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Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Do or Die Discussion
1 month ago
Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,
put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves
I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.
5 months ago
Traumatize does look interesting, I was drawn to Archive Trap since I would potentially be able to play it for free in some cases. Do or Die looks really fun and is totally on flavor for this deck but Crux of Fate is a little too spendy, mana wise, I think. What do you think about adding something like Damnation?
5 months ago
Hey great looking deck! Got s few suggestions for ya... Strionic Resonator can double his counter distribution trigger or even a "bounty collection" trigger. I agree Queen Marchesa would be great in the 99 of this deck. If you need more control and pillow fort cards maybe try War's Toll, Archangel of Tithes, Lightmine Field, Do or Die and Parting Thoughts. Then there's Diaochan, Artful Beauty, who is basically a wild card. It could survive a while and be insane if you can make allies, or it will die right away but you should collect at least one bounty no matter what. Maybe you want to be in charge of combat to control the board and force bad blocks with Fumiko the Lowblood, Goblin Spymaster, Boros Battleshaper, Master Warcraft, Odric, Master Tactician, and Brutal Hordechief. I love the idea of using curses too especially Curse of Disturbance and Curse of Shallow Graves since you don't mind extra creatures floating around. Happy gathering!!
6 months ago
7 months ago
I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.
Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.
Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.
Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.
Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.
Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.
Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.
7 months ago
Spudding Choice of Damnations is a great card but for 6 mana I just didn't find it worth it... Cruel Entertainment and Plague of Vermin are both similar but they end up being a bit more funny to me, plus they allow me to help myself while hurting somebody else. I actually have really thought of putting Do or Die, and I think I just forgot to include it somewhere in the deckbuilding process. I'll have to try to find a spot for it, thanks!