Marchesa, the Black Rose

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare
Vintage Masters (VMA) Mythic Rare
Conspiracy (CNS) Mythic Rare

Combos Browse all

Marchesa, the Black Rose

Legendary Creature — Human Wizard

Dethrone *(Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) *

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Price & Acquistion Set Price Alerts

C17

CNS

Ebay

Marchesa, the Black Rose Discussion

Alexev on What’s yours is mine - Dragonlord Silumgar

4 days ago

I dont know, this does not look fast enough

From my experience playing Sen Triplets (wich also steals stuff) I can say that every single player will hate you out, people usually don't take it to well to be stolen, so you can combo out with infinite damage and it weill be OK for most playgroups, you can burst a player for 10 infectt ad will be OK for most playgroups but I can assure you that in the exact time you shufle you EDH deck and your commander is Silumgar, Sen triplets, Marchesa, the Black Rose or any other steal your stuff commander, you will be the focus of the table, so you beter be able to win FAST.

Tell us how you do with this decklist

Louivillain23 on Off With Her Head, Marchesa!

1 week ago

Your deck is gonna be stagnant if Marchesa isn't protected so I'd suggest Lightning Greaves to protect her. I'd also suggest Grim Haruspex, Disciple of Bolas and Sage of Fables for some reliable card draw. Your deck also seems to want to be aggressive so cards like Exava, Rakdos Blood Witch and Anger to have more cards that grant haste to capitalize on an open opponent. Also dealing with combat you can have some extra evasion with stuff like Profaner of the Dead and Pyreheart Wolf. If you want to delve more into the realm of taking other people's creatures then Molten Primordial would be great. Last but not least Marchesa, the Black Rose and Mikaeus, the Unhallowed puts anything that dies into a recursion loop, so another way to abuse that is having a creature infinitely die while Deathbringer Thoctar or Stalking Vengeance is out to throw infinite damage at everyone for a W!!! That's all I got, Happy Brewing!!!

eliakimras on Estrid, the Masked

1 week ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

Kogarashi on Marchesa VS Garna

2 weeks ago

Thanks for the clarification.

Marchesa, the Black Rose creates a delayed triggered ability each time a creature with a +1/+1 counter controlled by Marchesa's controller dies. At the beginning of the next end step, the trigger will try to put that creature back onto the battlefield from the graveyard.

For your first situation, he would have four delayed triggered abilities waiting to go off at the end of the turn. Since you own the creatures, they go to your graveyard. Once all four creatures are in your graveyard, you can flash in Garna, the Bloodflame and all four creatures will return to your hand. When the end step comes, the Marchesa triggers will try to return the creatures, but they can't because those creatures are no longer in your graveyard, so the triggers do nothing.

For your second, you can wait until the end of the turn to flash in Garna, but you must do it in response to the triggers going on the stack. If you let them start resolving, some or all (depending on how many resolve) of your creatures will return under his control instead.

In your third scenario, at any point between your creatures going to your graveyard and the Marchesa triggers beginning to resolve, you can cast Thrilling Encore and you will get your creatures back on the battlefield under your control. As a bonus, if your opponent killed any of his creatures as well before you cast this, you will get his creatures too.

pedroedmarcos on Marchesa VS Garna

2 weeks ago

Hey there,

So a friend of Mine have a Marchesa, the Black Rose "Stealing evento your Mother deck". If he uses Reins of Power or something like that to steal muito things And sac them to Ashnod's Altar triggering Marchesa, And O have Garna in my hand. What happens If I cast It at the end of his turn? There is a perfect timing to cast Garna in response to her trigger?

DrukenReaps on Good/Fun Commander for a new ...

3 weeks ago

For your first deck I would recommend something in two colors. You get more than a single color but the mana base is still easy to put together. 3+ can be a little tricky...

Of the ones you have mentioned though I would highly recommend either Marchesa. They are just an absolute blast to play. My Divine Decree is a bit expensive but shows that Queen Marchesa has a lot of play styles. My black rose I just put back together with cards I had lying about so it is semi-budget, The Ever Returning Rose.

For Marchesa, the Black Rose you do need some key pieces like Unspeakable Symbol or you are going to have a tough time keeping +1/+1 counters on your guys. With recent prints of Guildmages' Forum and Forge of Heroes plus good old Opal Palace it is a pretty good time to get in on the black rose band wagon. My version really revolves around entering and leaving the battlefield, effects like Dire Fleet Ravager going off every turn really puts the hurt on people. It takes a little bit of setup to do that though.

My Divine Decree is a group slug deck with pillow forts to stop the relentless onslaught from my pals as I drain their lives away. People really underestimate the power of Manabarbs until they have to pay for their big hitters, lol.

LoaTheWolf on Good/Fun Commander for a new ...

3 weeks ago

I've been rather stuck on deciding a general for a commander deck, the main issue is that I just don't know what colors I'd enjoy the most. I'm also unsure how competitive I would want the deck to be, probably not too strong where I get exiled from all play groups in the country. I'd like to hear some ideas with some explanations for them! The current commanders I'm considering are Marchesa, the Black Rose, Zedruu the Greathearted, Ramos, Dragon Engine and Scion of the Ur-Dragon.

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