Tendrils of Corruption

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2014 (C14) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
2010 Core Set (M10) Common
Time Spiral (TSP) Common

Combos Browse all

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Price & Acquistion Set Price Alerts

DDR

C14

DDD

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Tendrils of Corruption Discussion

Zieo333 on The Chamberlain

1 week ago

My broad reccomendations for the direction are to go with more of an artifact based playstyle incorperating ways to trigger Macar as many times per turn as you can while clearing the field. then use all your mana for a in shot kill on everyone. a few card reccomendations are as follows but its just what caught my eye Royal Assassin Skirsdag High Priest Scrap Trawler Avatar of Woe Sheoldred, Whispering One Karn, Silver Golem Tragic Slip Tendrils of Corruption In Garruk's Wake Jandor's Saddlebags Strionic Resonator Voltaic Key Icy Manipulator Glaring Spotlight Arcane Lighthouse Illusionist's Bracers Koskun Falls No Mercy Holdout Settlement Hero's Downfall Beacon of Unrest Night's Whisper Unwinding Clock Blinkmoth Urn Scythe of the Wretched Puppet Strings Paradise Mantle

Grubbernaut on D's - Pauper Black Control

4 weeks ago

Sovereign's Bite is pretty bad, as it doesn't effect the board state; any X spell or similar is better. Consume Spirit, Drain Life, Tendrils of Corruption, Corrupt, etc

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

2 months ago

saj0219, the game has been around for twenty-five years, so why now are WotC messing with something that is not broken? I have no problem with black dealing damage to creatures (such as through Tendrils of Corruption), because creatures cannot lose life, but, if it is affecting only a player, it should always be life loss.

Also, after Dominaria, WotC printed black cards in Battlebond and Core Set 2019 that caused life loss, so I am hoping that black cards that deal damage shall be only an occasional thing.

I also must say that I am slightly disappointed with the new Aurelia; I understand that she needs to feel like the same character who was seen in the Return to Ravnica block, but the Boros guild (and red/white in general) really needs to have an identity beyond combat.

On a more positive note, another reprint of Skyknight Legionnaire, again with new artwork, is nice, because I now can have four copies of it in my red/white deck with three different images. Even better is Swiftblade Vindicator, which shall definitely be a replacement for Boros Swiftblade; it may have lower toughness, but, in exchange for that, and at the exact same mana cost, it has vigilance and trample, which shall make it a deadly force when enchanted with Scourge of the Nobilis or with a Balefire Liege on the battlefield. Being a rare means that it will likely be expensive to purchase as a single, but I doubt that it will be prohibitively expensive.

Also, why does the text on book devourer say "you may discard all the cards in your hand" rather than "you may discard your hand?" Has not WotC been making certain phrases shorter (i.e., "die" or "exile")?

Even further, I just noticed that, thus far, the Dimir guild has only a single counterspell, and it is mono-blue, so they currently have no black/blue counterpsell, which seems to be ridiculous, to me, considering that the Izzet has a red/blue counterspell in Ionize, and this would have been a great opportunity for the Dimir to have a similar card, such as a reprint of Undermine or Countersquall (also, it may not be a counterspell, but a reprint of Recoil would have been very nice, as well).

Dracoson on Best Thoughtsieze variant for mono-B?

3 months ago

It's meta dependent of course, but I've always favored 4x Wrench Mind Main Deck (and 4x Chittering Rats) with 4x Duress Sideboard. As Boza says mono black rarely has a problem with creatures. That diminishes the need for something like Divest. I also run Pestilence and Tendrils of Corruption, so I want to keep making my land drops later in the game, or else I would probably run 2x Raven's Crime

Lemtard on The Evil That Men Do

3 months ago

ektoe253,Gray Merchant of Asphodel or Tendrils of Corruption is a possibility for a finisher, I mainly haven't put it in yet because I'm just trying different stuff like using shadow creatures and a heavy control shell to finish off my opponents.

xyr0s on Help me fine tune this ...

4 months ago

Luminarch Ascension could also go in this deck.

Lifegain in black... Disciple of Bolas and Tendrils of Corruption, perhaps?

TheRedGoat on Black Shades

5 months ago

I like the idea of this for a casual build, but you really should change the name to "Cheap Sunglasses". If you're into adding flavorful cards, then you might try out Tendrils of Corruption, Corrupt, and Bubbling Muck. I would personally treat Drana as the place to drop for these, so that your "removal" is not tied to a permanent that can be disrupted in so many ways. Similarly, I would take away some instances of Pestilence since your life gain is so minimal really.

DemonDragonJ on Will WotC Keep Life Loss ...

5 months ago

In Dominaria, there were a number of black cards that dealt damage to players, rather than causing those players to lose life, as has been traditional for black. Black has, in fact, dealt damage in the past, but always when draining life, as seen on cards such as Corrupt or Tendrils of Corruption.

Mark Rosewater has commented on this matter on his Tumblr account, saying that WotC is testing the idea of black dealing damage instead of causing life loss, but I very much hope that black retains life loss, as that is an essential aspect of black and helps to make it distinct from red, so removing that aspect would be bleeding the colors into each other. Not only that, it is pure laziness by WotC to think that players cannot handle the difference between the two effects.

Also, there are important reason both in terms of flavor and mechanics for maintaining life loss in black: first, from a flavor perspective, being punched in the face or struck with a bolt of lightning is very different from blood slowly draining from one’s body; second, from a mechanical perspective, effects such as Furnace of Rath will multiply damage from effects such as Lightning Bolt, but not life loss from effects such as Soul Feast, and a circle of protection will prevent the damage from a lightning bolt but not the life loss from soul feast.

Thankfully, black cards in Battlebond are causing life loss rather than damage, so I hope that WotC realizes that black should keep that essential aspect of its identity. What does everyone else say about this? Do you hope that WotC keeps life loss in black?

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