|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
|Vintage Masters (VMA)||Common|
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Threshold — Add to your mana pool instead if seven or more cards are in your graveyard.
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Cabal Ritual Discussion
3 days ago
Some early ramp for black are cards like Dark Ritual and Cabal Ritual, in case you're looking for these. You seem to use a lot demons, so maybe a card like Urza's Incubator could also be helpful to speed things up.
Have fun playing!
1 week ago
I would strongly recommend fast mana and a better sort of Doomsday Pile. Predict, Laboratory Maniac, Gitaxian Probe, Unearth, Gush is a classic one and cheap. Dark Ritual, Lotus Petal, and Cabal Ritual are all required because they let you win so much quicker. Also strongly consider Ponder. To cut I would say 3 of your lab maniacs (only need 1) and a lot of your instants because they don't really serve a purpose. You have no infinite mana combo for Blue Sun's or Pull. Also you have far more lands than you need, go down to probably 18.
1 week ago
3 weeks ago
3 weeks ago
Thanks for the feedback Austin_Smith_of_Cards. I do agree that the Murder aren't the most efficient but they can bad touch almost any creature, still I did decide to swap em out for the Go for the Throat.. as for some of the other cards, I often find that I don't really need re-animator just because of how many creatures I do have in this deck. A couple of Cabal Ritual's would probably be a good idea, i'm just not sure what to take out to add em in. In regards for two drops, I don't really need them, all I need is one Undead Warchief and suddenly all my lords become two drops. Combine that with a dark ritual or two for early game and I can very quickly get past the point of worrying about how mana intensive all the lords are.
If you have any future suggestions feel free to swing by again.
3 weeks ago
I find your lack of two-drops disturbing. If you're going to play with an awkward curve, I would definitely add the 2-3 Cabal Ritual just to be able to reliably accelerate into your lords. Also highly surprised Unearth isn't in this list; it lets you reanimate most of your cards.
4 weeks ago
Hey, very nice, but there's a lack of cheap mana draw spells.
One drop draw is good with Kess:
Not sure why you left most of these out of the deck they're budget.
Two drop draw is also good:
Good budget tutors:
If the win condition here is Hailfire or Exsanguinate consider more of the powerful rituals:
Cabal with threshold is very good.
Good luck with your deck.
1 month ago
I've been playing Commander for sometime and of all the commanders out there Nekusar, the Mindrazer is my fav. I know I know he is tier 3 and very much hated (just because some people run infect) but I do think he may be competitive, so I just wanna try him in a competitive scenario. (I also acknowledge that there are "better" Grixis commanders like Kess, Dissident Mage and Jeleva, Nephalia's Scourge but I don't like them). I don't know if there are other posts already made regarding this subject and I'm not really into searching because I am lazy to spend some time searching in forums but so far, I got these cards:
Underworld Dreams, Liliana's Caress, Megrim, Wheel of Fortune, Windfall, Molten Psyche, Dark Deal, Wheel and Deal, Chains of Mephistopheles, Teferi's Puzzle Box, Reforge the Soul, Winds of Change, Timetwister, Day's Undoing, Fate Unraveler, Magus of the Jar, Memory Jar and Mindcrank.
I need help to build a Nekusar deck based not only on wheeling but also milling so I got this card Mind Grind for some epic group milling and Mindcrank is amazing. I'm wondering: what other cards must I include in my deck? Should I put stax cards? Pillowforts? What about the mana rocks? And cards like Cabal Ritual, Dark Ritual, Pyretic Ritual, High Tide, Drain Power? How many tutors and fetch lands I must put? - Thanks in advance.