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|Battle for Zendikar (BFZ)||Rare|
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Creature — Eldrazi
Devoid (This card has no color.)
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
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Smothering Abomination Discussion
1 month ago
I haz ideas. So I saw this deck played on Commander Vs, and basically they played the deck like a G/B Sac deck so... we are gonna do the same.
Cards to add:
- Dark Prophecy
- Night Soil
- Perilous Forays
- Journey to Eternity Flip
- Dread Return
- Ever After
- Green Sun's Zenith
- Hour of Promise
- Solemn Simulacrum
- Acidic Slime
- Disciple of Bolas
- Greenwarden of Murasa
- Korozda Guildmage
- Regal Force
- Sakura-Tribe Elder
- Smothering Abomination
- Woodfall Primus
- Yavimaya Elder
- Nemata, Grove Guardian
- Verdeloth the Ancient
- Whisper, Blood Liturgist
- Sidisi, Undead Vizier
Cards to cut:
2 months ago
These cards might interest you too: Green Sun's Zenith, Primal Command, Signal the Clans, Ivy Lane Denizen, Eldritch Evolution, Aura Mutation, Grand Warlord Radha, Druids' Repository, Tendershoot Dryad, and Death's Presence.
You got me thinking... a Sek'Kuar, Deathkeeper (Thromok) deck might be cool. Could run things like Lightning Coils, Grim Haruspex, Smothering Abomination, Mikaeus, the Unhallowed, Endrek Sahr, Master Breeder, Abhorrent Overlord, and all those nice black tutors for grabbing the hidden general.
3 months ago
3 months ago
Here are a few suggestions I have for you to go infinite while trying to keep my suggestions relatively cheap:
Protean Hulk - Sacing the hulk should pretty much be an instant win by allowing you to tutor up the Utopia Mycon + Champion of Lambholt + Zulaport Cutthroat infinite combo you've already got in the deck. There are a lot of 6 total cmc creature combos you can tutor up that will just end games for you, especially in these colors. This card honestly should fetch anything you need in order to finish a game right then and there depending on what tools you already have in play.
Natural Order - A little pricey, but it lets you cast the hulk for much cheaper by sacing a token.
Crystalline Crawler - This is actually a surprising amount of ramp / potentially being a free spell in addition to helping go infinite when combined with Mazirek, Kraul Death Priest or Cathars' Crusade
You might also want to look at Bitter Ordeal as a hilarious alternate win con
I've got a deck that I've been working on for a while that's pretty similarly focused. Feel free to take a gander Ghave Combo. Hopefully this helps.
3 months ago
Cut deathreap ritual it's not a guaranteed draw, Phyrexian Arena is just better. Cut Chromatic lantern, its only good in 3 color+ decks; in this deck it's a wasted card slot.
Cut Primal Vigor, and just add Doubling Season as it doubles the amount of spore counters put on your fungus every turn.
Cut Greener Pastures, it just helps your opponents as much as you.
Cut Strength In Numbers, in this deck you are either going to combo out or swing wide with a bunch of dudes.
Cut Evolutionary Leap, you don't have many creatures you make tokens.
Cut Life And Limb, because its gonna feel real bad when Lindsy WOGs your lands away.
Cut Costly Plunder
Cut Sprout Swarm, your commander does that for 1 mana less
Cut a tutor, I don't care which one and replace it with Natural Order to tutor up a Craterhoof Behemoth(yes you need one of these) for game.
Cards you NEED to add:
- Mazirek, Kraul Death Priest: This will just win you games with brute force.
- Emrakul's Evangel: Can be a win con, and does turn a bunch of your 1/1's into 3/2s
- High Market
- Viscera Seer: This can help you get to answers if you need them
- Smothering Abomination: Sure it comes at a cost but it's a lot of draw power
- Reprocess: You can draw insane amounts of cards with this.
- Primal Growth: stupid good ramp, and you will almost always be able to sac something into it.
Here are some cards worth looking at, not nessecarily SHOULD go in:
3 months ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
4 months ago
Cards I'd cut:
Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.
Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.
Deadeye Plunderers - You only have two artifacts in the deck.
Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.
Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.
Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.
Labyrinth Guardian - This critter adds nothing to your strategy.
Marrow Chomper - Too slow.
Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.
Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.
Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.
Utopia Mycon - Too slow.
I'll add more comments when I get more time to look over the next few categories.
4 months ago
Last_Laugh I did consider those cards, but I didn't really need the pillowfort effect of Elephant Grass, and I would need to pay some amount of accumulated upkeep for Ancestral Knowledge for it to be useful unless I just exile most of the cards which would weaken a Primal Surge. Also it doesn't work well with fetches. But thanks for leaving a comment!
Flash1995 Embalm and eternalize don't work since you have to exile the original card from the graveyard. Unless you mean just casting the original creatures. I think there are more powerful ETBs to exploit apart from those. You could build it like Meren decks with sac outlets and add in some good blue cards. I think Mystic Snake, Eidolon of Blossoms, Spore Frog, Master Biomancer, Profaner of the Dead, Smothering Abomination, Path of Discovery, and Cream of the Crop could be good for what you're trying to do.