Reiver Demon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
MTG: Commander (CMD) Rare
Duel Decks: Divine vs. Demonic (DDC) Rare
Mirrodin (MRD) Rare

Combos Browse all

Reiver Demon

Creature — Demon

Flying

When Reiver Demon enters the battlefield, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

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Reiver Demon Discussion

bushido_man96 on Volrath Voltron Reanimator

3 months ago

Bxbx, you make a good point of consideration there. Perhaps it is more worth looking into. Perhaps I'll put Reiver Demon in the sideboard to test a bit more, and try to acquire the other one, too. Thanks for laying that out for me there.

chaosumbreon87, that's an interesting point, too. I suppose if anything, it at least can tap for each turn. It might be worth a look. Thanks.

Bxbx on Volrath Voltron Reanimator

3 months ago

Ok, you're right that Reiver Demon and Dread Cacodemon are no great reanimation-targets. But In Garruk's Wake isn't a good target for reanimation either. So my idea was, that the Dread Cacodemon in hand at least gives the option for discarding to volrath besides giving the alternative option to wipe the board, while In Garruk's Wake does only give one option at all.

Utimately it's a decision between having a [onesided boardwipe incl. planeswalkers for 9 mana] or having a [onesided boardwipe excl. planeswalkers and tapping your creatures for 10 mana plus the option to alternatively combo with your commander]. In this case I would prefer the extra versatility over the better effectiveness/efficiency.

You're probably right that Toxic Deluge is even better than both though.

bushido_man96 on Volrath Voltron Reanimator

3 months ago

CrazedPorcupine, thanks for the comments!

Bxbx, I like the ability Dread Cacodemon brings to the table, just not how it does it. I had Reiver Demon in the deck, but I took it out along with some of the Eldrazi I had because their ETB effects only work if cast from my hand. My goal is to discard and then reanimate, and I found myself never holding onto those cards to actually cast, and if I did, it takes a big swing away from Volrath. I am considering going after Toxic Deluge, though, as another option for board wipe.

Psychokazz on Kiki-Kaalia

3 months ago

fierce3302 Thanks a bunch for your comment, and like BrenoSulz I think you're pretty much spot on. Thankfully almost all the cards you've mentioned are cards that came in the original precon. You are correct that Dread Cacodemon and Reiver Demon abilities aren't trigged by Kaalia cheating them into play. Not once have I cast these cards for mana, so they'll be going asap. Really appreciate that you've pointed out what to take out as well as put in. Thankyou again!

BrenoSulz I agree with all your suggestions. Stoneforge Mystic is certainly within my budget, and will be crazy when I do eventually get the two swords and Swiftfoot Boots in the deck. Kaalia is quite squishy, but I mean there has to be SOME downside to a commander that lets you put crap like Iona, Shield of Emeria on the battlefield for free. Cheers again for the suggestions!

fierce3302 on Kiki-Kaalia

4 months ago

As your deck list is pretty big so I thought I would give you some ideas for cards to cut.

Akroma, Angel of Fury: good, but does not have a big enough effect for commander

Anger: you're only running 2 mountains

Dragon Whelp, Serra Angel, Orzhov Guildmage, Ichor Wellspring: not large enough effect

Dread Cacodemon, Reiver Demon I'm not sure about this but I don't think Kaalia's ability qualifies as casting it

Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains

Fallen Angel: you don't really have a use for a sac engine.

Jayemdae Tome: Just not great

Wrecking Ball no need for land destruction and there is better creature removal

Soul Snare: better options, ie Swords to Plowshares

Ghostly Prison:fine cared but has no real reason to be in this deck

Vow of Duty: just run a removal spell

Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few

Congregate: don't need the life gain. Unless of course you play lots of token decks

Liliana of the Dark Realms: you have 3 swamps

you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.

More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression

in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.

Looks like a great start, hope my comments were helpful

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