|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Amonkhet (AKH)||Mythic Rare|
Combos Browse all
Neheb, the Eternal
Creature — Zombie Minotaur
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add R to your mana pool for each 1 life your opponents have lost this turn.
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|Have (21)||Willis1994 , davir , RubyStrings , Supremespeed , jwitzleben , Vasbear1 , snackeater , Zhorus_The_Bauqret , saj0219 , Reliva , philktoken8998 , jstn.mrrtt , L4DMalus , Dr_Doomtrain , theilluminaire , RedMulligan , Atroxreaper , AlertKnave8075 , althekoolkid , Lucan2000 , metlguy|
|Want (3)||Wolfebladeelite , mlouden03 , rockleemyhero|
Neheb, the Eternal Discussion
Hissp on Godo Combo
2 hours ago
sonnet666 thanks for following up.
You make a valid point about the slots. I came across the Worldslayer combo early on when I first started brewing Godo+Selves+Hammer. The list I found assembled the Kaldra set with Masterwork of Ingenuity. It's 2 extra slots, but Sword of Kaldra gives you trample (to get the initial player damage in) and speeds up your clock significantly. So the question becomes what do you fill with those slots that compensates for the times you fold to Chain of Vapor, Swords to Plowshares, and the like?
The first iteration of this deck ran Mask of Memory and Fireshrieker and dug through the deck for extra combat phases or extra turns. I would be happy to switch away from Kiki-Crafters once better equipment is printed.
5 hours ago
Thanks for all the ideas. I think I'll put together Neheb, the Eternal as a spell based deck. I haven't done anything quite like that. Just a rough draft Eternal Volcano. It should be fast enough for what I'm wanting.
7 hours ago
Neheb, the Eternal Might be fun! "not looking to win turn 3 or 4 I just want to be able to apply pressure before turn 5" he pretty much fits this bill, having a few good set up turns then going off turn 6-7. Lots of fun, especially when you just kill everyone, even yourself!
21 hours ago
Also I have considered Neheb, the Eternal. Honestly this deck can crank out so much mana on its own, and playing a 5 mana non-goblin to make more mana only in post-combat doesn't seem super worth it. But I'll definitely keep him in mind!
1 day ago
Neheb, the Eternal: Nice, i have wanted to use him in a deck, not never found one where he fits in, but here he is perfect.
For the other artifacts i think i will try to cut some of the more expensive cards and non useful like Fireshrieker. I think i will look into adding: Mind Stone, Swiftfoot Boots & mayne Worn Powerstone, but i do not have a Coalition Relic yet so i will add it ones i find one to trade or something like that.
I do have my own little guideline not to use Chromatic Lantern in mono coloured or bi-coloured decks. 3 mana for a mana rock is the higher end, and for its effect, its not as useful in a 2-coloured deck, where i would like more to have a better land base than needing to use it, and in my playtesting it has only been like 1 of out 10 times were i was a turn behind to cast Aurelia, so its not very needed. And to play her fast seems to be a little less good, because the curve is quite high, and removal in my meta is high as well, so if she does not have a huge impact the moment she comes out, she will be removed with a 90% Certancy.
But thank you so much for your suggestions, i will defitenly use some of these cards. Do you think there are some cards i should just cut in this deck to make room for these?
1 day ago
Shaman of Forgotten Ways would be good for ramp and a possible win con against less creature driven decks.
Hellkite Charger and other cards that give you extra combat steps are something you should definitely consider deepening.
Hibernation's End is also a really broken card.
This seems like a really fun deck, good luck :)
1 day ago
I wouldnt include Mana Echoes because i already have Neheb, the Eternal in my deck which has a similar effect but i consider neheb's effect better because it gives you specific red mana and if you are playing against 3 people just by casting him it gives you 6 red mana and if he stays on board you will just explode with red mana.