|Commander / EDH||Legal|
Printings View all
|Dragon's Maze (DGM)||Common|
Combos Browse all
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Price & Acquistion Set Price Alerts
Crypt Incursion Discussion
3 weeks ago
Thank you for your thoughts Darth_Savage.
I always thought of Breaking and Mind Funeral as nearly simular in strenght against the average deck - which has roughtly 21-22 lands in it - and they often fetch not more than 3 times. But at the moment im calculating against which archetypes im favored/unfavored and it seems like the unfavored ones are these with lower a land count. So I probably will follow your advice.
Inquisition of Kozilek seems to be a good idea, Thoughtseize on the other hand I don't like that much, because I often can't afford the lifelost. The version with Inquisition of Kozilek will be tested tomorrow in a lokal tournament.
1 month ago
for starters you could cut down on creatures like: Aether Poisoner, Child of Night, Daggerdrome Imp, Deathgaze Cockatrice, Farbog Revenant, Feral Abomination, Fetid Imp, Flensermite, Giant Scorpion, Hand of Silumgar, Hired Poisoner, Markov Patrician, Maze Abomination, Moonglove Changeling, Moonglove Winnower, Nirkana Assassin, Queen's Agent, Rancid Rats, Ruin Rat, Scrounger of Souls, Sidisi's Pet, Skittering Heartstopper Vampire Champion and replace others for: Black Cat, Burglar Rat, Cadaver Imp, Liliana's Specter, Ravenous Rats, Twisted Abomination, Gurmag Angler but would compite with Shambling Attendants for the gy. some usefuls spells you might replace or add cound be: Blessing of Leeches, Sadistic Glee, Soul Channeling, Ashes to Ashes, Evincar's Justice, Shred Memory, Dark Bargain, maybe Crypt Incursion. im out of ideas for cards, for now, and you could add more artifact ramp or artifact that can be creatures like Guardian Idol, Wayfarer's Bauble is in every deck i play, Relic of Progenitus and Nihil Spellbomb are always good gy hate.
1 month ago
Phenax, God of Deception is the best commander for mill as far as i know, a lot of people will run stuff like Ulamog, the Infinite Gyre to negate mill but you can easily just run black exile like Leyline of the Void, Bojuka Bog, Crypt Incursion, Bitter Ordeal and all the artifact ones like Nihil Spellbomb and Tormod's Crypt
if people do run counter mill hou can always run Laboratory Maniac and mill yourself out
1 month ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
Steeb on Black/White
1 month ago
Yo breh, I looked through what you have and here are some suggestions
Cards to switch out
It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.
Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.
Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.
Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.
More reliable than Angelic Accord and can generate as many angels as you can pay for.
Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.
Land of your choice for Reliquary Tower
These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.
Approach of the Second Sun (because it's an aesthetic win con)
Overwhelming Splendor if you want to be a real cunt
The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it
This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games
1 month ago
Some recommendation if your going the mill route.
Mind Funeral, Cyclonic Rift, Psychic Strike, Windfall, Thoughtscour, Wrexial, the Risen Deep, Undead Alchemist, Praetor's Grasp, Archive Trap, Crypt Incursion, Perplex, Visions of Beyond, Memory Plunder, Whispering Madness
2 months ago
I will test though swapping them for Crypt Incursion and see how testing goes. Thanks!
2 months ago
I'd recommend not running the full playset of Fraying Sanity. When I was playing my own mill deck, drawing more than one often meant a loss for me (there's never enough time to play the second copy so its just a dead card). At the moment i'm down to only running one of these, but I reckon running 2 is still viable also.
Having 2 Crypt Incursion in the mainboard works wonders also, for not only giving you waaay too much time to do the milling (unless you're against creatureless decks), but also means you can actually win game 1 against an opponent that's running some kind of Emrakul nonsense where their deck won't be millable naturally