Not legal in any format
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Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Price & Acquistion
Bitter Ordeal Discussion
3 weeks ago
The seems good. You might want Spore Frog, it can prevent a lot of damage. You could also play the Seals (Seal of Primordium, Seal of Doom and Seal of Removal). I play Bitter Ordeal, Disciple of Bolas, Mindslicer and Grim Haruspex in my Karador, Ghost Chieftain deck. Also Riftsweeper is really good since it can get cards your opponents exiled back into your deck. Anyway these are just my random suggestions hope they help. :)
1 month ago
I'd take a look in the esper control toolbox. If you're prepared to lose a little speed, cards like Esper Charm can help you just keep the game on lockdown while Fraying Sanity takes someone out.
Bitter Ordeal might be good sideboard against combo.
Similarly, Surgical Extraction can be very effective.
I ran Mind Grind a lot prior to everyone increasing basic land counts- if you've already fetched a lot, it hits like a truck.
Reap Intellect can be similarly disruptive, if a little less flexible.
1 month ago
Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.
If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.
I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)
1 month ago
As it is still early into Muldrotha's life in commander, it is not yet clear what the strongest deck is you could build around her. While this build looks very powerfull as it is, there might be a few cards you could consider.
Oath of Druids, considering you play Muldrotha as your Commander anyway, putting into play a few creatures and put a sizeable amount of cards into your "hand" seems like a good thing to be doing here. Also it is an enchantment so you could re-use it of you want to do so with Muldrotha.
Riftsweeper, currently you have no way of bringing your combo pieces or wincons back from exile. So if you run into a Bitter Ordeal or something, things could get dicey. Could also function quite good with your Body Snatcher.
Living Death, since your deck is about interacting with the yard anyway, this could function as both a boardwipe (albeit an unorthodox one) and a alternate wincon all in one card.
1 month ago
Here are a few suggestions I have for you to go infinite while trying to keep my suggestions relatively cheap:
Protean Hulk - Sacing the hulk should pretty much be an instant win by allowing you to tutor up the Utopia Mycon + Champion of Lambholt + Zulaport Cutthroat infinite combo you've already got in the deck. There are a lot of 6 total cmc creature combos you can tutor up that will just end games for you, especially in these colors. This card honestly should fetch anything you need in order to finish a game right then and there depending on what tools you already have in play.
Natural Order - A little pricey, but it lets you cast the hulk for much cheaper by sacing a token.
Crystalline Crawler - This is actually a surprising amount of ramp / potentially being a free spell in addition to helping go infinite when combined with Mazirek, Kraul Death Priest or Cathars' Crusade
You might also want to look at Bitter Ordeal as a hilarious alternate win con
I've got a deck that I've been working on for a while that's pretty similarly focused. Feel free to take a gander Ghave Combo. Hopefully this helps.
2 months ago
In regards to being weak against mill though, I don't fully agree. Your deck, being built around a commander that puts creatures in the graveyard, has ways of taking advantage of being milled. Cards like Phyrexian Reclamation, Animate Dead and Victimize are better against a mill opponent. Also, at least in my experience, mill decks will have a way to remove Kozilek, Butcher of Truth from your deck with a card like Jester's Cap or Bitter Ordeal once they see it.
This is all my opinion though so if you like playing Kozilek, Butcher of Truth I am totally fine with that, more power to you. :)
2 months ago
Well, thanks to you two for pointing it out to me. I fixed the error. Turns out you just need 2 1/1s instead of 1, so the infinite death triggers does work here. Means I'm not wasting slots with Bitter Ordeal.
2 months ago
Soulbright Flamekin seems like a reasonable candidate to cut. He only 'ramps' from 6 to 8 red, and trample doesn't seem that terribly useful overall (notwithstanding red has better ways to do evasion).
Leyline of Sanctity doesn't seem that incredibly useful. Hexproof on yourself is nice if you're staring down the barrel of a storm deck (as it stops Reservoir and Tendrils both), but I would only mainboard this if you're playing vs a lot of decks that use those kinds of win conditions (like a bunch of Jace, the Mindsculptor activations from Teferi after Chain Veil abuse, Bitter Ordeal, Blood Artist, and the like. Though, several of the decks that would use the aforementioned cards do have cards that will hit you even behind the Leyline, like Zulaport Cutthroat). This would be a meta call- if nobody runs win conditions like that, this card is more miss than hit.
Aaaaand probably Hallow. The more I think about it, the combo with Hallow is super janky. You need to have AEtherflux Reservoir on field because Hallow has to be cast on your Commander, so you need at least 7 mana just for these cards and then you have to play something that'll cause you to gain life. So you need 3 cards, plus the Commander, on the turn you cast the Commander (totaling up to 9-10 mana in one turn). That's a lot more rough than I gave it credit for, even if Hallow could be grabbed by Sunforger or something.