Neheb, the Eternal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Amonkhet (AKH) Mythic Rare

Combos Browse all

Neheb, the Eternal

Creature — Zombie Minotaur

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.

Set Price Alerts

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Neheb, the Eternal Discussion

fuzzyllama on saskia double trouble

1 day ago

Helm of the Host also Virtus doesn't combo with saskia's ability. would also suggest some evasion like Mother of Runes , Champion of Lambholt , Den Protector could add some beaters like Zurgo Helm Smasher, Rampaging Baloths , Giant Adephage , Atarka, World Render also Bloom Tender & Neheb, the Eternal would generate ridiculous mana. Worth noting that Saskia's ability only triggers of combat damage and not loss of life.

Suns_Champion on The Deckwatch [Home Base]

3 days ago

IAmTheWraith I can definitely help with and .

For red, you have a lot of fun options. Neheb, the Eternal is by far my favorite deck I play, but I've been having a lot of fun playing with Varchild, Betrayer of Kjeldor and brewing with Lathliss, Dragon Queen . There are a few other red commanders that I feel don't get enough love that you could build. Red is my space for sure so I'll be the most help there.

For white, if you want to play and win on some level, you have three options. Sram, Teshar, and 8.5 tails. Sram from draw, Teshar is all combo but can be played for value(I have a list for Teshar too if you'd like), and 8.5 is just nice protection.

I too like Gonti, Lord of Luxury for black. He's sweet value and a good combo finisher with infinite ETB loops.

StopShot on What CMDR do you think ...

5 days ago

Obviously Jhoira of the Ghitu works the best as she can allow you to cast cards from your hand anyway, plus you'd have access to Future Sight and Magus of the Future which are the same card but better.

Rakdos, Lord of Riots , Nikya of the Old Ways , or Neheb, the Eternal are other choices as they make casting lots of spells much more stream-lined.

Xantcha, Sleeper Agent is a good choice if there's a card you can't play off the top of your deck as she gives you the ability to easily remove it. Scion of the Ur-Dragon is a similar option as you're given a useable shuffle effect to change what's on top of your library if you run into an extra land.

hkhssweiss on Xenagos, God of Revels

1 week ago

Orcish Lumberjack gets you access to your commander insanely fast! Also Treasonous Ogre is just unfair! Hunter's Insight is also a must to refill your hand as well. Same with Momentous Fall ! Neheb, the Eternal gives you insane amount of ramp that can lead to super shenanigans. Nature's Claim is one of the direct upgrades for removal. Lastly Nature's Will is also an absolute must since you are running other enablers to go infinite combat as well.

Hope that helps!

imjustabill on Rakdos EDH

1 week ago

There is a lot here. It is not that I think your deck is bad, just some options. Rakdos is my favorite guild and I have been considering a Rakdos deck for a while now.

Mikaeus, the Unhallowed + Triskelion combo is pretty good in this deck. Both cards help a lot on their own, Triskelion is colorless so you can potentially cast him for free on top of being able to trigger damage to cast Rakdos. Mikaeus can help recur you Eldrazi. If you do 6 damage in a turn ( 1 swing with you commander ) you can cast the combo for 3 black.

If you don't want to combo. You still may want to pick up more targeted clear. Bedevil and Unlicensed Disintegration . Kaervek's Purge is potentially another good one if a player is buffing their creatures.

Illicit Auction can generate a ton of value, either stealing good creature or getting an opponent to spend a lot of life.

You may also want to throw in a Burnished Hart . You can potentially use it as a turn 2/3 creature to get a swing in turn 3/4 to allow Rakdos cast. It also has the added benefit of potentially being cast for free.

Neheb, the Eternal also has some good synergy considering you have several X cost spells.

I forget the names but there are several lands that do damage upon entering.

Mogis doesn't especially synergize with the deck as his damage is during other players turns and you have so much colorless it will be difficult to get him to 7. ( Commander + Mogis does get 6 though )

Ramp: Maybe replace some of your lands with ramp. Tutors/Draw: I would try to squeeze in 2/3 more tutors and 2/3 more draw cards. Behold the Beyond can cause scoops if used on a turn where you have done ~10 damage. And 10 damage isn't too much in this deck.

