Westvale Abbey

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Ormendahl, Profane Prince

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Tokens

Westvale Abbey

Land

: Add to your mana pool.

, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.

, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Westvale Abbey Discussion

Spook9MM on Prime Primer (Podless Pod)

4 days ago

I'm still trying to figure how the Kobolds are legal in a Simic deck?? I know there is no mana symbol, but there isn't one on Westvale Abbey  Flip either, yet it " identifies" as B. All the kobolds say on the card they are red! Barring that little oddity, I like it!!

gdemay on Motley Crew

2 weeks ago

I would play two of Westvale Abbey  Flip. It could be another win condition.

TypicalTimmy on Card creation challenge

3 weeks ago

Rakathar, Deceiver of Mortals

Legendary Creature - Cat Demon

Hexproof

Whenever you cast a spell that targets a permanent an opponent controls, you may copy that spell and have the copy target a permanent of the same type that you control. If you do, scry 2 then draw a card.

"The folly of mortals is their lack of wisdom. Those who live for decades, even centuries, fall short of experience."

4/7


I'll be honest, I have literally no idea if this is a good card, a bad card, a broken card, or a balanced card. But it would definitely brew some interesting EDH decks, and that's for damn sure.

So we have Westvale Abbey  Flip and Elbrus, the Binding Blade  Flip that both transform into Legendary Demons.

I'd like to see a card that transforms into a Legendary Angel, please :)

TypicalTimmy on Card creation challenge

1 month ago

rdean14 WHAT IS THAT -10 EVEN?!

As a Timmy, I'm going to need you to get a job at Wizard's of the Coast, become head of R&D and start the printing presses.


Well, I only have one Commander EDH deck. It's Lord Windgrace and the current version is not listed on here as I have been restructuring it to become a little like Superfriends. I'm using the ones that care specifically about the lands you have: Garruk, Primal Hunter , Liliana of the Dark Realms , Koth of the Hammer and the new Wrenn and Six .

So, since I am leaning a tad bit into Superfriends that have land-matters abilities, here's a Lord Windgrace that helps push that narrative a little bit harder.


Windgrace, Monarch of Territory

Legendary Planeswalker - Windgrace

+1 Destroy target land. If the land you destroyed was one you controlled, search your library for a land card and put it onto the battlefield. Shuffle your library and add an additional loyalty counter on Windgrace, Monarch of Territory.

-4 Search your library for three lands and reveal them. Put one on the battlefield, one in your hand, and one in your graveyard. Shuffle your library.

-10 Reveal all lands from your hand, library and graveyard and put them onto the battlefield. Shuffle your library. They gain indestructible and hexproof.

{Windgrace, Monarch of Territory can be your Commander.}

4


+1 Sinkhole ? The actual benefit here might be a little under the radar. We know blowing up a single land on your turn when you are against 3 opponents might not seem like much value, but that's where you might be thinking at it only on face value. If they have enchanted lands, specialty lands, shocks they decided to not pay the life for, a fetch they are waiting to crack on an endstep, a Ghost Quarter or something similar, if they are sitting on Urza lands, if they have Westvale Abbey  Flip, Cabal Coffers , etc. Heck, you can even start the political engine and trade favors for not targeting them. Similarly, the ability doesn't need to target a tapped land. So, you can tap for mana, blow it up, search for a better land and use that one instead. Then, if you have Crucible of Worlds or Ramunap Excavator you'll literally just get that land back. Not to mention he works great with Wrenn and Six . It also rewards you - not for blowing up your own - but for not targeting your opponent ;)

-4 Literally a one-sided version of his +1. All of the benefits and then some because if you've already played a land this turn, now you get a second. And if you have Exploration or anything similar, now you get three. Landfall triggers will sing for you this turn! An added benefit here is that if you missed your land drop for this turn, he makes up for it by putting a fresh one in your hand.

-10 Originally I wanted to set it at 11, but I felt 10 was fine. Still the same number of turns to get it through and now he won't blow himself up when you use it (Going off of assumption you've been using the +1 to target yourself and gain the additional loyalty counter, making it a +2 instead). Basically this is not really a win condition in of itself. Rather, it allows you to win by playing out the largest spells your deck has to offer in rapid succession. It also nails off all of your Landfall triggers, rewards you for blowing up your own stuff this entire game, prevents any players from messing with your lands, and sets you up to use the Superfriends I listed above if wanted.

4 I decided to set him at 4 instead of 5 because if you have Doubling Season out as well, that felt a little cheap. T3 DS, T4 Windgrace + all lands? Jund is supposed to be fast but damn. This also means you can use his -4 the turn he is played. Suppose it's T6 or T7 and you just now finally got him out because you've missed two turns of land drops. He now catches you up. It's not an ideal play, but it's also not another turn of doing nothing.

Welp, since we are remaking Commandwalkers, let's go with a new Estrid.

RockLCL on Ajani March

1 month ago

Sorry to say that you can't play Westvale Abbey  Flip because the color indentity is Black

Dead2Value7theredo on Teysa Karlov’s Double D’s

1 month ago

also Westvale Abbey  Flip since it creates a major pain in the but for your opponents

budlaorf on Black Plague, On The Rocks: Yawgmoth EDH [PRIMER]

1 month ago

Hey man, love the deck! Have you considered adding in Westvale Abbey  Flip? It can get you a 9/7 flying, indestructible, Lifelink. Also generates creatures if needed.

Apollo_Paladin on Twilight Mass

1 month ago

This looks like a fun deck to play. Good synergy and versatility. +1

One thing I've found using Orzhov colors is that Knight of the White Orchid can be extremely handy for adding a little bit of mana ramp. Particularly using him to tutor out Godless Shrine . Maybe he'd help you along too despite him not being a Cleric (I've used him in a couple different deck builds actually). If nothing else he still counts for Hanweir Militia Captain  Flip, can still tap for Skirsdag High Priest , and works as sacrificial fodder for Westvale Abbey  Flip.

As far as what to trim down on, Nova Cleric can probably go, or at least get sideboarded, since board wipe enchantments only really help against an enchantment-heavy deck. With 1 to cast into play and 3 to activate, he's seems a bit cumbersome. There are cheaper ways to deal with a pesky enchantment here and there (literally just search 'destroy target enchantment' on the Gatherer database at MTG, as there are far too many to mention). Chromatic Lantern also doesn't really fit given that you're running plenty of dual lands and those Evolving Wilds .

Beyond that, you may want to check out my deck on my profile here called:

Very Fast Death Factor (Budget Speed Dredge!)

There might be some insights there for you on other ways to help with efficiency tutoring/playing high-mana cost creatures.

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Westvale Abbey occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.06%

Black: 0.37%

Golgari: 0.26%

WB (Orzhov): 0.89%

Rakdos: 0.18%