Creature — Vampire
FlyingWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
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Necropolis Regent Discussion
4 days ago
I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.
Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Gatekeeper of Malakir
Pawn of Ulamog
The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:
Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.
I hope this helps! Best of luck!
5 days ago
Defiant Bloodlord is more or less Sanguine Bond. You don't always need to go infinite to win though. I would pick up Whip of Erebos to pair with bloodlord. Exsanguinate also makes bloodlord punch and is usually a good inclusion in most black decks, plus it's on theme with vampires. I'm also a fan of Necropolis Regent but she's not perfect for every build so give that one extra consideration before buying one.
I hope this helps.
6 days ago
Maybe check out:Arcbound Slith, Ashling, the Extinguisher, Banshee of the Dread Choir, Blightning, Drana, Liberator of Malakir, Berserkers' Onslaught, Flayer of the Hatebound, Breath of Fury, Necropolis Regent, Slith Firewalker, Stromkirk Noble, Stromkirk Patrol
2 weeks ago
I have 2 mates that both have vampire decks, one that's based on anthem effects and the other based +1/+1 counters. You've got most of the good stuff but here's a few cards you may have missed: Feast of Blood great cheap removal that fits the theme, Urge to Feed free +1/+1 counters on all of your vamps, Guul Draz Vampire good one drop with some later game potential, Blood Tribute mean, just mean. Malakir Bloodwitch flying fatty with a nice etb trigger, Blood Seeker cheap vamp that really punishes creature heavy decks and kills opponents with infinite combos that revolve around creatures entering. Necropolis Regent just a great bomb even by itself. Havengul Vampire gets real fat real quick. Rakish Heir helps all your vamps get fatter, Falkenrath Exterminator nice creature removal if you get enough counters. finally Vampiric Fury ends games. I think i got all the good ones but i am probably wrong, if i mentioned stuff already in your deck i'm sorry and also nice deck +1 from me.
2 weeks ago
3 weeks ago
Dusk Urchins seems like a good choice
also Necropolis Regent lets you remove the negative counters quite easily
3 weeks ago
If thought of Cauldron of Souls but I worry my creatures will have counters on them when they need saving.
Necropolis Regent is a good idea :D
3 weeks ago
Crumbling Ashes would be good, but it can be kind of hard to find now that Hapatra is a popular commander. It looks like you're trying to pump out as many neg counters as possible so have you considered Cauldron of Souls? If there are lots of board wipes in your playgroup, it's a nice lifeline and it has the potential to make lots of neg counters. Add Necropolis Regent or Mikaeus, the Unhallowed to counteract the negative counters with positive ones and your creatures become very hard to remove for good. That's just a combo I've ran in mono black before. You've got access to green so Vigor would make it even more bananas. I hope you find this helpful at least.