Yahenni, Undying Partisan


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat is indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

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Yahenni, Undying Partisan Discussion

jakethewhale007 on Markov Vampires

2 days ago

Yeah, hitting 10 permanents is very easy to do in Edgar Markov. I'm sure Radiant Destiny would serve you better than Intangible Virtue if you are looking for that kind of effect. Depending on how high-powered you are trying to build your deck, this is probably a card I wouldn't run, but if your deck is performing well at your meta's power level, then I'm sure you'll find it better than Intangible Virtue 99% of the time.

You make an excellent point about Dark Prophecy. You normally wouldn't want to drop it on turn 3 anyway, it's better to play once you have a few vampires in play already. Hopefully by then, you've been able to achieve 3 black mana available. Necropotence is a fantastic card as well, and you should definitely include it if your budget permits.

To answer your question, yes; single-use draw can be worth it, as long as you are running the efficient single-use spells. Sign in Blood and Night's Whisper don't seem very flashy, but 2 mana to draw 2 is very efficient. You are paying one mana per card drawn. These cards are useful early game if you need to draw out of a bad hand or search for land drops, and they are decent in the mid-late game because they only cost 2 mana. Chances are, you'll still have enough mana left over to cast the cards you just drew off of them. The fact that they are only 2 mana means you can more easily fit them into your curve without losing too much tempo. Painful Truths you should 100% run without question in my humble opinion. 3 mana to draw 3 is so good. Phyrexian Arena is very good, but let's imagine you topdeck it mid-game. You play it, and it does absolutely nothing. Then, it draws you a single card during your next turn. If you had spent that 3 mana on painful truths instead, you would have instantly drawn 3 cards and possibly developed your boardstate further on that same turn. It takes Phyrexian Arena 3 entire turns AFTER you play it to break even with Painful Truths. It only starts to provide more card draw than Painful Truths after 4 turns, and 4 turns is a very long time in EDH, even in more casual groups. I don't use this example to suggest cutting the arena, my only point is do not underestimate how good Painful Truths is. Read the Bones is good for similar reasons. Although it only draws you 2 cards, the fact that it lets you scry 2 cards first makes up for it. It effectively lets you see up to the top 4 cards of your deck, which again, is too efficient for the mana cost to not run. The scry helps smooth your draw, and if you are digging for removal for a threat, being able to scry 2 and then draw 2 more is very good to find answers.

Midnight Reaper can be a very good card, but probably not in this deck. There are better card draw options. Personally, I disagree with Coding that the draw trigger on Bloodtracker is not optional. Even if you have to discard down to hand size because of drawing too much, that's still worth it most of the time, because drawing cards is that powerful. I only wish that they gave bloodtracker lifelink, that would make the card perfect. Or lowered its cmc to 3. The biggest argument against running it is the 4 cmc. But when you keep in mind that it is literally Greed on a flying 2/2 body that only gets bigger, it still seems worth it to me to run. But I can understand running other cards in place of him.

I like the ramp you are running, but I think you should include a touch more. Where is your Sol Ring?? That card is so OP haha and there's no reason to not run it unless your playgroup housebanned it. I also personally wouldn't run Commander's Sphere as it costs 3 mana but only taps for 1. I would recommend some of the following rocks: Talisman of Dominance, Sol Ring, Fellwar Stone, Coldsteel Heart. I personally run 9 sources of ramp in my Edgar deck, 7 of which comes from mana rocks, and 2 temporary ramp spells, Dark Ritual and Culling the Weak. However, I would not suggest running the 1 shot mana rituals in your list. I would definitely up your ramp count from 5 though. Ramp isn't exciting, I know, but it will secretly make your deck more consistent and help speed up your deck, so I'd give it a shot and see how it feels with a couple more rocks thrown in.

I also thought I'd recommend some of the vampires that I run that you might find interesting: Yahenni, Undying Partisan and Falkenrath Aristocrat can give themselves indestructible. Mirror Entity is technically a vampire and will trigger Edgar, and gives you a way to dump your mana into a huge buff for your board. Captivating Vampire is OP.

