|Commander / EDH||Legal|
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Artifact Creature — Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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Metallic Mimic Discussion
1 hour ago
My advice is your deck needs focus; Why, RWB over just RW? I would choose either Artifact and Artificers or, Equipment and weapon smiths( I.E. Stone Haven Outfitter, Weapons Trainer and the like) but, I wouldn't try to cram both.No matter what Metallic Mimic works well.
12 hours ago
I will drop 2 basic land and put 2 Heart.. remember that Thalia can crew It! Also think about 3 Scrapheap Scrounger instead of 1 Kari Zev, Skyship Raider and 1 Metallic Mimic and 1 Inventor's Apprentice. They can crew Heart and can return onto battlefield if were destroyed!Also Glint-Sleeve Siphoner shall be replaced with one Unlicensed Disintegration and 2 Fatal Push.
14 hours ago
Your welcome! I was doing some research and there are some great cards for your tribal deck. If you need more anthem effects I would suggest adding some Metallic Mimics and maybe some Adaptive Automatons.
14 hours ago
My biggest issue with the deck right now is whether my two drops are optimal. Deathcap Cultivator feels good as a ramp into a turn 3 Bearer of Silence or turn 4 Distended Mindbender if I miss my 3-drop on the curve, and the deathtouch is relevant in boardstalls, but I could be talked out of him. The Metallic Mimic is nice on turn 2 to put the pressure on with the 3 drops and turns on delirium easier when he's in the yard, as I often am stuck without a 4th card type and have to cast my Traverse the Ulvenwald for a land to turn on delirium, but he stinks in the late game; also, since I am trying to curve into emerge creatures, I'm putting +1/+1 counters on creatures and sacrificing them, which feels like wasted value. My top options to replace him are Eldrazi Mimic and Duskwatch Recruiter Flip, which both have pros and cons. Eldrazi Mimic doesn't really do anything on turn 2 or off the top of the deck, but is better slanted towards aggro, and is a massive threat when Decimator of the Provinces comes out to close out the game, turning into a 9/9 trample. Turning into a 6/4 or 5/5 on turn 4 isn't too shabby either. Definitely better on the play than the draw. The other option is Duskwatch Recruiter Flip, which is great off the top of the deck in the late game and is useful in the early game. Unfortunately, his tutoring is better in the late game and his cost reduction after flip is better in the early game, which is more likely to occur. I've considered Scrapheap Scrounger, which would be perfect to sacrifice to emerge and then recur, but eight two-drops that can't block seems bad. One more factor to consider is when you want to play them - currently, if I have Deathcap and Mimic, I would prefer to play the Deathcap, which defeats the purpose of the Mimic, whereas I would prefer to hold the Bearer of Silence until I can pay the kicker. Duskwatch would semi-fix that. Suggestions welcome and appreciated!
16 hours ago
landofMordor I agree, I was play testing this last night with a buddy of mine, and I agree, without the Metallic Mimic's Unlicensed Disintegration isn't quite as effective as it used to be. I will more than likely put in Fatal Push when I have them, but until then I will try out some different cards, probably starting with Tormenting Voice.
Once again, thank you for your input & suggestions!
18 hours ago
1 day ago
1 day ago
Instead of Wind-Kin Raiders you could go for Barricade Breaker, which gives you more aggro and synergizes better with your other improvise spells. Same goes for Metallic Mimic, as it can boost your artificers (while equipping Inventor's Goggles to itselves) an can be used to pay for your improvise.