Smothering Abomination

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Smothering Abomination

Creature — Eldrazi

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

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Smothering Abomination Discussion

professor541 on Food Chain Prossh

2 weeks ago

Thinking of swapping out Smothering Abomination for Beast Whisperer. Seems a bit better if your not hitting combo right away or you have another card to trigger Food Chain. I suppose Genesis Hydra could also go.

Squee_Spirit_Guide on Sac Deck

1 month ago

Ideas: Smothering Abomination Can't hit it with CoCo, but one heck of a draw engine in this deck. Costly Plunder/Altar's Reap You don't want too many non-creatures, but these could be useful in digging. Plus the cost of saccing a creature is just a bonus.

Mitrian on Mazirek, the Token God

1 month ago

Hey NV_1980, thanks so much for the feedback and suggestions.

I love Skullclamp but it fits awkwardly here. Generally I don’t want to kill my tokens with the clamp, I want to be sacrificing them. Also, because of all the +1 counters, the tokens quickly get out of range of clamping anyway.

Both Inspiring Call and Deathreap Ritual would be decent here but what to cut for them? I actually like Momentous Fall over the inspiring call as I fear exile more than I fear death.

However, all that said, in my playtesting so far, my card draw has been pretty solid, thanks to cards like Erebos and Smothering Abomination which have other relevant benefits stapled on top of the draw. I had Vampiric Rites in the deck awhile back but it was cut precisely because card draw wasn’t a problem. Higher CMC, but Krav kind of fills that role now as well.

And yes, speed is much more an issue than draw. I am considering Earthcraft which I see as a strictly better version of Cryptolith Rite since it can tap tokens that just entered, rather than waiting a full round. Often I’m sacrificing tokens the turn the enter, so this is very relevant. Earthcraft also allows shenanigans with things like Underworld Connections and Squirrel Nest.

Right now my real problem is what to cut, far more than what to add. Any suggestions there would be very welcome.

Thanks again for checking out my deck and sharing your suggestions.

elgosu1337 on Windgrace, Lord of Tokens

1 month ago

Hour of Promise or Pir's Whim in place of Solemn Simulacrum. Horn of Greed for land-based card draw. Skullclamp could let you draw from the small tokens. Garruk's Packleader and Elemental Bond let you draw from the big ones. Deathreap Ritual and Smothering Abomination lets you draw from sacrificing tokens. Shamanic Revelation draws lots of cards and gains you life. Symbiotic Deployment works too.

Sporemound makes tokens from landfall and goes infinite with Life and Limb. Dunes of the Dead and Gods' Eye, Gate to the Reikai are lands that make tokens when they are sacrificed. Helm of the Host is great when equipped to creatures that make tokens. Blade of Selves might work too. Nacatl War-Pride is really strong with token doublers.

Growing Rites of Itlimoc  Flip, Mana Echoes, and Xenagos, the Reveler will generate a lot of mana from tokens. Druids' Repository adds mana when they attack, and Pitiless Plunderer adds mana when they die.

To make your tokens bigger, try Beastmaster Ascension, Guul Draz Overseer, Coat of Arms, Shared Animosity, Mazirek, Kraul Death Priest, Bloodspore Thrinax, Ogre Battledriver, or In the Web of War.

JethroWilkins on Imma take dat and imma take dis

1 month ago

For what it is worth, I tallied up every nonland card and recorded it as either a "take" effect (from play or from the graveyard) or a "sac" effect (which, obviously, sacrifices the creature).

This deck has 17 ways to take opponent's creatures, only one of which is repeatable.

This deck also has 12 ways to sacrifice creatures, many of which are repeatable.

I don't know if these are acceptable numbers for you or not, but I thought I would let you know what you are working with.

Also, since I'm a completionist, I added up the nonland cards that neither took or sacced anything. The result: 35. There are 35 cards that don't do either. I thought that was interesting data.

If you would like ideas for more take effects, consider Flash Conscription, Grab the Reins, Might Makes Right, and Mass Mutiny, which all work well in the deck and are all decent upgrades over the traditional Threaten text.

If you are interested in more sac effects, how about Bone Splinters, Carrion Feeder, Diabolic Intent, Goblin Bombardment, Hidden Stockpile, and although it is slow, Smothering Abomination.

Barjack521 on Shirei Aristostax

1 month ago

Interesting take on the deck. I play a version I'll link here:Weenies Back,Back Again,Weenies Back,Tell a Friend You might try more control with something likeContamination or Static Orb which works exceptionally well with mana producing sac outlets. Mindless Automaton is a great piece of draw tech for this deck and I can't recommend Smothering Abomination more as a draw outlet and enabler in general. If you want to make the deck more competitive overall you should try focusing on making your general more death resistant with hexproof and indestructible effects since she is the necessary engine to make the deck run, also you will probably need a higher creature count to make it more consistent. Finally, as with all EDH decks, lowering the average CMC of the cards in the deck is a must. Most RDH "tuning" is based around this concept. Find something that does what you want for less mana or decide if you really need that function anyway and if there is a better option at a lower cmc.

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