itself.

2) Remove Oakenform, Knight's Pledge - I tend to avoid Auras that buff creatures quite a lot unless there's certain circumstances. It's entirely too easy for your creature to die and for you to lose an extra card this way. The buff is tempting but it's too big of a draw back in my eyes. Squire's Devotion is a special case since it comes in with an extra creature.

3) Remove 1 each of Forest and Plains - This just looks like too much land, especially with the recommendations I'll be giving later on. You probably want to put yourself at 26 lands tops.

4) Move Plummet to your Sideboard - You already have a not insignificant amount of anti-air options. If the deck is strictly flying creatures, that's when you move in Plummet. From your maybeboard, Naturalize or a different version Forsake the Worldly should also be sideboard material.

5) Inspired Charge - I'm not particularly fond of this card; you seem more interested in going tall than wide in this deck. But try it for now and see how well it works. It makes sense with your Mammoth, so I wouldn't outright cut it yet.

6) Llanowar Elves and Druid of the Cowl - The elves you have in here so far are good. You will definitely want more of these guys to make sure you can cast your big goofs as soon as possible.

7) Rabid Bite, Take Vengeance, Gideon's Reproach, Divine Verdict - these cards are going to be your removal suite. They should all be main deck for right now, until you can find better options. Rabid Bite will always be prime for you, though.

This is not a bad start for a deck that is a modified Welcome Deck. You'll definitely want some consistency so you'll want more of your best cards and less of your not quite as good cards. As always, practice makes perfect for deck building.

crabclaw on Darien Tokens / Control

3 days ago

Homelessguy - Thanks! And yes, I'm definitely thinking about Divine Visitation, for the obvious synergy with Darien and the painlands. And that card also makes Kjeldoran Outpost and Mobilization really incredible, too. It's huge that the card gives me Serra Angels and not just 4/4 flyers. Vigilance is so good for combat decks. I don't lose out too much in terms of soldiers-matter cards, either, except for a few interactions like Knight-Captain of Eos.

I'm also looking at a couple of other cards out of the new Ravnica set. I really like Crush Contraband, and may slot it in for something alongside Return to Dust and Forsake the Worldly. Or maybe I replace the latter, I'm not sure.

Also-also on my radar is Dawn of Hope, as a kind of mix between Well of Lost Dreams and Mobilization, albeit at worse rates for both abilities. I definitely love the art.

amy_rich on Jeskai Approach Control [Standard]

1 month ago

ramuzzini Thanks for the suggestions. I'll plan to fill out the counterspells post-rotation. But I went ahead and added Sorcerous Spyglass to the sideboard.

punkrawkmonkey Great thoughts. Yes, I went with Forsake the Worldly for the cycling option. But I think I'll modify to Invoke the Divine for the lifegain and since it's legal post-rotation.

punkrawkmonkey on Jeskai Approach Control [Standard]

1 month ago

I play this deck without the red splash.

Question for you: What is Forsake the Worldly for? I can't really think of any indestructible enchantments or artifacts that you would need the exile for. Is it for the cycling? Personally I prefer Invoke the Divine for the lifegain.

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