A lot of this also depends on your play group.

Strike_Rouge on The Core Principles of Burn ...

1 week ago

@Gidgetimer, Drunken Reaps:

In previous drafts of this deck, I never used to run stuff like Bolt and Spike for the same reasons you outlined: doing 3 damage of the minimum 40 is, frankly, underwhelming. It wasn't until I got closer to this iteration of the deck that I considered them more. I looked over my options for Instant and Sorcery Burn sources and concluded that if I was going to get anywhere, I had to at least try them. So far things are alright. As one off damage and no momentum a la crap draws, they're awful. In the GY, however, with an active Kess and more expensive Spells in my hand - say, Neheb, the Eternal , which turns Bolt and the like into a better Pyretic Ritual - and they're great for playing when you'd otherwise have less mana to spend. A common chain of sequences can run something like this:

· Tap RR5 for Electrodominance . Player A takes 5 to face.

-> Guttersnipe: everyone takes 2 to face.

· Electrodominance eff., play something like Pyromancer's Goggles or Neheb from hand.

· Use part of what little mana I have left to play Bolt from the grave, Player A takes 3 to face. With Pyro Goggles this becomes 6.

-> Guttersnipe: everyone takes 2 to face.

· If I played Neheb instead, I gain RRR and play another Burn spell from hand, triggering another 2 damage to everyone.

===

In cases where I have some of these Burn enhancers out already, this is more of a typical turn with X-CMC spells that I know will want a lot of mana. In the above scenario, the reason for hitting hard on one player is for cards like Combustible Gearhulk and Risk Factor ; "Either you can give me CA so I can burn other people and improve your chances a little, or you can continue taking damage. Your pick."

@Drunken Reaps:

Funnily enough, previous drafts ran all of those aside from Hostility . The draft right before this version ran Goggles, and tbh, I don't know how I spaced on that. Almost. I recall in the older versions that I had issues getting things like Thousand-Year Storm and Metallurgic Summonings on the field because of higher CMCs. I definitely want to try those again, but I don't know what all I'd remove and still keep my curve balanced. Heck, like your Boros deck, at some point I ran a lot of copy spells, but in the middle of revamping that version (only nine regular Burn spells, jfc why did I ever think that was good), I eventually wound up dropping most of those, too.

@Luther: That's pretty much what the other two were saying. And trust me, I've had more than enough chances to learn that 40 life is a lot to chunk down lol. Thanks, though.

hkhssweiss on AURELIA

1 week ago

Hijodeagua

Well first of all, are you on any budget? I would recommend going into sunforger build as there are plenty of options that will help control the board state. I'll send ya a link to my buddie's Touyachu decklist.


Aur-bae-lia

Commander / EDH Touyachu

SCORE: 2 | 40 VIEWS | IN 1 FOLDER


His is a hyper aggro non-infinite combo list, but as you are already running Helm of the Host you can also add in Godo, Bandit Warlord for a second infinite combat, Aggravated Assault and Neheb, the Eternal for another extra combat step.

xaarvaxus on Xantcha, Sleeper Agent

1 week ago

Odd, just got done looking at a different Xantcha deck...

Well, I recommended Theater of Horrors there so will do so here as well. Activating her ability lets you play the cards exiled by the Theater cheaper than if you used the Theater's innate damage dealing plus now you're effectively drawing 2 cards per activation. Also has the added bonus that the exiled cards aren't in your hand to be hit by your universal discard spells.

An interesting inclusion the other deck had was Thran Turbine … a cheap way to fuel your commander's draw ability as long as you remember to activate during upkeep. May be worth looking at.

If you can find one, upgrading Murder to Hero's Downfall or Bedevil should be well worth it.

Neheb, the Eternal could be good here as he would fuel multiple activations of Xantcha's card draw or power up Exsanguinate or Torment of Hailfire

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