Crypt Incursion


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze Common

Combos Browse all

Crypt Incursion


Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

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Crypt Incursion Discussion

TheSurgeon on black blue mill

3 days ago

I'm going to let you know from experience, you need to buy some turns. Mill needs time to work as it isn't quite as efficient as burn. With mill, single target removal simply won't cut it, especially with go-wide decks. I would put in some global effects that buy you some time. Darkness is my favorite and only costs 1. Crypt Incursion is another that gains you life most decks have a hard time coming back from.

Personally, I've splashed white in mine to open up a world of SB defensive cards, and dedicate one color purely to defense. I use Path to Exile in conjunction with Archive Trap, but it still needed more. Then I added Ethereal Haze as a fog effect, and the deck is an armored mill machine.

Remand is also a time buyer that replaces itself. Definitely one of my favorite utility cards to use with mill.

leviathan_cross on Back to my Roots

3 days ago

Well for sideboard, definitely something to deal with eldrazi and other big threats, like Roast, Dismember and Terminate (which if I'm gonna be honest should be in the main board). Definitely hand hate such as Thoughtseize, Inquisition of Kozilek, Duress, Distress or Despise. Some graveyard hate like Grafdigger's Cage, Relic of Progenitus, Leyline of the Void, Nihil Spellbomb, Crypt Incursion and plenty more that I can't remember at the moment. Against Burn, the only thing I can think of off the top of my head would probably be Dragon's Claw. Against combo decks Surgical Extraction or Slaughter Games. Finally against something like Tron or B/W Control you have options like Stone Rain, Molten Rain or Rain of Tears.

I'm unsure what your local playgroup or meta is like, but these are some fine options to help board in against whatever match-ups you face. Good luck!

athix on Mill control gone wrong

6 days ago

cplvela0811 Thanks! It took me 3+ years to cave and buy 2 snapcasters, even though they are pretty great. I've been thinking 1 more Ensnaring Bridge might be worth adding, but I don't know if there's enough room for more Snapcaster Mage's. Maybe drop the manic for one more Snap, or the bridge? I don't see this deck ever really getting the delirium trigger, so either would be more efficient.

I've play tested a slightly different version a couple different times now, and it seems to excel against combo decks, but struggles against most others. (Esp. Affinity and Grixis Shadows, due to infect and delve respectively)

frogkill45 Good question, I originally wanted to go for the passive control type matchup, with counterspells and walls. After play-testing though, I've gravitated more towards early mill and using Surgical Extraction and Extirpate as the control aspect. The problem I have with purely active mill, is it tends to burn out of mill about 20 cards short on average, where the passive mill tends to hit about that amount allowing it to finish by about turn 6-7. The deck dies hardcore to a wide early board swinging for lethal before I can empty my hand with Ensnaring Bridge, or get off a game winning life-swing from Crypt Incursion. I ran Supreme Verdict for a while, but the double white requirement tends to make casting it difficult, so I'm considering Damnation or some other black/blue board wipe.

Ultimately, I don't think I want to drop the 4x Hedron Crab nor at least a one-of Ashiok, Nightmare Weaver. Ashiok was my reason for going into mill, it's just too cool a card and such a powerful 3 drop that demands answering. Hedrons are, in my opinion, mandatory for any deck that uses non-combo mill as its wincon. It's just insanely efficient with fetch-lands.

TheSurgeon on Mill-yard

6 days ago

I forgot about Profane Memento.. That might work early game, but if you draw one turn 4-5 it's too little too late. Crypt Incursion will have a fog effect by allowing you to gain anywhere from 12-45+ life; it's Instant speed, so it also acts like a Surgical Extraction; furthermore, you buy the time needed to continue your mill. It's simply the best choice for your strategy. I would take out one Jace, Memory Adept, one Lazav, Dimir Mastermind and both Undead Alchemists.

Jace is a wincon, but an expensive one. You have plenty of mill power, you need to buy those turns. You can leave one in, but 2 is too much.

