Westvale Abbey

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Ormendahl, Profane Prince

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Tokens

Westvale Abbey

Land

: Add to your mana pool.

, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.

, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

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Recent Decks

Westvale Abbey Discussion

wisegreenbean on Life is a Useful Resource

1 day ago

Westvale Abbey  Flip is probs an auto include.

Sorin, Grim Nemesis and Ob Nixilis of the Black Oath are pretty interesting.

chadsansing on Kambal Commander

4 days ago

Consider adding cards like Soul's Attendant, Soul Warden, Healer of the Pride, Pious Evangel  Flip, Suture Priest, and Auriok Champion to gain life off of your tokens when they enter the battlefield.

If you do that, Karlov of the Ghost Council makes a heck of a commander or value creature. Other life-gain creatures and effects benefit that card a lot (see also: 4C Locust Council EDH).

You could also play Westvale Abbey  Flip or Viscera Seer + Zulaport Cutthroat pretty effectively in this deck.

Have fun brewing!

YamiKuriboh on Prossh: He Who Hungers!

1 week ago

Hi huge fan and i love the deck. I've tested it myself but preferred a few changes please let me know what you think:

Added: Awakening Zone great turn 3 token maker and ramp, Dictate of Erebos another grave pact, Westvale Abbey  Flip great against sweepers

Cuts: Earthcraft Raging Ravine Phyrexian Altar two alters were a bit much

bpalermo on Human Aristocrat (Budgetish)

2 weeks ago

Hey fl0yd I see your point about being split between archetypes. I think the two can synergize well though. I'll try to discuss the cards mentioned here.

Xathrid Necromancer: I really like this one. It helps great against boardwipes and turns all the humans into a better Doomed Traveler . Definitely worth testing.

Teysa, Orzhov Scion: A nifty card. I'm not super sold on it, but she may have a place. I may play test her at 1.

Blood Artist: I would love to run him and Zulaport Cutthroat at 4 in this deck, but space is currently a bit tight and he lacks human synergies. I leaned on 6-7 being enough of the drain effects. Thoughts on who exactly to take out?

Thatcher Revolt: I really like this one as well. It has a lot of synergy. There's really two main reasons it didn't make the list first go round. Basically I want red to be as small a splash as possible. You made a good point about it helping the budget, so I'd like to at least need as few duals, shocks, and fast lands as possible. Secondly it isn't a human creature, so it cannot be returned with Rally the Ancestors which is currently a very strong play to close out a game at instant speed.

Removal Suite: I absolutely agree with you about upgrading Tragic Slip. To me the floor on it is too low (but it does have a high ceiling). Ideally I'd replace it with Fatal Push because I'm a bit iffy on Path to Exile. The problem is I'm trying to keep the list from hitting crazy prices.

Viscera Seer: Initially building the deck I thought of Viscera Seer. I like the free sac and Scry is ok. At the time I opted out for a full set of Falkenrath Aristocrat. You are right she can be bad in multiples and I have to be careful when I play her. I'll debate coming off one Aristocrat for Seer though. The problem is (while Aristocrat may be expensive) she has insane potential to close out a game or turn a game around. She has great human synergy and has board impact the turn she comes down. If my board is established she has board impact the turn she comes down even if she gets targeted by removal.

Abyssal Persecutor: I like this card and I'm definitely going to test it. My concerns are it comes down and doesn't do anything that turn for 4 mana. It also dies to Fatal Push and would be fighting with Falkenrath Aristocrat for a spot. And Aristocrat has Haste and can achieve Indestructible possibly.

Judge's Familiar: I'm a bit iffy on this one. I see what you mean about the value in the control match up though. It may warrant a sideboard spot. There aren't any humans with a similar effect are there? I guess Thalia, Guardian of Thraben is close.

Hand Disruption suite: Love the idea of this. Almost definitely will make it in sideboard. Main board is a maybe since I want to be creature heavy and I feel at least a little removal is important.

Rite of Consumption: I see where you are going with this card. It packs a lot of potential, but I feel like it will often just be dead in my hand. I'll consider it though.

Red: I see your point in removing red. It definitely helps with the budget as well as consistency. But, I think Falkenrath Aristocrat is a bit too strong to pass up in this build. At least in its current iteration.

Vault of the Archangel: This is definitely one of my least useful lands, so it very well may get replaced by something else. I like the idea of Westvale Abbey  Flip for sure.

Thalia's Lieutenant: I see your point here. The goal with her though is to have an aggressive start. Turn 1 Champion of the Parish into Lieutenant is a lot of damage up front. Plus I like she can buff my Cartel Aristocrat who is basically unblockable. I'll consider lowering her count for some Gather the Townsfolk though. The problem with Townsfolk is again that it is a spell.

Falkenrath Aristocrat: I see where you are coming from with this card. And I've largely addressed her already, but I will test with her at 3. Also, she was a large part of the reason to build the deck. Her status as an Aristocrat and Human Synergy makes the idea just click.

Unclaimed Territory: This card is basically being used as a budget Cavern of Souls which would be undeniably good in this deck. Given the low spell count and the fact there are only two creature types makes the color fixing surprisingly good.

Overall some real quality suggestions that have given me a lot to think about. I'll make some adjustments, do some testing and get back to you.

chadsansing on Baby's First Rakdos

3 weeks ago

Nice list!

Consider replacing some tap lands and storage lands with Swamps. You have too many R sources and too few B ones. Maybe play an Urborg, Tomb of Yawgmoth and ditch some tap-lands for Swamps.

You should take Ormendahl, Profane Prince out of your creature list and put Westvale Abbey  Flip in your land list since that's how it enters play.

For tutoring, maybe test with any of these: Sidisi, Undead Vizier, Diabolic Intent, Diabolic Tutor, Mastermind's Acquisition (from RIX), Demonic Tutor, and Vampiric Tutor.

For life-gain, maybe try a Disciple of Bolas (with card draw value) and a Whip of Erebos. Harvester of Souls can be good for card draw, as well, as can Greed.

Sheoldred, Whispering One, is value town.

Finally, maybe consider a combo like any damage spell (or, in this deck, say, a Mogis, God of Slaughter) + Exquisite Blood + Sanguine Bond.

Have fun!

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