Soul of the Harvest

Soul of the Harvest

Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Latest Decks as Commander

Soul of the Harvest Discussion

CaptCreek on Xenagos: Party in a Can

6 days ago

CaptainKraw

Garruk's Uprising has been one of my favorite new cards in a while. At 3 mana it comes down early, and can draw you a card immediately as long as you have a beater out which makes it good at any stage of the game. Then it gives you that incremental value that plays with your big guys pretty well since they're all HUGE. All that and the fact it also gives trample is almost too easy to include. Basically a strictly better Elemental Bond and it's been really good for me.

On another note, I agree with you about Warstorm Surge. I've always found it to be a little too slow for my tastes and I always would rather just play a big beater to be honest. Terror of the Peaks has been such an overperformer since I decided to put it in, and I'm seriously considering dropping warstorm for something like Defense of the Heart.

Elder Gargaroth is another one that's been really fun to play around with. I'm almost thinking it would be a better Soul of the Harvest. I'm a sucker for drawing cards, and Gargaroth is super busted, especially when you double its power and give it haste. Basically guarantees that you at least get to attack and draw when you first play it, and that it's big enough that it's unlikely to die to blockers unless your opponents want to go out of their way to kill it. The other effects are just gravy, and the fact that it can draw when it attacks or blocks, AND has vigilance makes this thing another wall of text like Kogla, the Titan Ape and Questing Beast.

Grothama, All-Devouring is a fun include, cause it can be sort of political if you need it to be, or just a 20/18 beatstick. I normally treat it as a draw spell for myself though. You can play her, pump one of your other creatures, and swing it at Grothama to draw a crazy amount or sac it to Greater Good. You could also play it right before you drop something like a Blasphemous Act to draw 13 cards or even hit a fat Traverse the Outlands.

Sid_the_sloth on Mono green v2

1 week ago

I mean Soul of the Harvest and yeah I had the OG kozilek. Dont know why I took him out. And how about natural order? It doesn't hit the two big eldrazi but I can tell you it feels real good to natural order my general on t3 and smash a terrastadon

SynergyBuild on Ashaya is REAALLLLLY good

3 weeks ago

Ashaya, Soul of the Wild is better than you think. I promise you, it's better.

You think a 5 mana creature variant of mono-green Cryptolith Rite that is massive is all? Nope.

First off it's bigger than massive, like, a lot bigger. It is monstrous in many decks. Ever seen a lot of lands and creatures out? I see a 40/40 Ashaya. I wonder if Selvala, Heart of the Wilds, Soul's Majesty, Rishkar's Expertise, Traverse the Outlands, or Overwhelming Stampede would be good?

But even in a deck where it isn't that big, Ashaya is REAALLLLLLY good.

Worried about Cyclonic Rift, not on your creatures! Grasp of Fate, Abrupt Decay, Utter End, Anguished Unmaking, Oblivion Ring, etc. all are useless against it.

Not to mention... combos. Oh yeah, so... Quirion Ranger is an interesting card. It lets you bounce a forest to untap a creature.

Idk, what can a creature that's untapped do with Ashaya, Soul of the Wild? Oh, tap for mana. I wonder what's a forest that we can bounce? Oh, Quirion Ranger.

Yep, just those two go infinite together, only infinite casts, as you net even, but a Glimpse of Nature, Beast Whisperer, Primordial Sage, or Soul of the Harvest and you'll be just fine. Remember, it's a land that keeps entering, landfall infinitely, with a Lotus Cobra, Tireless Tracker, or similar, and you'll be well on your way to an easy win.

Have a Priest of Titania? Now you have infinite mana.

(Scryb Ranger can do similarly, another super easy combo)

Arbor Elf... yep, infinite untaps of itself, one Krosan Restorer and a medium graveyard, one Ley Weaver, or one Argothian Elder and you have infinite untaps and mana.

Of course, there is more, Nissa, Who Shakes the World, Timber Protector, etc.

Also, remember you can run Oblivion Stone, and all the rest too.

That's a lot of damage. Not to mention:

  1. This card can be both a powerful commander or mana ramp/combo engine in decks.

  2. Nissa, Who Shakes the World, Nissa, Worldwaker, etc. affect forests, and this is easily one of the best ways to get a ton of forests.

  3. Titania, Steward of Argoth and other lands -> creatures style effects (think Rampaging Baloth) allow you to get a to get a ton of value from your creatures, reusing them for 4/4s and 5/3s.

  4. Liege of the Tangle. Easy, clean reason why this card is hilariously fun!

  5. Howl of the Night Pack, Boundless Realms, etc. There are a million of these combos, literally go look. I'm not even trying.

  6. You can Leyline of Abundance for more value too, didn't mention that. Was gonna click start a new thread and just thought of it. Gonna click it now before I think of ten more!

bamichinees on The old ways (WIP)

3 weeks ago
  1. Staples:
  2. Maybe:
    • Protection:
      • Sylvan Safekeeper : Creature protection.
      • Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
  3. Cut:

Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.

