Do or Die

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion Rare

Combos Browse all

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

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Do or Die Discussion

griffstick on Girls, Girls, Girls ♪

3 weeks ago

How good is Do or Die

StopShot on Alesha - Started From The Graveyard, Now We HUR!

1 month ago

I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.

Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.

Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.

Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.

Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.

Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.

Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.

poorpinkus on Your Best Evil Friend - EDH Tempting Deals

1 month ago

Spudding Choice of Damnations is a great card but for 6 mana I just didn't find it worth it... Cruel Entertainment and Plague of Vermin are both similar but they end up being a bit more funny to me, plus they allow me to help myself while hurting somebody else. I actually have really thought of putting Do or Die, and I think I just forgot to include it somewhere in the deckbuilding process. I'll have to try to find a spot for it, thanks!

RexStrangelove on Ally-color Sword Cycle

5 months ago

Sword of Blow & Valium

Equipped creature gets +2/+2 and has protection from white and blue.

Whenever equipped creature attacks, untap all your attacking exile target nonland permanent. Whenever equipped creature blocks, all creatures blocked by it do not untap during their controller's next untap phase.

Sword of Fuel & Fire

Equipped creature gets +2/+2 and protection from green and red.

Whenever equipped creature attacks, add one mana of any color to your mana pool and destroy target land.

and best of all...

Sword of Do or Die & Scroll Rack.

Equipped creature gets +2/+2 and protection from black and blue.

Whenever equipped creature attacks, Do or Die, then Scroll Rack.

Izu_Korasu on "The time for subtlety is over, darling." Paper

5 months ago

Fear but yea its intimidate but specifics black rather then using the creatures color.

something like Dauthi Embrace, Power Matrix, may be more useful for added evasion as black creatures and artifacts are commonplace.

id drop cards like Entomb, Herald of Anguish, Glint-Sleeve Siphoner, Gonti's Machinations for cards that interact more with your main plan, or have a bigger impact on the game/are more efficient.

cards like Oversold Cemetery, Shadows of the Past, Killing Wave and Victim of Night may be worth looking at, as are cards like Mephidross Vampire, Vampire Hexmage, Bloodline Keeper  Flip and maybe even things like Smallpox, Decree of Pain, Do or Die, Boompile, Worldslayer, and Season of the Witch and Stripmine/Wasteland.

miniman1212 on Sacrifice/Control Deck

6 months ago

I ordered some cards to add to sideboard and to replace some existing ones: Black Sun's Zenith, Killing Wave, Do or Die and Innocent Blood. If anyone has some ideas on what to take out and put in let me know. I'm thinking of getting rid of Victim of Night and considering Vampire Nighthawk and the Duress but could be convinced otherwise.

RexStrangelove on Atraxa Maybeboard - Ideas Seeking ...

8 months ago

So I, like many of you, am sitting in a place of giddy excitement as I wait for my new Breed Lethality deck to arrive. I knew it was the one I wanted the very moment they were spoiled, and I was Vindicated to see it outselling even the much-touted Bromance (which is also a completely solid choice, along with everything but Yidris).

Anyway, as I sat waiting, I got to looking through my old cards, plucking out anything that looked particularly juicy for the new deck. My landbase is upper-mediocre for sure, and I still need to grab a few pricier staples (i.e. Archangel of Thune and Doubling Season), but I actually found a surprising number of cards which may totally merit a spot in the lauded 99.

Basically, what I'm hoping to get out of this thread is to pick a few other players' brains about how good my card choices are. If you see something that's like a "OMFG holy shit definitely put that in there," let me know and explain why. If you see anything that's like a "Wow, I maybe see what you were thinking, but that will honestly serve you no good at all," then do the same. With no further ado:

LANDS

-

- SORCERIES/INSTANTS

So yeah...if anyone can offer any reasons that any of the above cards would or wouldn't be good choices, I'm all ears. Budget is a concern (I already have all the cards on this list)), but I'm WAAAAY open to hearing better suggestions than the ones I made.

Atraxa is the tits, guys and girls. I haven't been this pumped for a new commander since Kaalia and Animar. Let's put our heads together and perfect this like I know we can.

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