|Commander / EDH||Legal|
Printings View all
Combos Browse all
- Stacking CoCo hit ETB abilities
- Does Metallic Mimic trigger Thalia's Lieutenant?
- metallic mimic and zombies
- Metallic Mimic and Nebelgast Herald / Spirits
- If I cast Metallic Mimic while I have a Panharmonicon on the battlefield, name Human and Werewolf, and then cast Village Messenger, how many +1/+1 counters get put on the messenger?
Artifact Creature — Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
Price & Acquistion Set Price Alerts
|Have (24)||rikertchu , ZombieFood , unnaturalelementals , Lindough , ecurps , KB2187 , jparker-sartori21 , Borg0th , HR19 , Zhorus_The_Bauqret , , Riders_of_Brohan , Nemesis , zachi , Spinalripper , Xikitten123 , Va1mar , cklise , firemind12 , Vergil_Redgrail , , Atroxreaper , NixterFenix , philktoken8998|
|Want (5)||Turtlelover73 , Ariumlegion , , samuelianstorm , RedMulligan|
Metallic Mimic Discussion
4 hours ago
Ok ive been looking through some stuff and I have some suggestions:
2 more Gyre Sage
9 hours ago
I recently put together a deck that's similar to this one except it's further midrange. I run 4 Animation Module along with 4 Metallic Mimic to produce a combo that goes off with a module and a metallic mimic on the field (mimic is set to servo). Then I can activate the Animation Module , pay 1 create a 1/1 servo then metallic mimic gives the servo a +1/+1 counter as it enters the field which, in turn, triggers the module again. This interaction only becomes truly infinite when you have a Paradox Engine in play to untap the mana dork you're using. I also run 3 Nissa, Steward of Elements along with 3 Lifecrafter's Bestiary. I actually got the idea for Bestiary's inclusion from your build. I use aetherflux reservoir, Aetherwind Basker , and Nissa, Steward of Elements as other win conditions.
13 hours ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
18 hours ago
Conspiracy or Xenograft go a long way, as do Metallic Mimic and other such artifacts. I would then suggest getting large creatures made atogs through your enchantments to sac to Atogatog, then graveyard synergies
20 hours ago
Oh yeah i forgot about putting that one in there too. I love Metallic Mimic
22 hours ago
Gave your husband some suggestions :)
Also, I forgot all about Metallic Mimic. It will also count as a cat and give all your cats +1/+1 counters
1 day ago
1 day ago
I like Karrthus, Tyrant of Jund over Wasitora, Nekoru Queen.
I put a lot of stock in Metallic Mimic, Adaptive Automaton, Dragonlord's Servant, and Dragonspeaker Shaman too. Pumping all of your guys and making your expensive creatures cost less is paramount in a Tribe like Dragons or Angels.
Taigam, Ojutai Master may not seem too important at a glance, but he's amazing against Control decks when you're going to need every Creature on-board that you can manage. I find that he also makes great Removal bait.
If it were my deck, I'd drop the majority of the Curses ( Curse of Opulence would be the only one I keep) for things like Descendants' Path, Call to the Kindred, Cryptic Gateway, Konda's Banner, and/or Stoneforge Masterwork.
Another quick look through the deck reveals a surprising lack of Crucible of Fire? Unacceptable.
For things to remove, I would drop all of the Curses except Opulence, the Bolas Planeswalkers, Wasitora, Mirrorwing Dragon, Slave of Bolas, Territorial Hellkite, Crosis, Dracogenius, and O-Kagachi. They're all "good" cards, but I don't think this is their proper home.