Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) elerosse

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Amonkhet (AKH) Mythic Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Neheb, the Eternal Discussion

Sultai_Sir on Totally Radhical

1 hour ago

Hey man, love the deck! I used to run Radha, and I have a couple of suggestions:

Sakiko, Mother of Summer: Green Neheb, the Eternal. Need I say more?

Verdant Force/Tendershoot Dryad: Pump out those tokens!

Hellkite Tyrant: Aggravated Assault on a stick. It has haste, so you can pop out of nowhere and insta-kill your opponents.

Hope this helps, and as always, Happy Tapping!

Gummy1313 on Maelstrom Wanderer

6 days ago

If the bashing takes too long. Get Neheb, the Eternal together with Aggravated Assault , and finish it in one very long turn.

jakeyuki12 on Boros Aurelia

2 weeks ago

Thanks for the suggestion Peoni!

I have thought of putting back in Neheb, the Eternal and Aggravated Assault into the deck. The problem I actually had with Helm of the Host (aside from the fact that it was most definitely boring) is that by itself it was such a clunky, bad card. It is part of a combo, but it's either a boring "you win" button or a clunky equipment. While Neheb and Aggravated Assault (as well as the Hellkite Charger you mentioned) are better than the helm by itself, I tend to like any combo pieces I have to be good on their own. Aggravated Assault and Hellkite Charger have too low of a floor for my liking and Neheb just didn't work when I tried playing him (as much as I really wanted Neheb to work).

My current list does have one combo- that would be Underworld Breach, wheel effects, and Smothering Tithe. This lets me draw my deck, play most of it, cast Teferi's Protection, and then pass the turn with a Grand Abolisher ready (then I just kill everyone by attacking). The reason I like this one..... is because all the cards were so good on their own the combo was unintentional- I didn't realize I had it until I came up with it in a game.

So while I currently don't plan on running any Aggravated Assault combos, it's still in the back of my mind to revisit at some point. I do want to make Neheb, the Eternal work, so we'll see. Thanks for the suggestion!

jakeyuki12 on My Bois

1 month ago

Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.

If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?

On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.

I also heavily recommend cards like Underworld Breach and Past in Flames as these give you access to your ritual spells later game as well as your whole graveyard to re-use.

If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.

Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.

Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.

That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?

griffstick on "Menace" to Society

1 month ago

Yea Elie you're right about Neheb, the Eternal it does have alot of potential to help close out and win the game. Not to mention it combos with Aggravated Assault

Load more