I'll wrap up by suggesting Diabolic Intent. It does cost a few bucks, but you can easily sacrifice a vampire token for a 2 mana tutor, which is very strong. I didn't initially intend to ramble quite so much, but hopefully this inspires you haha. I just love Edgar Markov and it is one of my favorite EDH decks. I could suggest some cards that jump out at me to cut from your list, but I understand that some of them may be your pet cards, or cards that you just like running because they align with your playstyle, and/or fit well in your local meta.

amicdeep on Esper Ninja Vampires

1 week ago

i like the idea. the deck dose 2 things really well, drains life and keeps your opponents on the back foot. the other thing i need to be good at but is currently stuggerling with is evasion, as without solid evasion, tempo style control your going to struggle to utilise the ninjas to there best. some suggestions, a mix of vampire lords, general lord effects, some ninja staples
Reveillark Baleful Strix Stormscape Familiar Whispersilk Cloak Thief of Sanity Vampire Cutthroat Twilight Prophet Bident of Thassa Thassa, God of the Sea Patron of the Vein Yahenni, Undying Partisan Anowon, the Ruin Sage Captivating Vampire Blade of the Bloodchief Lazav, the Multifarious Drana, Liberator of Malakir Dictate of Heliod Sanctum Seeker Door of Destinies Whip of Erebos Always Watching Radiant Destiny

and not to forget the vampire planeswalker that makes flying vampires ;)

Sorin, Lord of Innistrad Sorin, Solemn Visitor Sorin, Grim Nemesis

there are of course lots of addinal more fantastic cards that would work well with this theme but these are some of the better budget options

ZendikariWol on My Vengeful Golem

1 week ago

My suggestions for cuts are plentiful. However, Kresh the Bloodbraided comes to mind immediately. Reyhan, Last of the Abzan would be good, Ob Nixilis, the Fallen is great, Rockslide Elemental is similar to Kresh, Taurean Mauler is another Managorger, and Yahenni, Undying Partisan and Malakir Cullblade, with even more similarities to Kresh, may fit well with your flavor. Curse of Stalked Prey could help, alongside Curse of Predation, some mana rocks would do you good, Apocalypse Hydra, and many other hydras would be decent finishers, Kalonian Hydra takes the cake though. Armorcraft Judge is nice, along with Inspiring Call, Pelt Collector and Experiment One, Champion of Lambholt, maybe Heroes' Bane, Ravenous Slime, Rubblebelt Raiders, Deus of Calamity, Scute Mob, Sporeback Troll, Tuskguard Captain, Vinelasher Kudzu, Soul's Majesty, Falkenrath Exterminator, and Stromkirk Noble?

So that's a few suggestions. Want me to propose cuts as well?

Last_Laugh on My current markov deck

1 week ago

First, you seem to be missing 2 cards, you've only got 98 in your list.

Now for some suggestions...

Reconnaissance needs to be in this list. It allows you to attack with every creature, untap to avoid bad blocks, untap after first strike damage but before normal damage, and even untap after normal combat damage is dealt due to the creature being 'attacking' until the end of combat step ends (you untap in the middle of this step).

Now for a few cards with much smaller explanations lol...

Card Draw is lacking, consider Herald's Horn, Necropotence, Dark Prophecy, Greed, and Twilight Prophet.

Boros Charm - wraths are the bane of this deck, protect your board. Talisman of Indulgence/Fellwar Stone both deserve spots. Shared Animosity needs to be in the deck, not just the maybe pile. Diabolic Intent should replace Diabolic Tutor. Sorin, Solemn Visitor is better here by far for his lifelink your team +1 than your 2 current Sorins combined.

Now creatures... and I'd up your creature count to at least 33. Legion Loyalist, Rakish Heir, Yahenni, Undying Partisan, Mirror Entity, Dusk Legion Zealot and consider more flyers like Falkenrath Aristocrat and Voldaren Pariah  Flip.

Anyways, I hope this helps and feel free to check out my list for ideas. Edgar's Dega Vampires. Upvotes on any of my lists is appreciated.

bushido_man96 on How to make this deck ...

1 month ago

Endrek Sahr, Master Breeder and Krenko, Mob Boss are some good token generators. You could really do your mana curve a favor and probably go with early goblin drops to support the Krenko rout. Ghoulcaller Gisa is pretty solid, and for lots of fun, equip her with Thornbite Staff. That can make a lot of tokens you can then sacrifice for fun stuff. Kher Keep is a solid land to include. Even cards like Myr Battlesphere and Pentavus can provide you with sac outlets. Hangarback Walker is another solid option. Blue has options like Thopter Spy Network and Efficient Construction for generating tokens.

