|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|2010 Core Set (M10)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Tendrils of Corruption Discussion
2 weeks ago
My first deck was mono vampire tribal with a lot of life link. I had a play set of Vampire Nighthawk (still one of my all time favorite cards) among other vampires. Malakir Bloodwitch was my best card in the deck and my main win con.
I ran a lot of cards from the Liliana and Garruk duel decks. Bad Moon, Hideous End, Tendrils of Corruption among others. Mutilate was a fun card and I really liked the art work. Pretty sure I was only targeting other people's creatures for that effect and not my own (which I should have done obviously).
Our decks were not the fine tuned 60 card decks either. We would run around 70 in most cases because it just made sense to us to have all the best cards available. Hell, one player in our group had something close to 100 cards in his deck. Play sets of every elf available at the time of Zendikar's release.
A lot of memories with that deck. Sort of brought it flooding back when they released Edgar Markov. Vampire tribal was the commander I had to run from the new set, obviously.
1 month ago
It looks pretty solid to be honest. If you are having trouble pist the match ups you are struggling with and the community will be happy to help you work through them. I think burn is going to be problematic since it can deal so much damage so fast. If this is the case for you things like Essence Extraction Tribute to Hunger and Tendrils of Corruption are all ways to stem the bleeding. You could toss in fetch lands to thin your library, and it would help you run Skeletal Scrying intead of Sign in Blood. Also fetch lands help a ton with Bloodghast. Get a pair of Urborg, Tomb of Yawgmoth so your Mutavault can tap for black too. This would also help with fetch lands since they could just tap for black instead of causing you life loss. I wouldnt go overboard with fetchs either 8 to 6 would be more than enough. Instead of Victim of Night Go for the Throat is about as good as it gets, with things like Grasp of Darkness and Tragic Slip being pretty good too.
2 months ago
2 months ago
2 months ago
Yeah, Xiahou Dun, the One-Eyed isn't a very common card to see, mostly because he's a Portal Three Kingdoms card, and that whole set's basically impossible to find (hence his nearly 90$ price tag). The trick with him, is that in black, he's really easy to reanimate, so a super-popular strategy with him is cast Demonic Tutor, grab Dread Return, then sac him to get DT back, then reanimate him Dread Return, then DT again, sac him again to get DT back, DT again, flashback Dread Return to reanimate him again, sac him again, get back DT again, DT again, and hey look, you've now got the three pieces of your combo in hand and you win. He's just very abusable - like if Eternal Witness were in blue/white where flickering to keep getting extra ETB's was a thing, PLUS having access to the best tutors in the game.
I'd be more inclined to run Mirari than Mirrorpool, since MP requires colorless mana to activate, and I don't want to weaken the manabase by adding too many non-black producers. If your list already has a number of ways to produce colorless mana, then sure, go for it. Mirari seems pretty cool, though I'd caution against using it to copy your killspells (most of the time) since the spells will frequently be cheaper than the price to copy.
Corrupt is a great spell - the only reason I'm not running it is because it's not an instant, so I can't get it back with Toshiro. Notice that it's effectively a slower, more costly Tendrils of Corruption, unless I'm aiming it at a player - in which case, I want them dead, not just stung for a bit. Still, running it as a possible way to finish out a game, or just to pick off that one problem player isn't a mistake.
Maze of Ith and Fleshbag Marauder both seem like solid additions. I'm shying away from Marauder (and his twin, Merciless Executioner), just because I like my removal instant-speed, but particularly if you're looking to go in a more creature-based direction, he's a solid card that triggers Toshiro usually more than once.
From these cards, Lord of the Void is the only one I don't really think belongs. Again, this is a really strong card that you can use to devastating effect... but everyone at the table will know it. Also, people tend to be very incentivized to remove things like Lord that steal cards out of their library. In my superfriends list, I specifically run Ashiok, Nightmare Weaver not because it's that great in EDH, but because people will swing at them again and again and again even to the point of ignoring my much more dangerous planeswalkers, because it's actively ripping resources away from them, and the other walkers are ticking up much more subtly - towards much more devastating ults.
In short, run Lord if you like, but be prepared to have him removed, and to draw the ire of the table if he sticks around.
