|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Artifact Creature — Myr
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Leaden Myr Discussion
1 month ago
You have to remember as well that a lot of important staple creatures are or start out small enough to die to it, such as Aven Mindcensor, most elves or mana dorks such as Leaden Myr or Birds of Paradise, Sakura-Tribe Elder, Soul Warden and Suture Priest, the list goes on and on.
Sure, not the crazy stuff, but it's much more disruptive than people are led to believe.
1 month ago
I made a deck based around Misfortunes (http://tappedout.net/mtg-decks/curse-of-no-friends/) and I use Blood Pet, Leaden Myr and Dark Ritual to get it out quickly, but that might not be as relevant in EDH as you likely don't draw CoM regularly.
1 month ago
Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.
Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires
3 months ago
I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.
I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...
4 months ago
Hi! First of all nice deck 1+.
Have you ever considered building around Necropotence? It's an awfully strong card and specially in mono-black. Adding a Reliquary Tower shouldn't hurt ether. Mimic Vat could also be a good inclusion for your game-plan. I would also play Jet Medallion over Leaden Myr and last Vedalken Orrery helps you to play around those pesky blue counter oriented dekcs.
If you are looking for inspiration on mono-black builds you could take a look >Necrotic Intend.
4 months ago
I'm kinda confused as to why Mind Rot is there. Hand control is nice, but your deck doesn't synergize with it at all. I'd either...
- Remove 3 Mind Rot, add one more Harsh Scrutiny, and then add like 2 more creatures (I like Scrap Trawler and Ravenous Intruder), or put in two Built to Smash.
- Remove 3 Mind Rot, remove 1 Inventors' Fair, add 2 Scrap Trawler and add 2 Ravenous Intruder
Or something like that. Overall it's a very solid deck! It has great removal capabilities, a good mana base, and I like the mix of creatures.
My only concerns would be that your curve may end up a little high. If you removed some Mind Rots, and added in like a few Iron Myr or Leaden Myr or Silver Myr, that MAY help, but it's not what your deck is doing. Also, why throw in Ornithopter? Just curious, as it's a good card, but your deck doesn't do buffs, outside of Chief of the Foundry, which is likely to be targeted for removal.
5 months ago
To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.
Switch Paradise Plume for the signets:
Under Tribal for artifacts you have:
Other than that, maybe Academy Ruins?
I am a bit burnt out now, let me know if I helped out!
6 months ago
PickleNutz That certainly seems to be the problem thus far from play-testing it. I feel like I should lower the curve, but I'm not sure what to take out in terms of the later game big drop/get from the graveyard creatures. I could add a Leaden Myr and Copper Myr to add in some extra mana but I'm worried that if they're a late game draw they'll be of little benefit. And good call on the lands. I have a Reflecting Pool that I can add in. I'll add in the City of Brass and Urborg, Tomb of Yawgmoth as well.