Westvale Abbey


Ormendahl, Profane Prince


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all


Westvale Abbey


: Add to your mana pool.

, , Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.

, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

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Recent Decks

Westvale Abbey Discussion

franknot.19 on Meren toolbox Deck

3 days ago

_Delta_ you're right the spoiler from Guilds of Ravnica are just amazing. I will test sosme of them surely.

Scytec : thank you very much for all the suggestion, I really like 3 of them Ramunap Excavator, Nighthowler and Greater Good. I just need to figure out what to remove. For all the milling suggestion i not a really big fan of that kind of strategie. I know it's more like a alternate winning condition but I prefer a lethal with Nighthowler on Meren.

For Triskelion and gravepact I have other deck that use them so i tried to have diversity among my deck that why a use Walking Ballista and Dictate of Erebos .

Dark Depth it'S a bit expensive and i very satisfy with Westvale Abbey  Flip and the interaction with Awakening Zone and From Beyond.

Liliana, Heretical Healer  Flip it's a big diaspointement because she always obliterated before i have a chance to use her. hope you have better luck. I'l probably try Vraska, Golgari Queen instead.

Gadianten on Divine Machinations (Cleric Tribal)

1 week ago

Thanks for looking the list over SandwichMan007. I have used Westvale Abbey  Flip in other builds of the deck with some success but the short answer why its not here anymore is to increase mulligan consistency. The long answer is that I find it necessary to start with three lands that let me cast Tymna the Weaver and without greens color fixing ability to protect me I find my deck will brutally betray me if I don't have that in my starting hand, like 10 cards till the next land levels of spite and betrayal. The strangest thing is I have seen people play less lands then me and NOT be consistently screwed by it whereas I literally need to fight to need consistent land drops.

So to recap, to strengthen my first five turns, current low creature count, used to have 34 clerics at one point, and poor interactions with my main reanimation loop, typically powered by Mirror Entity as the sacrifice outlet... it feels waaay bad when that happens. To give you an idea how important that meeting necessary colors is I have even toyed with removing Reliquary Tower but its general interaction with Necropotence always stops me. Although with the recent inclusion of Crucible of Worlds I may reevaluate it.

P.S. My meta reaaaally likes their combos and clerics are terrible at beating people down so I find constancy to be VERY important as the best case scenario of me durdling around tends to be dragon tribal value engine to the face and from there it only gets darker and more heinous, where Westvale Abbey tends to be a speed bump at best.

SandwichMan007 on Divine Machinations (Cleric Tribal)

1 week ago

Love the deck, love the flavor. But where's Westvale Abbey  Flip? If you have previous thoughts and experiences with it I'd love to here why it's not in the list.

BigBoyBeau on Castlevania: Symphony of the Night

3 weeks ago

I like your take on Edgar Markov aekrusty. Rootborn Defenses stands out as a good defensive play and Westvale Abbey  Flip is stong too! I'm curious what you think about going all in on creatures and card draw. I play a Hyper Markov deck in casual, free-for-all Commander games and it has 50 creatures. Would you share your advice about the ideal number of creatures in your Edgar Markov deck?

mfogle on Eldrazi Demons?

3 weeks ago

So I was sitting at work thinking about anything but work, so i started running new deck ideas in my head. My 2 favorite decks i'm running right are mono black demons and green eldrazis. Then i got the idea of mashing the 2 themes together.

Now, this is part discussion and part rule questions so i wasn't sure where exactly to post it. The Basic premise of the deck would be to run eldrazi cards that produce scions and/or spawns and maybe a couple solid utility based eldazi but then run black cards like Grave Pact and Dictate of Erebos so that when you sac' them for mana your opponent has to sac' also. To round out the line up you might run Westvale Abbey  Flip and perhaps Demon of Death's Gate. Of course there'd be other tech choices but just to name a few offhand.

Main concerns are, will this combo function as planned, how viable is this, and if the decks would honestly just work better separately and more focused.

I'm not very informed on the meta or even previous meta's so this could already be a thing and this thread pointless. I apologize if that's the case. lol

Neotrup on Brain Weevil ability rules?

4 weeks ago

Activating Brain Weevil's ability will sacrifice it so it won't be around to sacrifice to Westvale Abbey  Flip. If you sacrifice it to Westvale Abbey  Flip it won't be around to sacrifice to it's own ability.

You never trigger Brain Weevil. It has an activated ability which requires paying a cost (denoted by the use of a colon). A triggered ability starts with At, When, or Whenever. If it were a triggered ability, such as the one Black Cat has, it would indeed trigger when it died being sacrificed for another ability.

RenarenTheWizard on Brain Weevil ability rules?

4 weeks ago

So I'm making a demon/sacrifice deck and I ran into something about Brain Weevil and Westvale Abbey  Flip. A lot of the cards that I see usually have you pay/tap the creature to sacrifice it. This one just says "Sacrifice Brain Weevil", making me think that Westvale Abbey could trigger Brain Weevil's ability. Am I wrong or right?

77tiger on Orzhov Control

4 weeks ago

What exactly do you plan on sacrificing for Westvale Abbey  Flip? You have the token generation from Lingering Souls, sure, but those tokens are probably best left in play due to their incredible resilience against spot removal and consistent damage output. You might be better off running another Shambling Vent for the sake of consistency.

Your control package is definitely nice, though you may want to run Silence to buy yourself time against extremely fast decks. Dropping it in an aggro player's upkeep almost guarantees they waste their turn.

If you're willing to make the investment, there's better options than Duress for its role, such as Inquisition of Kozilek.

Your sideboard may also want to run more copies of the cards in it, rather than having many cards at 2-3 copies each. If you feel the need to side in a card, it's probably because you really need to get it to win, and so consistency is key.

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