Lord of the Accursed

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Related Questions

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1.

, : All Zombies gain menace until end of turn.

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Lord of the Accursed Discussion

magicsheep on Standard Dimir Control Afflict

2 days ago

I love how you've refined the deck. It plays a lot more streamlined and consistent, so excellent job ncjhou.

1) I definitely agree with your choice of cantrips. Opt really helps smooth out your draw, and the scry is a definite bonus. Before Ixalan I used Censor (for cycling) but Opt is even better.
2) Alright, I'll be curious to see this deck transition from standard to modern.
3) I think I would switch out 4 Ammit Eternal to transition in 2 Death Barons and 2 Lord of the Accursed.
4) From my experience, Trespasser's Curse is actually worse than it seems. Against token spam decks, if you can get it out early enough, it does massive damage. But if you're drawing it in the later game, it's kind of useless. In the sideboard, I personally try to avoid cards that are only good at a specific point (that's why I hate Leyline of the Void and Leyline of Sanctity). But, at the end it's your decision whether to keep it or not.
5) I would probably agree, but I use Blink of an Eye rather than Consign most of the time.
6) I'll look into replacements for Vraska's Contempt, but my other two suggestions don't work in the colors. I normally use Dreadbore and Terminate, but those aren't in the colors so let me look into something else...but to be truthful, just bouncing a creature/planeswalker to their hand and countering it when it enters the battlefield normally work for me.
About the sideboard: Leyline of the Void and Leyline of Sanctity are good against certain types of decks. Fulminator Mage is very useful in the sideboard.
Otherwise, I have no other suggestions. Keep building and tweaking!
This deck could become very standard/modern competitive, so nice edits, ncjhou. -magicsheep

ncjhou on Standard Dimir Control Afflict

2 days ago

magicsheep, Here is what I came up with after getting rid of the red. I feel this deck is alot more focused than it was before. I agree with you regarding a cantrip to get me to The Scarab God or an answer to something on the board. I'm going to start with Opt and see how it goes. With Opt being instant speed that would allow me to leave mana open for a counter or other removal and then cast it on opponent's end step. Plus, in a pinch, Torrential Gearhulk could cast it out of my graveyard.

I'm going to keep it standard legal until the Kaladesh stuff rotates out in a few months. Then, I'll add in 4x Underground River to fix my mana and possibly some dimir fetches/shocks if the deck is performing well and I'm having fun playing it.

As for creatures, I think Eternal of Harsh Truths may be a keeper into modern since it will deal damage whether blocked or not with the huge upside of drawing a card. I'm not so sure about Ammit Eternal, though. I think those spots will be better served Lord of the Accursed or Death Baron.

Trespasser's Curse seems like more of a sideboard card, but almost every single standard deck plays creatures and this seems like good value for a two-drop. Once Kaladesh rotates out I'll probably relegate those to the sideboard in favor of Relentless Dead.

I haven't played alot of modern (mostly edh), but I think Fatal Push would slot in well in a modern deck as cheap creature removal. I envision Consign working well as a two-drop bounce, but being able to cast the aftermath discard spell from the graveyard would be handy as well. Plus, Torrential Gearhulk would be able to cast either part of it from the graveyard.

Vraska's Contempt is where I'm a little torn. It plays fine in standard. I like that it exiles, plus it can deal with planeswalkers and incendental life gain is not a bad thing, but I feel like 4 CMC is a little pricey for for what it gives you.

Sideboard cards will likely include: Duress or Inquisition of Kozilek, Spell Pierce, and Trespasser's Curse. Hostage Taker and/or Clever Impersonator also intrigue me as a potentially interesting sideboard includes. Is there anything else worth considering for the sideboard?

magicsheep on Standard Dimir Control Afflict

3 days ago

Well, Polluted Delta is modern legal, but it costs an arm and leg. Watery Grave is the shockland for the Dimir (UB) colors.

If transitioning to modern, Lightning Bolt is a strictly better Lightning Strike, so that switch should be made (If you decide to stay in red).

If you eliminate red, cantrips like Opt would probably be necessary to smooth out draws and ensure you get to The Scarab God when you need it. In modern, I would actually use Serum Visions over Opt but that's just my personal preference.

Grave Titan is always wonderful in a zombies deck. Death Baron, Lord of the Accursed, and Relentless Dead are UB zombie staples (just throwing some powerful zombie creatures out there).

I will be extremely interested in seeing how this deck evolves from standard to modern as rotation happens. I think that UB would probably allow you to tighten up your mana base and smooth out your deck, so that's probably an excellent idea.

