: Add to your mana pool.
, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.
, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.
|Want (8)||durandalzero , deathdealer1225 , Rheem , jwalsh11894 , Popcorn247 , Holygrape , ArcadianHybrid , Chase76845|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Westvale Abbey occurrence in decks from the last year
Westvale Abbey Discussion
1 month ago
1 month ago
Llanowar Wastes is a nice dual land, always coming in untapped.
Blooming Marsh is good in the early game, and a dual land.
Woodland Cemetery almost always enters untapped.
Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)
My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.
+1 from me.
2 months ago
Pineapple Under the Sea
Legendary Land: Tower
~ deals two damage to any target when it enters the battlefield. ~ deals four damage instead if you control a card named Robert, Under the Sea.
~ Enters the battlefield tapped
, add , add instead if you control a creature named Robert, Under the Sea.
The land dealing damage when it enters the battlefield represents how "Robert" found his house, as it literally fell right in front of him.
2 months ago
Hi! Thank you for creating this deck, i was looking for some cool demon deck, but only what i found were just decks filled with some expensive demons. However this deck has interesting engine in it that can cheat out demons or bring them back again from graveyard, and i love it! I'm playing it often, and still enjoying it. I made some personal changes, because not every card was available to me or i just wanted different demons there. :)
From sorcery i just cut out Duress, because i didn't need it, and it created space for more demons. :)
So for creatures: i kept all small dudes spawning small creatures - basically your nice cheating engine is kept untouched. However i made changes to some demons. Here is my list of demons:
one more Abhorrent Overlord because this card is fantastic in this deck as it spawns small creatures to sacrifice or chump block. So overall i have 2 of them in deck.
i kept Eater of Hope
i kept Kothophed, Soul Hoarder
i added 2x Overseer of the Damned because it creates more small creatures and can destroy enemy threat each time u pull him out.
added 1x Harvester of Souls as another card draw engine, and potential blocker for enormous creatures.
added 1x Lord of the Void cuz he is just so damn strong and people freak out when i pull him on board. :D
as an experiment i added 1x Desecration Demon but eventually i decided to remove him because if opponent have a lot of creatures, sacrificing one of them is not good enough for you and you have nor attacker or blocker. I put there 1x Griselbrand instead, because this deck lacks lifegain a little bit. I wish i could put there Westvale Abbey Flip to get Ormendahl, Profane Prince but this card is unavailable for me.
Having Liliana's Contract as an alternate win condition is great, because some decks like to get tons of life, so with that you can surpass it.
Overall this deck performed very well for me, it is also good against mill, because if he mills your demons into your graveyard, you just need to pull them on board, you don't want to draw them anyways. :D
2 months ago
Hell yeah, +1 from me looks super fun! Elbrus, the Binding Blade Flip and Westvale Abbey Flip are such rad flavor wins! Even if they do take a bit of work. Magus of the Moat is a great idea, using that along with Ghostly Prison, Norn's Annex and the like to make a pillow fort sub-theme would be an interesting direction! Super cool!
2 months ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
2 months ago
Daveslab2022 Force of Negation was the better card, as it shut down both recursion on the front of Mystic Sanctuary loops, and Life from the Loam's dredge. It's much more aggressive text is being able to exile.
That being said, Mystic and Loam didn't need an upgrade, they already were together in Simic/Bant piles that were completely unbeatable for other decks statistically in a best of 3.
Those decks were too consistent at setting up engines, and were only preyed on by a Sultai Scapeshift deck running full copies of Force of Negation and Cling to Dust that could exile the loam and targets for Sanctuary. With Mental Misstep in the format, Force of Negation was the better card, and was run as a full playset in effectively any deck just to beat Loam piles.
As is, without Force of Negation, either Life from the Loam needs to go, making Scapeshift/Field of the Dead piles the only viable list, or Mental Misstep needs to go, allowing Cling to Dust to be a viable answer in the format. Banning Mystic Sanctuary and Force of Negation just targets blue too much despite their dominance, as UG piles are the issue, and removing Sanctuary just makes all-in Field of the Dead the goal, which while slightly less powerful, as Cryptic Command loops are easier to set up, they also make each deck a little different, as you have to decide to split the deck for both islands to get to sanctuary or different named lands for Field, or some mix that ends up meaning the deck overall suffers consistency.
I am running Simic Land Control (Bant Field Spellchaser), and the only change in the update is dropping the 4 of Force of Negation and 1 Gitaxian Probe (used to see if your opponent had a force before loaming) for 2 more of Force of Will, a Finale of Revelation, and Archmage's Charm (steals any non-land permanent like a flipped Westvale Abbey Flip or Dark Depths token or counters or draws) and another land.
Basically, I could swap around a few counterspells, and some lands, and now my deck, the deck that went 43/0 so far against the field, with no game losses, let alone match losses, against any deck other than my own variations of Sultai Scapeshift when I piloted both, is now better due to the ban, despite it being the best deck before the ban.
I mean now the format is less balanced, but I'm down to keep winning!