Smothering Abomination


Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Smothering Abomination

Creature — Eldrazi

Devoid (This card has no color.)


At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

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Smothering Abomination Discussion

Monti_Jones on Reanichantress

1 week ago

Thank you for your suggestions SufferFromEDHD!

I alredy tried Deadbridge Chant and it was very underwhelming. Felt very bad spending 6 mana and only maybe get some value the next turn.

With 5 enchantresses I feel fine on the card draw part. The forced sacing of Smothering Abomination isn't always that handy either.

As this is the second time Flickering Ward is suggested to me, I'll be sure to check it out.

I really dont like how I have to choose a colour with Utopia Sprawl. I like to have as much options as possible for colour fixing because all the double pips can be quite demanding.

SufferFromEDHD on Reanichantress

1 week ago

Deadbridge Chant draw 10 in your list plus the recursion theme.

Smothering Abomination with all the sacrificing would a great engine.

Flickering Ward evasion plus card draw.

Utopia Sprawl turn 1 Fertile Ground.

LVL_666 on (S)pawn Sacrifice

3 weeks ago

Hello nsolarz, i'm posting in response to your posting on the "Advertise my Commander" forum. So, from what I read, it's my understanding that you want me to focus on what vulnerabilities your deck may have. Specifically, the fundamentals not spike hate. So with my frame of mind stated, lets get started...

- Evasion: This seems minor, but your evasion options both offensively and defensively seem a bit limited. You do have the presence of flying and menace in the form of Emrakul, the Promised End, Eldrazi Monument, and Smothering Abomination, Kozilek, the Great Distortion. However, given the very high cmc of your creatures your opponents are likely to have smaller creatures that can get in early and do damage early and mid game. Ultimately, you can start to take control of the board...but not without a heavy cost early on.

- Control: Just from looking at your deck, you hardly have any means of protecting your creatures from control decks outside of Asceticism. This will make your early game all that much harder as a control player can just counter/remove your early ramp pieces. Worse yet, get rid of Meren every time she hits the board. From the looks of things, if you face a heavy control deck you are going to have a hard time fighting against your inherently slow start.

- Targeted Removal: I see that your deck is just chock full of high cost mass removal. I understand that this at times can play toward your strategy of getting Meren more experience counters, but there are times when you need to deal with a threat immediately, as opposed to having to wait until you have more mana available. Or, destroying the entire board may not benefit you as you could make an enemy of the entire table as opposed to the one player targeting you.

So, here are some card suggestions regarding your deck. I can see that you are likely on a budget, so i'll try and keep that in mind with each suggestion I bring forward.

- Evasion: The answer to this is having more control options. Cards like Toxic Deluge are insanely good, because your opponent's creatures cannot regenerate. I know it's expensive, but keep it in mind at least. Abrupt Decay is a great removal piece to consider, Deathrite Shaman to hate on other graveyards, and Acidic Slime. The last card I suggested has amazing value if you can recuse it multiple times on a turn, as i've have the displeasure of playing against it. From what I can tell, you deck isn't tribal? If it is change the deck tags to reflect I can change up some of my suggestions.

- Control: To help protect Meren from control decks, I'd suggest Swiftfoot Boots. You need something faster than Asceticism to protect her.

I've only played a Meren deck once, but it was memorable. I realize that some of my suggestions fit a more traditional meren let me know if the cards I mentioned simply don't fit the deck's motif. Also, +1 for ya.

Furi0uspupa on Why Are 1 Power Creatures So Scary

1 month ago

For a bit of board control you could put in Sheoldred, Whispering One, and to help bring back graveyard cards. Smothering Abomination could help you keep from running out of steam.

Philigan87 on My Beautiful baby's

1 month ago

Might I recommend Smothering Abomination?

ThinkJank on Golgari, wth is a death priest, anyway?

1 month ago

Smothering Abomination is a good source of card advantage that's super cheap to pick up. I'd recommend substituting it for Sanguine Bond, since I'm not seeing much life gain to capitalize on. Also, your curve is a little heavy on four- and five- mana cards. You may want to consider trimming a few of the less impactful cards like Trigon of Infestation, Overwhelming Stampede, and Mer-Ek Nightblade in favor of more cheap ramp like Cultivate, Kodama's Reach, and Golgari Signet.

TehGrief on bleen

1 month ago

Great deck so far!

I do have a couple suggestions; firstly, Mazirek's focus is on creatures, so making as many of your abilities attached to creatures will benefit you more.


Card Draw

As of the moment, Deathreap Ritual, Vampiric Rites, and Altar's Reap are your only sources of card draw.

Try and shift the focus towards creatures with Enter the Battlefield can-trips or triggered abilities that will synergize better with your playstyle;

While Tutors aren't required, in EDH/Commander they can help you set up your combos quicker. Again, trying to maintain the creature-based synergy, you could use Sidisi, Undead Vizier (Exploiting itself, so you can recur it from the graveyard), or Razaketh, the Foulblooded; who speaks for himself.

Some don't have to be overly impressive either, with both Burnished Hart and Sakura-Tribe Elder.

A good deck should always focus on being prepared for anything; removing creatures is strong, but without being able to remove non-creatures, the deck will encounter barriers (and potentially lose the game).

While staying true to our creature-based abilities, try out:


You are already running Fleshbag Marauder, but you should include its brother Merciless Executioner (quite literally the same card).

  • With all the Sacrifice triggers you have in the deck, it would really be a shame not to see Savra, Queen of the Golgari being used to her full potential.

  • You already have similar effects in the deck, but Hardened Scales should be an auto-include.

  • With your focus on wide-spread +1/+1 counters, Rishkar, Peema Renegade would be a solid boost to your mana source.

  • Bloodspore Thrinax would prove to be an effective way to introduce large creatures (especially tokens) to the battlefield.

  • For some solid graveyard recursion, try out Phyrexian Reclamation.

While not thematically pleasing (I almost regret recommending this...), Animation Module would be a great way for you to keep tempo in late game.

Strict Replacements

  • Swap out Bone Splinters for Shriekmaw; for mana more, you can Evoke the Shriekmaw and have it do the exact same effect. This enables you to have built in control over the ability. Additionally, you can recur the Shriekmaw easier than you can the Bone Splinters.

  • Drop Disentomb and replace it with Victimize; Victimize is a POWERHOUSE, you Sacrifice one creature to get TWO from the graveyard to the BATTLEFIELD. The value is obvious in a deck where you are sacrificing to gain benefits.

  • Profane Memento is an alright card, but keeping the creature theme, try Deathgreeter instead.

  • Reduce your land base, 40 land is going to drown you late game, perhaps instead try and include some acceleration such as Golgari Signet or Commander's Sphere.

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