Guardian of the Guildpact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Guardian of the Guildpact

Creature — Spirit

Protection from monocolored

Kcin on Ghost Riders In The Sky

9 months ago

Guardian of the Guildpact

Enemy of the Guildpact

Commons yes, but protection is still worth it in Edh/commander.

Spell_Slam on So, so, sorry.

1 year ago

The biggest (and probably only) advantage of the banding mechanic is that you are the one to decide how damage is spread out to your creatures when attacking. This can be leveraged.

Deftblade Elite and a bunch of banders means that you can not only force a creature to block your band, but you can prevent all combat damage to your creatures by moving it all to the Deftblade once you arrange combat damage.

Similarly, any creatures with protection are pretty strong. Guardian of the Guildpact comes to mind. You could also go with high-toughness creatures to soak up the damage for the team. Benalish Infantry and Shield Bearer are examples of good strategic use of banding creatures. You'll notice a lot of banding creatures have high toughness or first strike for these reasons.

Other than that... Wow. Unless you find a way to give your creatures trample, you're still dealing with all the drawbacks of banding.

With that in mind, I think you'll have a hard time winning using 8 walls. There's not much reason to play defensive banding creatures, honestly. If you want to run walls, well... Fortified Area? If not, there are lots of other banding creatures to choose from.

passimo on BW Pestilence walls

2 years ago

I'll admit that I initially ignored this deck because of "pestilence" in the title. It was an error, it's a nice deck, and an original turn on the boring pestilence archetype.

Here I'll list all my opinions (given the "help" flag I hope you'll be interested in them, otherwise, ignore them =D ). Obviously, these will all be my subjective opinions, while the deck is yours, so use them as you wish!

If I were you, I'd think about upping the Wall of Glare and Glyph of Doom count to 4, It could really turn into an easy board-wipe.

On the other hand, I don't really like Glyph of Life. You could probably get better lifegain, using (Children of Korlis?), or, even better, multitasking-spells with a lifegain option (Light of Hope is an example, but not the best for this kind of deck).

Similarly, I hate to say this, but I don't really think Gary fits in; you don't have that much devotion, resulting in too Little lifegain for its cmc, nor some way to flicker him, and he can't be Unearthed. I'd look for a better cmc 3 or less "damage-to-the-face" creature, don't know which, but I think there are a few that deal two, damage or leech, for 3 cmc.

Obviously I'd update Doom Blade to Cast Down as soon as you get your hands on one.

Finally, this one is more of a stretch and really an oddity of mine, but I'd absolutely like the deck more if it didn't use Guardian of the Guildpact. Cemetery Gate already kinda does the same job, and fits the deck, thematically and mechanically, better.

I apologise for any error in my english, I'm not a native speaker and the mobile text auto-corrector is not helping either. I hope you find some use in my suggestions, cheers!

rb701 on Azorius Spirits - Modern

2 years ago

Guardian of the Guildpact, Soulsworn Jury, Stoic Ephemera; good defensive creatures that are still tribal that could be included. i'm sure there's a spirit creature token generator fits the color restrictions in here... the only one i know of is Honden of Life's Web, but that's green. while there is lots of cheap creatures to keep up the aggression early to mid game, i don't see anything for the big win. just about any deck (except shield-burn for an obvious reason) will have something to force the gate open. for example, i have a decent orzhov (BW) passive bleed deck with lots of cheap cast cards, but use Debt to the Deathless as a stand-alone or Cliffhaven Vampires + Ready / Willing to turn the game violently in my favor. doesn't have to be big, flashy, or expensive, but something that says "deal with it or you lose"

i would definitely recommend, however, putting in a couple Leonin Sun Standards in for the group boost; it's cheap, it's effect is decent, and demands an answer

Grubbernaut on Aces in Exile

2 years ago

If you're willing to deviate from the Angel plan, this deck is screaming for Squadron Hawk. Stalwart is decent, but the rest of the angels here are pretty behind the curve for pauper; you could consider Guardian of the Guildpact, but even that is probably more of a sideboard card. If you're going to stick to angels, I'd strongly advise going mono white; the splash just isn't worth it for a 4-mana 2/2 flyer that you can dump extra mana into to give protection temporarily, generally.

Also: Journey to Nowhere is going to be a better card most of the time over O-ring.

Potion of Healing isn't doing a whole lot, either; it replaces itself, but the deck doesn't have a method of taking advantage of the lifegain. If you're going to stick to a high mana curve, I'd suggest something like Traveler's Amulet, Wanderer's Twig, or Renegade Map - or better yet, just up the land count. 20 is very low with the amount of 4-drops you've got.

Some other random cards that might fit the general idea: Doomed Traveler, Sunlance, Battle Screech, and Holy Light for the sideboard.

There's not really any other good real angels in pauper, but there are some changelings you could consider, like Impostor of the Sixth Pride, or Avian Changeling.

Cheers!

JTetris11 on Soul Sisters Machine Gun - Pauper (Update Friday!)

3 years ago

Flooremoji that is an excellent suggestion!

Chainer's Edict is a great option, plus I automatically lose to Pestilence probably so that can be a helpful answer to Guardian of the Guildpact too. Thank you!

Spell_Slam on Mono Black Pauper because why not

3 years ago

Pestilence decks are a known archetype in Pauper. They are most notably in Orzhov colours, which help with many aspects of the deck.

As fun as it is to win with Pestilence (one of my favourite cards!), Crypt Rats is a great addition for consistency and because it can be recurred with cards like Unearth and deals its damage in chunks, making it possible to draw the game in some scenarios.

Most pauper decks have pretty small creatures, so deploying a few x/3 is often enough to have your Pestilence survive and establish a pretty good soft-lock. Something like Cuombajj Witches goes a really long way in keeping your enchantment alive and is also excellent removal in this format. Thorn of the Black Rose is incredible on an empty board and also has the prerequisite 3 toughness.

If you want to keep it mono-black, there's also Cemetery Gate and Wall of Tanglecord that have big butts to survive damage and also block for you in the early game.

If you move into White, you have a lot more options. Kor Skyfisher, Aven Riftwatcher, Thraben Inspector, Guardian of the Guildpact, Palace Sentinels... not to mention all the pro-Black cards you gain access to and the versatile removal.

kalko on Orzhov Taxes

4 years ago

I would take out some syphon life and add lands, mostly the gain and bounce lands. Change sign in blood for Night's Whisper as it will be easier on the mana (I have more fun with Sign but I think this is a good change)

Maybe take out 4 Temporal isolation for 2 Journey to nowhere and I would probably play Guardian of the Guildpact with pestilence, its really good!

Maybe add some monarch but thats more on maybe

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