Back:Ormendahl, Profane Prince
|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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: Add to your mana pool.
, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.
, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.
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|Have (10)||Bad_Dog , GoldGhost012 , gildan_bladeborn , Shiromakuro , dplerner , Fineontheoutside , Replayced , Friedrice24 , joshw335 , jstn.mrrtt|
|Want (7)||Poggy , Zeldark , Talonisnthavingit , Lazysaurus , AntiheroFOREVER , kza , SilvanSage|
Latest as Commander
Westvale Abbey Discussion
4 days ago
Thanks for the tips! Utility lands have really been more of an afterthought and one I would toy with later. It's good to know you haven't run across much of a need for them. I'm not even sure which ones Ghave would put to good use to be honest, and most utility lands only add so that would cut into my colors a bit.
My main thoughts for upgrading the landbase in the future are more fetch lands. While the current list excludes taplands and makes getting mana faster, sometimes I'm stuck with Earthcraft and no basics which is a no go. Once I can get my hands on single color fetches, it will make those combos more accessible at least.
4 days ago
Just checked your new update. For what it's worth, I don't think you really need that many utility lands in Ghave. You typically have other things to do with your mana. Volrath's Stronghold and Phyrexian Tower are, I think, the only ones I run anymore, and I haven't missed any of the others. Okay, maybe sometimes I've missed Shizo, Death's Storehouse , but that's on very thin occasions. You could probably get away with Westvale Abbey Flip as a kind of, "Break in case of emergency" win condition. I ran it for about two years and only used its second ability once, but it's not like I was unhappy to draw it most of the time (I removed mine for Ancient Tomb though, lol).
As a quick aside, Ancient Tomb is at the cheapest right now it's probably going to be for a while. I'd snap one of those up if you have the chance.
1 week ago
1 week ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
2 weeks ago
Kederekt Thank you for the suggestions, I will take them under consideration. I understand your logic regarding Howling Mine &Lodestone Myr and I must say that I am not entirely happy with Perilous Myr. However, I would replace Myr Matrix instead of Myr Turbine, since I've found it to be the weaker card. Especcially since Turbine + Myr Battlesphere fetches another Battlesphere. One can further discuss whether or not Genesis Chamber fits in the deck or if it ultimateley can be replaced with something better. The upside with Westvale Abbey Flip is that it can transform puny little myrs into a flying demon with haste and lifelink, often winning the game.
What do you think, should one add green for Ancient Stirrings to get tron more reliably, or will that break the theme too much? The downside is also that it will probably mean the total exclusion of utility lands in favor of forests.
2 weeks ago
This deck seems perfect for Westvale Abbey Flip, humans , sacrifice and a demon at the end of it... As does Zulaport Cutthroat, those little incremental gains and loses can make a difference. You also need better lands, even in a budget deck, maybe Concealed Courtyard, Isolated Chapel or Temple of Silence could help ensure your mana base. Hope this was of help, good luck brewing your deck.
2 weeks ago
Updating the current state of the deck. Some of the lands I removed is mainly for availability sake (needed more in other decks).
3 weeks ago
In my experience playing Temmet, a mechanic that can help a lot is exalted. Cards like Battlegrace Angel and Sublime Archangel are great for getting extra damage in from your tokens. Also I've found that Silverblade Paladin is another handy card to soulbond with your tokens for extra damage. Reef Worm is another really good token creator for this type of deck I'd suggest you consider.