Leaden Myr

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Leaden Myr

Artifact Creature — Myr

Tap: Add B to your mana pool.

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Leaden Myr Discussion

trey12321 on Vial Curses

1 month ago

You have to remember as well that a lot of important staple creatures are or start out small enough to die to it, such as Aven Mindcensor, most elves or mana dorks such as Leaden Myr or Birds of Paradise, Sakura-Tribe Elder, Soul Warden and Suture Priest, the list goes on and on.

Sure, not the crazy stuff, but it's much more disruptive than people are led to believe.

trey12321 on Vial Curses

1 month ago

Fleet Swallower is a natural combo with Fraying Sanity. Curse of Death's Hold also works really well with Splendor, not to mention shuts down many token decks just by itself...!

I made a deck based around Misfortunes (http://tappedout.net/mtg-decks/curse-of-no-friends/) and I use Blood Pet, Leaden Myr and Dark Ritual to get it out quickly, but that might not be as relevant in EDH as you likely don't draw CoM regularly.

RazortoothMtg on More combo help!

1 month ago

Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.

Another possibility I forgot is Drana's Chosen. The cohort part is easy with Zur as the commander, just tutor Arcane Adaptation and you have another Ally and an infinite combo.

Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires

CynicalCzech on Murdering Metal (burn reanimate artifacts)

3 months ago

I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.

I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...

Mike94 on Razaketh 2.0

4 months ago

Hi! First of all nice deck 1+.

Have you ever considered building around Necropotence? It's an awfully strong card and specially in mono-black. Adding a Reliquary Tower shouldn't hurt ether. Mimic Vat could also be a good inclusion for your game-plan. I would also play Jet Medallion over Leaden Myr and last Vedalken Orrery helps you to play around those pesky blue counter oriented dekcs.

If you are looking for inspiration on mono-black builds you could take a look >Necrotic Intend.

Venatorio on Assembling Self-Assembler

4 months ago

I'm kinda confused as to why Mind Rot is there. Hand control is nice, but your deck doesn't synergize with it at all. I'd either...

Or something like that. Overall it's a very solid deck! It has great removal capabilities, a good mana base, and I like the mix of creatures.

My only concerns would be that your curve may end up a little high. If you removed some Mind Rots, and added in like a few Iron Myr or Leaden Myr or Silver Myr, that MAY help, but it's not what your deck is doing. Also, why throw in Ornithopter? Just curious, as it's a good card, but your deck doesn't do buffs, outside of Chief of the Foundry, which is likely to be targeted for removal.

SynergyBuild on Sneaky artifacts

5 months ago

To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.

Switch Paradise Plume for the signets:

For planeswalkers:

The best counterspell for this deck is Stoic Rebuttal, and another fun choice is Render Silent, or Dromar's Charm.

With charms come Esper Charm, the best of the best, and if you need mana, Silver Myr, Gold Myr, Leaden Myr, or Palladium Myr are all great choices in artifacts.

Under Tribal for artifacts you have:

Other than that, maybe Academy Ruins?

I am a bit burnt out now, let me know if I helped out!

xsnappsx on Meren's Friends are Dead, Push Her to the Edge

6 months ago

PickleNutz That certainly seems to be the problem thus far from play-testing it. I feel like I should lower the curve, but I'm not sure what to take out in terms of the later game big drop/get from the graveyard creatures. I could add a Leaden Myr and Copper Myr to add in some extra mana but I'm worried that if they're a late game draw they'll be of little benefit. And good call on the lands. I have a Reflecting Pool that I can add in. I'll add in the City of Brass and Urborg, Tomb of Yawgmoth as well.

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