Necropolis Regent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Necropolis Regent

Creature — Vampire

FlyingWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Price & Acquistion Set Price Alerts

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Necropolis Regent Discussion

jpsuchecki on From One to Many

2 weeks ago

Have you thought about Sanguine Bond to compliment cards like Exquisite Blood?

Or someone more versatile like Mirage Mirror which could copy Exquisite Blood or other useful cards like Debtors' Knell, Cathars' Crusade, Hidden Stockpile, Necropolis Regent or others I haven't mentioned.

JRaynor on Alex’s Vampire Army

1 month ago

I think you need to attempt to balance your creature curve, maybe add some more vampires. Some of the best vampires are 2 and 3 drops.

Assuming you bought the EDH deck - I'd add back in Captivating Vampire, Stromkirk Captain, and Blood Artist. They're all just too good at their CMC not to include.

Other Budget-friendly upgrades - Yahenni, Undying Partisan is very reasonably priced and is one of the best 3-drop vampires. Voldaren Pariah  Flip is pretty cheap and her ability works particularly well with the vampire tokens generated from Edgar's eminence ability.

My favorite non-budget vampires are Olivia Voldaren, Drana, Liberator of Malakir, and Vona, Butcher of Magan and none of them are really outrageously priced either. Necropolis Regent will win games if it's let to live and it just got a reprint.

Get rid of Mind Rot. Tidy Conclusion isn't worth the CMC with the number of artifacts you run. Armillary Sphere - I just don't see the value. I'd run Burnished Hart any day over it.

The_Ninjurai on Fly by Night

1 month ago

Thanks for the suggestions, D2Vincent!

Dark Impostor is probably worth it, but not sure about Necropolis Regent. I love Necropolis Regent, but with it being triple black I"m not sure how easy it would be to cast.

D2Vincent on Fly by Night

1 month ago

got a couple vamp suggestions:

Dark Impostor: Exiles stuff and steals their activated abilities

Necropolis Regent: Standard Vampire attack move, but on steroids lol

SkulduggeryP on Mary and the Killbots: A Jazz Band

1 month ago

How to play:

It's fairly simple: Tutor for Conspiracy, naming killbot, and then you can use Mary O'Kill to "sub out" any of your creatures.

On the bench, ready to sub in!:

Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.

Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.

Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.

Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.

Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.

Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.

Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.

Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!

Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.

Necropolis Regent: This one actually works because +1/+1 counters stay between switches.

Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.

Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.

Scion of Darkness: Because Ink-Eyes, Servant of Oni is more expensive.

Enemy forces and how to ignore them!

Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.

Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.

Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.

Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.

Panic Spellbomb: Yeah, it's not the greatest. Moving on.

Key to the City: Card filtering and unblockable? Please tell me the downside.

Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.

Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.

Last random notes:

Gamble: Please don't use this to find Conspiracy. Just don't. It's not worth it.

Command Beacon: Activating this on turn 3 is actually not a bad idea if you put down a Despondent Killbot turn 2, you can switch it out for early pressure.

Sly Spy C: If you just want to mess around or really punish a player, sub this one out with Avatar of Slaughter.

Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.

justavictim82 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Here is my list: http://tappedout.net/mtg-decks/10-12-17-gwafa-hazid/

I understand that most people just play GAIV and be done with it. The cost reduction and ta effects are great (which is why he is in the 99) however....

@chaosumbreon87 the reason why you bribe is to neutralize a creature that you cannot handle. I have played with both GAIV and Gwafa and Gwafa seems better in a lot of matchups. Why bribe? If you are staring down a card like Necropolis Regent or something like It That Betrays or an Eldrazi titan vs giving them 1 card (which in EDH is insignificant especially when one of Gwafa's colors is Blue)?

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