Bitter Ordeal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Bitter Ordeal

Sorcery

Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.

Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Price & Acquistion Set Price Alerts

FUT

Ebay

Recent Decks

Load more

Bitter Ordeal Discussion

spectrevr4 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

spectrevr4

Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:

  1. 1-drop mana dorks. Enough to be consistent with them in the early game. This is the surest way to speed up your clock and put you ahead of the table. Note that cards like Farhaven Elf are repeatable... but how often do you find yourself actually doing so? In my experience the tempo off a T1 Llanowar Elves is so much better than potentially getting a second land off Farhaven Elf. Most of the 1-drop dorks are quite cheap ($$), with Birds of Paradise topping things out at $4-ish. These will not only provide you with acceleration, but also can potentially replace higher-costed slots currently in your decklist (such as Into the Wilds, which has good long-term potential, but often you've already lost by that time). Even better, on later turns, dorks are cheap enough that you can still play them AND do something else useful - whereas if you play a Farhaven Elf, chances are that's all you're doing for the turn.
  2. Carefully evaluate engines that don't give you immediate return on investment. Black Market has big payoff potential but it doesn't do anything the turn it hits... there might be some other ways to build the deck that give you similar ramp but play out much quicker. Be creative, as it doesn't need to be a direct replacement. For example, Earthcraft and Cryptolith Rite are alternatives you might consider. They each cost 3 cmc less (so can be played earlier and don't take up a full mid-game turn) and make all your creatures IMMEDIATELY tap for mana (so no buildup required). With Meren + one non-dork on the board an Earthcraft is effectively free since they can immediately tap to generate two more mana. Again, the payout potential might not be as high as Black Market, but they hit a lot faster and (initially) harder.
  3. Don't rely on creatures for all of your removal. In my experience, Acidic Slime was almost always just a Nature's Claim for 5x the price... and it's a dead card for quite a long time due to its high cost. You should definitely still pack creatures with removal on them, but it's worth considering the best noncreature removal too (Abrupt Decay, etc). This is especially important when you are facing combo decks - often a single well-placed removal spell throws a wrench in all of their plans.
  4. How do the combo decks in your group win? Most of the mill combos I'm aware of rely heavily on artifacts, not only for the combo, but for ramping and card advantage. These types of combo decks are really, really weak to silver bullets like Null Rod, Damping Matrix, Pithing Needle, and Phyrexian Revoker. Paired with a few tutors you can land them reliably and often save the game without even having to think about much else. You already run some of the best tutors too so no real issues there! If decks are consistently winning on T3-4, then in most cases their plan is fragile to targeted removal or silver bullets. If you are running both then you will have a lot more ways to deal with these issues!
  5. Answering tron is tough if you restrict yourself to engine-based creature removal. My list has actually shifted away from most of the popular "kill" engines - note that I don't have The Abyss, Magus of the Abyss, Dictate of Erebos, etc. For the most part I pack a lot of targeted removal and Fleshbag Marauder effects to solve these problems... For example, I find the efficiency of a one-time Dismember is usually far better than hassling around with getting an Attrition engine setup - you might try a similar approach! My best reasoning is the following - you'll already have enough to do with creatures and Meren (it's not like you're lacking targets), so playing spell-based removal means you can do more per turn rather than have to decide on a single choice for your Meren trigger.
  6. Since we're playing stax/control, you have to take a long, hard look at every card that doesn't provide a strong boardstate advantage (card advantage, tempo, resource generation, etc) or hinder our opponents somehow. Verdurous Gearhulk stands out to me as something that doesn't really fit a "niche" - it is "good" but doesn't really play towards any plan of ours. So I question whether it is worth including. Compare him to something like Creakwood Liege, who can offer a similar boost to P/T on the board, but costs less and can generate a strong 3/3 critter each turn (to be used for combat, finisher, or sacrifice fodder).
  7. I'm not a huge fan of Death Cloud personally, it's just so expensive a price to pay for a symmetric effect. Pox and Smallpox are already in your list and very cost-effective - Death Cloud has always seemed to me like it cost just too much for what it offers.
  8. Clearly you are running Bitter Ordeal for a reason, and I would guess it's to answer the combos you've been facing :) I tend to prefer silver bullets like Null Rod (since they are widely useful regardless of opponent)... but if exiling combo pieces is the goal, might I suggest Sadistic Sacrament instead (sorry, card tags aren't working on this one for some reason)? It may not be the most efficient spell... but it is wicked fun to land against a combo player at the right time and a little more consistent than Bitter Ordeal :)

jeannieboef

This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.

