Crypt Incursion


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Dragon's Maze Common

Combos Browse all

Crypt Incursion


Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

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Crypt Incursion Discussion

HOPMONSTER on The Tax Office

11 hours ago

Good Start here. I also built an orzhov lifegain deck early on when getting into EDH.

Some cards I'd rec:Rhox Faithmender, Wall of Limbs, Beacon of Immortality, Crypt Incursion, Boon Reflection, Celestial Mantle, One Thousand Lashes, Pillory of the Sleepless, Tainted Sigil, Chalice of Life  Flip, Marble Chalice,

Planeswalkers:Ajani Goldmane, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Sorin, Solemn Visitor.

I used Karlov of the Ghost Council instead of Obzedat. He's a ton of fun to play with. If you want to see my deck: Soul Shakedown Party

ghoul_Legion on Phenax, God of Has No Friends

1 day ago

Crypt Incursion all, ALL mill decks need this card.

Like you said Glimpse the Unthinkable is amazing, but yea it comes at a cost.

Extirpate to make sure your opponent doesn't get to play some of the spells you mill.

Nice take on ub mill :)


2 days ago

I would think that Twincast might be a bit too demanding for this deck just because of the double blue in addition to the U/B that most of your really heavy hitters require, and most mill games tend to not last that long.

If you aren't restricted by budget, I'd recommend running Snapcaster Mage in place of the twincast - gives you a blocker and essentially the same style of effect of a twincast, but it's more convenient.

I would also run fetch-lands equal to the number of fetchable sources you have just to maximumize your crabs effectiveness.

I would consider cutting the Darkness for a couple Mesmeric Orb as well, I think the amount is right for the sideboard for sure, but there a lot of decks in the format that it just isn't effective, and you're essentially wanting to close out the game by turn 3~4 depending on how many archive traps you can successfully resolve, against any kind of hand disruption deck it's got to be one of your worst top-decks. Same with Crypt Incursion however burn does seem like a nightmare for you since a lot of the time they just beat you with their opening hand anyway, so it might not be bad, but maybe you just try and race them game 1 and bring them in post-board.

Han4x on Rakdos [kind of] Control

3 days ago

car oh dude, because of the fact that i'm a broken college student that takes more than a year to finish build a deck, as soon as i can i will get a pair of Liliana, the Last Hope and a Chandra, Torch of Defiance to replace Gurmag Angler, Goblin Dark-Dwellers and Crypt Incursion, you can count on that haha.

Honestly i think that the inclusion of these three walkers will spice up the deck a lot, and by the way, thanks for the comment!

Be sure to check this from time to time to see if you enjoy the additions ;D

Peisistratos on Competitive Modern Mill

5 days ago

Sgt.Pickles thanks for your suggestion.

Unfortunately, the second Crypt Incursion you draw in the game is a dead card: you can cast it with the effect of gaining another turn only if you are already winning by a lot of margin. And you already have some dead card in the early game Visions of Beyond and in the mid-late game Archive Trap, so you really want to minimize the chances of drawing useless cards in any way you can. Playing 3 Crypt Incursion is already risky, and fortunately sufficient; playing four is unneded.

Peisistratos on Competitive Modern Mill

6 days ago

plusmental thanks for your comment.

As for the control matchup, it is so good (a good reason to play this deck, actually) that what defence card you run is not relevant: you can easily afford to have 7 dead cards (your fogs) in the matchup, and you can still switch them post side.

Of what you have to draw multiples? Of mill spells against control? That is not a problem, since they hardly put any pressure and they cannot run a lot of counters. Of fogs against aggro? The deck should be built so as to win after the first fog (or to cast another one, in case).

It is impossible to lose against dredge with all your fogs and grave hate. I see an argument for Ensnaring Bridge against reanimator, but a fog against Griselbrand is pretty effective and at 3 mana you also have Crypt Incursion, but you should be dead in any case on turn 3 (you should not be able to cast Ensnaring Bridge in any case.

Aura is quite even preside, and near impossible post side. I understand you have Ensnaring Bridge and they need to draw a removal fo it, but you (almost surely) need to draw your own removal for Leyline of Sanctity meanwhile: it is at best even post side and Aura is not widely played, so it not really a great reason for running Ensnaring Bridge. As for playing Surgical Extraction on their answer to Ensnaring Bridge, you are assuming that they are not diversifying their answer, that you are milling (against a Leyline of Sanctity), that you mill a specific card played in few copies, that they haven't drawn it meanwhile and already destroyed your Ensnaring Bridge, all thi assuming too that you drew an early Set Adrift and an early Ensnaring Bridge with sufficient lands (and a mill spell for Set Adrift). These requirements are not realistic.

In general against other decks, even when the stars align and you meet the relevant conditions I just remebered, pointing Surgical Extraction at their answers to Ensnaring Bridge only works half of the time because near half of the aggro decks run Ancient Grudge. So this plan is heavily flawed, and we have better to do anyway.

Mind Funeral is a concession to all the Jundish decks in the metagame; the mere possibility of milling more than 5 (i.e. more than Tome Scour) is worth the steep cost against those decks.

I find Archive Trap pretty underwhelming on its own; I would never pay 2 mana more for this effect.

Dimir Charm. I have an hard time figuring how to make a 2-mana defence card work since you have that spot on the curve crowded. And it does not solve any problem at all.

Hope you have a good mill. ;)

AiryNeon on Consuming Aberration Mill

6 days ago

Visions of Beyond, Crypt Incursion, Hedron Crab, Mesmeric Orb, and, if you can afford it, Ensnaring Bridge. Shelldock Isle is a good land. Manic Scribe, Jace's Phantasm, Archive Trap, are good as well, and Extirpate for the side. Also, if you like the grindy aspect, try Mind Grind. Also, Mirko Vosk, Mind Drinker is a really fun card.

Die4Dethklok on modern mill updated

1 week ago

I had a mill deck for a while, but stopped playing it as much when the Nahiri, the Harbinger + Emrakul, the Aeons Torn and dredge decks became so popular. The reshuffle is impossible to deal with, and dredge can kill you ridiculously quickly, especially if you're doing their job for them.

I feel like you may want Leyline of the Void in the sideboard, or even in the main deck, to deal with those shenanigans. A dredge deck can get all their creatures on the battlefield before you are able to cast Crypt Incursion. It also shuts down delve decks, Snapcaster Mage, Past in Flames decks etc...

Also, most mill stuff is targeted, and Leyline of Sanctity is a pretty popular sideboard card, so you'd need a way to deal with that. Speaking of Leyline, you have no real way to deal with creature light burn decks, or opposing mill decks. Since you have no way to make white mana for your own Leyline of Sanctity, and minimal counterspells, Witchbane Orb could be an ok sideboard card, if you aren't Lightning Bolted to death by the time you draw / play it.

I may suggest something like this.

Crypt Incursion and Darkness to sideboard, drop Profane Memento entirely

Add in 4 Leyline of the Void main, add 4th Glimpse the Unthinkable, and a 2nd Twincast, Twincast + Glimpse the Unthinkable seems pretty awesome.

Anyway, the deck looks pretty fun. +1 from me.

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