|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Creature — Eldrazi
Devoid (This card has no color.)
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
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Smothering Abomination Discussion
3 days ago
I would drop your land count and add in some alternate mana sources. It will allow you to have quicker starts, and make you less vulnerable to land destruction like [armageddon].
Elvish Mystic, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Boreal Druid, and Elves of Deep Shadow are all quite cheap and worth using. Some slightly less budget options are Birds of Paradise, Deathrite Shaman, and Carpet of Flowers. I would drop about 2 lands for every 3 alternate sources you put in.
Since you're not wanting to go the Food Chain route, some good alternate win conditions are Xenagos, God of Revels and Atarka, World Render. Both allow Prossh to one-hit a player by sacrificing all six of his tokens.
CUTS: Deepfire Elemental, Walker of the Grove, Charnelhoard Wurm, Sek'Kuar, Deathkeeper (most of your creatures will be tokens), Ogre Slumlord, Burn at the Stake, Acidic Slime, Hunted Troll, Deathrender.
2 weeks ago
you have some sac outlets i.e. Viscera Seer Smothering Abomination and Plaguemaw Beast. i'm guessing you want to sac creatures and move their counters with Reyhan, Last of the Abzan, then get the creature back with Ravos, Soultender. this is a good combo however you have too keep in mind you dont have your commander, let alone commanders, on the board at all times. the sac outlets are now dead cards for as long as you dont pay the not low amount of mana needed to (re)play your commander(s). i can see Smothering Abomination working as a card draw engine, and Plaguemaw Beast as a massive counter generator, but Viscera Seer is a bit overkill. if you want the strategy of sacking a lot to stay you could put in Ashnod's Altar instead. Archangel of Thune can only be triggered by itself, which on itself isnt bad, but i dont think you want to swap it out for any other mass token generator currently in the deck. letting go of the sacking thing also makes Regrowth a good swap-out option. Reclamation Sage could also go since you already have lots of artifact and enchantment removal on instant speed, or if you are planning to re-use the ability then you could consider taking out one of the sorcery/instant removals. not sure if Fecundity works in a deck that favors having less big creatures instead of having lots of small creatures, similar to the sacking stuff. hopefully i provided some braincandy for you to wrestle with. let me know what you think
2 weeks ago
Looks like a good budget list. I really like your spells, the only problem I see is the landbase. I can see how shocks and fetches are not an option but there are still plenty of other more budget options. Like the three painlands (Llanowar Wastes), the two or fewer lands (like Blooming Marsh), 5 color painlands (City of Brass, Mana Confluence) Opal Palace. And the woodland cemetery in your maybe board, etc. you really want to hit all your colors to curve a elf into turn 2 reyhan into turn three tana.
I would maybe cut the harmonize for the Smothering Abomination, I'm really bullish on that card. It's great. Can draw you your deck.
do you own the card in your maybe board, or are they things you still want? there are some cards i would surely add if i had them.
2 weeks ago
I've been playing Prossh for a while and some of the cards i liked a lot with him are Endrek Sahr, Master Breeder, Smothering Abomination, Chancellor of the Forge and Shamanic Revelation.
Also, since Berserk is on your list of potential additions, take a look at Tainted Strike and Temur Battle Rage.
1 month ago
There are 6 cards that each let you directly convert mana into creature tokens at a 1=1 ratio.
Any one of these cards with your commander, and you can make as many tokens as you have mana, turn after turn after turn. I would strongly suggest running all six, as that maximizes the chances of having one in your opening hand, and of drawing a replacement if one should meet an untimely end.
Any one of the above-mentioned "Six Keys" will go infinite with your Ashnod's Altar, but if you want to pursue having them go infinite I would recommend also adding an Earthcraft. It is fantastic mana ramp by itself, similar to your Cryptolith Rite, but allowing you to tap creatures the turn they come into play, thus giving you your mana sooner, and enabling infinite combos.
Geralf's Messenger deals infinite loss of life when combined with your altar and your commander, and can otherwise be exploited as a token generator.
Since you run Mikaeus, the Unhallowed, you could always add in a Triskelion for an infinite damage combo that does not rely upon your commander. Slotting in Tooth and Nail to fetch them out together makes for a nice single card wincon. (Triskelion would slot in nicely for Walking Ballista maybe)
Sacrifice effects are amazing in this deck, and a Dictate of Erebos or Grave Pact can give you control of the game. The one I would really recommend, however, is Martyr's Bond, as it bring retribution for any permanent of yours that is destroyed, while still working as a field wipe as you sac creatures.
Deathreap Ritual and Smothering Abomination lets you receive good card draw when you sacrifice tokens, and Eldrazi Monument give all your creatures Flying, Indestructible, and +1/+1, at the cost of 1 token per turn.
1 month ago
Been looking through, and this is a very strong build. You have the key elements, and the rest of it differs enough that I can't offer too much constructive criticism without running against it 1v1 a few times.
It definitely seems to favor a hard win, swinging out, often a couple of times, for victory. Though it does have the ability to pump out infinite tokens and win with one massive swing.
You seem to largely ignore the death potential of the deck, excluding sacrifice and graveyard triggers in favor of planeswalkers and focusing on growing your ranks. This is likely a deliberate focus, and I would have to play against it a few times to see how well it works out. If you find that you do often sacrifice or are in a position to sacrifice creatures, cards like Martyr's Bond, Dictate of Erebos, Grave Pact, Mazirek, Kraul Death Priest, Smothering Abomination, Deathreap Ritual, and Skullclamp would do you well, but those are only considerations if that's a direction you want to take the deck.
A couple of generally good cards you may look into here are Eldrazi Monument, since +1/+1, flying, and indestructible is very strong in a token army, with its cost easily offset by your creature production, and Chord of Calling, an instant speed tutor that can be cast with your tokens.
The only two cards I would say you should add would be Mikaeus, the Unhallowed, as he allows you to exploit most of your non-token creatures, and Geralf's Messenger, since he is an instant win with Ashnod's Altar and your commander.
1 month ago
With this style of deck not running Zulaport Cutthroat or Blood Artist seems inefficient. While Read the Bones is a good draw spell, your deck suits Grim Haruspex far better. I'd also suggest Smothering Abomination in place of Silent Skimmer since it plays to your strategy and is a better threat.
Otherwise Nether Traitor equipped with Captain's Claws would generate you tokens and the Traitor is easy to recur, admittedly it's more expensive than Bloodsoaked Champion or Reassembling Skeleton but it is also evasive...