Barsan on Brains Desired, Not Required

1 week ago

Also, infinite storm Brain Freeze doesn't win to Eldrazi reshufflers. Consider Bitter Ordeal instead.

goblinguiderevealpls on

3 weeks ago

Bitter Ordeal has insane potential here

Fatal Push is an obvious answer to include to slay creature based combos like elfball or merfolk, Damnation is also good for this, its also arguably the best card in black modern

Hedron Crab mills faster and better than Dakra Mystic and can activate the turn its played and can easily be abused for mill via stuff like Ghost Quarter, Polluted Delta or Evolving Wilds

Leyline of the Void and Crypt Incursion make good sideboard cards in case your milling a dredge deck or another graveyard heavy deck that could take advantage, alternatively theres Relic of Progenitus if you want draw

Liliana's Caress and Shrieking Affliction capitalize on discard, and to truly gimp combo you're going to need some form of countermagic as a lot of modern combos are instant speed, so permission is key if you're running dimir, such as Countersquall, Pact of Negation or Cryptic Command

also, Brainstorm effects help you draw into what you need, and plenty are available and legal, such as Sleight of Hand, Serum Visions and Opt

Funkydiscogod on Every Day I'm Shufflin'

1 month ago

Hmm...ok, so here's an idea: Quest for Pure Flame. Somehow I got this idea that it'd be fun to sacrifice a quest, and use Mana Seism to Bitter Ordeal their entire life total in one shot. I just don't think it'll work like that in practice.

Proclamation of Rebirth for Boggart Forager along with your Psychic Surgery would make it the world's worst Lantern of Insight control. You can even Memory's Journey for 0 cards, just to make them shuffle twice, if you don't like their top card.

Use Muddle the Mixture to find and protect your probes.

And, since Theda Adel is a rogue, consider Earwig Squad. And Spreading Seas to turn on her Islandwalk.

Anyway...I'm just brainstorming.

bigblue32123 on Phenax's Milling Machine

1 month ago

Sorry I had thought I saw you mention a combo between Bitter Ordeal and Traumatize but that was somebody else. There are a lot more combos that intruder alarm works with than just alchemist though, but most of them work much better with at least the elixir. For example it performs very well with Rise of the Dark Realms, Dread Summons, and other such cards that animate lots of minions at once. It also has some nice synergy with King Macar, the Gold-Cursed if you can get some creatures out. I'd also advise against running cards like Increasing Confusion that mill as a single use spell. You can get a lot more use out of creatures that like Hover Barrier that can function as a early blocker and as mill later in the game. They are also a lot more mana efficient with Hover Barrier milling for six the first time with the option to use it again for only 3 mana, compared to the one to one mill to mana use of x cost mill spells and the limitation of only milling once. Another upside of the creature alternative is the synergy with Intruder Alarm. One thing to keep in mind if you do end up running Undead Alchemist is that he will only exile eldrazi titans if they are put into the graveyard on your opponent's turn. Let me know if you end up trying any of these out and how they worked for you, I've been finding them pretty effective in my Phenax deck so I'm curious what other people think.

Romer on Phenax's Milling Machine

1 month ago

Hey bigblue32123, yeah I know Bitter Ordeal's gravestorm doesn't trigger off card mill, but it's still a powerful, proactive way to get rid of the old Eldrazi titans before they hit the graveyard and shuffle it back into an enemy's library.

I'm a little gunshy to include Intruder Alarm due to my low creature count. Outside of the 3-card combo you mentioned, it could really hose my own deck. Though Undead Alchemist looks like it could be a nice option to include all on his own...

Load more