|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Common|
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Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Incursion Discussion
4 days ago
Very interessting, but what is about Fraying Sanity? This card is a hugh boost to the mill decks and also not expensive. You would double each of your effects which would be a strong effect by only 3 Mana.Also Crypt Incursion can be a life saver against decks which works with they graveyards.
6 days ago
1 week ago
I would recommend Relic of Progenitus or Rakdos Charm to deal with graveyard shenanigans, Leyline of Sanctity for burn, storm or the off chance you face a milling deck, and Stony Silence for Tron or Affinity. Also, maybe Rule of Law for storm as well? not sure if your deck could operate or not, but it for sure kills storm. I would also try running some Ghost Quarters main board. It helps to blow up utility lands.
And if you consider thebosslin's idea, I'd use Crypt Incursion or Sanguine Sacrament. They are both instant speed, Crypt Incursion cleans creatures out of a yard, and Sanguine Sacrament goes back in the library, so you could get away with a single copy. Creatures you could run would of course be the Soul Sisters Soul Warden and Soul's Attendant, or the better of the two for an aggro strat, Suture Priest.
Hope I could help!
1 week ago
Crypt Incursion is a great include and I can see how much value could be got out of it. My only two comments are to maybe sideboard Surgical Extraction and to try and take the cost down a little bit. Other than that, great, original deck!
2 weeks ago
moe@vet99 I'm afraid that you didn't read my notes carefully enough, because you don't seem to be answering my primer at all.
Affinity is not so a bad matchup despite being a tier. Darkness is the best card against them, followed by a bunch of Crypt Incursion or Fatal Push (you probably don't want to go that specific adopting Hurkyl's Recall). Still, we suffer from being a slow deck needing answers as an inevitable engine of the maindeck: if they draw their answer, we simply lose.
I'm curious about how you could get a playable matchup against Burn even sideboarding the full 15 cards.
Having a sleeker curve is meaningless if you cannot win. My claim is that my list is the most consistent you can get in winning at turn 4 (that happens around 50% of the times unopposed).
The colors are already strained: it is not possible to play fewer fetches. I would play more if I could.
Darkness is the best we can do mainboard, as opposed to any other defensive or mill spell.
Manic Scribe is an horrendous card. See my notes for a detailed analysis.
Board sweepers are bad in Mill. Again, refer to my notes.
Be sure to actually be responding to my guide before posting. Thanks.
2 weeks ago
WOW, i love this deck! I'm Brazillian, is much more hard to buy expensive decks here! Because of this I liked all your budget decks and they are extremely well made. You deserve a reward for all the time and dedication it takes to ride them.
Did i do the rigth thing? Or i could have taken another cards?
2 weeks ago
Kyln against a capable opponent who deploys only the needed resources, Damnation at best can grant a land drop, not even acting as a fog (i.e. a time walk, in our deck) since you cannot play your extra spells (the ones you couldn't simply play in place of your defence spell) neither in the same turn (as we could with Darkness) nor in the following one (as with Crypt Incursion). And at worst, Damnation is completely useless because, apart from the kinds of disruption that could thwart your fogs too, it is weak to haste or flash(ed) creature or manlands. See the proper entries for more details.
3 weeks ago
Bitter Ordeal has insane potential here
Leyline of the Void and Crypt Incursion make good sideboard cards in case your milling a dredge deck or another graveyard heavy deck that could take advantage, alternatively theres Relic of Progenitus if you want draw
Liliana's Caress and Shrieking Affliction capitalize on discard, and to truly gimp combo you're going to need some form of countermagic as a lot of modern combos are instant speed, so permission is key if you're running dimir, such as Countersquall, Pact of Negation or Cryptic Command