Lazav is also a nice alternative wincon, but a bit janky for what you're doing here. It's color specific, and he doesn't seem to fit well enough to justify 2. So, one will do.

Alchemist is a mill card, but not quite a fit for this deck. This is just expensive defense that may never get off the ground.

Now, you still have a slot to fill (took out 4, put in 2, and we are trying to get down to 60). Put in one more Phantasm for alt. Wincon and blocking purposes.

You are still at 62 cards at this point. After making adjustments, I would look at your avg. Cmc. Multiply that by 8.
Now, if the sum is <18, put more land in to =18.

This is my rule of thumb of course, for curves heavy on the lower end of the curve. Since you are running Hedron crabs, but no fetch lands (something that would help this deck out TREMENDOUSLY), 21 lands (or 22 if you take Lazav out completely) feels pretty comfortable for this deck. So you should sit right at 60 cards, if my imaginary math is correct!

chamochalk on Mill-yard

6 days ago

If i do put in 3 Crypt Incursions what would be best to get rid of or sideboard cause right now the deck is running at 63 cards and i don't know if adding more would be wise without removing something. I mainly want to run this as a dimir mill, so i don't know about adding in white. But what about SBing cards like Surgical Extraction, or Extirpate since they can search for the cards that can give me trouble and since this is a mill deck at least one copy of it will end up in the graveyard. I could also either MB or SB a couple of Profane Mementos that can give me a near steady source of health without exiling the creatures in the graveyard before Crypt Incursion can get to them.

TheSurgeon on Mill-yard

6 days ago

If your just getting into modern, here's my take to help you play a mill deck with a sideboard for the format modern.

Game 1 is full throttle wincon. Put enough disruption in to get the job done as fast as possible to see what you're up against. The sideboard is used to fill in defensive holes games 2&3. Mill catds shouldn't be included in the SB, they don't help you. You need to buy more time to make the deck work.

That being said, you need to drop from the SB the following:
Belltower Sphinx
Grisly Spectacle
Psychic Strike
Psychic Spiral
These cards are too expensive and do too little, too late.
Visions of Beyond- (you already have 3 in MB)
I would suggest MB your Crypt Incursions, as well. These have done SO.MUCH for me, and many decks have a hard time coming back from your lifegain.

Consider for your SB, going Esper. Add like 5 plains, a couple Ethereal Haze, Darkness, Ghostly Prison (for go-wide decks) or Holy Day, to stop combat damage. Perhaps some Path to Exile to set up a free Archive Trap trigger. Seek can proactively find and remove GY reshufflers like the Eldrazi titans (Emerakul, Ulamog), and artifacts/enchantments like Leyline of Sanctity, Elixir of Immortality, and Wheel of Sun and Moon. Alternatively, you

If Affinity is found in your meta, I would try Hurkyl's Recall, or a bit more expensive card like Stony Silence.

TheSurgeon on The Mill is ILL

1 week ago

Kill spells are OK, but if you're up against a deck that goes wide, you're in trouble.

I would suggest mainboard either Crypt Incursion, a card that most decks can't bounce back from; or Darkness, it works well with Mesmeric Orb. Mill fails because it needs time to work most players aren't prepared to invest. Buy the turns you need with boardwide damage stops.

I personally run Esper mill with Path to Exile as another Archive Trap trigger, and Ethereal Haze to fog combat and non combat damage. Also opens up a world of defense for the sideboard. Just, something to consider.

This looks like a solid build. +1 from me.

yoni24 on Modern Budget Mill (Need Suggestions)

2 weeks ago

put in Glimpse the Unthinkable and another Fraying Sanity

you will lose pretty quickly, so maybe add more creatures?

put in Duskmantle Guildmage.

move Extirpate and Crypt Incursion to side, and add more of them(to the sideboard).

switch Psychic Strike with a proper mill card ( perhaps Glimpse the Unthinkable) and put in as many fetch lands a possible within budget (but keep basics in the deck so you can fetch them) for Hedron Crab

put in some more Archive Trap in the sideboard, or add ghost quarters and things that make the opponent search the library if you want to put more Archive Trap in the main instead

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