|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Artifact Creature — Myr
Tap: Add B to your mana pool.
Price & Acquistion Set Price Alerts
Leaden Myr Discussion
3 weeks ago
I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.
I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...
1 month ago
Hi! First of all nice deck 1+.
Have you ever considered building around Necropotence? It's an awfully strong card and specially in mono-black. Adding a Reliquary Tower shouldn't hurt ether. Mimic Vat could also be a good inclusion for your game-plan. I would also play Jet Medallion over Leaden Myr and last Vedalken Orrery helps you to play around those pesky blue counter oriented dekcs.
If you are looking for inspiration on mono-black builds you could take a look >Necrotic Intend.
1 month ago
I'm kinda confused as to why Mind Rot is there. Hand control is nice, but your deck doesn't synergize with it at all. I'd either...
- Remove 3 Mind Rot, add one more Harsh Scrutiny, and then add like 2 more creatures (I like Scrap Trawler and Ravenous Intruder), or put in two Built to Smash.
- Remove 3 Mind Rot, remove 1 Inventors' Fair, add 2 Scrap Trawler and add 2 Ravenous Intruder
Or something like that. Overall it's a very solid deck! It has great removal capabilities, a good mana base, and I like the mix of creatures.
My only concerns would be that your curve may end up a little high. If you removed some Mind Rots, and added in like a few Iron Myr or Leaden Myr or Silver Myr, that MAY help, but it's not what your deck is doing. Also, why throw in Ornithopter? Just curious, as it's a good card, but your deck doesn't do buffs, outside of Chief of the Foundry, which is likely to be targeted for removal.
2 months ago
To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.
Switch Paradise Plume for the signets:
Under Tribal for artifacts you have:
Other than that, maybe Academy Ruins?
I am a bit burnt out now, let me know if I helped out!
4 months ago
PickleNutz That certainly seems to be the problem thus far from play-testing it. I feel like I should lower the curve, but I'm not sure what to take out in terms of the later game big drop/get from the graveyard creatures. I could add a Leaden Myr and Copper Myr to add in some extra mana but I'm worried that if they're a late game draw they'll be of little benefit. And good call on the lands. I have a Reflecting Pool that I can add in. I'll add in the City of Brass and Urborg, Tomb of Yawgmoth as well.
4 months ago
You really need to squeeze a Black producing rock or two in here to maximize your Paradox Engine combo ability. Literally just a Gilded Lotus could do wonders here. Lotus, two generic mana production (Sol Ring, Thran Dynamo, etc.) and Erratic Portal, with engine make infinite Gonti casts. Also things like Charcoal Diamond, Leaden Myr, Skull of Ramos, Mox Opal, Coalition Relic, etc. In my 3 or 4 playtests, I got a lot of mana rock production, but had to leave mana sitting on the floor because it was all generic, and my hand required black mana. I also never saw a land doubler, so that may have just been on me, but still.
Also +1 just for Gonti/Blade of Selves interaction. Sweet.
5 months ago
I'd run Mind Stone over Pristine Talisman because of the lower CMC, and I'd definitely go for the full playset of Leaden Myr. Right now you're going to have a lot of games in which the ramp doesn't start until turn three or four, and unless your meta is pretty casual that means you'll be dead long before you can start playing those heavy hitters.
I'd also consider Fatal Push, or maybe Go for the Throat, as well as Murderous Cut besides Dismember. Cheap removal is going to be your best way to keep things even if the ramp doesn't come together right away.
5 months ago
Pia's Revolution is a non-bo with Marchesa's trigger, since anyone can send the modular card back into your hand at no cost, and just having them return to the battlefield is probably better.
Treasure Mage can help you search for any of your big game enders. Also, Muddle the Mixture and Drift of Phantasms can help dig for key robots or sac outlets.
Very small critique, but because your commander is 4 CMC and wants to attack as soon as possible to protect herself, and you have a relatively low colored mana symbol count in the majority of your spells, you may want to trim the 3 CMC colored mana rocks like Obelisk of Grixis, Darksteel Ingot, and Commander's Sphere, for 2 CMC colorless rocks, like Mind Stone, Thought Vessel, or the Mana myrs (Silver Myr, Leaden Myr, and Iron Myr). This can also help alleviate the issues of your low land count in the early game.
Marchesa also facilitates some amazing draw options such as River Kelpie and Mulldrifter, who you can recur by adding a +1/+1 counter with say Unspeakable Symbol in response to the evoke trigger.
I don't know your meta, but single target removal like Battle at the Bridge and Devil's Play will be worse than a wrath like Blasphemous Act or Toxic Deluge over the long term.