Rossa on Renata Calls For the Hunt

3 weeks ago

I really like the concept, have tried out this deck and worked very well. It has so many really good ideas, fast, surprising, so nice to see cool combos built around Renata. Just one suggestion - it is just a "maybe" and not a "must": Soul of the Harvest. Soul of the Harvest works well with a creature with persist ability and Renata, since it means infinite card draw. (Aerie Ouphes and the Manticore, since Woodfall Primus will win the game anyway with a sac outlet.)

smackjack on Top 10 green cards at …

1 month ago

Soul of the Harvest is my fav.. i play Marwyn, the Nurturer so i get alot of value from him

SaberTech on Animar, Soul of Combos | Animar cEDH

2 months ago

Hi. Saw you asking for advice on the Animar Discord but didn't want to clog up the channel so I figured I'd leave some comments here. I'll try to focus on more budget friendly changes since you already know about the more expensive recommendations.

The first thing that stands out to me is that you've doubled down on a lot of redundancy of similar effects to make your combo options more consistent. Since you don't have Imperial Recruiter and Weird Harvest, I can see why you would do that for a more casual meta. What has happened though is that you have filled up slots that would normally go to the other cards that help Animar function faster. A number of cards could be trimmed out to put in important lower-curve cards.

To start with, you actually have too many combos in the deck that are clogging up cards slots. You already have Ancestral Statue + Walking Ballista, which is Animar's bread and butter. Competitive decks generally focus on assembling that as quickly as possible and protecting the combo.

The typical secondary combo line in cEDH Animar is the Kiri-Onna loop, but that requires you to put a lot of money into your mana base to make sure nearly all you lands produce blue mana for maximum efficiency, so lets skip that for now.

Another backup combo is Barrin, Master Wizard/Temur Sabertooth + Dockside Extortionist, which you already have. Barrin is generally favoured because of its versatility, but the Sabertooth works too and the combo can potentially produce infinite mana without Animar. The combo works well in the cEDH meta because of all the cheap mana rocks and enchantments that get played, but there's a chance it won't be as consistent in more casual metas.

In addition to the main combos, you often see Purphoros, God of the Forge as a backup kill condition. Since you have that too you are fairly well set for win-conditions.

On top of that though, you also currently have the Kiki/Twin combo package, Cloudstone Curio with a couple morph creatures and eldrazi, Deadeye Navigator + Peregrine Drake + Acidic Slime, and Oracle/Labman to win by decking off of "enchantress" effects like Beast Whisperer. You honestly don't need all of that. Some people may run Thassa's Oracle as an option for when damage might not win the game, but the rest could be heavily trimmed to make room for other important ramp and interaction.

So, cards to cut:

Deadeye Navigator is an easy cut. The higher cmc creatures clog up opening hands and force more mulligans. Cloudstone Curio can't be tutored for in your list, which makes it unreliable. Taking that out makes Ulamog, the Ceaseless Hunger unwanted. That leads to taking out Nettle Drone and Thought Harvester because they are just redundant effects that you already get with Ballista and Purphoros. Laboratory Maniac can come out because it will generally be a more fragile Thassa's Oracle. You could take the oracle out too because there are ways to just bounce and kill with Ballista, even when you are being forced to draw cards off of Glimpse of Nature or Beast Whisperer. I can see why you might want to leave that one in though.

The Kiki/twin package takes up a bunch of slots with cards that don't really do a whole lot on their own except for Kiki-Jiki, Mirror Breaker, which some people think is too unwieldy to cast consistently because of the RRR in its casting cost. Splinter Twin isn't tutorable in the deck, so it's unreliable. Bounding Krasis and Breaching Hippocamp are just redundant bodies that don't even have the same versatility in their effect that Pestermite and Deceiver Exarch, and even those can be a little lack-luster.

If you aren't looking to take all the unnecessary combos out, I can see leaving some of the Kiki stuff in as a 2-card combo that isn't reliant on Animar. Just Kiki, Pestermite, and Deceiver Exarch on their own is enough. If you want to double down on it a bit though, you can consider putting in Zealous Conscripts. With the Conscripts, you can open up a 1 turn combo line with Vannifar.

Other cards worth cutting are Guardian Project (can't be tutored or cost-reduced), Soul of the Harvest (expensive and Primordial Sage is better), Vigean Graftmage (don't have enough +1/+1 counter synergies for this to be worth the slot), Farhaven Elf (better off with a 1 CMC mana dork), Solemn Simulacrum (better off with a 1 CMC mana dork), Tidal Barracuda (it may protect you from counterspells on your turn, put there is just too much risk with letting your opponents cast all their stuff at instant speed on every other turn). There are other cards that could be cut, but those are the ones that really stand out.

To replace the cards you take out, you'll be wanting the 1 cmc mana dorks and mana acceleration that was recommended on Discord, some more card draw/cantrip creatures like Mulldrifter and Generous Patron, and some cheap/free counterspells.

Anyway, I know this is a long wall of text but I hope the feed back helps give you a place to start making tweaks to your deck. And, of course, the people on the Animar Discord are always happy to offer advice.

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