|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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|Want (27)||GS10 , Turtlelover73 , Ariumlegion , metalevolence , rco , ryaniskool , xXThormentXx , Advice170 , FireManB0B , CoastWizard , Early , Djricci97 , Oskani , KingBubbles , Wizidross , MangaVentFreak13 , PUfelix85 , AlphaSp , Aquacomics , Znakke , Syram , xXmememasterXx , adb_slayer , shivanphoenix09 , vashaclarens , jtaddeo , pianomanmty|
Yahenni, Undying Partisan Discussion
5 days ago
Yahenni, Undying Partisan could be extremely powerful in this deck. Take their creature, sac it, Yahenni gets a +1 Counter and indestructible.
1 week ago
I suggest not worrying about Unearth and Aetherworks Marvel. Unearth will really only get you Blood Artist, Weathered Wayfarer, and Zulaport Cutthroat back. Your other creatures under 3CMC have their own recursion. For example, Reassembling Skeleton. Unless you have a way to untap Aetherworks Marvel multiple times, you're only going to get one spin per turn and it may very well have a huge target on it for removal.
Yahenni, Undying Partisan isn't a bad include. I suggest removing either Ranger of Eos or perhaps Athreos, God of Passage. Ranger is very limited in what it can tutor for you. Athereos isn't terrible, but since everyone starts with 40 life, most people are willing to pay the 3 life to prevent you from getting your creatures back. He can be effective against opponents with a low life total though.
Hope this helps.
1 week ago
i would personally go for 4 Dusk Legion Zealot in final build
2 Sanctum Seeker (if you swar with vampires you can win the game before combat damage is assigned or settle the wreckage can boradipe you)
2 Champion of Dusk (huge draw engin) 2-3 [c]Shefet Dunes[/c] (amazing uncounterable advantage)
in a more controlling build Twilight Prophet as amazing
1 week ago
2 weeks ago
Personally, to start, you’ll want to drop out Blood Artist, Yahenni, Undying Partisan, and the Bloodline Keeper Flip. After taking these out, you can look at some decent 1/3/4 drops for a Rakdos vampire deck. These include; Falkenrath Gorger, Vampire Lacerator, Captivating Vampire, and Vampire Nocturnus. All of these will prove to increase the power in your creature section. For your manabase, all I can say is it appears that you are budgeting it right now. If you get the time or money, try out maybe Blood Crypt. You already have the right idea with the Foreboding Ruins. And lastly, removal in a Rakdos deck is key. Personally, I’d swap out those Terminate’s with Dreadbores, and maybe the Lightning Bolts out for something like Fatal Push. I will admit, however, that your current brew looks very similar to my first brew. So I will say now, you are definitely on the right track. P.S. try swapping out Vampire Nighthawk with some Bloodghasts.
1 month ago
Good question rsgjr
It's still a new meta any many things are changing and people at the LGS will be changing deck in near future.
I think I'm cutting Forsaken Sanctuary to make the deck come out faster with no delays and it helps with Isolated Chapel not coming into play tapped. Yes it means 2 less black pips for the combo in the deck, but I think that's alright.
I feel the deck has a low enough curve to come out nicely. The removal package seems good enough and Seal Away as new removal helps a lot.Other new card History of Benalia has great synergy with all the creatures in the deck, excluding one combo piece Yahenni, Undying Partisan.
Against red having life gain and exile removal feels good. I feel happy against Approach with the sideboard cards. Removal for those new beefy green decks makes me feel less threatened, plus Dusk / Dawn is just perfect against them.
Guess I must just wait and see. You maybe have any thoughts?