Soul of the Harvest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Welcome Deck 2016 (W16) Rare
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Soul of the Harvest

Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

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CM1

W16

C14

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Soul of the Harvest Discussion

RxPhantom on Gore Claw!

1 week ago

I feel like you need more ramp and card draw. I'd ditch maybe one mana elf, and Into the Wilds for things like Nissa's Pilgrimage and Kodama's Reach/Cultivate.

For card draw, Garruk's Packleader, Soul of the Harvest, and Elemental Bond are great engines for this deck.

Overall though, my main piece of advice for a Goreclaw deck is this: if a creature can do the same/similar job as a card in your deck, use the creature, i.e. Archetype of Endurance instead of Asceticism. Oh, and a personal favorite of mine is Engulfing Slagwurm.

I have a question though, I'm intrigued by The Mending of Dominaria here. How do you like it?

WhichKing on Karametra- Ramping Up copy

2 weeks ago

Consistency means two things.

The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)

The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.

You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!

enpc on Need a good 6 CMC ...

3 weeks ago

I have been putting together a new combo line for my Saffi Eriksdotter deck which starts with just Saffi, Yisan, the Wanderer Bard and any 1 drop elf dork.

The Yisan line goes:

  1. Starved Rusalka

  2. Priest of Titania

  3. Village Bell-Ringer

  4. Felidar Guardian

  5. Reveillark

From here, between Priest of Titania and your other elf dork you're able to generate infinite green mana thanks to a loop with Saffi Eriksdotter, Village Bell-Ringer and Reveillark with Starved Rusalka as your sac outlet. From there you can swap bell-ringer for Felidar Guardian to convert green mana to white mana.

My issue is that that this only nets me infinite mana, not an actual win condition. I was thinking of using a 6 drop fetch to potentially get me the rest of the way.

I have narrowed it down to Triskelion, Woodland Bellower and Soul of the Harvest as win conditions (the draw engines will get me Blasting Station).

So two questions:

  1. What're people's thoguhts on the viability of the combo, and;

  2. What would be the best 6 drop creature to use in the deck?

PaulaTicks on "Rat is Short for Ratthew" - Rat Colony Beatdown

1 month ago

I really think you should look into some green based draw to go with how many cheap rats you're running as they can draw you a lot of cards in case your board is getting wiped. Things like Elemental Bond is good since you're Rat Colony enters with boosted power if there are others, so having at least 1 on the field means a draw every time, Beast Whisperer, Soul of the Harvest and Primordial Sage also give you a draw per rat. Zendikar Resurgent doubles as mana accelerator and a draw off every cast, and Sun Titan brings them back easily. I have a Relentless Rats that runs mostly the same way.

Iknowyoustolemyugin on Zacama

1 month ago

ive got three and they are to casual for this deck. Vizier of the Menagerie and Soul of the Harvest are only in there bc of card draw and getting combo pieces faster.

Doombeard1984 on Token Lord Rhys

1 month ago

Nice. Have given a +1. Couple of things though.

-There seems to be 2 Elixir of Immortality in the deck list, so you may actually only be at 99 cards.

And a couple of card suggestions for you.

-Soul of the Harvest and Beast Whisperer would give you some much needed draw to speed up your deck even more.

-If you have it, Doubling Season is another way of increasing your doubling token generation.

-Thousand-Year Elixir would be fantastic if you can get it in there. gives you an untap effect to enable to produce more mana or creatures. Also, combo's so well with Paradox Engine. Your also in the right colours to have Selvala, Explorer Returned. Parley is an awesome ability, which combined with your mana generating creatures and tap abilities (such as Rhys' token doubling for example), you could potentially play a huge chunk of your deck and have such a huge number advantage that nothing short of a board wipe would stop you. Also gains you life too

-Avenger of Zendikar makes some mad tokens as well.

-I know he is pricey, but Craterhoof Behemoth would be a killer in this deck.

Keep on rocking

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