Necropolis Regent

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Return to Ravnica Mythic Rare

Combos Browse all

Necropolis Regent

Creature — Vampire

FlyingWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

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Necropolis Regent Discussion

Hecktopus on Erebos EDH

2 weeks ago

Thanks for the suggestions Robotoken, now I just have to figure out what to cut for these cards. I think I'll swap Overseer of the Damned for Necropolis Regent and the rest should be easy to find spots for.

Robotoken on Erebos EDH

2 weeks ago

Just a few suggestions: Necropolis Regent a pseudo-lord that powers up all your creatures. Toxic Deluge strictly better than Mutilate. Bloodgift Demon another phyrexian arena effect on a 5/4 flyer is not too shabby. Sudden Spoiling a very strong combat trick or a way to shut down creature based combo decks, you choice.

LeaPlath on Unblockable Vela

2 weeks ago

I would suggest upping the impact of cards. The cards listed below are all very low impact, and generally unneeded. You can play much better options, and get unblockable from your commander.

  1. Tormented Soul
  2. Triton Shorestalker
  3. Neurok Invisimancer
  4. AEther Figment
  5. Archetype of Imagination
  6. Augury Owl
  7. Benthic Infiltrator
  8. Invisible Stalker
  9. Inkfathom Infiltrator
  10. Gudul Lurker
  11. Dimir Infiltrator
  12. Flitterstep Eidolon

There are also a lot of generic good stuff cards that don't fit theme enough to, in my opinion, justify them.

Necropolis Regent and Coastal Piracy reward you dealing combat damage to players.

Spellbook isn't need. Just run Venser's Journal, or if you really want extra hand size Library of Leng or Anvil of Bogardan.

I also question the Whispersilk, Mask, Boots, Form, Cloak, and the infect added. Infect gets a lot of hate, and splits wincon.

Rogue's Passage for days.

KongMing on Drana Devestator

3 weeks ago

As long as you're doing monoblack with lots of black devotion and Swamps, I would also recommend Korlash, Heir to Blackblade, Nightmare, Gray Merchant of Asphodel, Nightmare Lash, Squelching Leeches, Abhorrent Overlord, Erebos, God of the Dead, Mogis's Marauder, and Sanguimancy.

A few random suggestions that do well in monoblack EDH are Dictate of Erebos, Vampire Hexmage, Necropolis Regent, Blood Seeker, and Thief of Blood.

I think you would have a lot of success in this deck if you made it a little more Voltron-y around Drana. ★★★☆☆ Let me know what you think of the suggestions. Good luck.

(Part 2/2)

Wizno on Tribal Vamps

1 month ago

First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.

Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.

Kalitas, Bloodchief of Ghet
Drana, Kalastria Bloodchief
Vampire Nocturnus
Necropolis Regent
Anowon, the Ruin Sage
Rakish Heir
Pawn of Ulamog
Markov Blademaster
Mirri the Cursed
Malakir Bloodwitch

These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.

As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:

Blood Crypt
Graven Cairns
Shadowblood Ridge
Rakdos Carnarium
Temple of Malice
Sulfurous Springs
Tainted Peak
Dragonskull Summit
Urborg, Tomb of Yawgmoth
Cabal Coffers
Nykthos, Shrine to Nyx

Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.

Along similar lines, I would include the following mana rocks to further ramp/filter your mana:

Rakdos Signet
Sol Ring
Talisman of Indulgence
Darksteel Ingot/Commander's Sphere

While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.

You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.

The same goes for your removal. A little spot removal and a few board wipes should have you covered.

Two pieces of equipment I feel no Olivia deck should be without are Basilisk Collar and Blade of the Bloodchief.

If you want another powerful combo for the deck besides the two blood enchantments, you could look at Bloodchief Ascension+Mindcrank.

I hope these ideas help! Best of luck to you with your deck!

Rzepkanut on Mecha-Counters

1 month ago

I know it's a big change but Silas Renn, Seeker Adept would pair beautifully with Reyhan. Adding a blue partner would open many other card options like Vorel of the Hull Clade and Master Biomancer. Oh and maybe Necropolis Regent too.

hunter9000 on Counter Hell 2 : Atraxa's Oath of the Skatewatch

2 months ago

I think Vigor might be better than Necropolis Regent, since it protects your creatures from damage, and buffs them even if they get blocked

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