As an additional cost to play Sacrifice, sacrifice a creature.
Add to your mana pool an amount of mana equal to the sacrificed creature's converted mana cost.
Printings View all
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
6 days ago
Yo, welcome back ColFrogfoot!
You have a lot of points, so I'll address them each one by one.
This deck mills its combo pieces all the time, and it usually isn't that big of a deal. As I mention in the description, we have ways to get our stuff back (Eternal Witness, Regrowth, Dread Return, Death + Life to name a few). Depending on your meta, you might want some more where those came from (especially stuff that can return noncreature cards like Golgari Findbroker). The only time when you're pretty much screwed is if your yard gets exiled along with the Riftsweeper. I've never been the best at assessing how much recursion I need, so take my amount with some grains of salt, but it seems to be working out for me. Also, since each meta is different, each person will have to do their own assessment there.
You're right that it's pretty unrealistic to get both the Greater Good and the Zombie Infestation out every game (just in half of them XD). All jokes aside, if you aren't completely shut down in the early game, then you have good chances that you'll be drawing most of your deck that game. If there's one thing that I'm confident about, it's the reliability of our card draw suite. Now about that hypothetical where you have both Greater Good and Zombie Infestation out, all you need to draw and discard is a Dread Return and a Bone Miser. Sac three zombies to flashback the Return, getting Bone Miser out, and discard 2 more lands to have enough to play the Phyrexian Altar.
The Necrotic Ooze approach is totally legit. I had a phase with this deck where I used it with Razaketh, the Foulblooded to fetch everything I needed. What I dislike about the ooze though, is that it forces you to use up multiple card slots for stuff that is only useful in that combo. You're eventually going to run into the scenario where you have a couple of dead cards in your hand because you don't have the ooze out.
I am curious about your Necrotic Ooze build though. I will admit that my particular build is not infallible, but it's also pretty consistent.
2 weeks ago
Hey rangab7, +1
I'm not seeing much good-stuffs... and it really looks like you're trying to make aristocrats: I see more tokens and sac-outlets than control.
I made a Turn 1 Hogaak deck with a very similar playstyle (play creatures, sac creatures, rush my commander, etc).
Also check out my mono-black Belzenrok deck.
It looks like you have enough draw, but inconsistent value-engines... like why Endless Cockroaches? Seems like you need more fodder like Gravecrawler or Oathsworn Vampire. I know it combos with Endrek, but your focus should be on Torgaar.
And then most of your big plays come after your engines are online, so often you'll be stuck with lots of cards you can't cast all at once that don't really trade well with your opponents' cards.
I would cut as many 4+ drops as you can (anything that doesn't draw 4+ cards or swing the game is slowing you down) and play a lot more spot removal. Then you'll be in a great spot to disrupt your opponents while gaining value until you're ready to end with a full board of tokens, 1-3 drops, and Blood Artist, etc.
You might also consider...
Bolas's Citadel... buy it while it's cheap!
1 month ago
1 month ago
This is really inspiring to me! I was working on a Licia deck myself, and I'll draw heavily on your primer for inspiration. Just wondering why you run Burnt Offering but not Sacrifice. Is the ability to get red mana the only reason?
1 month ago
I guess to stay true to your Plan with Anje as your Commander big rituals might help you get there. Bubbling Muck, Mana Geyser, Irencrag Feat, Geosurge, Songs of the Damned with a big ol' gy, Sacrifice, Burnt Offering, Culling the Weak,...those can give you big bursts of mana. However this seriously narrows down your gameplay with Anje to just getting out an eldrazi. If you do choose to focus on casting the Slithergang, I would recommend the previously mentioned Rakdos, Lord of Riots in that colorcombi.
4 months ago
Which have been amazing cards for me.
4 months ago
What are your thoughts on the black sacrifice rituals for ramp? Sacrifice, Burnt Offering and Culling the Weak can do some decent ramp, particularly if you madness out a random thing since madness costs are often much discounted from their regular CMC.
4 months ago
Hey, yes Insidious Dreams is an underrated, underplayed, tutor and it's an instant. If you have or can get Yawgmoth's Will then definitely add it. I didn't see that you're playing Zombie Infestation and you're right it can make a Zombie for Gravecrawler as long as you have two cards to discard which can be faster than Dreadhorde Invasion. I'm honestly not a fan of Infestation, but if it's working for you then great.
Other ways to consider to make your deck more competitive is more speed. Lower the avg. CMC with more one drops; cards that make mana and/or cards that can draw. One drops that draw can draw you cards faster because you don't have to pay mana for them as well as put more counters on Krrik faster. One drops that make mana are helpful to make mana for colorless mana costs of cards to assemble combos faster.
Rain of Filth and Bubbling Muck are powerful when playing a lot of Swamps. Culling the Weak and Sacrifice is good with Krrik or other creatures. All four of these cards can be particularly helpful when you're trying to assemble Aetherflux + Citadel which needs seven colorless mana. Sacrifice makes seven mana by sacing Krrik. Krrik is not needed after you assemble this combo and Sacrifice is an instant. You can pay Phyrexian mana for Citadel, pay Phyrexian mana for Sacrifice, sac Krrik to then make mana to pay for the rest of the combo.
For your current deck there's less reasons to play so many high CMC creatures because you're winning with combo. Vilis, Razaketh, Pontiff, Sidisi and Gray are the best here. Instead of playing others, you could replace them lower CMC cards or other tutors: Mastermind's Acquisition and Dark Petition which can find important combo pieces. Tutors taking up high CMC card spots can better advance your game plan of winning with a combo rather than just having a big creature on the battlefield.