|Commander / EDH||Legal|
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|Duel Decks: Divine vs. Demonic||Rare|
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Creature — Demon
When Reiver Demon enters the battlefield, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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Reiver Demon Discussion
1 week ago
Thanks! I've thought about adding Tragic Slip, but decided i'll try and focus on board wipes instead of single removal.
Reiver Demon seems awesome! Will definetely try him.
1 week ago
Really like this deck, you might want to try Reiver Demon for fun. He can be a solid board clear.
1 week ago
Nice deck, love the name!
I have a few suggestions. I think Macar is a good mana ramp into X or big spells kinda guy.
Tap outlets - Koskun Falls(also serves as protection for you), Sword of the Paruns(not sure how good this is-never used it-but might be useful), and Staff of Domination(you'll always have a lot of mana).
Stuff to do with all your gold:
Torment of Hailfire I've seen someone hit by an X=7 hailfire and jesus, it's painful to watch.
Diabolic Revelation(you'll always have cards you want)
Walking Ballista(ehh idk, it's just a good card)
Reiver Demon(could be a one-sided board wipe)
2 weeks ago
Hey there. Prepare for a wall of text, as I think you're on to something here but could benefit a lot from some additional information.
As I have been building and playing with a Demon deck for a few years now, and my group is transitioning from casual Legacy to Modern, I have a ton of suggestions, but I will try to keep them moderately priced, assuming you are operating on a budget.
The main reason that Demons aren't played by a wide array of people is that they cannot efficiently operate without mana acceleration. Your idea is to go the sacrificing route, but in its current form that is quite inconsistent, as there aren't many demons that you can push out quickly.
I see two main avenues you could go in order to push out Demons fairly quickly and with more consistency, and without having to play weak-ass creatures (That's not the point of a demon deck after all). Outside of Modern it would be considerably easier, but lets go the Modern route.
Route 1: Mana acceleration
The problem in modern is, that most mana acceleration engines are banned. Currently you don't have too many choices in this department and they rely on creature spells, which are prone to removal.
- Crypt Ghast Pretty good card, can let you push out any and all Demons in Turn 5, including Reiver Demon
- Nirkana Revenant 6 Mana is quite a lot, just to boost your actual mana-generation. Not recommended.
- Korlash, Heir to Blackblade Probably your best bet, as it can be incredibly powerful but likely not in your budget.
- Nykthos, Shrine to Nyx Again, probably not in your budget.
Route 2: Creature cost decrease
- Heartless Summoning Let this one sink in. It can be incredibly powerful and allow you to drop bombs as early as turn 5 and with consistency. If you rely solely on demons and other big stompers, the -1/-1 won't bother you in the slightest.
Specific card critique
- If you play Demons (which don't need any powerup) and plan to sacrifice your smaller creatures (they would die inevitably, the powerup would be wasted), there is no reason to play Unholy Strength.
- Tendrils of Corruption is probably better here than Consume Spirit
- It depends on the circumstance, but to keep you alive Tribute to Hunger can be better than Dark Banishing
- Larceny is just bad, unless multiples of your Imps survive until round 5, which is not a given.
- Oni Possession You might be trading three cards for one removal spell here. First, you sacrifice a creature, then you enchant your own. If the enemy casts a simple removal spell, you lost three cards, for +3/+3 and 3 mana.
Now, for the good part! More Demons, more powerful cards, a better mana curve and a stronger competitive focus!
- Desecration Demon Arguably the best Demon for a budget. He was even features in the duel deck, albeit a different one. And you really need more cards in the 4-mana Slot. With Heartless Summoning it can be played for 2, is a 5/5 flier and let's your opponents sacrifice creatures!
- Mutilate Boardsweeper, in case you end up being dominated before you can get out your fatties. As a bonus, if played early, your fatties will survive.
- Bloodgift Demon A 5-mana flying, demonized Phyrexian Arena. A total bomb.
- Read the Bones or Night's Whisper or Ambition's Cost Card Draw for a budget.
- Whip of Erebos Can be ridiculously overpowered in this deck.
- Lightning Greaves Haste and protection for 2 mana. Probably worth the investment, as it can be a powerhouse in most decks.
2 weeks ago
Same thing with Reiver Demon. If you don't hard cast it then it won't trigger! So with Kaalia it is just a big body and there are better options!
2 weeks ago
I would recommend adding in several more mana rocks and a few more lands as well. There are also lots of cards in the deck that pretty much don't help you and can be cut. I will list some below:
Serra's Blessing - vigilance to all your guys doesn't really do much in general, especially when they come in tapped with Kaalia. Something like Dragon Tempest that gives Kaalia haste would be a much more useful enchantment.
Dread Cacodemon - it doesn't usually do anything other than be a vanilla 8/8, which isn't really what you are looking for in a Kaalia deck. You want your creatures to provide utility, be hard to get rid of, or be so destructive that your opponents are forced to get rid of them or lose. This could technically be hardcast I guess, but those occasions will be extremely rare. It doesn't destroy stuff when Kaalia cheats it out. This block applies to Reiver Demon as well.
Exalted Angel - unless you're super set on playing the entirety of FtV Angels, this card just isn't good enough. Other underwhelming cards I would consider cutting include Seraph of the Sword, Serra Angel, Serra Avenger, Voice of All, Subjugator Angel, Sunblast Angel, and Soulflayer
Firemane Avenger - Battalion is a little harder to do than you might think, and it has the problem of being a "when this attacks" Trigger, which doesn't happen when it comes down with Kaalia. The trigger not happening, by the way, can very easily be abused to great effect. See Rakdos the Defiler and Master of Cruelties (the latter of which, if unblocked and brought in with Kaalia, will immediately drop your opponent's life to 1, at which point Kaalia will deal two and kill them). I would cut Mana-Charged Dragon for similar reasons.
Things I would recommend adding:
A ton of two-cost ramp: signets, etc. It gets Kaalia out a turn earlier, unlikely Darksteel Ingot.
At LEAST two more lands. Probably more.
Swiftfoot Boots - slightly worse lightning greaves is still amazing
Graveyard recursion like Unburial Rites - sadly, your stuff will die :( Recursion mitigates that!
You could definitely be a lot more liberal with cuts than I have suggested here, but these are the edits that jumped out at me most. Check out my Kaalia deck Dies Irae for more inspiration! I'm very happy with the creatures I've narrowed that deck down to, so feel free to look through those for replacements for cards you have found not especially useful.
Finally, being mardu, you could consider a Sunforger package. Always a fun time.
I could go on quite a bit more about Kaalia things, but I am out of time. Check out my deck or ask questions if you want more help!
Thanks for reading and best of luck!
1 month ago
1 month ago
Bathe in Light, Cleansing Beam, Congregate, Master Warcraft, Wrecking Ball, Death by Dragons, Syphon Flesh, Pyrohemia, Righteous Cause, Vow of Malice, Vow of Lightning, Anger, Avatar of Slaughter, Bladewing the Risen, Dread Cacodemon, Duergar Hedge-Mage, Fallen Angel, Gwyllion Hedge-Mage, Oni of Wild Places, Razorjaw Oni, Reiver Demon, Mortuary Mire, Orzhov Basilica, Boros Garrison, Rakdos Carnarium, Zoetic Cavern