Metallic Mimic

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Metallic Mimic

Artifact Creature — Shapeshifter

As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

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Metallic Mimic Discussion

TepigAggro on this isn't calculus

4 hours ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

Beaches0777 on "Mono" Green Storm

9 hours ago

I recently put together a deck that's similar to this one except it's further midrange. I run 4 Animation Module along with 4 Metallic Mimic to produce a combo that goes off with a module and a metallic mimic on the field (mimic is set to servo). Then I can activate the Animation Module , pay 1 create a 1/1 servo then metallic mimic gives the servo a +1/+1 counter as it enters the field which, in turn, triggers the module again. This interaction only becomes truly infinite when you have a Paradox Engine in play to untap the mana dork you're using. I also run 3 Nissa, Steward of Elements along with 3 Lifecrafter's Bestiary. I actually got the idea for Bestiary's inclusion from your build. I use aetherflux reservoir, Aetherwind Basker , and Nissa, Steward of Elements as other win conditions.

Schrodingers_Cat on Tribal Kitty Cats

13 hours ago

A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition

Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game

Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;

Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;

Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.

ERoss8 on Atog Attack

18 hours ago

Conspiracy or Xenograft go a long way, as do Metallic Mimic and other such artifacts. I would then suggest getting large creatures made atogs through your enchantments to sac to Atogatog, then graveyard synergies

LadyPhyrexia91 on Arahbo Jinx

20 hours ago

Oh yeah i forgot about putting that one in there too. I love Metallic Mimic

MegaMatt13 on Arahbo Jinx

22 hours ago

Gave your husband some suggestions :)

Also, I forgot all about Metallic Mimic. It will also count as a cat and give all your cats +1/+1 counters

Wolfrage76 on Chairman Meow

1 day ago

Door of Destinies, Metallic Mimic and Coat of Arms are good to include. Neat deck.

devastated-heart on Draconic Domination Upgrades

1 day ago

I like Karrthus, Tyrant of Jund over Wasitora, Nekoru Queen.

I would recommend finding copies of both Obelisk of Urd and Urza's Incubator as well.

I put a lot of stock in Metallic Mimic, Adaptive Automaton, Dragonlord's Servant, and Dragonspeaker Shaman too. Pumping all of your guys and making your expensive creatures cost less is paramount in a Tribe like Dragons or Angels.

Taigam, Ojutai Master may not seem too important at a glance, but he's amazing against Control decks when you're going to need every Creature on-board that you can manage. I find that he also makes great Removal bait.

If it were my deck, I'd drop the majority of the Curses ( Curse of Opulence would be the only one I keep) for things like Descendants' Path, Call to the Kindred, Cryptic Gateway, Konda's Banner, and/or Stoneforge Masterwork.

Another quick look through the deck reveals a surprising lack of Crucible of Fire? Unacceptable.

For things to remove, I would drop all of the Curses except Opulence, the Bolas Planeswalkers, Wasitora, Mirrorwing Dragon, Slave of Bolas, Territorial Hellkite, Crosis, Dracogenius, and O-Kagachi. They're all "good" cards, but I don't think this is their proper home.

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