|Commander / EDH||Legal|
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Guardian of the Guildpact
Creature — Spirit
Protection from monocolored
Guardian of the Guildpact Discussion
4 months ago
Pauper is a really fast format, so you need to hit more action than lands. Control decks generally run ~21 lands with some amount of Ash Barrens and/or Terramorphic Expanse . The main reason some decks, other than control decks want to hit their land drops is because they're running Skred , which needs around 5 lands to be optimal.
Furthermore, pauper has access to few lands so often times, people run bounce lands which allow you to make more land drops with fewer lands.
In your case, you're not playing Skred , this is not a control deck, and you're running blue. These are all good reasons to trim down on the number of lands. If you really want to run 21 lands because you really want to hit your land drops, I would definitely consider some Terramorphic Expanse and/or Ash Barrens as well as a couple of cycle lands ( Lonely Sandbar and Secluded Steppe ) in your case.
I had missed it the first time, but I see you're running Guardian of the Guildpact which is fairly expensive for your type of deck, especially since you're running Deprive . If I were you, I would probably cut it for another cheap flyer like Faerie Seer but at this point it might be better to turn your deck into a Faeries deck because Spellstutter Sprite is just too good, which I feel is not the intent of your deck.
Anyways, I hope I helped ! Tell me if some things weren't clear enough, I'm glad to help out some fellow pauper player
5 months ago
6 months ago
Guardian of the Guildpact seems like a veritable auto include.
6 months ago
8 months ago
Flooremoji yeah definitely. Having Annul would have also been helpful since my opponent wisely played around Daze the entire game. So just having Annul in would have been a help regardless. That deck also runs the creature with protection from mono-colored, Guardian of the Guildpact . So the combination of Annul and Chainer's Edict will help me tremendously in that match up since if it resolves I have no way to interact with it in the maindeck.
9 months ago
Guardian of the Guildpact is both very hard to block and very hard to kill. Another wincon might be using an unblockable creature like Tormented Soul or Dauthi Marauder together with Phyresis , just to make sure you kill your opponent even if they can get life every turn too.
The main issue is that all of these can be countered, but there's not much that can be done about that.
10 months ago
Tortured Existence is a great example of a grindy enchantment.
While not an enchantment per se, Thorn of the Black Rose is something that gets you slower to the point you want to go to.
There could really be an Orzhov enchantment control deck in the works.
1 year ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
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