|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Common|
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Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying Evil Discussion
3 weeks ago
Ahzrei I really like the theme of the deck you have here, but right now I see a few issues.
First of all, you have 62 cards in the deck right now.. Assuming you want to be running a 60 card deck, that should be fixed.
Arc Runner is a nice card, but think of this.. If your plan is to hard cast him, and then play Rite of Consumption before end of turn.. this is a combo that'll have to wait until turn 5 at the soonest. Not to mention that he is easily chump blocked once your opponent has the slightest idea of what you're up to (since he doesn't even have trample).
Here is what I would do:
-4 Arc Runner (Too mana intensive to allow for shenanigans)
-4 Demigod of Revenge (Not sure he fits the theme like you may think. Official ruling of the card states: "This ability triggers when you cast Demigod of Revenge as a spell. It wont trigger if Demigod of Revenge is put directly onto the battlefield.")
+4 Demonlord of Ashmouth (This is your win con. He also allows you to sac him once at no cost = profit.)
-4 Apprentice Necromancer (Soonest he is useful is turn 3, after some thought on this one, I am thinking this:)
+4 Undying Evil (...fits the theme a little better than the Necro, & useful in more situations.)
-2 Sneak Attack (With the new lowered mana curve here, I don't see as much need for this card in the deck.)
(You should also look at fixing your mana base. Even without making changes to the deck, you should be more swamp-heavy than mountain-heavy.)
2 months ago
Thanks for the deck links cool-cat, I've updated my own deck a little after looking at them.
I can see Undying Evil working quite well with Bloodbond March, and could as be used as a sort of pseudo protection for Shirei if he becomes targeted. I'm unsure of what to take out to make room for it though, since everything else seems pretty necessary to me.
3 months ago
Sounds like an awesome community of deckbuilders. Can I get in on it? My deck is Exploding Tokens for Pauper. It's a Mardu deck where you abuse the Undying Evil and Ponyback Brigade combo to make tons of triggers for Impact Tremors.
3 months ago
Teufell: I'm sorry to hear that :( A couple of answers:
1) I play in a slightly removal-light meta, and Hapatra's rarely the scariest thing on the board. So she slides a bit under the radar.
2) From the cards in the decklist, you could work at tutoring for Sylvan Safekeeper and Lightning Greaves more often. I don't have much anti-counter protection in the list, but a T2 Hapatra can usually slide under most counterspells. Command Beacon really is helpful for avoiding the commander tax - eventually you'll make them run out of counterspells.
3) There are also many cards you could add to avoid disruption. In addition to Prowling Serpopard, you could play Gaea's Herald, Choke, Tsunami, Carpet of Flowers, Autumn's Veil, City of Solitude, etc against counterspells. If the concern is her getting burned to death, you might get away with cards like Undying Evil or Without Weakness or Swiftfoot Boots. Command Beacon and Sylvan Safekeeper, as mentioned above, are very helpful and already included - but they both eat a lot of your lands, so you might want to add Ramunap Excavator (which might also suggest the addition of the Fetches).
Does that help a bit?
4 months ago
Shane Oh, no problem. Pauper and Peasant are really similar. A small number of uncommons are allowed in Peasant but not Pauper. As far as your other suggestions, I had considered Deadly Grub and Beetleback Chief previously and determined that their CMC was too high for their intended purpose.
Deadly Grub would be used as sacrifice fodder or free blocks so he would be going away rather quickly. The 6/1 shroud that it leaves behind is definitely not something to be laughed at, but I felt like Dragon Egg (which is the card that takes the grub's spot) was more useful #1. because it can block small threats, and #2. it creates a flier that guarantees a higher chance at getting in damage. But he can definitely contend for that spot depending on whether your meta is flier-heavy or not.
Beetleback Chief is essentially 3 triggers for 4 mana in this deck. and yes, one of them is a 2/2 body, which is nice. The tokens are created on entering the battlefield, it allows Undying Evil to do some serious work as well, but I think it just comes down to the mana cost at 4 total with double red.
As for Empty the Warrens and Captain's Call, it's the same kind of deal. Empty the Warrens is at best, in this deck, 4 tokens for 4 mana at sorcery speed. I very rarely will have the opportunity late-game to take advantage of storm. Captain's Call just seems underwhelming to me. I think that if you want a heavy hitting token maker like that, you'd want to go with something like Battle Screech or Triplicate Spirits. They have similar CMCs due to Triplicate Spirits' ability, and they have the possibility of creating many more tokens because of flashback, or because of convoke allowing you to cast Triplicate Spirits fairly early. Oh, and they're fliers too so that might come in handy, although it is meta dependent.
Icatian Crier didn't work for me for similar reasons. This deck is meant to take over the game around turn 5 or 6, so even if you were able to get her down on turn 3 or 4, you could only probably use the ability once or twice at best. I tend to find myself low on cards in the late game, and finding one to discard might become a problem. Perhaps if you had more card draw in your deck such as Tormenting Voice, she could work for you. Or if you planned to bring the deck into the late game, you could include cards like Terminate and Cenn's Enlistment. Thraben Standard Bearer is a good card to compare to as well.
Thanks for taking time to help with some suggestions!
4 months ago
4 months ago
Well for starters, you definitely want more precombat damage sources (usually 7-8 total). Consider:
- Chandra, Fire of Kaladesh Flip
- Nettle Drone
- Cryptolith Fragment Flip
- Honden of Infinite Rage
- Lim-Dul's Hex
- Retreat to Hagra
Those last 4 are important because they're not creatures, so harder to remove.
Lastly, the very nature of the deck means you develop a huge board very fast, then probably get wiped. So consider not playing out your entire hand at once, so you can recover from wipes easier.
5 months ago
What's your logic behind running Nameless Inversion? I feel like there are just better options for removal unless you actively use it as a pump spell as well. Maybe go up to 4x Tragic Slip instead? Also, I feel like you might want to go up some number of Supernatural Stamina over Undying Evil. The ability to save a Carrion Feeder is a pretty big upside. All-in-all I'm loving the deck.