|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
Combos Browse all
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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|Have (22)||Tommuz , ibraJG84 , ironax , bakunet , pskinn01 , the.beanpole , Yawkcorb , Psycheretic , , Candyman949 , TheRealPeaches , killstars , MattN7498 , jhunter , PTsmitty , bakeraj4 , rakdos24 , Hootiequack , Portwood , Friedrice24 , frederiklw , TheDuggernaught|
|Want (4)||Turtlelover73 , Ariumlegion , Berilio , TheDuggernaught|
Zulaport Cutthroat Discussion
16 hours ago
Not sure how low you mean by budget, but alright... W shall assume you mean under $10/card... With that in mind, here are a few cards I'm running in mine that are in that price range:
Carnage Altar is essentually an additional backoods.Zombie Infestation's a good discard outlet, and produces you some nice tokens for sacrifice.Beacon of Unrest can be a strictly better Rise.Oversold Cemetery is quite nice as well.Krosan Grip can help shut down infinite combos.Pawn of Ulamog and Awakening Zone double as sac fodder AND mana acceleration. To make matters worse for the peasants you wish to torment,they trigger Grave Pact when you use them for mana. =3
Finally, Solemn Simulacrum is an all-around staple in Commander that Meren is espeially fond of. I hope that helps. :)
17 hours ago
Most decks actually seem to have shifted away from Black Market, Deathreap Ritual, Zulaport Cutthroat, Hangarback Walker, Walking Ballista, Vindictive Lich, Brawn, Tribute to the Wild, Golgari Thug, Lightning Greaves.
2 days ago
Have fun brewing!
4 days ago
Happy to help you out AinsleyTheGod, so here are some ideas for you:
Both of the previous commenters have some good ideas, but before you start grabbing upgrades suggested, you probably want to answer the question of how competitive you are looking to be? If you're wanting a fun home-brew in a casual meta, then there really aren't any wrong answers. Playing cards that you find fun and entertaining is all good in that case, so adjust the deck to your personal preference/flavor. On the other hand, if you are specifically looking to become more competitive against all comers, then job number one needs to be to reduce your CMC curve significantly while increasing your turn speed to get Sheoldred into play ASAP.
Considering your commander's strengths are forced sacrifice and reanimation, your best bet is to build primarily around that synergy. To that end, there are a ton of creatures lower on the mana curve that will provide an upgrade in synergy as well. I would suggest the following that you don't currently have included in your deck: Viscera Seer, Zulaport Cutthroat, Fleshbag Marauder, Merciless Executioner, Stinkweed Imp, Ophiomancer, Kalitas, Traitor of Ghet, Su-Chi, Phyrexian Delver, Sidisi, Undead Vizier, Mikaeus, the Unhallowed, Rune-Scarred Demon and Razaketh, the Foulblooded. Each has their own way in which they improve the overall synergy, with the higher CMC options providing significant benefits or board presence, which will almost always require your opponents to deal with them immediately, clearing an easier path for your commander as well.
In addition to creatures, you'll want to increase the number of cards that will fill your graveyard with select creatures, as well as increase the number of ways to reanimate them, and even sacrifice them, typically for your benefit, but also to your opponent's detriment. The following would be my initial suggestions based on those criteria: Entomb, Innocent Blood, Reanimate, Animate Dead, Exhume, Vampiric Rites, Buried Alive, Necromancy, Ashnod's Altar, Grave Pact and Dictate of Erebos. There are numerous other options to fill these criteria as well, but sticking with the lowest CMC options, these are among the best.
Also, black has great options for ramp, tutors and card draw, so accelerating the deck and finding what you need shouldn't be an issue. Among the best low CMC options for these purposes include: Dark Ritual, Bubbling Muck, Vampiric Tutor, Sensei's Divining Top, Expedition Map, Demonic Tutor, Cabal Ritual, Sign in Blood, Night's Whisper, Beseech the Queen, Phyrexian Arena, Necropotence and Diabolic Tutor.
Hopefully you find these suggestions helpful - obviously some of these options aren't necessarily budget friendly, but as you accumulate more of them, focusing on the most affordable first if necessary, the end result will be a significant improvement in consistency and performance from your deck. Best of luck with your deck brewing, and have fun with it.
5 days ago
Ok, so lets talk about main game plan before we start nitpicking particular cards.
I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.
From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:
Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total
So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.
I'd cut all of the following:
- Wingrattle Scarecrow
- Plague Belcher
- Lingering Tormentor
- Pith Driller
- Cinderhaze Wretch
- Carnifex Demon
- Spawning Pit
For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.
I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.
6 days ago
Nice looking deck! I love "death-tricks."
I got a few cheap suggestions also:
6 days ago
DanowarElf: thanks! Glad you like it. Thrulls are one of my favorite tribes.
I'm slowly updating this deck, so I recently swapped out like 15 cards yesterday. Hopefully you still dig it. And I'll be adding Zulaport Cutthroat and similar things soon.
1 week ago
In my Meren deck (Meren's Grave Shenanigans) I use the combo with Gravecrawler, Phyrexian Altar, and anything that triggers on creatures dying. So, you sacrifice Crawler to the Altar, then use the Black Mana from the Altar to re-cast Crawler. This only works if you control a zombie, but thats not too much of a problem for me.
Just an idea for another combo.