Crypt Incursion

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Crypt Incursion

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

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DGM

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Crypt Incursion Discussion

beeSquared on Wait, Mill What Now?

3 weeks ago

wallisface I appreciate that advice and agree with you! Having played the deck for a few months now I have run into the same problem but have been opting for 2 Surgical Extraction instead.

I will test though swapping them for Crypt Incursion and see how testing goes. Thanks!

wallisface on Wait, Mill What Now?

3 weeks ago

I'd recommend not running the full playset of Fraying Sanity. When I was playing my own mill deck, drawing more than one often meant a loss for me (there's never enough time to play the second copy so its just a dead card). At the moment i'm down to only running one of these, but I reckon running 2 is still viable also.

Having 2 Crypt Incursion in the mainboard works wonders also, for not only giving you waaay too much time to do the milling (unless you're against creatureless decks), but also means you can actually win game 1 against an opponent that's running some kind of Emrakul nonsense where their deck won't be millable naturally

SentinelElf2711 on Competitive UB mill modern (2018)

1 month ago

ZorrosRage Yes, it's a good card, but it has 3 problems: don't sinergize at all with Crypt Incursion, if you don't have it on turn 1 it is a really heavy card to play and it is an enchant, so pretty easy to destroy. So I prefer some Surgical Extraction and Ravenous Trap, that are istants and they cost zero :)

wallisface on Conquest: Blue Black Mill

1 month ago

Drop Traumatize cause it’s just too high a cost. Doing so should also mean you can drop down to 22 lands, effectively giving you 3 free slots for more mill cards.

Personally i’d be adding in that 4th Mind Funaral, and 2 copies of Crypt Incursion to buy you some turns

For reference here’s my mill deck - it’s one a few local tourneys so seems legit: http://tappedout.net/mtg-decks/21-05-17-tsunami/?cb=1539854330

Psychorave on Mill Thrill

1 month ago

Hello ZorrosRage Thank you for taking your time to throw me some suggestions.

I love the card Crypt Incursion for this decks sideboard. The only problem is at my local shop. Almost no one plays creature decks. So I had to remove it because it was just a dead card. I may switch out my Set Adrift for them again though. I do suggest it for anyone else that plays against creature decks.

I have been keeping an eye out for a couple copies of Ensnaring Bridge to come into our local shop. I like to support them instead of order. No luck yet. Definitely an amazing card.

As for Shelldock Isle. I just removed those last week. I had been running them for months but never got any use out of them. Honestly, they was more of a burden to me. Coming in tapped hurt me many times where I could of set up instead.

And lastly. I just feel like Search for Azcanta  Flip is a little slow for this deck. I've considered it and tested it with friends. With how fast this deck is built to be, it just never really helped in time.

ZorrosRage on Mill Thrill

1 month ago

Crypt Incursion would help keep you alive vs most decks that are fast. Would def recommend it. Maybe Ensnaring Bridge for the same reason of trying to stay alive long enough.

1-2 of Search for azcanta i think would work to help get what you need.

Shelldock Isle could be fun

wallisface on Mill Deck

1 month ago

I think you’ll want to figure out whether your intention with this deck is to make some swole creatures, or mill your opponent - because you can’t do both without being really inefficient.

Either way you want to go, ditch all your existing instants (though keep Thought Scour) - they’re all far too slow and don’t give you a big enough payoff for the mana you’re spending. The amount they mill is negligible whether you’re making big creatures or milling, so just go for better killspells/counters instead of these slow ones.

So, if you’re wanting to make swole creatures, ditch all the instants except for Scour, and instead invest those slots for cheap counterspells (to protect your dudes) and cheap kill spells (to not protect your opponents). Stuff like Mana Leak, and Doom Blade

If you’re wanting to be straight up mill, again ditch all the instants except Scour, but also ditch all the creatures. Then try to include inyour deck a mix of: Hedron Crab, Glimpse the Unthinkable, Mind Funeral, Fraying Sanity, Crypt Incursion. I see you might be on a budget so hoefully not too many if these options break the bank. At the very least make those sorceries you have 4-ofs.

For further reference, here’s my existing mill deck (going down the mill route): http://tappedout.net/mtg-decks/21-05-17-tsunami/

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