Graf Harvest


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all


Graf Harvest


Zombies you control have menace.

, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.

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Graf Harvest Discussion

Hunson_Abadeer on Vile Vial

3 weeks ago

Sick list, I would suggest more lords like Diregraf Captain, Death Baron, Lord of the Undead, Lord of the Accursed, Cemetery Reaper, and maybe even Undead Warchief despite him having higher mana cost for an vial deck.

Possibly Graf Harvest too.

GeeksterPlays on Blue-Black Zombies (Revamped)

4 weeks ago

When playing tribal, anything over a 3-drop had better be game-breakingly awesome. The Scarab God does nothing until T6 at the earliest, and a lot of modern games are almost over by then. Liliana's Reaver is a muge mana cost for something that dies to all one-drop removal from Lightning Bolt to Path to Exile to Fatal Push (btw Revolt is super easy to trigger in modern with Fetches etc.). Cut both.

Quest for the Gravelord is a lot of work for only a single 5/5. Modern is packed with value removal spells like Path to Exile, so you need to keep efficient and/or aggressive as possible too.

Already-mentioned card choices that I'll echo: Death Baron, Diregraf Colossus, Lord of the Accursed. Also consider Relentless Dead and Graf Harvest mainly for the Menace ability.

Endless Ranks of the Dead starts off slow, but within a few turns can churn you out huge numbers of zombie tokens; give them buffs and menace from the Lords and you're good to swing a horde in!

cdkime on i want the zombie apocalypse

1 month ago

If you are sticking to mono-Black, your options for giving all your creatures flying are limited to Akroma's Memorial, Eldrazi Monument. Neither are thematically very appropriate, but they get the job done.

Both Blue and White, which also contain zombies, have other cards granting all your creatures flying, as I said earlier, these zombies are not quite the horde flavour you have been looking for. There are a number of equipment which grant a single creature flying, if that is what you are looking for.

If you are looking for evasion for your attacks, Graf Harvest will give your zombies menace, making it much harder to block the horde.

Karthaingo on Tresserhorn Prevails

1 month ago

@ Podkomorka ; Lord of Tresserhorn himself is actually a zombie according to the updated errata for him, so he's actually part of the tribal team. =)

I planned to put in more Zombie Lords and other things just so he gets things for free just by existing; but is this a bad idea then? I was thinking Zombie Master, Cemetery Reaper, Death Baron, Graf Harvest, Lord of the Undead, Risen Executioner, and Undead Warchief to name a few.

ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

3 months ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

dzapf2008 on Spreading Rot

4 months ago

You should reduce the number of mainboard cards down to 60. I would start by moving Golgari Cluestone, Executioner's Capsule, Golgari Germination, and Graf Harvest to the sideboard or removing them completely. That would reduce your mainboard down to 60 and would increase your sideboard to 12. My deck, Grisly Splinterfright, uses the same colors and has some of the same cards. I'm not sure if this is a Zombie deck or a Graveyard deck, so I don't want to suggest cards like Raven's Crime, Commune with the Gods, or Grisly Salvage because they would fit a Graveyard/Dredge deck but not necessarily a zombie deck.

Kysta on

4 months ago

Thanks Padapos for the suggestions!

I replaced 4x Plague Belcher with 4x Relentless Dead, but I am unsure of how I am going to fit Geralf's Messenger into the deck. The removal now consists of 4x Path to Exile, and 4x Fatal Push, also putting in 2x Graf Harvest (I would rather this than paying Lord of the Accursed's cost every turn). I don't think I am game enough to include Aether Vial as it is very expensive (Awesome card though). Thanks for suggesting Sea Gate Wreckage, but I think the card draw from Cryptbreaker is enough for me :)

As for lands, I added in 4x Marsh Flats, and 4x Godless Shrine, taking out 4x Holdout Settlement.

Thanks again!

Padapos on

4 months ago

I tried out plague belcher in my own Zombies deck and he just isn't worth playing. As the above suggests add 4x Relentless Dead and also add 4x Geralf's Messenger. Also if you're playing zombies, instead of running the Lord of the Accursed you should try running something like a 2/3 split of Death Baron and Cemetery Reaper. For removal spells since you're in white you should be running 4x Path to Exile and 4x Fatal Push. One really good card I added as a 2 of to my deck recently was Graf Harvest. For 1 single mana this card generates SO much advantage for a zombies deck and I'd rate it a 10/10.

If you don't care about budget, it's best to add in 4-6 fetchlands for your mana sources and to help activate revolt for Fatal Push. You can also add in cards like Aether Vial and Phylactery Lich to combo with it. It helps you play zombies at instant speed while leaving up mana for effects like Cemetery Reaper, Relentless Dead, Graf Harvest, Cryptbreaker, and even Mutavault if you decide to add it in along with a couple Urborg, Tomb of Yawgmoth.

Lastly, a FANTASTIC card for late game card advantage for when you finally get into top deck mode is Sea Gate Wreckage. Only problem is that you need to have a mana source that taps for colourless mana to activate this land's ability. This can be very easily solved by running filter lands that can tap for either 1 colourless mana or tap it and one of the colours in your mana base to produce 2 colours in that mana base. The card you would want would be Fetid Heath and you would want approximately 3 of them if you include Sea Gate Wreckage.

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