Zulaport Cutthroat


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Zulaport Cutthroat

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 300%

0.04 TIX $0.61 Foil


Zulaport Cutthroat Discussion

the.beanpole on Hidden Blossom

5 hours ago

I think I see where you're coming from. The reason that I went with a build like this was to create both redundancy and flexibility. Underhanded Designs is not overtly powerful, but the flexibility to play extra kill spells and extra Zulaport Cutthroat in the same card was appealing. Yahenni can likely go, as I should have plenty of sac' outlets between Hidden Stockpile and Syndicate Trafficker.

I have recently been playing the deck with Smothering Abomination in place of Herald of Anguish just due to cost, and it does ok. I definitely do not want to run too much fat on the top end though. An extra Herald and Abomination would just cost too much to leave up mana for Syndicate Trafficker or clues or Hidden Stockpile. Herald dodges Dynavolt Tower and Fatal Push and allows me to sac' spare Servo Schematics for value. Abomination is super sweet when it goes off though.

As for Grasp of Darkness, I have been going back and forth between it, Complete Disregard, and Stasis Snare. Complete Disregard hits a surprising amount of decks. All of B/G, most of Mardu vehicles (notably turns off Scrapheap Scrounger forever) and turns off Saheeli combo. Stasis Snare is the same, but can hit a creature-Gideon as well as gearhulks. Grasp of Darkness is cheaper though, which is a big deal. The deck definitely has a lot of tinkering left though, for sure. Thanks for your input!


1 day ago

Hey nice looking deck, it reminds me of mine very much since I also have an elf tribe Prossh deck. In my deck I utilize more damage triggers to finish off opponents. They are also a way to squeeze out some damage if you are board wiped. Cards like:Blood Artist, Falkenrath Noble, Goblin Sharpshooter, Hissing Iguanar, Impact Tremors, Outpost Siege, and Zulaport Cutthroat can make each elf and kobold do some extra damage. If you can get a couple out before casting Prossh, its usually game over. Depending on how far you want to take then elf tribe combo potential, there are obviously lots of ways to make infinite mana. In mine I am only using two right now, Sword of the Paruns + a mana dork that generates 4x, and the Argothian Elder + Wirewood Lodge combo. I like that all those cards also help do other things like pump up kobolds or make mana, so they are never dead. As far as cuts, I would cut many of the cards that cost as much or more to cast than Prossh. In this deck, you can have such powerful synergies and combos available that just casting Prossh is game over for many opponents. If a card costs as much as Prossh and its not virtually ending the game on the spot, you could probably switch it for one that will. Vicious Shadows is an example of an expensive card that can win the game. On top of that the elves have potential to get out of hand all on their own. My favorite big mana producing cards you are not using are: Argothian Elder, Cryptolith Rite, Earthcraft, Elvish Guidance, Garruk Wildspeaker, Karametra's Acolyte, Seeker of Skybreak, Voyaging Satyr, Wirewood Channeler, Wirewood Lodge, Xenagos, the Reveler. Bonus combo Squirrel Nest + Earthcraft.

Prossh's Elfballs: The Cure For The Common Kobold

Commander / EDH Rzepkanut


Izu_Korasu on Rogue Tribal, possible without a ...

3 days ago

first off, i would argue that cards like Stinkdrinker Bandit and Oona's Blackguard are rogue lords and have the adaptive lords Adaptive Automaton and Metallic Mimic

next on to suggestions, while its not a rogue per say, Corrosive Mentor could add an extra punch to your non-evasive deck, making opponents wary of blocking with larger creatures.

Deathcult Rogue, Gonti, Lord of Luxury, Inkfathom Infiltrator, Marsh Flitter(comboes especially well with oona's black guard) and Zulaport Cutthroat all have their uses and can be powerful in the right variant of mono-black rogues. (although i think you get the most power from u/b artifact rogues)

Merrow Bonegnawer seems like especially good sb tech against dredge/delirium/graveyard type decks.

Bobag on Sek'Kuar Mk1

3 days ago

Hey thanks for the feedback! These are some great suggestions. Black Market seems like a perfect fit. I especially like the Blood Artist/Zulaport Cutthroat/Falkenrath Noble simply because they're cheap guys that do nice things while they're around, but I won't be heartbroken if I end up sacrificing them. And messing with this deck a bit is making me think that my concern that there aren't enough little guys was right, so I might try pulling some of the big stuff for either some of your suggestions or some cheap guys that I already have on me. Tukatongue Thallid/Llanowar Elves/Elves of Deep Shadow/Rendclaw Trow were on the original list and didn't make the final cut, but maybe they deserve to be in there.

Any thoughts on which of the big guys might be worth cutting? They all seem like they fit pretty well...

spencer_martell on Sek'Kuar Mk1

6 days ago

I like the idea, and honestly i say keep your current commander, its something different you don't see all that oftenif you don't mind im just gonna list some cards that could be good for you, and some of my favorites

Demon of Dark Schemes while the -2/-2 might wipe your tokens and honestly might not be a great idea, I think his other ability make him at least worth a look

Sheoldred, Whispering One she lets you bring a creature back a turn and each opponent loses one, just if you have trouble with recursion

Blood Artist with all the sacrificing you can gain a lot of life with this card, you also have Zulaport Cutthroat and Falkenrath Noble that do basically the same thing

Vampire Hexmage for counter heavy decks if you need it

Black Market for that sweet sweet ramp if you need it

Palace Siege just here cause i like it, lets you either get creatures back or drain opponents

Victimize its a sac outlet and recursion all in one

Westvale Abbey  Flip you can sac creatures to get a thicc creature

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