Westvale Abbey

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Ormendahl, Profane Prince  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Tokens

Westvale Abbey

Land

: Add to your mana pool.

, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.

, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

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Westvale Abbey Discussion

GradualRose on B/U Zombies

3 hours ago

Thanks for the comments people!

LithiumHD and JararoNatsu both of you had the same great idea, if I want to work with Westvale Abbey  Flip I should put in faster token generators and take out the graveyard. A previous incarnation of this deck actually ran Cemetery Recruitment and Contingency Plan, but even I realized they weren't working in the deck. I also had Compelling Deterrence in here, but I took it out for a silly reason. So I need to take out things like Ever After and Gisa and Geralf, as well as Prized Amalgam, Haunted Dead, and Geralf's Masterpiece.

I think I will replace some of these slots with Shamble Back, From Under the Floorboards, and Voldaren Pariah  Flip.

Yet Jared, I was going for a standard deck, and not much of a modern deck. I will want to bring this to a FNM eventually, but I will look to your fantastic deck as a model for a modern Zombies.

SgtxVortex yeah I need those Fatal Push because Murder is way too precious to me and I feel like I have to leave too much mana up where as the push helps me stay defensive with only a little mana up. As for Grasp of Darkness, it is good and I would have liked to have remembered it sooner, Zendikar is rotating out at the end of the month =(.

JararoNatsu on B/U Zombies

10 hours ago

I would encourage you to take a look at my deck: B/U Zombie Tokens. In it, I have all of my Zombie creature cards serve as either Lords or token generators, and my instants/sorceries are control and token generators. Most of the deck is at CMC 2 and 3, allowing me to have a relatively early board presence, and that is currently what your deck is missing.

Your deck currently seems like a mix of creating Zombie tokens as well as pulling creatures out of the graveyard, and those two things don't always work well together (since tokens don't go into the graveyard). Consider focusing on one, otherwise your deck loses potential by trying to do two things at once. LithiumHD is correct in saying that Noosegraf Mob is not helping you here and will take way too long to get onto the board.

If you want to pull off the transformation of Westvale Abbey  Flip, you're going to need to get tokens out much quicker than your deck is currently capable of doing. There are plenty of low-CMC token generator such as Shamble Back, so take a look and see what you can find. Otherwise there are several cards here that aren't going to help you get tokens out or keep them alive until you can sacrifice them. Cryptbreaker is really the only creature you have that will get you any tokens and even then you have to discard, so maybe throw in some From Under the Floorboards to take advantage of that discard.

Also, you mentioned that you have a concern over removing threats. Allow me to introduce you to Compelling Deterrence.

If you're going to want to take advantage of Rise from the Tides, you're going to need more instants and sorceries. Having some early-game control using instants/sorceries, as well as token generators, allows you to keep threats away while you build your board, and then if you want to work your way up to Westvale Abbey  Flip, you may do so.

Sorry if this was a bit long, but I hope it helps!

LithiumHD on B/U Zombies

11 hours ago

honestly, the way this deck is set up, it is going to take way to long for Westvale Abbey  Flip to do you any good.

if you want to use that card specifically you might have to consider a total rework of the deck, focusing on smaller mana cost creatures. running x3 copies of cards like Noosegraf Mob is way too much, and you will have a lot of trouble actually ever getting one onto the battlefield, let alone 3 of them.

MRDOOM3 on Sacrifice tribal

22 hours ago

Westvale Abbey  Flip is really nice with Endrek Sahr, giving you a 9/7 haste, flying, indestructible, and I think trample for 5 Thrulls. Demon of Death's Gate is another nice beater that goes well with tokens. You also can try out Voracious Null, Flesh Carver, Deathgreeter, Gutless Ghoul, and Hecatomb.

Conspiracy allows you to get around Endrek Sahr's second ability, although you can always sac creatures in response to it.

Bitter Ordeal, Eliminate the Competition, Reprocess, Urborg Justice, and Plunge into Darkness are all nice instants/sorceries I run in my Endrek Sahr EDH.

Pygmyrhino990 on BS (Bone Splinter) Eldrazi

1 day ago

Look at the mana symbol produced by Llanowar Wastes, its just a [1], now look at the mana produced by, say, Westvale Abbey  Flip, its a different symbol. Its almost like saying it produces [g] mana, which is called green mana. [c] mana is called colorless mana, where 'colorless' is just a word, like green or blue. If there was no difference, then what would the point be of creating a Wastes card, or adding the [c] symbol to cards such as Warping Wail or Reality Smasher or Kozilek, the Great Distortion, when you could just leave it as [7] mana cost for example, rather than complicating things by saying [5cc]. (i think the wiki says it best when it says ' "Generic" is a type of cost. "Colorless" is a type of mana' http://mtg.gamepedia.com/Colorless) All im saying is add some Wastes to your deck.

-T_Walt4Life- on BS (Bone Splinter) Eldrazi

1 day ago

Eldrazi Temple, Llanowar Wastes and Westvale Abbey  Flip produces colorless waste mana. Eldrazi scion produce colorless as well. For example Sol Ring and the old Sol Ring. If they produce actual colorless mana its colorless. If it produces a color that's generic mana.

Pygmyrhino990 on BS (Bone Splinter) Eldrazi

1 day ago

Apologies for another enchantment suggestion, but Doubling Season just came to my mind, and From Beyond is just a more stable source of 1/1 eldrazi, even if you only put in 1 or 2 of them. I also might say add a few Wastes, even if it is just 1 or 2, simply for Warping Wail, the eldrazi you use only add [1] generic mana, whilst warping wail uses [c] colorless mana, which are different things all together, and currently you have Westvale Abbey  Flip outputting [c].

A1286446821 on GW Humans and Angels

1 day ago

dizzycriminal

I haven't tested the deck very much yet, since im pretty new to magic and havent finished it yet, so it is mostly just an idea. I also think that Lone Rider  Flip and Sigarda, Heron's Grace are sticking out a bit as two-offs. The deck is more worried about mass-removal than single target anyway. I think i will remove those in favor of putting back Blessed Alliance, but maybe you have some other ideas for cards to slot in? I agree that the removal of the deck is not great, but i just tried to build a deck around some cards i think are cool (Ulvenwald Mysteries, Archangel Avacyn  Flip and Westvale Abbey  Flip), so if you have suggestions to cards that could help this token idea, i would be glad to hear it :).

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