Smothering Abomination

Smothering Abomination

Creature — Eldrazi

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (3) Grenchorne , ethannn_suh , MisterFamous

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Smothering Abomination occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.24%

Golgari: 0.21%

WB (Orzhov): 0.49%

Smothering Abomination Discussion

AwesomeJMS5 on Meren Revisited

1 week ago

This deck looks really nice, I've got to say, and appears very dangerous if it goes off right. I do have a couple of ideas you could look into and consider adding, though. I dunno if you've looked into Spore Frog, but this can get out of hand if you constantly revive it, giving you near-immunity to combat damage. Another idea to throw out there is Altar of Dementia which can both help you sacrifice creatures and mill out opponents to win or hurt them. I noticed some shenanigans with reviving lands, so Strip Mine is a decent card that can serve excellent land hate or remove scary lands opponents have. Smothering Abomination can also serve you well, as all of your sacrifices can draw you cards off of their deaths, as well. A decent tutor you could consider is Final Parting if it interests you, allowing you to both put something into the graveyard and grab a card and put it in your hand. Diabolic Intent also works well for this kind of deck, too. Finally, if you really wanted some abusable combos and cheating things in Protean Hulk can really, easily get out of hand.

I hope this was helpful enough, and even if it wasn't you're deck is still really good looking so far!

multimedia on Teysa Karlov's Death Engine

1 month ago

Hey, you're welcome.

In my opinion the reason to add Guide is give you a combo win with aristocrats. You're right, Guide doesn't trigger Teysa, but the interaction of Guide + Lark creating a dying loop is one of the best interactions with aristocrats. I agree with you, tokens and dying effect strategies are good with Teysa Karlov as Commander. These strategies are much better with her as Commander than aristocrats strategies because Teysa herself is not a combo piece for aristocrats.

My advice is expand on the token theme and dying effects that interact with tokens and reduce the aristocrat strategies. Mirror Entity is a card to consider adding since it can pump tokens and Teysa to huge amounts or be a sac outlet to trigger a lot of dying effects.

I played Teysa Karlov aristocrats for a while, but switched to Teysa, Orzhov Scion as the Commander because Scion is an actual combo piece with aristocrats.


Cards to consider cutting:

CrimsonWings3689 on The Swarm

1 month ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

atrasicarius on Hapatra EDH

1 month ago

I'd probably add a little more card draw to start with. Consider Krav, the Unredeemed, God-Eternal Bontu, Smothering Abomination, Vampiric Rites.

crash328 on Slimefoot Aristos Suggestions

1 month ago

I agree with Tibus' comment about value and how good yawgmoth is. However he is a bit on the pricier side. Smothering Abomination and Psychotrope Thallid are good draw engines that fit your deck well. The newly printed Woe Strider is also a fantastic new addition to consider. Also: Sprout Swarm is a must have

Azeworai on The Warriors Follow

1 month ago

Rankle, Master of Pranks tends to be one of the better engines in the deck, allowing for sacrifice, eating at each players' hand, and drawing cards in a pinch. Winding Way is one of the cards that permits the deck to run so few lands (only 31), so I am not too comfortable cutting it.

Woodland Bellower can only find green creatures, which is only a secondary colour of the deck. It can notably find Eternal Witness and Reclamation Sage, but not much else.

Catacomb Sifter is an interesting one. I often find it gets me quite a bit of value, but I could see cutting it pretty easily. Falkenrath Noble can also be lacking, but effects that gain life every time something dies tend to be sought out in-game.

For fodder, I want to primarily have a low curve early game, being turns one through three, then play a sacrifice outlet and draw engine turns three and four. What you suggest is a little too expensive for what this deck currently does.

Pitiless Plunderer is fine, but a 1/4 for four is not appealing, especially in a deck that is not very mana-hungry.

Korvold, Fae-Cursed King is going in here over Smothering Abomination, but I simply do not have one yet.

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