So, with your commander, what you care about is creatures getting sacrificed. Not dying, but sacrificed specifically. So, the best way to help yourself out is to not rely on your opponents to provide the sac fodder. For that, you need more sac outlets of your own. Cards like Carrion Feeder, Yahenni, Undying Partisan, Viscera Seer, Phyrexian Ghoul and Nantuko Husk are all free sac outlets that you let you start putting counters on your commander really quick. Red offers Goblin Bombardment, which could be switched out with Vicious Shadows.

Archfiend of Depravity would fit your theme well, too, along with the Eldrazi you have with the Annihiliator mechanic, but you don't need too many of them. Running three or four of them is probably sufficient.

You want to protect your commander, so add cards like Swiftfoot Boots, Lightning Greaves, and a budget option no one ever thinks about, Diplomatic Immunity.

Distended Mindbender could probably go. I fail to see how it fits what you want it to do with your Commander. Patron of the Moon doesn't look like it fits, and neither does Dreamscape Artist. I'd cut Sire of Stagnation as well. Blight Herder probably isn't great, either. Jin-Gitaxias, Core Augur is a good card, and good for card draw, but if you're opponents aren't playing creatures, they can't sacrifice them, and it just might make you a big fat target. I'd ditch Lotus Bloom for something more like Worn Powerstone or even a Mind Stone.

I hope these suggestions help. Thraximundar looks like a fun commander to run. I hope these suggestions help you to focus the deck more, and make it run more smoothly. Let me know what you think.

multimedia on ::Izoni::

1 month ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.

Cards to consider adding:






Budget Lands

Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.

bushido_man96 on Meren Death Means Nothing to Me

1 month ago

I agree about running Ashnod's Altar. Its just a good card all-around, and the number of sac outlets you have is concerning, at least to me. You mentioned earlier that you have "too many sac outlets," but that really isn't the case; you have four: Jarad, Golgari Lich Lord, Viscera Seer, and the Nantuko Husk and Phyrexian Ghoul that you added. The rest of the cards you list in your "Sacrifice" list aren't sac outlets, per se; they are cards that offer edict effects, which are good, but aren't sac outlets in and of themselves. There is a difference. That doesn't mean they aren't good, useful cards, because they are. But they aren't a sac outlet.

They say the best things in life are free, and free sac outlets are the best kind. The altars, Ashnod's Altar and Phyrexian Altar are the best, hands down, for Meren. They provide early ramp, allowing you to get Meren out ahead of time, and once she hits the board, its easy to stack up two or three counters per turn with them. That is, if you have enough early drop creatures to sac to them. Free-sac-on-a-stick is the next best thing, cards like the Ghoul and Husk that you added, and cards like Carrion Feeder, Phyrexian Plaguelord (which doubles as removal), and Yahenni, Undying Partisan offer great options as well. You could even consider running Altar of Dementia as another option, which you can use to mill yourself or your opponents, which is probably better than Deadbridge Chant, but running both would be ok. Jarad is a nice sac outlet, too, but he's better in the mid to late game, as he isn't a free sac outlet. Having a good package of sac outlets allows you to make sure you have consistency in the early game.

In my Meren deck, I run 15 one-drops, 12 two-drops, and 16 three-drops, and mainly finishes through combo. That mana curve allows the deck to take off fast, and stay consistent. I'm sure I've got some changes I need to make to it, but by and large, the deck runs well, and is easily my best, most consistent deck, because of the low mana curve. Early on, I think a lot of people played Commander thinking the mana curve didn't really matter. As time has gone on, that has proven to not be the case.

At any rate, I don't want it to sound like I'm just trying to cut down your deck; I'm not. I like Meren builds, and there are always fun and different ways of doing things. You just want to be sure that if you take you deck out into the wild, it will hold its own in an environment you've never played in before.

BioProfDude on B/W Ixalan Vampires

1 month ago

Sets currently legal in Standard = Ixalan, Rivals of Ixalan, Dominaria, Core Set 2019 (M19), and Guilds of Ravnica.

To replace cards in your mainboard, maybe instead of Yahenni, Undying Partisan try Ravenous Chupacabra or Doom Whisperer, and instead of Fatal Push maybe Dead Weight or Cast Down, maybe Murder.

Hope this helps!

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