Undying Evil


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Undying Evil


Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Undying Evil Discussion

SamsWrath on The Scorpion God "Non Budget"

2 weeks ago

A few creatures you might want to consider:

And a few other spells:

Darth_Savage on Vampire Nocturnus/Elenda Lifegain

3 weeks ago

You really should be running four Gifted Aetherborn and Indulgent Aristocrat, I'd probably go with four Captivating Vampire too and two Drana, Liberator of Malakir. To make the space cut Cliffhaven Vampire, Vampire Neonate, Call to the Feast and Forerunner of the Legion, this should help make your deck more efficient. Demonic Vigor is a poor choice compared to Supernatural Stamina or Undying Evil as your opponent can play around it. As a last thought Tragic Slip could be a good removal option for you. Hope this is of some help, good luck with your deck.

Darth_Savage on UBR Artifacts

3 weeks ago

Etched Champion used to be the best option for pushing damage through, but due to the number of colourless threats in modern, that isn't really the case anymore. You might be better pumping your guys more with Chief of the Foundry or running Traxos, Scourge of Kroog. I also suspect that Paradise Mantle is a better play than Springleaf Drum, though I could be wrong. Maybe run a pump spell like Built to Smash in addition to Cranial Plating or protection like Undying Evil. Hope that is of some help, good luck with your brew.

Darth_Savage on Night Prowlers

3 weeks ago

Invisible Stalker and Looter il-Kor are both rogues, one is unblockable and has hexproof, the other is functionally unblockable, thanks to Shadow and loots. Otherwise my recommendations are adding some removal, be it Vapor Snag or Fatal Push and for resillience against removal Supernatural Stamina or Undying Evil might work.

Darth_Savage on Unblockable Abuse

3 weeks ago

Looter il-Kor is both a rogue and is essentially unblockable, while also having the looting ability. Along a similar vein Nether Traitor is recursable and Stronghold Overseer might just work as an alternative finisher. Most players have forgotten Shadow even exists, so you may as well use it to your advantage. I'd second rdean14 on adding some removal, be it Vapor Snag or Fatal Push... For resillience against removal Supernatural Stamina or Undying Evil might work. Hope thi si of some help, good luck with your brew.

SynergyBuild on how much impact do people ...

1 month ago

Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet

Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.

In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:

Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp

That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.

FUL on

2 months ago

Undying Evil could actually be a better card if you had more "when this creature enters in the batterfield..." effects. I think I have to agree with you about Unearth, afrer all, beside the wurm, your creatures have mana cost 3 or lower and having them in the graveyard doesn't mean that they're lost forever in this way. The augur itself can be sacrificed in the second-third round and put back on the battelfield in late game to block when you can leave a lot of mana open

FUL on

2 months ago

With Augur of Skulls I think a really good card is Undying Evil: on turn 3 you can force your opponent to discard 4 cards during your upkeep

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