Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Printings View all
|Dragon's Maze (DGM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Crypt Incursion occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
Crypt Incursion Discussion
1 week ago
Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.
That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell
Oboro, Palace in the Clouds to trigger Hedron Crab over and over
Visions of Beyond because it's basically Ancestral Recall for Mill
Field of Ruin to hit your opponent's important lands
Crypt Incursion as a way to help you survive
Snapcaster Mage to flashback your Glimpses, Visions, etc.
Breaking / Entering as a maybeboard card if you really need more efficient mill
Here are some other thoughts I had:
-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:
Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.
Patient Rebuilding: very variable and you may not even get any triggers out of it.
Keening Stone: you probably won't be able to cast this card.
Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.
Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!
Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.
-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!
Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!
1 week ago
Mortlocke Yea i didn't see that when you first suggested the card. Mind changed.
so a combo i found out playing mtgo Bolas's Citadel also works well with Razaketh, the Foulblooded on the field. I should have thought about it but it came up in play and Lightbulb went off. Play Shadowborns, and if i hit a land sac to shuffle.
Maybe even add Ad Nauseam back to the deck?
3 weeks ago
Definitely Needed Cards:
Hedron Crab: because it can consistently mill and works well with fetches. 4x
Glimpse the Unthinkable: straight up best two mana mill card. 4x
Archive Trap: easy to play it as free in modern since it is an instant and everybody uses fetches. 4x
Mesmeric Orb: even though it mills you, its worth it since it can mill a crap ton of your opponents deck. 4x
Visions of Beyond: this will easily draw you thre cards for one mana because of how much milling you would be doing. 4x
Drown in the Loch: this card will counter almost any cards or just kill anything for 2 mana! 4x
Breaking: just a little bit more mill.
Crypt Incursion: Some life gain for matchups against creature decks.
Surgical Extraction: It lets you take out all key cards or combo pieces from opponent's deck!
Scheming Symmetry: Cheap and tutors a card for you and your opponent. You can also activate archive trap for free after that and make sure the opponent doesn't get that card into his/her hand.
Cards to Cut: Compelling Argument: Milling five for two mana isn't really good and the cycling ability is just meh as well because card draw usually isn't a problem in mill decks. -4x
Jace's Archivist: It just cost too much mana and four mana for a wheel that can die easily is just too much. I know it works well with sphinx's tutelage, but it's a little slow. -4x
Jace's Phantasm: It can provide you with a good body, but a true mill deck wouldn't need it. -4x\
Lands: 29 lands is wayyy too much. 22-24 should suffice. I would recommend 4x Watery Grave since you can fetch it with polluted delta. 4x Field of Ruin instead of dismal backwater. Tap lands are not very good and 1 life isn't really that important. Also field of ruin provides you utility against land based decks and will allow you to fix your mana and activates archive trap. Also, cut some baisic lands or scry lands for some Darkslick Shores, Prismatic Vista or Drowned Catacomb
1 month ago
1 month ago
I don't know any good fliers, but removal will be your better option.
As for the Inverter win, the idea is that you have only cards that will help dig through you library to find Thassa's Oracle after you cast Inverter. Cards like Opt are perfect for that. If you already have Thassa's Oracle in hand, you can exile Opt to cast Dig Through Time to find Inverter. Also, using Dig Through Time this way reduces your library size after you invert. Meaning you dig less or win right away. The hope is that you don't need another creature out after you cast Thassa's Oracle.
Lastly, it wouldn't matter if you are playing against a token deck Crypt Incursion still wouldn't do much. When a token dies, it ceases to exist almost immediately, so you couldn't exile the tokens to gain life.
2 months ago
Ohhhhh! I never realized that Crypt Incursion only works for creatures! Crapola! That ruins a strategy of mine! Most people have about 10-20 creatures in their deck or even less! I'll put that in my sideboard if I'm dealing with token decks that I mass kill (if I have the means to kill them all). What do you mean 'That way, you can use Thassa's Oracle and win.' My devotion to blue depends on my creatures on the battlefield's mana! I have two wincons right now. It's just that the one that is 'my death is your death' is so hard to pull off. It's better to have a removal spell that 'bolts the bird' rather than having a creature that blocks only one enemy each turn, I guess. Admittedly, I would only be able to play Hover Barrier on my 3rd turn, which things could get worse from there, but if I can find some flying cards that are good for defense it would be great!
2 months ago
There are several issues with that plan: 1. Having 10 cards in a graveyard doesn't gain you 30 life with Crypt Incursion. You only gain life for each creature exiled that way. Assuming that player has a third of their deck is filled with creatures, you might gain 9 or 12 life. While that's a decent amount of life, a full quarter of your deck is centered on buying you a turn or two. 2. You only have two Vantress Gargoyle while Tome Scour is taking up 4 slots. If you want to cast Vantress Gargoyle, the abilities of your creature millers will do just fine. 3. You don't need to cast Tome Scour after you cast Inverter of Truth. Ideally, you use Dig Through Time to filter out all of the stuff that you don't want from your grave before you invert. That way, you can use Thassa's Oracle and win. 4. Having one additional flying creature isn't going to help you against most flying decks. A better way to stop this is through control (removal, sweepers, countermagic, etc.)
If you want this to be a combo deck, you will need to hone the deck down to your wincon, ways to get to your wincon, and ways to protect that combo. Right now, you have a wincon and a couple ways to get there.
2 months ago
What's so great about Ipnu Rivulet? This is a combo deck now, not a traditional mill deck, so the mill option doesn't even matter anymore,and I don't want to pay 1 life each time I want a water mana. I'm even thinking of removing my Minister of Inquiries even though they're good millers and useful blockers and only cost 1 mana, maybe for more room for Agonizing Remorse or a better creature card to use. The most mill I need is for myself when I have "My death is your death" win condition. Tome Scour is my best bet for milling myself or my enemy. When I want to cast Vantress Gargoyle I only have to have 7 cards milled out of the enemy's deck, so it's no big problem to have a small amount of mill. I want to use something like Tome Scour or my Walls and my other millers to give me at least 10 graveyard cards so that I can cast Crypt Incursion and gain at least 30 life! That will give me plenty of time to win even if I don't have a drawing advantage of my combos. Should I use Hover Barrier??? I don't have anything against flying creatures if I were to face them besides my Vantress Gargoyle.