Back:Ormendahl, Profane Prince Flip
|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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: Add to your mana pool.
, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.
, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.
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Westvale Abbey Discussion
1 hour ago
13 hours ago
Thanks for the suggestion! I'm relatively new to building my own decks now, so I wanted to see if a combination like this could work. Hidden Stockpile is definitely a great addition to the deck's synergy, and allows me to lose Westvale Abbey Flip. I also already have a few Bontu the Glorified in play, so the extra land would just slow down army construction.
1 day ago
Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:
- If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
- It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
- It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
- It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".
So, how about these ideas:
Thoboes, the Mana Flow
If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.
: You may cast a spell from your hand without paying its mana cost.
I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.
That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.
But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.
Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?
2 days ago
Thanks for the suggestions, Hostile Desert is interesting, but the manabase is actually strained already, the deck could use even more green mana for Lifecrafter's Bestiary and it's too heavy into white to cut any Plains, also The dual lands need a lot of basics to enter untapped. I've tried a Westvale Abbey Flip and found it's not worth giving up the land spot.
I've tried Thraben Inspector several times now and found that it's only good when things go bad. When things are going as statistically expected the deck draws so many cards that the clue isn't worth much at all. Also consider the deck is generally strong against control and Thraben Gargoyle Flip is better against aggro.
Generally I'm not going to be in favour of any card that dilutes the decks main strategy, part of that strategy is low-variance reliability as opposed to some higher-varience combo.
2 days ago
3 days ago
Cool random update, I was able to turn 5 flip a Westvale Abbey Flip last night. Turn sequence went: T1: Land, Festering Mummy, pass T2: Land, pass, removal spell on their turn T3: Land, Nest of Scarabs, pass T4: Land, Channeler Initiate, make 3 insects T5: Play Westvale Abbey Flip, tap everybody, sacrifice everybody, flip Abbey, make another insect from the Festering Mummy -1/-1 counter trigger, they scoop.
It was a very uninterrupted sequence of turns, but it can happen. I'm pretty hyped.
3 days ago
Hey abby315 thanks for the feedback! I definitely like Authority of the Consuls here too. I completely forgot about it. I think Blessed Alliance would be ideal if I was to replace the Cartouche of Ambition. Declaration is great, but it may be too slow. The Cartouche of Ambition is there as an alternative way to trigger an Obelisk Spider as well when it enters the battlefield. It does seem a little low impact here though. There aren't enough creatures that are great to put it on in the list. I think the list also needs a couple Westvale Abbey Flips as a backup win-condition as well. Just my thoughts so far. I think I'm going to put it together on MTGO in the next few weeks and try it out. I'll keep you updated!