Cavalier of Night
Creature — Elemental Knight
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night is put into the graveyard from the battlefield, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
|Want (2)||learntooplay , JScotty296|
Printings View all
|Core Set 2020 (M20)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Cavalier of Night Discussion
1 week ago
Ok what route do you want to go is the question there are several most people are going the infinite combo Worldgorger Dragon this not really a new combo just a new shell to put the combo in along with doomsday etc but you can look that one up if you want to jump to that power level.
My deck is more casual friendly Discard with Anje
My play group is more in the tuned casual so I went this route myself and note I moved Master of Cruelties from another deck i had this is a win condition in my deck hit them unblocked then discard madness card for a bolt to face or leverage Syr Konrad, the Grim if he is on the board and discard damage. Not my only but one of them and graveyard fun
This was a budget upgrade with cards I owned already and I bought a few. Maybe this will give you some ideas.
Hope that helps
2 weeks ago
First off, I just want to say I really like this deck. I have built a couple Thassa decks trying to use the flicker ability. I LOVE flicker... and I really like that you added Yarok, the Desecrated.. lovely.
I assume this is with cards that you own, and not the final deck you'd like it to be?
With infinite $$, you could:
Add some scry lands (maybe 2 of each like you have of the pain lands?)
Also, replacing that counterspell with Thassa's Intervention might be useful, in case they don't have anything to counter or you'd rather get some good cards.
Just some thoughts. Good luck!
2 weeks ago
I generally like your dredge idea, but there tend to be many graveyard exile effects in my meta, so I don't want to load it up just to watch it get nuked. I've been through that before when I had more dredge / used Altar of Dementia on myself too much. I also currently do not own a Heritage Druid, and haven't exactly sought one out for this same reason.
I did run Liliana, Heretical Healer Flip for a bit, but I found I'd usually rather cast something else than try and get her to sit around while I killed something else. I also find her planeswalker form a little lacking overall.
I definitely need to pick up a Liliana, Dreadhorde General for this deck, as sometimes draw is a little lacking. I just dislike that I can't recur her with Meren.
I tried to swap a few larger creatures in that have kill spells attached to them (thinking things like Cavalier of Night) to try and get the 2-for-1 (beater and kill). But I'm definitely going to look into some of the things you mentioned and see how they play out for me.
Thanks for the input!
3 weeks ago
Nejaké návrhy které můžou jak do sideboardu tak do mainboardu. Jo a btw je to jund sacrifice ne aristocrats.
3 weeks ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
1 month ago
I like this deck. only suggestions I have is lose 8x Swamp s. You already have 4x Altar of the Pantheon & those other lands. This a Mono-Black you could use those eight slots for like 4x Murder and 4x Blood for Bones .
1 month ago
Not bad, although I think it can be improved. Turn 6-7 seems to be the average win with no opponent, which isn't fantastic but it's good. You lack interaction with pretty much any tier 1 deck in the format, since all you have are killspells. Also, you have some pretty under-powered cards ( Foreboding Fruit , Witch's Cottage ). To fix this, maindeck Covetous Urge , take out Foreboding Fruit , Witch's Cottage , and maybe Cavalier of Night , find some graveyard hate that works with your deck (I'd recommend Cry of the Carnarium , but it hurts you pretty bad too), and put something in your two-drop slot, since most of the time you don't have anything to do with that turn. You might consider adding some Blood Crypt s just for when you maindeck Bedeck / Bedazzle and want to cast the other half.
You'll still be weak against flash, but that's the best I have. It's a good deck, just not in this meta.
2 months ago
pidyon I use a bunch of ways to gain life with him. Creature-wise, we have Blood Artist , Crypt Ghast (who has extort so he's extra good in this deck), Cavalier of Night 's lifelink, Diamond Mare , Gray Merchant of Asphodel , Kokusho, the Evening Star , and Noxious Gearhulk . For enchantments, I use Exquisite Blood , Palace Siege , and Polluted Bonds . When it comes to artifacts, Aetherflux Reservoir is obviously the best but I also use Basilisk Collar , Fountain of Renewal , Pristine Talisman , Trading Post , Venser's Journal , and Whip of Erebos . Finally, I use Exsanguinate which can act as a finisher while also gaining a ton of life. As win-cons go, I mainly just beat down with our oppressive creatures while our opponents can't do much about it. There's lots of cards that also make our opponents lose life when they do anything, so they also end up getting themselves into killing range. Finally, I'll kill them with commander damage sometimes or a massive Exsanguinate if the game goes long. Thanks for checking out my deck.