Yahenni, Undying Partisan

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

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Yahenni, Undying Partisan Discussion

Jimmy_Chinchila on Pace of new standard

1 day ago

Zaueski remember we still have the Aetherborn vampires from Aether Revolt, namely Gifted Aetherborn and Yahenni, Undying Partisan. And it's not all high end curve stuff, Vicious Conquistador is a LEGIT 1-drop and Sanctum Seeker is pretty solid at the 4-spot. Even Bloodcrazed Paladin could be good against certain decks. Walk the Plank is a good addition to Fatal Push, and we still have all the good hand disruption along with Duress now. I think vampires could be pretty solid actually, like Argy. Heck, even Metallic Mimic and Vanquisher's Banner could give it a zombie-esque feel.

backinajiffy on mono black control

2 days ago

Radeint Maybe if you had another instant to place in here that worked with this theme you could avoid purchasing fatal push... but as it stands it would be a huge improvement to be able to _remove an opponants combo card _or avoid taking damage.

Unless you're planning on doing something with lifegain, or tapping your creature repeatedly, I do think Dread Wanderer would be an upgrade over Night Market Lookout.

My issue with board wipes like Bontu's Last Reckoning & Yahenni's Expertise in your current deck is that they'll likely kill some of your own creatures. If you decide to go little to no creatures, keeping them in would be fine OR you could think of a work-around like have a indestructible creature like Yahenni, Undying Partisan, or some mechanic like that.

Master_Of_Obscure_Blue_Spells on Please, Please, Please HELP (FNM ...

5 days ago

1x Canyon Slough, 1x Smoldering Marsh.

I was sifting through some stuff and was thinking maybe just Mono Black with lots of value creatures?

Something like 3x Glint-Sleeve Siphoner, 1xTorment of Hailfire, 1xYahenni, Undying Partisan, 1x Kalitas, 4xHeir of Falkenrath, 4x Gifted Aetherborn, 4x Bearer of Silence, 1x Wastes, 1x Evolving Wilds, 2x Trial of Ambition, 2x Cartouche of Ambition, 4x Reaver Drone, 2x Harsh Scrutiny and 1x Smothering Abomination, maybe some Bone Pickers, Ruinous Paths. I also like Retreat to Hagra.

I probably need more removal + hand disruption like you said. And maybe 1x Claim / Fame.

Thoughts?

Banisher666 on Orzhov Vampire Lifegain Tokens

5 days ago

Hey hullos, thanks for the tips bro. I thought about Vona but i didn't know where to fit him in. Bontu is good for a bit of card draw but also he is indestructible meaning he will survive dusk/dawn. As will the horses and possibly Yahenni, Undying Partisan. It's kind of a late game trick to thin out the board and then attack next turn with your creatures still present. As for Anointed Procession, it's key to the deck as you have many more token generating cards. I listed them all in the description, there are about 4 cards. Plus the ability to make twice as many horses on turn 5 is quite the temptation.

hullos on Tokens of Anguish

5 days ago

you could use Yahenni, Undying Partisan with all the revolt a free sacrifice is nice and with Bloodcrazed Paladin it can work out nicely. also you have plenty of things to make him indestructible. you could also try Bontu the Glorified he might be good.

hullos on B/W Stockpile

1 week ago

i would consider Yahenni, Undying Partisan, with Hidden Stockpile you have a constant flow of creatures to sacrafce and with all the removal and Fumigate he will become big fast.

multimedia on Tribal BloodMagic Vampires

1 week ago

Hey, my advice is to the try to decrease the avg cmc. Right now it's 4.0, this is too high because you want to have a some what established board state with Vamps before you cast Edgar from the Command Zone.

You're currently playing 9x six drops, this is too many because you already have your six drop play which is Edgar. Clogging up this spot on the mana curve takes away from being able to play Vamps before you want to cast Edgar.

Consider these five cards to cut to make 100 cards:

Continuing my advice, all I've suggested is to cut 4x six drops and 1x seven drop. This will decrease the avg cmc in return allow you to get more Vamps on the battlefield quicker.

You're using several cards in the sideboard that I consider premium cards with Edgar:

If you have these cards I would add all of them to the main deck in place of five drops. 13x five drops is too many I would cut this to five or six this includes both Vamps and other spells. Five drops I would cut are:

One thing I see that might happen and can be frustrating when playing an aggressive deck in Commander is running out of gas. To prevent this I would include more draw. Mentor of the Meek, Night's Whisper, Sign in Blood. Menor is great even though he isn't a Vamp with the Vamp tokens from Edgar's eminence. Paying one mana to draw a card when a token is created. Take advantage of black spells which let you draw two cards for only two mana they're very good.

You're playing artifact ramp which is great especially when paying a Commander who costs six mana. Consider two drop artifact ramp instead of three drop? I suggest this because the three drop spot has the majority of Vamps and you want to play one of these Vamps not ramp at this stage of a game. The two drop spot has Vamps, but they are less powerful or plentiful as the three drop Vamps. Because of this you can use this opportunity in a game to cast some ramp. I suggest three Signets: Rakdos Signet, Boros Signet and Orzhov Signet. In fact I would cut the majority of non-Vamp three drop cards with the exceptions being draw and a couple of removal spells.

My advice for the manabase is you're much better off playing basic Swamps in place of a lot of the come into play tapped lands such as Wind-Scarred Crag and Orzhov Basilica. Black mana is very important here so much that I would limit the amount of red and white cards you play and really only use those two colors to cast Edgar, a few Vamps and a few removal spells, but only as a splash. Another option that's less budget is to play lands that can make any color of mana: Exotic Orchard, Forbidden Orchard, City of Brass, Reflecting Pool.

Here's a few more cards to consider adding. Most of these I consider upgrades to what you're already using:

Vamps

Removal

Ramp

Support

Good luck with your deck.


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