Undying Evil

Undying Evil


Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Undying Evil occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Undying Evil Discussion

king-saproling on Voltron whale wolf thing

2 months ago

Glad I could help! You might want to take out Undying Evil since it won't work if Ukkima has counters. Also I think Vampiric Link is overkill on the lifegain front haha.

Thought of a few more you might like: Gilder Bairn, Spark Double, Kaya's Ghostform, Deepglow Skate, Sower of Discord, Jarad, Golgari Lich Lord

TheCardPool on The Faceless Men (Assassin Tribal)

2 months ago

5dollarMTG thanks for the thoughts, and I'm glad you enjoy the deck! Undying Evil is an interesting suggestion. Could be a nice combat trick. I'll have to try it out. Originally I ran a version that used Big Game Hunter along with Smallpox to control the board more and take advantage of madness, but I think that might be more of a sideboard plan. Royal Assassin was also in at first and does work well with Midnight Charm, but the reason I ended up with Thrill-Kill Assassin is that I found I needed some more reliable attackers that could actually chip in damage and end games.

And in regards to targeting, most of the spells can actually target Agent of the Fates if you don't mind him dying to Nameless Inversion or Dismember or using a mode of Profane Command on him. But Undying Evil is a nice option there too!

These are all great suggestions though that I'll have to experiment with further!

5dollarMTG on The Faceless Men (Assassin Tribal)

2 months ago

Nice idea - and a very helpful description! I think you're right that Thrill-Kill Assassin could be improved upon - maybe Big Game Hunter or Royal Assassin if you want to stay on budget? I also feel like you could use some more targeted spells if you want you want to lean on Agent of the Fates - maybe something like Undying Evil? That would let you kill a bigger creature with Agent's deathtouch, target it to force another sacrifice, and then return it to the field with a +1/+1 counter.

Ruffigan on

4 months ago

Shade's Form is definitely one to look at to get extra Gary triggers. Unhallowed Pact, Unholy Indenture, Undying Evil, Supernatural Stamina, and Abnormal Endurance are some others you might look into.

Liliana's Specter, Faceless Butcher, Cadaver Imp, and Lost Legion are some two devotion creatures to consider. Soldevi Adnate is nuts with Gary too.

Defile is a good removal option.

Syphon Mind would be a good draw spell.

Boza on BWu Flicker Control

4 months ago

16 lands and 4 borderposts is a very difficult mana base with which to cast cards that 5 or 6 mana in three different colors.
I would advise you to cut the borderposts (they are not very good) and just go to 23 lands, with some amount of comes-into-play-tapped lands and/or Evolving Wilds/Esper Panorama. And if you do add an artifact, make that artifact Prophetic Prism.

Apart from that you will have a very hard time to win with this deck. Your best way to deal damage is Skyfisher pecking away for 2 per turn. Additionally, besides preventing the opponent dealing damage to you, you have very few ways to interact with what the opponent is doing, which is not necessarily bad, but I am just noting that.

Finally, as the most extreme suggestion, cut a color. Tri-color is very difficult in pauper and rarely worth it. Here, for example, black is your secondary color, but brings almost nothing to the table - the rats have mediocre effect (yes, you can prevent the opponent from drawing a card by blinking them, but being color-screwed is worse), the unearth does not revive your most impactful creatures, sign in blood is just a worse Mulldrifter in this deck, while supernatural stamina is an ok blink card, but can just be a Cloudshift.

Alternatively, you can cut blue. Blue brings momentary blink flashback, perilous research, and ponder. This a lot less cards to cut. Momentary blink -> Undying Evil, research -> sign in blood, ponder -> more undying evil/supernatural stamina. The best blue card is Mulldrifter but you are not playing that, so no loss really. Augur of Skulls is good if you have 8 copies of undying evil/stamina.

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