Cabal Ritual

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Vintage Masters (VMA) Common
Torment (TOR) Common

Combos Browse all

Cabal Ritual

Instant

Add to your mana pool.

Threshold — Add to your mana pool instead if seven or more cards are in your graveyard.

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TOR

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Cabal Ritual Discussion

NV_1980 on Sacrificial Offering

3 days ago

Hi,

Some early ramp for black are cards like Dark Ritual and Cabal Ritual, in case you're looking for these. You seem to use a lot demons, so maybe a card like Urza's Incubator could also be helpful to speed things up.

Have fun playing!

OpenFire_V2 on dooms day combo

1 week ago

I would strongly recommend fast mana and a better sort of Doomsday Pile. Predict, Laboratory Maniac, Gitaxian Probe, Unearth, Gush is a classic one and cheap. Dark Ritual, Lotus Petal, and Cabal Ritual are all required because they let you win so much quicker. Also strongly consider Ponder. To cut I would say 3 of your lab maniacs (only need 1) and a lot of your instants because they don't really serve a purpose. You have no infinite mana combo for Blue Sun's or Pull. Also you have far more lands than you need, go down to probably 18.

jacobmcguffin on To Mill a Mockingbird

1 week ago

Bezter I added a bunch of tutors and mana rocks and usually win turn 4-5 too Dark Ritual Cabal Ritual and Mana Drain are usually what sealed the deal

jacobmcguffin on mogis, god of punishment

3 weeks ago

I'm seeing a lot of high cmc cards to help you deck run smoother id like to suggest some ramp cards Mana Flare Dark Ritual Cabal Ritual Desperate Ritual in order to get your combos out faster.

Delakar on Lord's of the Dead (Legacy Zombies)

3 weeks ago

Thanks for the feedback Austin_Smith_of_Cards. I do agree that the Murder aren't the most efficient but they can bad touch almost any creature, still I did decide to swap em out for the Go for the Throat.. as for some of the other cards, I often find that I don't really need re-animator just because of how many creatures I do have in this deck. A couple of Cabal Ritual's would probably be a good idea, i'm just not sure what to take out to add em in. In regards for two drops, I don't really need them, all I need is one Undead Warchief and suddenly all my lords become two drops. Combine that with a dark ritual or two for early game and I can very quickly get past the point of worrying about how mana intensive all the lords are.

If you have any future suggestions feel free to swing by again.

Austin_Smith_of_Cards on Lord's of the Dead (Legacy Zombies)

3 weeks ago

I find your lack of two-drops disturbing. If you're going to play with an awkward curve, I would definitely add the 2-3 Cabal Ritual just to be able to reliably accelerate into your lords. Also highly surprised Unearth isn't in this list; it lets you reanimate most of your cards.

Murder is a pretty terrible removal spell. Since you're playing monoblack I recommend Victim of Night instead, or maybe Go for the Throat.

multimedia on Spellslinger Kess

4 weeks ago

Hey, very nice, but there's a lack of cheap mana draw spells.

One drop draw is good with Kess:

Not sure why you left most of these out of the deck they're budget.

Two drop draw is also good:

Good budget tutors:

If the win condition here is Hailfire or Exsanguinate consider more of the powerful rituals:

Cabal with threshold is very good.

Keranos as the only creature is interesting. Consider adding Baral, Chief of Compliance and Notion Thief? Reduce spells cost and prevent opponents from out drawing you, both excellent with control.

Good luck with your deck.


Guizee on Staples for Nekusar

1 month ago

Hello there!

I've been playing Commander for sometime and of all the commanders out there Nekusar, the Mindrazer is my fav. I know I know he is tier 3 and very much hated (just because some people run infect) but I do think he may be competitive, so I just wanna try him in a competitive scenario. (I also acknowledge that there are "better" Grixis commanders like Kess, Dissident Mage and Jeleva, Nephalia's Scourge but I don't like them). I don't know if there are other posts already made regarding this subject and I'm not really into searching because I am lazy to spend some time searching in forums but so far, I got these cards:

Underworld Dreams, Liliana's Caress, Megrim, Wheel of Fortune, Windfall, Molten Psyche, Dark Deal, Wheel and Deal, Chains of Mephistopheles, Teferi's Puzzle Box, Reforge the Soul, Winds of Change, Timetwister, Day's Undoing, Fate Unraveler, Magus of the Jar, Memory Jar and Mindcrank.

I need help to build a Nekusar deck based not only on wheeling but also milling so I got this card Mind Grind for some epic group milling and Mindcrank is amazing. I'm wondering: what other cards must I include in my deck? Should I put stax cards? Pillowforts? What about the mana rocks? And cards like Cabal Ritual, Dark Ritual, Pyretic Ritual, High Tide, Drain Power? How many tutors and fetch lands I must put? - Thanks in advance.

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