Crypt Incursion


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Dragon's Maze Common

Combos Browse all

Crypt Incursion


Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

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Crypt Incursion Discussion

GeminiSpartanX on One in a MILLion

2 days ago

I think that there are 2 slots that you could change in the MD for additional mill spells if you're so inclined. Going to 21 lands wouldn't be a stretch (cutting a basic swamp), and shaving the 3rd Crypt Incursion also would be decent since in most games you only ever want to draw 1 after turn 3 or so to stabilize your life (also there are many modern decks that run few to no creatures, making them a dead draw in some cases). In place of those you could either add a milling cantrip (Thought Scour) to keep your card count high and see more of your deck, or throw in 2 Visions of Beyond that are just game over if you can cast them for full value, but can also cantrip if needed. Also MD Surgical Extraction could fill those spots as a way to disrupt combo opponents or tron if you hit an early GQ, while still milling 3 cards out of their deck if you target something that you know is a 4-of.

Peisistratos on Competitive Modern Mill

6 days ago

Hjaltrohir it doesn't seem to me that your removal plan can keep you alive long enough to net the small value those inefficient value cards can give you (Snapcaster Mage, Jace, Vryn's Prodigy  Flip..). Also, half of the removal suit is dead against the half of aggro decks, and against some creature decks they are useless overall; not to mention combo and control decks.

And in my deck (fog-plan against aggro) Snapcaster Mage, Jace, Vryn's Prodigy  Flip are so ineffient that they make fogs useless because they hinder you in trying to win the game the following turn: at that amount of mana (4 mana to net game-progressing value, for each of them) I'd be better casting two mill spells. And Mill is so slow that you will surely have 2 spare mill spells to play on turn 4. (That is also why Shriekhorn taking turns to do its work is not a real problem: later in the game we will cast our expensive spells still in hand).

The limits of any other removal suit makes turn-1 plays worthless aside from mill spells. I initially included Tome Scour for fast metagames, but then the meta slowed down and together with the great aboundance of discard spells made me want more powerful (and expensive) spells. Shriekhorn, on the other hand, is still worth it: it's a turn 1 play (which is more important that other turn-1 cards due to the previous considerations) which smooths your toil of getting good Visions of Beyond, Crypt Incursion and Shelldock Isle and makes your Mesmeric Orb better in that you can still play Mesmeric Orb AND get early Visions of Beyond, Crypt Incursion and Shelldock Isle without giving up the late-game power (if played early) of Mesmeric Orb. And, unlike Tome Scour, Shriekhorn is good with Set Adrift and can let you draw 3 from Visions of Beyond alongside a lone Archive Trap (13+1+6=20).

Whiskerbro on Competitive Modern Mill

1 week ago

DeadBoyInDrag There is no space for Bojuka Bogs mainboard. The deck runs 4 lands that enter tapped, which is already difficult to manage because mill wants to be very fast. If you take out any of the dual lands, the deck will start to have mana problems, and if you drop the basics you can run out of Watery Graves to fetch. Not to mention that running Bojuka Bog basically makes all your Crypt Incursions worse. The only reason this deck can afford to play Crypt Incursion main board is the lifegain, so running any additional GY hate mainboard will make it much much worse. The sideboard already has 8 graveyard hate cards, which should be more than enough a good majority of the time.

DeadBoyInDrag on Competitive Modern Mill

1 week ago

I feel like Crypt Incursion just isn't enough graveyard hate maybe a few Bojuka Bogs or possible something else

Myfler on Cockroaches Company

1 week ago

I think the decks really starting to shape up, one thing to note about Leyline of Sanctity, most people run multiple copies of that card to increase the odds of having it in their opening hand, mainly because drawing it and playing it on turn 4 often isn't fast enough to help you, especially since Crypt Incursion can always be cast a turn before Leyline of Sanctity can be played. My suggestion would be to either add a couple more copies to increase seeing it in your opener, or just cut it and add something else you feel is relevant.

I'm really liking how your deck is starting to get some interaction, but I personally don't like the mainboard Nature's Claim's. While there will be a couple decks it will help you against, no (tiered) decks play Rest in Peace mainboard, and a lot of games it will just be a dead draw.

While Altar of the Brood could be amusing to play, I feel as it would only be a more "win-more" card. Solely because you have no other mill cards in your deck, so you have no realistic chance to mill them completely. While I'm not 100% sure if Blasting Station is the right card in the deck, it does give you extra interaction, can be fairly relevant in a couple certain matchups, and usually won't be a dead draw.

One last thing to add, while I definitely think that this deck wants Collected Company, the general consensus is that you want a minimum of 22 creatures, as this will only give you a 5% chance of missing, while giving you like a 74% chance of hitting 2 creatures. Currently you have 17 creatures in the deck which gives you around a 56% chance to hit 2 creatures. Here's a link to "Collected Company Math" if you'd like to take a look.

Once again, hope this stuff is helping!

Myfler on Cockroaches Company

2 weeks ago

As far as Crypt Incursion goes, you're not really in colors for protecting your graveyard or countering anything, so the only real way to deal with it is to rely on your hand disruption: Duress, Thoughtseize, and Inquisition of Kozilek being your best options.

Protection wise, if you're only trying to protect Melira, Sylvok Outcast, I feel as though Mending Touch is better, due to it only being 1 CMC.

Also, if budget is not a problem, Windswept Heath's or Marsh Flats' are much better than Evolving Wilds, and for removal you may just want to consider Path to Exile over Angelic Purge. While Angelic Purge suits the deck better theme-wise and can remove more threats, being 3 CMC, is quite a bit and will most likely take up an entire turn, which isn't really what you want to spend an entire turn doing. To make room for an extra Path to Exile, or any card you want, you might want to consider shaving one of the Dictate of Erebos, solely due to the high CMC, so you wouldn't really want multiple cluttering your hand at the same time, but that's just a thought, I obviously haven't done any testing with the deck.

tschiller on Dimir mill, like where's my library?

2 weeks ago

Removed / Added:

RevolutionaryRob on Dimir mill, like where's my library?

2 weeks ago

I recently made a black/blue mill deck too, it is called The Mind Funeral Ship Mill if you want to check it out. I also tend to have an affinity for black too, so I tend to spice almost all my different colored decks up with black.

I feel you on the Bojuka Bog thing. I originally put it in my deck too, until I found Crypt Incursion. What is nice is not only do you get life for exile cards, but also since you only exile the creature cards you still leave some sorcery cards in the graveyard to give Consuming Aberration a nice power level.

Second, if you want some good card draw for cheap, Visions of Beyond is perfect for mill decks.

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