|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Rare|
|Welcome Deck 2016 (W16)||Rare|
|Commander 2014 (C14)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
Soul of the Harvest
Creature — Elemental
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Price & Acquistion Set Price Alerts
|Have (38)||Wolfebladeelite , Relevantworm , EdenGardenz , accioali , ironax , Pelli , ibraJG84 , Lucretian , angesoir , sonnet666 , raymaverick97 , Lindough , Antiat , Nemesis , ThisIsBullshit , MonoRedBomb.Com , kaikaitanner , Snydog17 , thetechzombie , Va1mar , Candyman949 , killstars , Xunfor6iv3nX , Reliva , NixterFenix , duff87 , , pskinn01 , dolphinsgrubb , rockleemyhero , damo_rox , firemind12 , DaZlInG , mziter501 , GeminiSpartanX , hardhitta71194 , bakunet , silvereh|
|Want (2)||Turtlelover73 , richardmv|
Soul of the Harvest Discussion
1 day ago
There are not nearly enough draw engines, too many trample enablers. Arlinn Kord Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?
5 days ago
Gots me a few suggestions with no real budget in mind.
First, cuts with a specific card to replace:
Cryptolith Rite for Earthcraft - doesn't need haste to get mana like Rite does.
Deceiver Exarch for Zealous Conscripts - works in your Jiki combo still but just a better card by itself by far.
Beastiary for at least 1 (possibly all) of the following Glimpse of Nature, Soul of the Harvest, and maybe Garruk's Packleader if you've got enough 3+ power creatures. - Free draw is better than paying mana
Now, just suggestions to add:
Feel free to check out my list Animar, Angry Hemorrhoid
1 week ago
When Ancestral Statue first came out I took out Earthcraft, because the Statue did in one card what I needed three cards to do (bounce creature + earthcraft + basic land). I didn't miss it that much and only put Earthcraft back in as I started trimming other fat from the deck. The non-creature combo cards don't actually show up that much for me because they are outside the usual tutor chains that Animar uses. There has been the odd time that Earthcraft has given me the mana to play solitaire for a turn and combo out, but the times I naturally draw into it are few and far between. I rarely see Cloudstone Curio too, although I don't think that I would ever take that out. In fact, if you are trimming cards, perhaps it's worth looking at Trophy Mage to help make the Curio more accessible?
Rishkar didn't impress me when I gave it a test run. Whenever I cast it, I usually wished it was something else. The ramp it offers is nice but I found Animar didn't really need that mana. I suppose it helped when Animar died and I needed to rebuild him quick, but he always felt lackluster if Animar already had at least two counters. With two counters Animar is usually set to threaten a win the following turn, and at that point I was usually looking to cast a creature that let me draw more cards or tutor for something.
I also don't run Hardened Scales for the same reason. Unless you are trying to rebuild Animar after it died, I found that the extra counters didn't help speed up Animar's clock that much. Since Animar doesn't need that many counters to combo off I found that the counters from Hardened Scales quickly became redundant. Most of the time, just having a 1-drop creature to play instead of Hardened Scales got me to where I needed to be. In terms of ramp options, if I had to choose between the Scales or Bond Beetle I would probably take the Beetle 4 times out of 5.
Kozi is a little harder for me to cut because I've found being able to get cards off him to be really helpful on a number of occasions. I can understand the argument for cutting him, but I've always liked having him as a possible target for Fierce Empath during those times where I'm trying to basically storm off and I want the cards more than I want Ulamog. In theory, a creature like Soul of the Harvest could fill that role, but I've been in situations where not having to pay the double green let me leave up a Tropical Island to cast a card like Peregrine Drake if I drew into it.
The deck doesn't lose anything vital if Kozi is taken out but I think it would lose a useful option, so I would base the decision on your own situational experiences. It's one of those cards where its value is at least moderately affected by play-style.
Why can't you use Sylvan Safekeeper to protect Ancestral Statue with the bounce trigger on the stack? The bounce trigger doesn't target, so it should be fine to give the statue Shroud then let the trigger resolve. The only bounce creature that doesn't work for is Man-O'-War.
GSZ is meh because your search options probably mean you are using it as a reactionary card instead of a progressive one, but I would give it higher points if Sylvan Safekeeper and Dryad Arbor are also in the deck. Without the Safekeeper I think that something like Brainstorm would be better for digging for combo pieces.
2 weeks ago
Haunted Fengraf - at random zuigt + maakt colorless
Burnished Hart - deze kaart is fucking langzaam maar kijk even hoe die speelt in je deck qua doodgaan en recurring.
Ramp in je deck is goed
Draw ligt alleen wel wat laag.
