Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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Golden Demise Discussion
17 hours ago
I dont think Golden Demise should be main board. Torment of Hailfire is pretty sweet so Id put 2ish in. Even just cast for X=3 is pretty good. Id also up Fatal Push and Vraska's Contempt to 4 ofs. Maybe take out 2 Painful Lesson
1 day ago
trey12321 what would you remove to add those? that's the problem, i dont see anything that can be removed easly
2 days ago
Looks really solid! I personally have always found Shadowed Caravel underwhelming, but that may just be me. You might consider at least sideboarding Golden Demise; hardly any of your creatures will die to it without the City's Blessing, and it's a solid counter to almost every white deck out there. You could possibly drop your copy of Naturalize, as you already have X2 Thrashing Brontodon in your sideboard.
Feel free to check out my version! It doesn't have as much money put into it yet, unfortunately, but the base of the deck is there! Explore This!!! 'Cabra party~!
2 days ago
This deck is awesome, love the between quality abusers of Panharmonicon coupled with the ETB off of Path of Discovery. If you are looking for suggestions I'd definitely move your Duress's into the sideboard in favor of some single target removal. Both Walk the Plank and Moment of Craving would be pretty decent options (though I'd definitely go with Moment of Craving if your local meta has a lot of fish swimming around). If you want to keep a hand disruption spell Harsh Scrutiny could help you deal with creature-based decks and could be swapped out during match-ups against Control.
I'd also recommend Hour of Glory as a budget option to Vraska's Contempt as it can do some work for you against all the gods, dragons, and phoenixes running around. Maybe move Golden Demise to the sideboard and go down a copy of Arguel's Blood Fast Flip to make room for a two of?
So far as your creature base is concerned I do like the idea of Dread Wanderer as an early drop that can get a lot of value in the late game after you've set up your Path of Discovery and/or Panharmonicon. I'd personally move Deadeye Tracker to the sideboard, to be brought in for the match-ups he really shines in.
Congrats again on making a super fun looking deck, and I hope I provided some good advice!
2 days ago
I'd suggest you rethink your lack of inclusion of Panharmonicon alongside considering Ravenous Chupacabra and Lurking Chupacabra. If your board is wiped and they have big creatures or a bunch of small ones, topdecking either 'cabra with a Path and Pan on the field is very much more appetizing, not just a "win-more" condition anymore.
Golden Demise is also a solid sideboard card at the very least; it's easy to get your own creatures above the threshold.
My own fairly budget version is here, in case you wanted to check it out: Explore This!!! 'Cabra party~!
2 days ago
I've made a similar deck and have been scrolling through the lists to see what other people do and how I can improve my own, and I think you've got some pretty obvious cards to throw in.
For removal Ravenous Chupacabra is an extremely solid option, not to mention Panharmonicon synergizes really well with it. Lurking Chupacabra is also an option based on the explore mechanic itself. I personally run X3 Ravenous and X2 Lurking, and I sideboard in and out the X4 sets of them based on the nature of my opponent's creatures.
Another really solid one-time removal is Golden Demise. I have X1 in my main board with X3 sideboarded for white-weenie decks, and the reason it works so well is that most of your big/important creatures are out of range for it if you don't have the cities blessing.
You're also missing out on Path of Discovery. I know it doesn't seem to do much since it doesn't actually change anything the turn it's played, but it makes Walker trigger off of itself, gives your Chupacabra's explore and works perfectly with Panharmonicon. It's worth the turn for the set-up, and you can afford to go somewhat low early on because of your lifegain potential. Quite a few of the games I win I go low enough to even trigger Arguel's, but end up with 30+ life.
Throwing some Duress and Kitesail Freebooters into your sideboard would help if you have problems with counterspells/mass removal, and Thrashing Brontodon is one more to cast then Naturalize, but also triggers path and is a really solid sideboard card as well.
Animation Module has been recommended to me several times, and it gives a lot of value with Rishkar, Peema Renegade and Path of Discovery. I'll test it out and let you know how it goes, but it's a thought. If you wanted to try it I'd recommend dropping Enter the Unknown; it's a 1 cost that can never be cast on turn 1 and gives needless ramp as you've got nothing that costs more than 4 in the deck. If it drew as well then maybe, but as it is it's severely underpowered.
5 days ago
Love your deck! I think a quick and easy way to upgrade would be moving into . Tetzimoc, Primal Death is a dino that keeps things under control pretty nicely. This could probably take the place of some number of River's Rebuke and/or Baral's Expertise. It will also assist in Migration 2nd turn, which is super important.
Ifnir Deadlands is my choice desert for budget.
The mana base could quickly support heavy black if wanted. 4x Woodland Stream seems poor because of the tutors in the deck already.
Finally Ramunap Excavator might be something here. It could also be the "card draw" that's needed.
2 weeks ago
Would definetly run a Panharmonicon in here.
Golden Demise against token (vampires, merfolks, drakes,servo)