Neheb, the Eternal


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Amonkhet (AKH) Mythic Rare

Combos Browse all

Neheb, the Eternal

Creature — Zombie Minotaur

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add R to your mana pool for each 1 life your opponents have lost this turn.

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Recent Decks

Neheb, the Eternal Discussion

Hissp on Godo Combo

2 hours ago

sonnet666 thanks for following up.

You make a valid point about the slots. I came across the Worldslayer combo early on when I first started brewing Godo+Selves+Hammer. The list I found assembled the Kaldra set with Masterwork of Ingenuity. It's 2 extra slots, but Sword of Kaldra gives you trample (to get the initial player damage in) and speeds up your clock significantly. So the question becomes what do you fill with those slots that compensates for the times you fold to Chain of Vapor, Swords to Plowshares, and the like?

I'm a bit confused about the Quietus Spike suggestion. I need all 7 equipment to be able to put Neheb, the Eternal onto field at instant speed at the end of combat. Why do you think I need more mana?

The first iteration of this deck ran Mask of Memory and Fireshrieker and dug through the deck for extra combat phases or extra turns. I would be happy to switch away from Kiki-Crafters once better equipment is printed.

DrukenReaps on Looking for a fast but ...

5 hours ago

Thanks for all the ideas. I think I'll put together Neheb, the Eternal as a spell based deck. I haven't done anything quite like that. Just a rough draft Eternal Volcano. It should be fast enough for what I'm wanting.

Suns_Champion on Looking for a fast but ...

7 hours ago

Neheb, the Eternal Might be fun! "not looking to win turn 3 or 4 I just want to be able to apply pressure before turn 5" he pretty much fits this bill, having a few good set up turns then going off turn 6-7. Lots of fun, especially when you just kill everyone, even yourself!

Suns_Champion on Godo Combo

18 hours ago

+1 for a deck that uses Neheb, the Eternal in a combo!

Rogue_Toaster on Middle Earth Rejects feat. The Grinder

21 hours ago

Thanks for the suggestions! Tail Slash and Soul's Fire are great ideas, but I'll try to find sorcery versions of these effects so I can grab them with Burning Wish.

Also I have considered Neheb, the Eternal. Honestly this deck can crank out so much mana on its own, and playing a 5 mana non-goblin to make more mana only in post-combat doesn't seem super worth it. But I'll definitely keep him in mind!

Odysseus_97 on World War Guild

1 day ago


Neheb, the Eternal: Nice, i have wanted to use him in a deck, not never found one where he fits in, but here he is perfect.

Infiltration Lens: Really nice card for this deck, i will definetly add it, it combos really nice with Odric, Master Tactician

For the other artifacts i think i will try to cut some of the more expensive cards and non useful like Fireshrieker. I think i will look into adding: Mind Stone, Swiftfoot Boots & mayne Worn Powerstone, but i do not have a Coalition Relic yet so i will add it ones i find one to trade or something like that.

I do have my own little guideline not to use Chromatic Lantern in mono coloured or bi-coloured decks. 3 mana for a mana rock is the higher end, and for its effect, its not as useful in a 2-coloured deck, where i would like more to have a better land base than needing to use it, and in my playtesting it has only been like 1 of out 10 times were i was a turn behind to cast Aurelia, so its not very needed. And to play her fast seems to be a little less good, because the curve is quite high, and removal in my meta is high as well, so if she does not have a huge impact the moment she comes out, she will be removed with a 90% Certancy.

But thank you so much for your suggestions, i will defitenly use some of these cards. Do you think there are some cards i should just cut in this deck to make room for these?

ersatz_olorin on Xenagos

1 day ago

Shaman of Forgotten Ways would be good for ramp and a possible win con against less creature driven decks.

Hellkite Charger and other cards that give you extra combat steps are something you should definitely consider deepening.

Knollspine Dragon would let you refill you hand quickly and Neheb, the Eternal would give you a bunch of mana to work with.

Hibernation's End is also a really broken card.

This seems like a really fun deck, good luck :)

Gotreck on Fire in the hole

1 day ago

ay.lobo Then i think im going to try Quest for Pure Flame instead of Thatcher Revolt and see how it goes.

I wouldnt include Mana Echoes because i already have Neheb, the Eternal in my deck which has a similar effect but i consider neheb's effect better because it gives you specific red mana and if you are playing against 3 people just by casting him it gives you 6 red mana and if he stays on board you will just explode with red mana.

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