Deze kaart uit je deck is sick Charging Cinderhorn
Deze kaart zou je ook nog kunnen spelen Decimate goede removal voor veel shit
Warstorm Surge is eigenlijk ook wel een must
Also ik zou bijna Amulet of Vigor gaan spelen met deze manabase xD
2 weeks ago
You asked me for some card advantage and removal. Here are some ideas.Blasphemous ActLightning BoltCollective DefianceFall of the HammerChaos WarpChaos WarpVandalblastBy ForceSong of the DryadsOxidizeKrosan GripNaturalizeNature's ClaimBack to NaturePath to ExileOblationReturn to DustNevermoreStasis SnareWrath of GodGambleShamanic RevelationRishkar's ExpertiseWheel of FateWheel of FortuneSoul of the HarvestStaff of NinReforge the SoulCathartic ReunionHarmonizeSylvan Library
2 weeks ago
Damm, I can't resist a good primer!
I'm a big fan of Deathtouch and I love to capitalize on it.
Deathtouch is amazing with Trample and with First Strike, but Rhonas is already Indestructible, so there is no need for First Strike unless you want to make Deathtouch a deck wide theme.
Give trample to a deathtoucher and it will only need to deal 1 damage to each blocker and trample the rest to the opponent, you can easily kill by commander damage. You don't need flashy finishers when your commander is cheap, big, unstoppable and unkillable.
Rancor is definitely a must, Vow of Wildness is efficient, Fists of Ironwood it's nice because the saprolings are great to protect Rhonas agains sacrifices, Berserk a bit expensive but absolutely OP for Rhonas, Ring of Kalonia, O-Naginata low costs and amazing, Loxodon Warhammer all time classic.
Ranged damage and provoking blockers: Nature's Way, Enlarge, Revenge of the Hunted, Tower Above, Nemesis Mask, maybe Seton's Desire. I'm not naming Fight effects because I guess you know them all already.
Pariah's Shield on rhonas and you will never be attacked again.
Rhonas biggest problem may be targeted spells that will usually exile him, bounce him or control him. Blossoming Defense, Ranger's Guile and Vines of Vastwood best thing for only one green mana, Hapatra's Mark is not as good but if you want a fourth one, it exists. Also Homeward Path is always good if you are not the one stealing creatures or animating them from graveyards. Brooding Saurian same effect just in case your meta is full of blue and black decks.
I'd say the amount of card draw you have is OK, but in my deck I would make some changes (personal preferences):
Regal Force out because it has a high cost and it is a "win more" card, If you are losing it won't help you much. You are not going to cheat it onto the battlefield so you most likely won't be able to do anything else in the turn and you'll have to discard many of them. You're not getting any extra juice from it either, no flickering in your deck.
Soul of the Harvest I actually like a lot this card, I put it in many decks, but it never stays long, it always goes back to the album.
Four cards you're considering are better options Elemental Bond, Garruk's Packleader (Lower cost and can trigger from tokens). Hunter's Insight is great, yes. Drumhunter perfectly on curve with Rhonas. I'd add to the list Life's Legacy: I know you don't like to sacrifice your creatures, but getting four or five ccards out of a creature for just two mana is a really good deal. Mouth / Feed I'm liking this card a lot, it gives you a 3/3 body in the early game and a slightly worse Shamanic Revelation from the graveyard. Also Garruk, Primal Hunter fits perfectly here.
Don't forget to include a Reliquary Tower and maybe even Thought Vessel if you feel you're having problems to hold you hand.
I wouldn't bother with the one drop mana dorks, you need a lot of them to be sure you get one in your opening hand, but they are kinda useless after that. It is not so important to have a second turn Rhonas, if they have a Path to Exile, Swords to Plowshares or Reality Shift they will be able to use it anyway.
I would however swap Cultivate, Kodama's Reach and Arbor Elf for Sakura-Tribe Elder, Nature's Lore, Rampant Growth and Emerald Medallion. Arbor elf is one of those one drop mana dorks, Sakura-tribe elder in the late game will be able to block and fulfill his duty of bringing a land. Cultivate and Kodama's Reach are great but they have the same mana as Rhonas, so you will have to delay Rhonas or cast them in the fourth turn instead of a power 4 creature.
Using CMC2 mana ramps will allow you to play Rhonas on the third turn and have a mana open for reactions (remember Blossoming Defense and the other instants to give hexproof I mentioned before?).
Personally, I'd cut all the CMC6 and higher except for Rishkar's Expertise, Seasons Past, Pathbreaker Ibex, Ghalta, Primal Hunger and maybe Zendikar Resurgent and Sandwurm Convergence. Using good lower CMC spells to activate and protect Rhonas making the deck lighter. Keep in mind that rhonas is also a mana dump for the late game and if you are using his activated ability during your turn you won't have mana available for big spells.
3 weeks ago
Anafenza exiles creatures so they don't go to your opponents' graveyards, which seems to make Necrotic Ooze weaker. Karador, Ghost Chieftain seems to work better but could be useful in the 99 as well. Soul of the Harvest could be good for card draw. Mikaeus, the Unhallowed, Sheoldred, Whispering One, and Meren of Clan Nel Toth are always nice to have and provide some recursion. Elesh Norn, Grand Cenobite combos with Kormus Bell and Urborg.