|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|MTG: Commander (CMD)||Rare|
|Duel Decks: Divine vs. Demonic (DDC)||Rare|
Combos Browse all
Creature — Demon
When Reiver Demon enters the battlefield, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Reiver Demon Discussion
1 month ago
I dont know your meta, so might be a non-issue, put play tested your deck a couple of time. The turn you normal start to be able to really impact the board (defend yourself, attack etc) is turn 5 or 6. That is a bit late if your opponents are doing stuff those turns.
Your decks starts going after that but is still not doing anything insane. To really get things started you need to get to +t10
Id try lower your curve a bit. Replace some of these cards (not all) with things that ramp or have some impact early game. Reiver Demon , Lord of the Void , Exsanguinate , Army of the Damned , Dread Cacodemon , Demolition Stomper , Marionette Master , Gray Merchant of Asphodel , Spine of Ish Sah , Scour from Existence , Silverskin Armor , Revel in Riches , Demolition Stomper , Glaring Spotlight .
Some suggestion that gives you some early game plays Mind Stone , Palladium Myr , Voltaic Servant , Foundry Inspector , Vampire Nighthawk (people hate attacking in to that) Plague Myr , Filigree Familiar or really whatever mana stones you have at hand.
8 months ago
Glad to see you worked those Zombies in! I'm going to second ninjaclevs13's recommendations as far as what to cut and add a couple of my own for your consideration.
Vengeful Pharaoh - He only works from your graveyard, they still get to hit you first, and his mana cost is pretty high
Millstone - Milling two cards for two mana is really sub-par in EDH unless you are going for a total mill theme, and even then there are better mill cards
Mindcrank - Again, mill is only good if it helps you or you if you go all-in on the mill strategy or the infinite combo
To fix your card draw problem, reference this list of black card draw cards. Not all of the cards shown are great, but there are some real winners there. i.e. Sign in Blood, Night's Whisper, Phyrexian Arena, etc. Definitely go through and pick some that you like!
8 months ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
10 months ago
Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon
I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness
10 months ago
I have a number of concerns about this deck. Please read in full. I'm not stating anything I wouldn't follow myself. I really like your deck idea. In fact, I've loved land creature manipulation for a long time - Rude Awakening is one of my favorite cards.
1) As your creatures are weak by themselves, I don't see a win condition outside of Sylvan Awakening, other than Demon of Catastrophes. And if he's dealt with, you're in trouble. Some Mid-Range power creatures, like Josu Vess, Lich Knight could help a lot here. Josu can even end the game when kicked (and help get value out of Cabal Stronghold ). I like Liliana's Reaver, but it is not legal in Standard.
2) Sylvan Awakening gives you a field full of, well...2/2s. Even if you have 10 of them, not only do you have one turn to win the game, but certainly your opponent will either be able to block 2/2s no problem, or even counter the spell all together, leaving you in a bad spot. If they have a creature that can block multiple creatures, or has lifelink, that's even worse for you. You might benefit from a way to further pump each land up after becoming creatures. Echoing Courage is what I would advise, but if you're playing Standard, I don't know what to suggest here. Perhaps a global boost with trample.
3) Without a mono-black deck, I fear you won't get the full use out of Cabal Stronghold, and will end up with a colorless producing machine, instead of the extra black mana you're hoping for. Not only that, but the land is really only useful for high cost cards, like huge demons that are hard to cast otherwise, like Reiver Demon, or for cards with X in the cost, like Consume Spirit, or Torment of Hailfire.
4) Since you're depending on win conditions a bit later on, having defensive spells could be beneficial. A Standard equivalent of Doom Blade or Grasp of Darkness would be nice. Cast Down is one of my favorites.
Again, cool idea, but it's really hard to make work. I've been looking into mono black efficiency myself. Maybe something like Liliana's Reaver could help with mid-range power, or Glint-Sleeve Siphoner to help with card draw early on.
11 months ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.
1 year ago
Ares111123 I never thought of Reiver Demon as an option. I think it depends on what draw cards I put in in place of Serum Visions and Fallen Ideal because I like that Dregs of Sorrow destroys creatures and draws cards. Even if it is a slightly worse board wipe than Reiver Demon.
I really appreciate the feedback on the 8 non-zombie creatures I got going on. I've personally never run into that problem yet but being as that you did it's obviously a possibility so Arcane Adaptation should probably find a home in here unless i trade out some non-zombs for zombs.
1 year ago
I adopted the binder process so i purchased 1 of every edh stable and am able to use them in all of my decks so i dont have the first problem. I'd drop the visions, fallen ideal, and dredge sorrow for erebos, arena, and Reiver Demon. Also love the idea of adding the other 3 cards. I play tested the deck against my No Riku? No Problem!, Natures Overwhelming Surge, and Simic Shenanigans decks. It played great but ended up losing after the animar deck took 3 turns in a row. What i found was i ended up holding cards like Call to the Grave because Crypt Ghast isn't a zombie. To prevent it you could add Arcane Adaptation and with 8 of your creatures not being zombies this would give 1/5th of your creatures the same treatment as zombies.
Reiver Demon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%