|Commander / EDH||Legal|
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|Welcome Deck 2016||Rare|
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Soul of the Harvest
Creature — Elemental
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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|Have (10)||EdenGardenz , accioali , ibraJG84 , raymaverick97 , dolphinsgrubb , Nemesis , pskinn01 , firemind12 , hardhitta71194 , GeminiSpartanX|
Soul of the Harvest Discussion
18 hours ago
I'd highly recommend Pathbreaker Ibex. The card can easily win games by itself.
Creatures that might be good inclusions would probably be stuff like:
- Selvala, Heart of the Wilds
- Indrik Stomphowler
- Conclave Naturalists
- Woodland Bellower
- Fierce Empath
- Ruric Thar, the Unbowed
- Gruul Ragebeast
- Spellbreaker Behemoth
- Whisperwood Elemental (less good since you don't want too many creatures on board)
Hope these suggestions helped, and good luck with your list.
1 day ago
yo this looks much much better than the first iteration. It ramps super hard, plenty of cards that give you a shit ton of landfall triggers for omnath. But you're still missing a few key things. First off, run more card draw. I'd add Elemental Bond, and DEFINITELY Soul of the Harvest because that is an elemental creature. Second, you needs some removal. Ulvenwald Tracker, Lightning Bolt, Beast Within, and Prey Upon are all staples. As far as artifact and enchantment removal, also add Hull Breach and DEFINITELY Decimate. Third, add Where Ancients Tread because that card is broken.You don't have to add all of these, only the ones you like. Make it your own. Here are the cards I'd consider dropping to make room for these, in order from definitely drop to maybe drop: Might of Alara, Panharmonicon (this card doesn't work the way you think it does), Tribal Flames, Jaddi Offshoot, Scythe Leopard, Crop Rotation (it doesn't actually ramp you), and Territorial Baloth. Not bad for a first attempt! Omnath kicks ass dude
2 days ago
Saw you're comment and i'm happy to help.
First with regards to your commander here are a few cards that pair nicely:
Predator, Flagship: bounce their creature into the air and shoot it down with Arashi
Evolution Charm: ditto
Basilisk Collar gains a bunch of life and lets you kill things easily
I'm going to mention some categories of cards i think you are missing or need more of and why they are important.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options
I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason
Hope that helps. If you want I can look at your lazzav list too.
1 week ago
Thanks TheCenterOfTheUniverse, that helped a lot. I didn't add Mentor of the Meek or Soul of the Harvest, because of their price. The deck still feels underpowered, maybe Tana and Sidar just aren't good commanders for a budget deck. :/
1 week ago
Release the Gremlins can be efficient token generation and artifact destruction, especially as most EDH decks play some mana rocks.
Angelic Skirmisher gives boosts to your team without removing Sidar's bonus.
Cards you could remove:
Hope I helped!
2 weeks ago
PeeBee, thank you for your input!
I like this, I really do. The Primal Druid is mainly for Ramping up mana, and early game blocking, but mid to late game, it's not exactly a game winner.
Greenbelt Rampager is an awesome choice to replace that though, and would be a great addition to the overall play of this deck. But as you hinted at, it's on the pricier side (yeah only almost $2 each [at the time of this post]), and I wanted to see about keeping this deck under $15.00 (US). This would make it easy for someone on a budget, to put together, and perhaps learn the game a bit more. I was aiming for a simple, yet effective foundation.
Also, I'm not sure if you tested this deck out on the v1 Playtest option, but I have ran through it quite a number of times, and often, with at least one of the Zendikar Resurgents and one or two Soul of the Harvests out, you get to draw cards like mad. One play test I ran, I had out both Zendikar Resurgents, and two Soul of the Harvests and nearly decked myself on My 10th turn.
All that aside, if you have have any ideas that could make this a bit more of a competitive deck, and still keep the same, simplistic play style, I am all for it. Perhaps some more suggestions on replacing lower cost card ($$ not CMC costs) with more expensive cards, or replacements for cards that will be dropping off in the next couple months (such as the BFZ and OGW cards).
I don't claim to know everything about this game, and I welcome suggestions and constructive criticism from my fellow gamers.
2 weeks ago
It might be out of your budget, but Greenbelt Rampager is a good additional to the deck, not only is it a big beater early game, but if you get late game and have a Zendikar Resurgent or Soul of the Harvest on the field, you will draw cards each time it enters the battlefield.
Personally I would add x4 Greenbelt Rampager and swap out x4 Primal Druid as this creature goes against your aim of the deck, which is to turn sideways and beat face, and the rampager is a lot better at this, while adding utility late game.
3 weeks ago
With you wanting to focus on the Smashy aspect, cards such as Hydra Omnivore (a beast in multiplayer games), It That Betrays, Terastodon, Void Winnower and Pathrazer of Ulamog can act as cheaper ($$ wise) bombs compared to the Eldrazi Titans. Along with those ramp like Cultivate, Explosive Vegetation, and Kodama's Reach let you get your bombs out quicker, mana rocks (signets, Sol Ring, all the goodies) help a lot as well. Card draw like Rhystic Study, Mystic Remora (these piss off people so much they have to be included just for the lols), Primordial Sage and Soul of the Harvest can also do a lot of work as you want to focus on the creature path. Little value guys like Coiling Oracle, Trygon Predator, Fierce Empath, Elvish Visionary can really help, as can the mana dorks (Llanowar Elves and Co) can work well too. Primal Surge can also work WONDERS if you decided to prioritize permanents, vomiting out your entire deck is always fun to do. I'm gonna have to talk to my Surrak buddy to get his opinion, but that's the advice I got thus far.