3 months ago
Phyrexian Rager is nice, too, but not sure if it fits what you're trying to do.
5 months ago
g0regrind Thanks for taking a look, and taking the time to comment! I love the suggestions, and while I've been playing for years, I admittedly don't have a lot of experience playing anything other than kitchen table games with my friends. Naturally, I wanted to add all the stuff my normal Demon deck would have, but I thought it would be fun to give Modern a go, and see what I could come up with.
I think I'll be including the Bloodgift Demon, Tendrils of Corruption, and Read the Bones, all of which I have handy. I'll definitely have to add a Heartless Summoning, the flavor and mana saving are way too good to ignore. Tribute to Hunger as well, if I'm paying life, I should have a good way of getting it back. I also never liked Larceny, but it was available at the moment. I kind of suspected I'd be removing it at some point down the road.
The real standouts in your recommendations are the Desecration Demon and the Whip of Erebos. I used to love running Grinning Demon as a 4CMC drop, the Desecration Demon is leaps and bounds better. And to give a bunch of big body demons lifelink is like Christmas coming early.
I'll take a look through your deck as well, and see what fits the flavor, legality, and budget. Thank you again!
5 months ago
Hey there. Prepare for a wall of text, as I think you're on to something here but could benefit a lot from some additional information.
As I have been building and playing with a Demon deck for a few years now, and my group is transitioning from casual Legacy to Modern, I have a ton of suggestions, but I will try to keep them moderately priced, assuming you are operating on a budget.
The main reason that Demons aren't played by a wide array of people is that they cannot efficiently operate without mana acceleration. Your idea is to go the sacrificing route, but in its current form that is quite inconsistent, as there aren't many demons that you can push out quickly.
I see two main avenues you could go in order to push out Demons fairly quickly and with more consistency, and without having to play weak-ass creatures (That's not the point of a demon deck after all). Outside of Modern it would be considerably easier, but lets go the Modern route.
Route 1: Mana acceleration
The problem in modern is, that most mana acceleration engines are banned. Currently you don't have too many choices in this department and they rely on creature spells, which are prone to removal.
- Crypt Ghast Pretty good card, can let you push out any and all Demons in Turn 5, including Reiver Demon
- Nirkana Revenant 6 Mana is quite a lot, just to boost your actual mana-generation. Not recommended.
- Korlash, Heir to Blackblade Probably your best bet, as it can be incredibly powerful but likely not in your budget.
- Nykthos, Shrine to Nyx Again, probably not in your budget.
Route 2: Creature cost decrease
- Heartless Summoning Let this one sink in. It can be incredibly powerful and allow you to drop bombs as early as turn 5 and with consistency. If you rely solely on demons and other big stompers, the -1/-1 won't bother you in the slightest.
Specific card critique
- If you play Demons (which don't need any powerup) and plan to sacrifice your smaller creatures (they would die inevitably, the powerup would be wasted), there is no reason to play Unholy Strength.
- Tendrils of Corruption is probably better here than Consume Spirit
- It depends on the circumstance, but to keep you alive Tribute to Hunger can be better than Dark Banishing
- Larceny is just bad, unless multiples of your Imps survive until round 5, which is not a given.
- Oni Possession You might be trading three cards for one removal spell here. First, you sacrifice a creature, then you enchant your own. If the enemy casts a simple removal spell, you lost three cards, for +3/+3 and 3 mana.
Now, for the good part! More Demons, more powerful cards, a better mana curve and a stronger competitive focus!
- Desecration Demon Arguably the best Demon for a budget. He was even features in the duel deck, albeit a different one. And you really need more cards in the 4-mana Slot. With Heartless Summoning it can be played for 2, is a 5/5 flier and let's your opponents sacrifice creatures!
- Mutilate Boardsweeper, in case you end up being dominated before you can get out your fatties. As a bonus, if played early, your fatties will survive.
- Bloodgift Demon A 5-mana flying, demonized Phyrexian Arena. A total bomb.
- Read the Bones or Night's Whisper or Ambition's Cost Card Draw for a budget.
- Whip of Erebos Can be ridiculously overpowered in this deck.
- Lightning Greaves Haste and protection for 2 mana. Probably worth the investment, as it can be a powerhouse in most decks.