Soul of the Harvest
Creature — Elemental
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
|Have (3)||metalmagic , IcyLightning , sonnet666|
|Want (4)||Vee.o , Etinifni , illsv , gedeonQC|
Printings View all
|Explorers of Ixalan (EO2)||Rare|
|Commander Anthology (CM1)||Rare|
|Welcome Deck 2016 (W16)||Rare|
|Commander 2014 (C14)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Soul of the Harvest occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
RG (Gruul): 1.21%
Soul of the Harvest Discussion
4 days ago
With regards to sac outlets, I actually made the decision a while ago to cut the number of outlets down in my list, in place of more card advantage and honestly I can say that I have found it to be better. There are 4 main sac outlets that I focus on, Blasting Station, Altar of Dementia, Ashnod's Altar and Phyrexian Altar. I also sport Starved Rusalka and Greater Good (which is insane btw with the release of Renegade Rallier), however that's really all the repeatable outlets I run.
The reasoning I found was that while you can run a bunch of sac outlets, ultimately you can create lots of combinations that don't do anything. For example, Saffi Eriksdotter + Karmic Guide + Fanatical Devotion, while being an infinite combo, doesn't actually achieve anything for the deck. And while you can add Soul of the Harvest for card draw, you now need 4 cards to generate value and even still can potentially not have the mana required to do anything as a follow up.
I appreciate that adding the Boonweaver Giant combo into the deck kind of skews the number of sacrifice outlets you want to run in the deck. That being said, generally if you're going to run the boonweaver combo then that should be the central focus of the deck, with the rest of the list leaning into supporting the combo. So cards like Idyllic Tutor are going to make the deck a lost stronger as you want more options to get a sac outlet and then get either boonwevaer or pattern down and then go from there. For me personally, I elected not to try and integrate this as a combo since I felt that it was strongest with the addition of black for the creature based support that is offered there. But again, I still think the general premise of "less situational sac outlets, more tutors/draw" will ultiamtely be beneficial for the deck.
As for the swaps you've suggested, I think that they seem decent, I personally would have gone for more draw over Caregiver but at the end of the day you need to build a list that's comfortable for your playstyle.
4 days ago
So a few other thoughts on the list (I saw your forum post):
You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.
I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.
On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").
1 week ago
@TheMaggotPrince Glad you enjoy the deck! I've thought about your question a lot, and I hope you're prepared for a lengthy reply. We are a midrange deck, which means control is consistently our nemesis. You have basically two options: kill them quickly, or play threats that they can't respond to effectively.
To address the first strategy, it really comes down to fine-tuning your ramp and your mana curve. All the action in our deck starts at 4-5 CMC. That means our ramp ideally needs to come down on turns 2 and 3, getting us up to 4+ mana a turn or two early. I get a lot of questions like "why no Commander's Sphere?", "why no Pir's Whim?". They're too slow! Farseek and Nature's Lore get us up to our critical mana threshold earlier, and more reliably. Which brings me to my next point: average CMC. Most Mayael decks are way too top heavy. If you can't impact the board before turn 6, you're in big trouble. I know the cheaper Mayael targets aren't as exciting, but they pull a lot of weight in the early game. I also put a big emphasis on haste, and pack a lot of redundancy for granting it. Being able to swing even once significantly devalues control's sorcery-speed answers. If your non-hasty Soul of the Harvest gets hit with a Vindicate, you essentially just paid 6 mana for them to discard a card - not a good rate. But if Soul gets in once? 6 mana for 6 damage and a discard is doing ok.
Next, we need to pack some resilient threats. This is far more open-ended, and will likely ebb and flow with your meta. Keywords like indestructible and hexproof are obvious good choices in most situations. ETB effects, like haste, will help you generate some value even if things get removed. I've also leaned harder into recursion lately, or at least creatures that have good death triggers. Cavalier of Thorns has become a frequent target of and sacrifice for Birthing Pod. Also, Mayael's ability becomes significantly more useful. It's instant speed, and also dodges most counterspells. Use this to your advantage.
The last bit of advice I can give you is don't over-commit to the board. As you mentioned, board wipes can be back-breaking for our game plan. Always assume they have one in hand (same goes for counterspells). Learn how to play around those answers, learn how and when to hedge your bets, learn how to apply pressure. Don't get discouraged, it takes practice. Best of luck, I hope that helps!
3 weeks ago
On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.
I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.
1 month ago
If you have an external way to draw a card, perhaps a Beast Whisperer or Soul of the Harvest , and stack the triggers so you search first and then draw, sure. Or a blue creature with flash, like Voidmage Husher or something.
1 month ago
I like to run no less then 10 draw effects. Yours are nice because a lot of them can be repeated but I'd still get that number up a bit. Consider finding a spot for Keeper of Fables , Soul of the Harvest , Vizier of the Menagerie , Garruk's Packleader , Ohran Frostfang , Lurking Predators , and Etali, Primal Storm . Those are listed in no particular order just get the ones you can. Etali is likely the strongest of them.
As you play you'll find times when Nikya isn't in play. I know she really doens't like non-creatures but over time a few say no more than 10 wouldn't be a bad idea. Especially ones like Cultivate and Kodama's Reach . Those can easily be cast before your commander and grab lands which your commander really likes.
Any adventure cards would be worth thinking about.
1 month ago
Hey Last_Laugh, thank you for your suggestions! You are right, im intentionally avoiding specifically Cloudstone Curio . The only infinite thing i have is Ancestral Statue , which i put in because it comboes with Animar by itself and kinda for the lulz. I've tried to focus on cards that generally work by themselves and with Animar, without needing other cards to combo with. Lots of hydras as you can see :D Ive tried going for consistency rather than power plays.
My ramp choices are mainly because i want my ramp on 2cmc so that i have a decent turn 2 play that helps fix my mana for turn 3 Animar as consistently as possible. I do have Wood Elves already though. Beastcaller Savant could be worth a spot.
I might consider Soul of the Harvest instead of Zendikar Resurgent , since they almost do the same thing and the discount from Animar helps the former and not the latter. Not sure my deck is creature heavy enough for Vizier of the Menagerie , though i might be completely wrong.
Fierce Empath could probably be good. Though it has few targets, they are all pretty powerful.
Again, thank you for your suggestions, constructive critisism is always welcome! I'll also take a look at your decks for sure.
1 month ago
Alright, I have several suggestions for you and I don't want to appear overly critical. The main thing I'm noticing that needs work is your choice of non-creature spells... most of those effects you want on a body in Animar (i.e. ramp, removal, etc.)
Also worth asking... are you avoiding infinite combos on purpose? Want to ask before I suggest any.
Land Untap/Alternative Ramp: Cloud of Faeries and Stadium Vendors won't go infinite in your current build. Peregrine Drake will with Temur Sabertooth. On that note, consider Equilibrium as another bounce option.
Draw: Primordial Sage and Soul of the Harvest are your best repeatable draw (that you don't already run.). Tishana, Voice of Thunder is worth including also and Vizier of the Menagerie is amazing here as well.
Tutor: Fierce Empath
Let me know if you're picking up what I'm putting down... I can help suggest cuts (mainly from your high cmc non-creatures like Doubling Season, Primal Vigor, Zendikar Resurgent and your current non-creature ramp). In the meantime, feel free to check out my list for ideas... it's not budget friendly as a whole but still got plenty of options. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid