Forsake the Worldly
Exile target artifact or enchantment
Cycling 2 (2, Discard this card: Draw a card.)
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Forsake the Worldly Discussion
3 hours ago
Hey there! Cool deck you have here! I have a few budget suggestions for you:
- Merciless Eviction
- Orzhov Signet
- Treasury Thrull
- Drana's Emissary
- Bloodgift Demon
- Obzedat, Ghost Council
- Gray Merchant of Asphodel
- Ashen Rider
- Angel of Despair
- Archfiend of Depravity
- Death Grasp
- Obzedat's Aid
- Sign in Blood
- Revoke Existence
- Forsake the Worldly
- End Hostilities
- Sol Ring
- Solemn Simulacrum
- Underworld Connections
If you'd like some more detailed comments and/or suggestions, feel free to leave a comment on my profile! Hope this helps, and enjoy!
3 days ago
htfilm I agree on almost everything you said, and I added cluestoned, and much other draw land cards. I also got rid of Blood Baron, and I replaced Fate Forgotten for Forsake the Worldly. Many other people also gave me suggestions, now I am a tight spot as I need to cut and only cut or maybe replace cards that put me at 100.
3 days ago
Overall, I like the deck. Blood Baron of Vizkopa is one card you can take out. It seems a bit situational and in EDH it's unlikely that it will have the buff for long, if at all. Fate Forgotten is just a worse Forsake the Worldly, so that's an easy replacement. One problem I see in most first-time EDH lists is that people think "Oh, it's EDH so I can just shovel high manacost cards in the deck like Iv'e never heard of a curve!" You, thankfully, did not make that mistake. One thing I would add is more card draw. You could try Land Tax and Scroll Rack, or Wheel of Fortune but that's not very budget. Ambition's Cost and Ancient Craving are budget alternatives that work, and so are EDH staples Phyrexian Arena and Underworld Connections. Magus of the Wheel and Reforge the Soul are budget options for the wheel. To fit these in, try taking out Kindred Boon. Six mana to make one thing indestructible is not so good.
3 days ago
I think you could cut glacial chasm and ice floe
cut distress, single card discard in commander is hard to use effectivly. If you want this type of effect add Sadistic Hypnotist.
Cut Kalitas, Bloodchief of Ghet for being to expensive and not inpacting the board fast enough.
Well that's a lot of suggestions, if you'd like to debate any of them I'd be more than happy to!
Good luck spreading vampirism!
6 days ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 week ago
In addition to those cards already mentioned:
Fragmentize/Demystify are cheap and answer enchantments. Decommission/Forsake the Worldly are higher costing, but have wider applications. Creeping Mold and Slice in Twain are the highest costing, but can also hit a land or draw you a card.
1 week ago
Most notably you have way to many 1 and 2 ofs. To increase your decks consistency you should play 3-4 copies of each of your best cards. For example you should have 4 Regisaur Alpha and 4 Ripjaw Raptor. Those are the best dinos in the deck and will generably be your win conditions. I would remove the expensive dinos like Goring Ceratops and Verdant Sun's Avatar, they are just too slow. I do feel 1 Gishath is acceptable though. You can also reduce the number of mana dorks, Drover of the Mighty is the best mana dork and should be a 4 of. To help reduce the number of cards in the deck you should move the conditionally good cards to the sideboard. Im referring to Rampaging Ferocidon, Deathgorge Scavenger, Ashes of the Abhorrent, Shapers' Sanctuary and Forsake the Worldly. Also Vanquisher's Banner isnt necessary, your dinos are already big and the card draw element is expensive for standard.
Also Stasis Snare is no longer Standard Legal! Hope this helps!
2 weeks ago
There's currently a card in the Amonkhet file called Forsake the Wordly (as well as the correctly spelled Forsake the Worldly). I don't know how to delete a card from the file, so I thought I'd mention something here.