|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
|Amonkhet (AKH)||Mythic Rare|
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Neheb, the Eternal
Creature — Zombie Minotaur
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add R to your mana pool for each 1 life your opponents have lost this turn.
Price & Acquistion Set Price Alerts
|Have (16)||Willis1994 , davir , Zhorus_The_Bauqret , RubyStrings , abby315 , Supremespeed , Vasbear1 , L4DMalus , Dr_Doomtrain , theilluminaire , RedMulligan , philktoken8998 , Atroxreaper , AlertKnave8075 , althekoolkid , Lucan2000|
|Want (2)||Wolfebladeelite , rockleemyhero|
Neheb, the Eternal Discussion
3 days ago
3 days ago
I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).
Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.
So: I wonder if I am trolling you or just giving advice that you do not wish to hear?
3 days ago
This week: SunBURN Invocation
Still a work in progress, so recommendations are welcome, esp with sideboard. Thanks and hope you enjoy!
5 days ago
Ah, I see, Aggravated Assault is truly the real deal in this deck!
Another card that comes to my mind is Price of Progress as long as you're not in a meta full of monocolored decks.
There's one more thing I would like to notice. If you're playing Neheb, the Eternal on turn 5, you will sometimes get no immediate value out of him, because you can't play a burn spell in the same turn and you sometimes won't have any other creatures in play that turn, because you're only playing 15. Maybe you could add some strong creatures with evasion that cost 4 mana like Territorial Hellkite or Thunderbreak Regent, which you could cast on turn 4 and then attack with them after you played Neheb on turn 5.
5 days ago
Hey, this looks like a great deck! I really like Neheb, the Eternal as a commander. +1!
The combo-potential between Neheb, the Eternal and cards like Fury of the Horde is just over 9000!!! The mana you generate with him stacks up with every extra combat step. So why don't you also play Relentless Assault and Seize the Day? World at War does only work in the first postcombat mainphase but would still be nice. Savage Beating can only be cast in the combat phase, so you cannot use the mana from Neheb, the Eternal to cast it. Maybe it should leave therefore.
Another idea would be to include cards that give your commander flying, so that he won't get killed by cards like Molten Disaster anymore. You could include Fleetfeather Sandals or Akroma's Memorial. This way you could also play Earthquake in your deck. If you manage to give him horsemanship, you could also include Rolling Earthquake ;).
6 days ago
Thanks to all of you for your answers and inputs! I was very well aware of Krenko/Purphoros and others, but I really want to use my commander as a central element for the deck and built it around him.
I've decided to go with Neheb, the Eternal since he's a real badass with an insane ability that can lead to crazy explosive turns so... I'll throw the other ones in there with him! ;)
6 days ago
1 week ago
Hi! Saw your post on the forums, glad to see more Brion players out there.
In response to the forum post: in my personal experience Stalking Vengeance never did much for me. but with the choice between Insurrection or Aurelia, the Warleader, I'd cut the Warleader.
Now after having a look at your deck, I've got a few suggestions!
First off, you have a lot of high costed(6-8 mana) spells, but almost no ramp to speak of.
Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Hedron Archive, Marble Diamond, and Mind Stone are all good options. Focus on the 2 mana ramps because that a) allows for a turn 3 Brion and b) doesn't slow you down as much in the late game.
Ramp is important, and so is card draw. Unfortunately, Boros sucks at both. Still, artifacts like Well of Lost Dreams and Skullclamp are great, so through in some more like Infiltration Lens and Mask of Memory. Solemn Simulacrum is great too, though price is an issue(Kor Cartographer is the budget version). The color red also provides you with wheel effects, you have a couple but Reforge the Soul would help you I think.
Now the boring stuff is out of the way. How about some big creatures?! Hamletback Goliath, Thunderblust, and Serra Avatar are some good sackable fatties, and give great value for your dollar! Sun Titan is some good recursion.
Now for some win conditions to bounce off ya: Phyrexian Processor! Here's what you need: 9 mana, at least 1 more life than your opponent, and Brion on the field. Play the processor, pay most of your life, make a X/X creature, sack it to Brion, kill your opponent and gain all the life back! Works great with damage/lifegain doublers.
Phyrexian Devourer! Here's how he works. Exile cards off your library until he hits seven and his ability triggers, then sack him with Brion in response to the trigger, then keep exileing cards in respone to that to get it's power up to more than your opponents, then all that resolves and kills someone. This can all happen turn 7 which is nice.
Cut suggestions. Whenever I'm cutting stuff I look at the top of my curve first and move down. How much are these 6, 7, 8 mana spells doing for you? I'd take a long look at the two Akromas and some of the other angels, Stalking Vengeance, and Ryusei, the Falling Star. Further down the curve I see Taj-Nar Swordsmith(not using him to full potential), Magus of the Disk(just use the disk) and Vesuva(replace with Clifftop Retreat).
Hopefully some of this helps! Check out my Brion deck for a reference!
Commander / EDH
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