|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Amonkhet (AKH)||Mythic Rare|
Combos Browse all
Neheb, the Eternal
Creature — Zombie Minotaur
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.
Price & Acquistion Set Price Alerts
|Have (26)||Willis1994 , davir , RubyStrings , Supremespeed , jwitzleben , Vasbear1 , snackeater , Zhorus_The_Bauqret , Reliva , damo_rox , jstn.mrrtt , sepheroth119 , Fineontheoutside , Thunderbeard , saj0219 , TheRealSpecialK , teslacoil7992 , L4DMalus , Dr_Doomtrain , theilluminaire , RedMulligan , Atroxreaper , AlertKnave8075 , althekoolkid , Lucan2000 , metlguy|
|Want (15)||Enkki , psoliver , xcman380 , Djricci97 , Faceless_Being , Arcan52 , Kuni , Talonisnthavingit , Suns_Champion , obitus , Uncommon_Courtesy , golgariizzet , SabertoothPuppy , mlouden03 , AntiheroFOREVER|
Neheb, the Eternal Discussion
14 hours ago
3 days ago
I think there are good reasons not to run Ryusei. Mono-Red is a particularly mediocre colour, as it lacks card draw, interaction with enchantments, and is generally limited to short-term mana ramp. That is not to say there are not mono-Red decks that can work. I have seen some explosive Purphoros, God of the Forge and Neheb, the Eternal decks, but these play directly to Red’s strengths - making a huge number of small creatures or large, mutual damage spells respectively.
Ryusei does nothing particularly interesting. It effectively is a 5/5 flyer with an ability making it dangerous to kill. It does not give access to many cards that allow you to safely abuse the death ability to your advantage.
Frankly, I see it as a worse version of Child of Alara. While the wrath ability of Ryusei is less devestating to your side of the board, Child of Alara gives access to all five colours (including ramp).
All that said, I am sure a fun casual deck could be built around Ryusei, and I would be curious to see what kind of list you come up with!
5 days ago
Saw your post on Reddit! Lantern of Insight is a must have. Cloak and Dagger is a great equipment that automatically attaches to grenzo. Magus of the Wheel could be replaced with Sensation Gorger for that tasty tribal zest. Dolmen Gate is awesome for protecting your attackers. if Blood Moon or Magus of the Moon are within your budget, I highly suggest them. they are great on their own, and with Goblin King, all of your goblins are unblockable.
If you wanted to make this deck more competitive, I would move away from goblin tribal entirely. Krenko is really the best commander for goblin tribal and any deck with him in it just becomes a Krenko deck. There are awesome cards outside of goblins such as Pyreheart Wolf, Neheb, the Eternal, and Rapacious One that would really make the deck shine. those combined with mana doubling artifacts and a few stax elements such as Smokestack, Urabrask the Hidden, Stranglehold, Heat Stroke, and War's Toll make for a quite strong deck.
1 week ago
Made the following swaps.
1 week ago
Made a small tweak to the land balance. Looking at 1 or 2 mana sinks; would be especially nice if I found one that made +1/+1 counters, but I'm not familiar with any. Something like Genesis Wave could be great, though it would probably put some kicker spells in the graveyard. Genesis Hydra might be better. Ezuri, Renegade Leader, Wolfbriar Elemental, and Rock Slide already serve as sinks. Neheb, the Eternal looks like a good candidate to remove, as I generally don't need much more mana by the time he's castable.
2 weeks ago
3 weeks ago
I love Thrax, tho never built him, but an idea I had was to combine persist (Glen Elendra Archmage) and undying (Flayer of the Hatebound) with symmetrical sacrifice spells like Barter in Blood. Not sure how good it would be in practice but a different way to build him for sure.
In your build, I do not really see a theme. Like Neheb, the Eternal- why? You have maybe 3 spells that burn opponents. It seems you are counting on combat damage but then your curve is so high (and all over the place) that I cannot see him doing much work most times.
Your deck has an average of nearly CMC5, which is...high, really high. I'd consider cutting a lot of your CMC6+ spells and add more CMC1-3 that are card advantage (ex. Night's Whisper, ramp (ex. Wayfarer's Bauble), or interaction (ex. Chaos Warp).
I'd be happy to re-look once you've made some changes!
3 weeks ago
felletje Thanks for the suggestions, I agree that replacing Talrand, Sky Summoner with The Locust God is probably better for the deck seeing as I don't need to cast spells to make small blockers, it just happens as I draw and if I have Nicol Bolas transformed into the Arisen, I could get three locusts a turn for free. I have also replaced AEtherize with AEtherspouts seeing as it can slow someone down a lot if they decide to put the stuff back on top of their library, and help me stall the game better too.
The reasoning for me using the other creatures in this deck is that a card like Kazuul, Tyrant of the Cliffs can completely shut down creature decks without flying and make a very large amount of tokens as a result of people attacking me. Neheb, the Eternal is here to help pool up mana for something like transforming my commander earlier on when there is an opportunity to do so as well as helping pay for some of the more expensive cards in my deck. Erebos, God of the Dead is in this deck to shut down any lifegain my opponents could have as well as give me a cheap card advantage over my opponents, the more options I have to respond with, the better I will do.
I've seen most of the creatures you have suggested but I just feel that some of them are too situational, or just, in my eyes, don't really help with what I'm trying to accomplish with this deck.
Thank you for the suggestions.