|Commander / EDH||Legal|
Printings View all
|From the Vault: Lore (V16)||Mythic Rare|
|Vintage Masters (VMA)||Common|
Combos Browse all
Add to your mana pool.
Threshold — Add to your mana pool instead if seven or more cards are in your graveyard.
Price & Acquistion Set Price Alerts
|Have (20)||rkarhade97 , CAPT.Shock , Qolorful , sonnet666 , , rainbowofdeath , TheRealPeaches , Dyobsemaj , damo_rox , Skydra2 , XxCataclysmiCxX , slemulv , brokendwarf , , Supremespeed , GoldGhost012 , dexxter7 , LTmiller , Archegos , abby315|
|Want (35)||MementoMuffin , vaerth , FF42 , marsp44 , buildingadeck , doonmeister , impropriety , XVicarious , magnoz , raespadas , mentor6 , ryinzana , Gar106 , Wrathulfer , ryaniskool , Cetriel , Blue_Otaku_No.1 , Omen124 , ryuzaki32667 , toxyxav , CoryDean , mango_channel , mrfab13 , TheFanatic , DoctorAlice , Ectoph1 , dauid , ChattyDog , WarIsHats , Cunningcrow , Viper_3000 , notsaying , Rev0388 , Oloro_Magic , Inertia19|
Cabal Ritual Discussion
1 week ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
1 week ago
You can actually use Mesmeric Orb + Basalt Monolith to mill your library if that’s what you’re trying to do.
2 weeks ago
4 weeks ago
Counterspell is just kind of bad, I mean Arcane Denial is even better, and Necropotence exiles stuff which goes against our win cons. If you really wanted to fit in Necropotence you should run Dark Ritual, and Cabal Ritual, but this manabase should be able to hold it, I'd really suggest running Riftsweeper if you wanted to use it though, because you can keep Beast Withining it, recurring them both to bring back an exiled combo card or something. There are a ton of lines with it.
1 month ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
1 month ago
First off, I accidentally linked a player, so Murmaider | Thrasios Combo is what I meant. For a 200-300 dollar upgrade, the first thing I would get are better lands, I know that they are unexiting, but a good untapped lands can push a deck to win a turn or two earlier. The things I would get would be like City of Brass, Tarnished Citadel and Mana Confluence as life rarely matter, and some other cards like Forbidden Orchard or Gemstone Mine as well because they rarely hurt. Demonic Tutor, Green Sun's Zenith, Worldly Tutor and Summoner's Pact are great tutors for the deck that can help out very well. You can also drop Body Double and Carrion Feeder for a single Deathrite Shaman, which does the trick.
A few cards that are ubiquitous among EDH decks I simply couldn't fit into the tight budget like Preordain and Sol Ring, so slotting them in would help smooth out the deck. Other cards I would suggest would mostly be more tutors, card draw, and lands, but a couple exceptions could be Lotus Petal, Cabal Ritual, Fatestitcher over Dregscape Zombie, and minor things like that.
The full cost of all of these suggestions equals $130 on tcgplayer, and should serve to win you games nearly a turn and a half faster than the estimated turn 5.6 win, to around 4.1 win on average, with faster hands winning turn 3, godly hands winning turn 1 or two, and slower hands winning turn 5. The deck doesn't need to mulligan too often given the abundance of tutors, but it still needs some protections against hate, removal, and countermagic, but the original deck did all of that pretty well.
If you want to spend $70 to $170 additional dollars on upgrading the deck. I would recommend simply upgrading the landbase, or moving the combos over to the ones listed on Murmaider | Thrasios Combo.
1 month ago
WoozyDragon, I think merflock is imagining Grim Monolith to be pretty much akin to Cabal Ritual, where you get extra mana one turn and forget about it. You could also drop it the turn before a big Elrazi/Colossus will hit the field, so you get 3 extra mana the next turn. I could be wrong, so merflock correct me if I am.
1 month ago
You certainly aren’t wrong about Rain of Filth. Even if we are trying to go off turn 4 that’s typically something like a Cabal Ritual. The only issue is that it can’t be used twice, so it doesn’t do double duty during a Yawgmoth's Will.
Lotus Petal is nice because it can make white mana and it also has no initial investment, you may very well be right in that it’s the weakest ritual, but I’d be more inclined to cut like Pyretic Ritual or Spoils of Evil, which can often be awkward especially if we’re comboing early, prior to any board carnage. But honestly maybe I shouldn’t even be cutting any rituals at all?