Crypt Incursion

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Crypt Incursion

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

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Crypt Incursion Discussion

StrateN on UB Fraying Sanity Mill

3 weeks ago

Thank you for your thoughts Darth_Savage.

I always thought of Breaking and Mind Funeral as nearly simular in strenght against the average deck - which has roughtly 21-22 lands in it - and they often fetch not more than 3 times. But at the moment im calculating against which archetypes im favored/unfavored and it seems like the unfavored ones are these with lower a land count. So I probably will follow your advice.

Inquisition of Kozilek seems to be a good idea, Thoughtseize on the other hand I don't like that much, because I often can't afford the lifelost. The version with Inquisition of Kozilek will be tested tomorrow in a lokal tournament.

Darkness might be a replacement for Crypt Incursion, but I'm not sure, if it is better. Especially against Dredge I like the exile effect.

goblinguiderevealpls on Is mill in commander "ok" ...

1 month ago

Phenax, God of Deception is the best commander for mill as far as i know, a lot of people will run stuff like Ulamog, the Infinite Gyre to negate mill but you can easily just run black exile like Leyline of the Void, Bojuka Bog, Crypt Incursion, Bitter Ordeal and all the artifact ones like Nihil Spellbomb and Tormod's Crypt

if people do run counter mill hou can always run Laboratory Maniac and mill yourself out

SynergyBuild on how much impact do people ...

1 month ago

Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet

Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.

In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:

Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp

That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.

Steeb on Black/White

1 month ago

Yo breh, I looked through what you have and here are some suggestions

Cards to switch out

Leyline of Sanctity for Polluted Bonds

It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.

Riot Control for Epicure of Blood

Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.

Cry of Contrition for Karlov of the Ghost Council

Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.

Mindcrank for Orzhov Signet or Orzhov Cluestone or Thought Vessel

Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.

Gerrard's Verdict for Karmic Justice

Angelic Accord for Luminarch Ascension

More reliable than Angelic Accord and can generate as many angels as you can pay for.

Obzedat, Ghost Council for Teysa, Envoy of Ghosts

Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.

Land of your choice for Reliquary Tower

Lands of your choice for Terramorphic Expanse, Evolving Wilds, and Myriad Landscape

These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.

Suggestions

Grey Merchant of Asphodel

Rhox Faithmender

Soul's Attendant

Phyrexian Reclamation

Approach of the Second Sun (because it's an aesthetic win con)

Overwhelming Splendor if you want to be a real cunt

Crypt Ghast

The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it

Crypt Incursion

Elesh Norn, Grand Cenobite

This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games

Boon Reflection

Sheoldred, the Whispering One

Kaya, Ghost Assassin

Maze of Ith

beeSquared on Wait, Mill What Now?

2 months ago

wallisface I appreciate that advice and agree with you! Having played the deck for a few months now I have run into the same problem but have been opting for 2 Surgical Extraction instead.

I will test though swapping them for Crypt Incursion and see how testing goes. Thanks!

wallisface on Wait, Mill What Now?

2 months ago

I'd recommend not running the full playset of Fraying Sanity. When I was playing my own mill deck, drawing more than one often meant a loss for me (there's never enough time to play the second copy so its just a dead card). At the moment i'm down to only running one of these, but I reckon running 2 is still viable also.

Having 2 Crypt Incursion in the mainboard works wonders also, for not only giving you waaay too much time to do the milling (unless you're against creatureless decks), but also means you can actually win game 1 against an opponent that's running some kind of Emrakul nonsense where their deck won't be millable naturally

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