Soul of the Harvest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Welcome Deck 2016 (W16) Rare
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Soul of the Harvest

Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

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Soul of the Harvest Discussion

TheWallinator74 on The Lords of Endless Strife

1 day ago

There's any number of ways to resolve the issue of drawing cards issue since you have access to Golgari colors. A few examples that come to mind:

Ambition's Cost/Ancient Craving

Elemental Bond

Garruk's Packleader

Harmonize

Night's Whisper

Promise of Power

Sign in Blood

Soul of the Harvest

Zendikar Resurgent

I can also think of a few more useful protection tools you can employ to keep your Commander safe:

Canopy Cover

Hammer of Nazahn

Privileged Position

Swiftfoot Boots

Whispersilk Cloak

Blue, however, is a dilemma with little to no straightforward answers. Eliminate those players first!

ZendikariWol on This might get me hated out of the game fast.

1 week ago

Add some eldrazi. It's a long list, but I can give one to you if you like (potent Eldrazi, that is). Also Soul of the Harvest, for redundancy. Maybe Kavu Lair and Elemental Bond, if you think they're worth it.

multimedia on Temur Casual EDH

2 weeks ago

Hey, I have several suggestions.

You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.

For the manabase I recommend these budget lands:

These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.

I suggest adding the mana dorks:

If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.

As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.

One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.

Examining the high cost cards here these are in my opinion the best ones:

  • Acidic Slime
  • Sarkhan Unbroken
  • Xenagos, God of Revels

  • Hellkite Charger
  • See the Unwritten
  • Ruric Thar, the Unbowed
  • Savage Ventmaw
  • Intet, the Dreamer

  • Dragonlord Atarka
  • Atarka, World Render

  • Stonehoof Chieftain

To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.

What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:

These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.

Good luck with your deck.


Treehugger003 on Rhys token

4 weeks ago

I think you have too many populate/double token effects and too few token generators.

I would also recommend cards that allow you to use your tokens. Perilous Forays, Cryptolith Rite, and Ashnod's Altar are some of the ones I particularly like.

If you can upgrade fog to Constant Mists.

You are really light on card draw. Some of the card draw that I like in green Lifecrafter's Bestiary, Soul of the Harvest, Fecundity.

You also should add some more artifact and enchantment removal. White and Green have a ton of ways to deal with artifacts and enchantments.

Token generators are personal choice. One guy in my play group likes Sprout Swarm, I like Ant Queen. You should also think about including some way to block flyers. Luminarch Ascension is a staple.

Other weird token generator effects to consider Blade of Selves and Herald of the Host. When you double the tokens with rhys, the newly created tokens don't get exiled at the end of turn/combat. they remain on the board.

Side note if you are running/planning to run Panharmonicon you should use token generators that put tokens on the battlefield as part of ETB. Hornet Queen, Captain of the Watch to name a few.

Hope this helps.

Tree

gekkoe on Maelstrom Wanderer Combo

4 weeks ago

By the way, you may want to consider adding Drift of Phantasms. It tutors Food Chain and it can be gotten with Worldly Tutor, Sylvan Tutor (which you might also consider adding), Imperial Recruiter, etc.

If you get enough creature density in your list you might also consider Tishana, Voice of Thunder and/or Soul of the Harvest for some added card draw or, if you'd prefer to keep it a bit cheaper there's Glimpse of Nature.

Also, though it isn't the most wonderful card in the world I find that Pestermite is worthy of adding because it's fetchable with Imperial Recruiter.

I ended up overhauling your mana base a bit in the list I'm working on, but I assume the changes would be rather obvious and that you probably kept yours the way it is because of card availability?

Rhadamanthus on Dryad Arbor & Soul of ...

1 month ago

Yes, it will. If a card has multiple types, then it follows all the rules for each of those types and any effects that care about any of those types will care about that card. Dryad Arbor is a creature and will trigger Soul of the Harvest's ability.

Enral on Dryad Arbor & Soul of ...

1 month ago

If I put into play Dryad Arbor, will it trigger the ETB draw trigger off of Soul of the Harvest?

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