Seizan, Perverter of Truth


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Seizan, Perverter of Truth

Legendary Creature — Demon Spirit

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Price & Acquistion Set Price Alerts



Seizan, Perverter of Truth Discussion

onehitterquiter on Kambal Hate Bears

3 days ago

What happened to Bruna, the Fading Light? Also Seizan, Perverter of Truth, Silent Arbiter and Well of Lost Dreams seem like they'd be decent in here.

TheEDHKid on Trying to Find a Fun ...

3 months ago

Kami of the Crescent Moon

Seizan, Perverter of Truth

These two have really caught my eye. I don't have a Nekusar esk deck in my meta but I don't want to play Nekusar himself in particular. He just feels to overused to me. So which of these two would be more fun in a group SLUG type build?

Maizena on Nekusar, Lil' Wheel (EDH)

4 months ago

Archfiend of Ifnir and Seizan, Perverter of Truth are nice meat shields and synergize well with Nekusar.

RedMulligan on Starting in Commander?

4 months ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

MRDOOM3 on Nekusar Fun

5 months ago

You know what's a really nice way to lose friends? Equipping a Grafted Exoskeleton onto or enchanting Nekusar with Phyresis. Wound Reflection is also really nice.

More wheels are always nice. Windfall, Time Reversal, Winds of Change, Wheel and Deal, Magus of the Wheel, Teferi's Puzzle Box, etc.

More forced draw/damage you can run are Dictate of Kruphix, Seizan, Perverter of Truth, Fevered Visions, Ebony Owl Netsuke, Howling Mine, Font of Mythos, Well of Ideas, Otherworld Atlas, Underworld Dreams, Fate Unraveler, Kami of the Crescent Moon, Iron Maiden, etc.

Since you're running Price of Knowledge, you also can consider cards like Cyclonic Rift, Evacuation, and Devastation Tide for the purposes of filling up your opponents' hands for maximum damage.

I personally do not see how Notion Thief synergizes at all with Nekusar, he may just be control, or I may just be completely stupid.

nibsey on

6 months ago

Thanks Padrequemedo for your suggestions.

I know that multi lands are great, but many come in tapped, which slow play and annoy me. I like the tri lands, but some are a little pricey.

I had many of the Wheel of Fortune type cards in the original version of the deck, but found I would reguarly have a hand I didn't want to lose, or more than one 'wheel' card at a time, so I dropped them.

Seizan, Perverter of Truth was in the oringal version of the deck, but I don't like killing myself, unless it is to save me. The only other thing it does is 'card draw' and I have a lot of that already.

I am hoping the discard pain will be forced by the sheer quantity of forced card draw, but will have to see how that pans out.

I didn't think of Crawlspace or Defense Grid, so I will see how I can add these. I had Smoke and i'm unsure why I dropped it?

Many thanks again for your comments and suggestions.

nissani on Quantity and Quality: Shadowborn Apostle

7 months ago

So, i definitely made this deck and the problem I run into is I have no draw power. After my initial apostle combo, I falter. Getting six apostles down, plus other small things like blood artist, really drains your hand by turn 5, and then I have nothing to do, especially if that first combo is countered or if the demon is removed. I'm throwing in some Crypt Ghast, some Infernal Scarring, some Indulgent Tormentor and a Seizan, Perverter of Truth. However, i don't know if that will rectify the problem, and all card draw in black has life drain attached to it, and with not a lot of life gain in this deck, except for grizzy, I'm hesitant to use those. Especially because my initial combo is sac my apostles, get a Rune-Scarred Demon, search for an immortal servitude, use that next turn, and then have two demons on the field. In most games, that's a winner, but that combo doesn't go down that way every time. What do yall think? I have not yet won a game with this deck.

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