|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Creature — Eldrazi
Devoid (This card has no color.)
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
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|Have (42)||Caldazar , ironax , sonnet666 , Lucretian , mcstang1986 , Axtel , Mousemke , RPG_FOX , DudeMan1031 , gildan_bladeborn , LegendDeer , rakdos24 , golgarigirl , mazrimtaim , GeminiSpartanX , Vasbear1 , DHermos , Lindough , Wolfninja , TrackerD , Crimson6 , Kravian , Nemesis , ThisIsBullshit , Spinalripper , DarkMagician , Daddy1ong1egs13 , Riders_of_Brohan , Nebman227 , joshw335 , mziter501 , Venser_the_Sojoner , Grantley91 , Va1mar , thetechzombie , bakeraj4 , KB2187 , machiavelli2081 , orzhov_is_relatively_okay819 , GoldGhost012 , PTsmitty , philktoken8998|
|Want (3)||Pylioz , The_Munchkin , mafmatician|
Smothering Abomination Discussion
20 hours ago
Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!
I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.
Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!
Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!
Cards you could consider to cut are:
Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.
Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.
Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.
Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?
1 day ago
I've tried building a 5 color deck myself for Eldrazi but decided to not include . a few good colored eldrazi are
- Forerunner of Slaughter: for haste shenanigans
- Deepfathom Skulker: Card draw and evasion
- World Breaker: Enchantment and Artifact removal (land too)
- Ulamog's Nullifier: nobody expect the counterspell with a body
- Smothering Abomination: If you can get either From Beyond or Awakening Zone, it is a good card draw engine.
Technically not colored but- Deceiver of Form: kind of a scry each combat.
+1 because I too like spaghetti monsters
Here is my deck, in case you'd like to have a look: 4.5 shades of Eldrazi
2 weeks ago
Thank you for the comment. I have Smothering Abomination and Catacomb Sifter already, but I guess that is probably not what I would want to search up... and the sacrifice ability is very nice. I am also low on big guys. Do you know what you would cut for it?
1 month ago
1 month ago
1x Canyon Slough, 1x Smoldering Marsh.
I was sifting through some stuff and was thinking maybe just Mono Black with lots of value creatures?
Something like 3x Glint-Sleeve Siphoner, 1xTorment of Hailfire, 1xYahenni, Undying Partisan, 1x Kalitas, 4xHeir of Falkenrath, 4x Gifted Aetherborn, 4x Bearer of Silence, 1x Wastes, 1x Evolving Wilds, 2x Trial of Ambition, 2x Cartouche of Ambition, 4x Reaver Drone, 2x Harsh Scrutiny and 1x Smothering Abomination, maybe some Bone Pickers, Ruinous Paths. I also like Retreat to Hagra.
I probably need more removal + hand disruption like you said. And maybe 1x Claim / Fame.
1 month ago
more cards that I think you should consider:
Rite of Consumption, Scarland Thrinax, Spark Elemental, Tymaret, the Murder King, Uktabi Drake, Viscera Seer, Wild Cantor, Barrage of Expendables, Smothering Abomination, Zulaport Cutthroat, Blood Artist, Painful Truths
sideboard: Vampire Hexmage
1 month ago
Sounds good! I have a few suggestions... this is always the hard part of deck building xD
Let's first go through and look at things that are not pertaining to your two win conditions, (Prossh or devour creatures)
We could take out Charnelhoard Wurm because it really doesn't help you out that much. All the creatures you sacrifice now (as opposed to the original deck list) are going to be tokens so you really don't need to much recursion. If a creature dies, just move along! Same thing with Hua Tuo, Honored Physician, Sek'Kuar, Deathkeeper (as far as the whole "you aren't sacrificing non tokens" thing)
maybe take out Endrek Sahr, Master Breeder, I just feel like you can do much much better with a token creation engine. The sacrifice thing kinda turns me off to it.
Hellkite Hatchling is a bit underwhelming for a devour creature.
Ophiomancer is a very fun card but is just slowing you down.
Shattergang Brothers is just not quite good imo. You aren't going to sacrifice anything else but a creature except on very rare occasion.
Quagmire Druid is not bad, but is a slot taken up in your deck. Keep it close by just in case you need more enchantment removal.
Smothering Abomination is good in a vacuum but I feel like if you get it out.. that you'll find its hard to have things to sacrifice at the beginning of your upkeep as you fuel devour and prossh.
Foster I think is going to skip over some of your token producer cards.. and we don't want that happening xD
Vile Requiem is really really slow removal.
Hunter's Prowess because I think you are going to draw WAAAAAY too many cards off of that and not be able to hold on to them.
1 month ago
it works similarly to Smothering Abomination except its a may ability which could be useful in the food chain combo