Zulaport Cutthroat


Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Zulaport Cutthroat

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -40%

0.06 TIX $0.58 Foil


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Zulaport Cutthroat Discussion

Argy on Deck Idea: Soul-Scar Mage&Nest of ...

1 day ago

You can make a successful deck that tries to gain advantage from killing Creatures.

I've done it a couple of times with Prowess decks.

It would be useful to have a way to boost your Creatures but unfortunately something like Always Watching won't work.

How about including Zulaport Cutthroat in the deck so that you get some value if you are board wiped?

There is a 3 drop that lets you put two -1/-1 counters on up to two target Creatures. That would be good in this build.

Make up a rough copy of your idea and I'll take a look at it.

bellz76 on Undeadication

1 day ago

Alright, you're losing to the W\B Aristocrat deck isn't a big deal. It just means you need to actually build a sideboard. What you have currently are a bunch of leftover cards that didn't make the cut for the deck. A dedicated sideboard will allow you to sure up the games against the decks that your deck doesn't do well against. This is a relatively easy fix.

First off, you can start by running Fragmentize - I would suggest having 3 in the sideboard. This allows you to bring in the help you need vs any enchantments (like the Hidden Stockpile) or artifacts. Boom, just like that, the procession is done. Secondly, I like to run 2 or 3 Flaying Tendrils to help against a more aggressive deck, or in this case, a deck that depends on making tokens and sacking them for value. The tendrils takes out all the tokens, and the Zulaport Cutthroat. Yes, it does get your guys too, but with a mastery on the board, or a Lord, you're zombies survive. To finish up you sideboard, I'd recommend a discard spell like Transgress the Mind. 3 of those will help you vs any control deck you play. You already have a decent build vs control with the Dread Wanderer because you can keep bringing him back, so that's a good thing. The other 7 or 8 slots will be dependant on what decks are popular at your game store where you play. Cards like Dispossess or Lost Legacy really help vs the Marvel decks.. I do like Cast Out as well- that can help you vs plansewalkers too.

The biggest issue is what cards to take out. Typically you take the cards that aren't doing you any good- or the least effective cards. I will tell you this- I think it's a big mistake to ever take any of Lilly's Mastery out. Giving you a pair of 3\3 zombies and the rest of your zombies +1+1 is just too good. It's what makes the zombie deck work right now. For example- against the B\W deck, I'd take out the Binding Mummy and the Campaign of Vengeance for 3 Frags and 2 Tendrils. This gives you more power vs the enchantments and a board wipe for the lower power tokens and creatures. Sideboarding is always the most difficult part of magic (in my opinion). But when you think about it, typically more than half the games you play in any night are after sideboarding... kinda important.

Lastly, I would totally switch out the In Oketra's Name for 2 or 3 Anguished Unmaking. That is a great idea. It gives you main deck answers to anything, and if you get to use the Wayward Servant 3 times, it covers the life loss of the unmaking.

So I hope this helps- I know it's a bit much to read. Sorry- I can't help it- I'm a bit long-winded:-)

VesuvanDoppelbanger on Sek'Kuar, The Meat Master

2 days ago

LeoSushi More awesome suggestions. A few of them will get included as I'm able to. I think the hardest part of fine tuning this deck, is that I've developed favorite cards over the course of having played the deck. I know that my 5 CMC curve is too high...I just need to make some tough calls.

Zulaport Cutthroat and Impact Tremors are going to go in. I like how they are almost a mini- Pandemonium, and have awesome synergy w/ Tooth and Claw and Emrakul's Evangel (sac em all, watch em burn!)

One of the things I kept in mind while building this was: Go off, then win or die. That let me free up space for more fuel by leaving out card draw and ramp that would only help after I've gone and sac'd my lands.

I kinda forgot about Necropotence - I've got that one laying around, and it'll probably go in as well, although the can be tough.

LeoSushi on Sek'Kuar, The Meat Master

2 days ago

VesuvanDoppelbanger, Another suggestion to help out the deck is to smooth out the curve on the 2 drop slot, cards I would suggest for that slot is Zulaport Cutthroat, Blood Artist, Impact Tremors and Cryptolith Rite (as a backup plan). There have been troubles against hardcore token decks with chump blockers, so I added Khenra Charioteer as a trample outlet that's tutorable with all the creature tutors, and Grave Pact as well as Dictate of Erebos to clear the board. The other trouble is that this deck is a durtling ramp deck in jund with out very much to do with the mana, so I added Skullclamp (useful with Bitterblossom and Ophiomancer), Phyrexian Arena, and Necropotence as card draw, and the deck can use 'rattlesnake cards' such as Rumbling Crescendo, and Nevinyrral's Disk to discourage people messing with us.

dallo on Heartless Retriever! (turn 2 win possible)

3 days ago

@Thatcardartist7 How to play Zulaport Cutthroat or Blood Artist, when Heartless Summoning run? I was looking to use Disciple of the Vault, but it suffers from the same struggle.

Thatcardartist7 on Heartless Retriever! (turn 2 win possible)

4 days ago

Some suggestions. First, you should probably replace Falkenrath Noble with Zulaport Cutthroat or Blood Artist. Next, I'd honestly run the under appreciated Nephalia Academy. If there's anything I've learned from Tolarian Academy, it's that the word "academy" translates to "good card". You want the academy for those pesky Inquisition of Kozilek and Thoughtseize runners, as well as Blightning and Pain Magnification. I don't see the need for transmute in this deck. Those two cards specifically search for exactly 3 CMC. Not one of your combo pieces costs 3.

Anyway, neat idea! I can see this becoming a very popular (very budget) deck. Best of luck friend!

strick9r on Drain Lyfe

4 days ago

I like the life drain idea, Cliffhaven Vampire just seems really good, but the 4 CMC seems a little slow. The monuments seem pretty great but also a little slow. Hidden Stockpile feels like it would work to help replace your dying creatures and give Zulaport Cutthroat an extra trigger every time something dies.

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