Wonderful deck, ncjhou.
-magicsheep

zenozia on First EDH Deck

5 days ago

with 3.59 avg cmc it's too slow try to cut some of your big finisher to add more cycle and cheap minion. this deck really shine for its destructive snowboal kit if you are ahead with this deck it become REALLY disgusting

also you missed some really good zombie Lord of the Accursed, Gisa and Geralf, Zombie Master+Urborg, Tomb of Yawgmoth is really sad for your opponent Noxious Ghoul, Prized Amalgam, Unbreathing Horde

land : where is Urborg, Tomb of Yawgmoth and Cabal Coffers also I'm not a big fan of Ghost Quarter, Arcane Lighthouse also Nykthos, Shrine to Nyx and Cavern of Souls Ik it cost 100$ but it's soooo good Unholy Grotto could also be good

planeswalker: liliana, death's majesty is all you need

artifact: Lightning Greaves. Worn Powerstone is a meme Expedition Map is usefull to get urbog, crypt or coffer Skullclamp we all know why it's good... why play Konda's Banner when Vanquisher's Banner exist Ashnod's Altar give lots of mana and you can respond to removal by sacrificing. Door of Destinies oh boy

instant: Tragic Slip, Soul Manipulation, Dispel, Disallow (oppinion: I personaly belive that having conterspell in this deck is good to protec yourselve from board wipe or graveyard hate)

sorcery: Living Death for pure chaos Ghoulcaller's Chant, Call to the Grave

just try to lower the average cmc of the deck and it is really good but the problem of zombie in general is graveward hate so try to adapt if they have too much graveward hate try to play less with the graveyard

TKDbeast on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

5 days ago

This is a really cool deck! Zombies are really amazing, and it looks like you have a very competitive version of them.

What made you pick the Zombie lords over other lords, such as Cemetery Reaper, Lord of the Accursed, Lord of the Undead, and Risen Executioner? Or other Zombies-matter cards, like Skirk Ridge Exhumer, Plague Belcher, and Graveborn Muse.

If you're looking for crazy, kind of out-there ideas, it might be worth checking out Helldozer, Army of the Damned, Endless Ranks of the Dead, Grave Titan, Josu Vess, Lich Knight, Kalitas, Traitor of Ghet, Liliana, Death's Majesty, or Necromancer's Stockpile.

Lifebane Zombie, Stillmoon Cavalier, Shamble Back, Celestial Purge, and even Selfless Spirit could make good SB additions.

I'm fascinated by Withered Wretch and Revoke Existence. What brought you to choose them over more traditional choices?

I'm even more interested as to why you didn't choose Path to Exile, considering that nearly every other brew out there running white uses it. Lack of slots? Helps opponent too much? Does it not synergize like Fatal Push does?

Also, what are your thoughts on Blue for zombie decks? There are plenty of good cards

Finally, your mana base. I'd consider taking out Urborg, Tomb of Yawgmoth, Bloodstained Mire, and a couple Swamps for Marsh Flats, a Plains, and ~2 Mutavaults. The Plains allows for you to cast stuff with a Blood Moon on the field, or fix your mana after getting a creature Path to Exiled. Also, Concealed Courtyards might be worth checking out, since you're so low to the ground. They're rotating out of Standard soon as well.

Sorry for the wall of text full of stuff you probably thought of before! Thanks for posting your deck!

Colten_Lee on Trample and Flame of keld

1 week ago

3rd ability from Flame of Keld is (triggering?). 3/1 trample token attacking. Blocked by Lord of the Accursed. Can the attacker assign 1 damage from the token plus 2 from Keld, and trample through for 2+2. Or how would it work?

GolgariGraveyard on WB Zombies on the Rise

3 weeks ago

Lord of the Accursed and Binding Mummy both seem like they might fit pretty well in a zombie deck.

LeaPlath on ZOMBIESSSSS (Modern)

3 weeks ago

So first of all, you aren't running enough creatures. 12 is less than what a midrange deck like Jund runs. You need to hit the critical mass to make your lords good and stuff. Even with Sarco and Salvation it is only 17 which is way too low.

Secondly Sarcomancy and Herald's Horn haven't been put in any modern legal sets so you can't get those.

Really I think zombies benefits from Cryptbreaker, Gravecrawler and Dread Wanderer not to be running them. Dread Wanderer at least lets you restart your board with Gravecrawler.

Diregraf Colossus is probably too slow. It just eats a path, and when you play in on turn 3 it will be a 2/2 ideally. Door of Destiny also fails by the same hurdle. Obelisk of Urd doesn't shore up any match up, and the time spent tapping out for it is generally equal to 1 attack which you could of made if you didn't tap out for it. Endless Ranks requires a board to be decent and doesn't shore up any of the decks issues.

As for lords, Lord of the Accursed is your best bet in mono black. Gravecrawler/Dread return themselves. Relentless Dead returns everything else. Lord lets you force through damage a lot better. Cemetery Reaper is also worth a consideration as it eats graveyard stuff to turn off reanimator style decks, while also making 3/3 tokens.

Damnation could go in the sideboard, as mainboard you want everything to feed into your beat down plan.

Sign in Blood is probably OK, but consider adding Smuggler's Copter, as a psudo haste for zombies, as well as letting you go through your deck quicker and you can always discard the returnable stuff.

Liliana's Reaver fails the bolt test and isn't that good really for a 4 drop that needs to connect. Lingering Souls sees too much play as well. Plague Belcher might be a better option. a 5/4 menace if you let, say, gravecrawler eat the -1/-1 counters and it makes board wipes and removal painful.

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