|Commander / EDH||Legal|
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Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying Evil Discussion
1 week ago
I don't really see the point of Reassembling Skeleton in this deck. I would replace him for the protection of Nekusar as there does not seem to be any. Things like Lightning Greaves (expensive money-wise but good), Whispersilk Cloak (sneaking some commander damage in is never bad), and Undying Evil (Not permanent protection, but can be okay) are a good start to protection but are by no means the end of protection.
1 week ago
For White: Steppe Lynx
For Green: Molimo, Maro-Sorcerer
For Black: Undying Evil
3 weeks ago
For anyone following this deck, please note this last weekend saw some changes go into the deck and primer.
Please see "Why Grenzo" for a discussion of avoiding Rest in Peace and Leyline effects.
Please see "A Second Chance!" to a discussion of our hot new tech Undying Evil.
Please see the "Testing Log!" to see what's currently on the chopping block
Please see "Card Change Log" to see the big changes that occurred in the deck!
Feel free to ask me any questions here, on reddit, or on the competitiveEDH discord server.
1 month ago
Hello there, BlackWitch!
So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.
Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.
Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!
I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?
As to the creatures I've found:
Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.
Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.
And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.
And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.
I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.
FUL on Auraguardian
1 month ago
If you count a lot on Pestilence for winning the game i'd consider Undying Evil/Unearth, so you can use the ETB effects of creatures like Lone Missionary or Auramancer while the die from pestilence, for example
1 month ago
Thanks for the detailed post!
I was actually thinking about switching 2 of my Dictates for Grave Pact, but I could switch all of them. The flash doesn't actually help much in my play group anyways. As soon as I have 5 land up, they know I'll be flashing in Dictate in response to an attack.
Never actually thought about looking for free sac outlets. I'll definitely have to try out a few Bloodthrone Vampires.
Geralf's Messenger looks like it would go pretty well, especially considering he's able to be brought back with Sun Titan after his undying is used up. Lingering Souls could actually help me out a lot too. I tend to struggle with trying to get flyers up to chump block unless I get lucky with Doomed Traveler and Gift of Immortality. I'vebeen eyeing Bitterblossom for awhile, but the $ price has been stopping me. I'll probably grab a few if I start playing more seriously tho.
I've gotten close to grabbing a set of Undying Evils from my LGS for awhile but never have. I'll have to buy a playset and see how it plays.
In it's current form and in my play group, I'm pretty much public enemy #1, which is flattering but means I'm fighting off 2-4 other players (towards the higher number this is less of an issue since board control is much more back and forth). It's a very dominant deck and my losses are usually due to something I don't have a response to, like unblockable infect when I have no killspells, or heavy hitting artifact flyers (which is why I ordered some more Doom Blades).That said, I have been thinking of taking it to the weekly modern tourneys my LGS holds, so I really appreciate your point of view from the more competitive side!
1 month ago
Hi there! Nice deck! I use a similar deck (Competitive Sacrifice Devotion with nice results!) and I'm a sac-theme enthusiast. My 2 cents contribution:
Yahenni, Undying Partisan its a nice sac outlet, but expensive for initial game. Viscera Seer or Bloodthrone Vampire help you with the sac and protect the creatures against exile-kind removals, like Path to Exile. You must consider cheapers sacs outlets.
I'd consider more recursive creatures (to sac multiple times and help your sac-triggers keep working). Doomed Traveler isn't recursive but provide you 2 bodies to sac and it's very good - but he's alone. Scrapheap Scrounger, Gravecrawler (maybe, because you dont have many zombies except by Kalitas' friends), Geralf's Messenger, Lingering Souls (flashback it!) and Bitterblossom are examples of cards that would help the mechanic. Your sac mechanic depends on already have a creature in play to start; Hidden Stockpile, Eliminate the Competition, Dictate of Erebos, Gift of Immortality are useless without a creature in board. So, after a sweep, attack/block or a opponent's removal would be nice do not depend on top deck a creature (18 creatures in deck; 30% of chance in average).
In general, I think the mana curve is a little high for the format. But you've informed that deck is casual, so ok. Otherwise, I'd replace some high CMC cards that will be a dead card in a open hand, such Eliminate the Competition or Sun Titan for more cheap creatures (the core of the deck - bodies to sac or to profit from the sac). In the format, except when dealing with a control opponent, the game rarely goes further than 5th turn. So, it's good if your mechanic starts at 1st, 2nd turn and rech the peak at 4th. In this case, we must find cheaper replacements for similar effects. Example: Gift of Immortality could be replaced by Undying Evil; It's a 'one-time' effect but, believe, you wont use Gift of Immortality more than once in a competitive game, there's no time for it.
But the cut of the deck is very nice! Have you tested? How's going?
2 months ago
If in your meta you have a lot of decks that use tiny creatures Pestilence is really nice, but running 4x might be too much; Shrivel is good but i'd consider to put it in sideboard, so you could leave also Cemetery Gate and free up 6 slots.You can consider adding something like Undying Evil or Unearth, or maybe other enchantment that makes your creatures bigger