Metallic Mimic

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Metallic Mimic

Artifact Creature — Shapeshifter

As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Metallic Mimic Discussion

Texan_Reverend on Aura Cats

23 hours ago

I think Brave the Elements would be a significant upgrade to Gods Willing by trading the scry for applying the same effect to your entire board for greater impact. This can save them from sweeper effects, allow you to block safely, or make your creatures unblockable by the chosen color. Also, the Lost Leonin splits your deck's attack focus between regular damage and poison counters. If you want to keep it at 2 CMC or less, great alternatives could be Ajani's Sunstriker , Ajani's Pridemate , or even Metallic Mimic

ZombieCat on Krenko, Elder Dragon Kingpin

3 days ago

Hiya,

Couple of ideas. Tin Street reads "Create a number of 1/1 tokens equal to Krenko's power". Not counters, POWER. So, I'd recommend a bit more power boosting effects like:

Eldrazi Monument

Goblin General

Metallic Mimic

Coat of Arms

Shared Animosity

Copy Tin Street's ability:

Illusionist's Bracers

Other fun options:

Mana Echoes

Fervor

Last-Ditch Effort

Patryn on Najeela and the war bound

5 days ago

Mana Base: In an ideal world you'd have 10 duals, 10 fetches, the good rainbow lands, X shocks (built around your card colors), Gaea's Cradle, and a basic or two. Most people won't have this but you can replicate it with 10 shocks, 5 battle lands, as many fetches as you have, up to 10 check lands, and up to 10 basics (5 regular, 5 snow so they work with Tainted Pact.) Depending on your average CMC I think you can cut one land (I run 34).

Ramp: Ideally all of your ramp would be 1 CMC or less so you can use it in your opening hand to get a turn 2 Najeela. You could add more dorks like Deathrite Shaman , Avacyn's Pilgrim , and Elves of Deep Shadow . I personally don't like dorks since they die to wraths but most of the best Najeela decks run them. You could also add Wild Growth and Utopia Sprawl (depending on forest count).

I'd cut Commander's Sphere, Darksteel Ingot, Pillar of Origins (can't tap to activate Najeel'a ability), Fellwar Stone, Kodama's Reach, Sakura-Tribe Elder, Rattleclaw Mystic, and Farseek. Normally I'd say cut Chromatic Lantern but it helps fix your mana base so depending on how your revised mana base performs you can decide whether or not you still need the lantern. Also Harvest Season is cool but depends on how many basics you end up with and its slow.

Combo vs. Pump: You currently run approximately 5 cards that go infinite. When you go infinite it doesn't matter if you're attacking with infinite 1/1s or infinite 6/6s. This is a personal taste call but if you like the combo finish I would cut almost anything that pumps your team and replace it with tutors / counterspells. I'm personally not a fan of Cryptolith Rite because of needing vigilance / a ton of warriors but it helps fix your mana base so up to you. I'd also replace Bear Umbra with Sword of Feast and Famine if you have it.

I'd cut Beastmaster Ascension, Anointed Procession, Door of Destinies, Oketra's Monument, and Lovissa Coldeyes. The only pumps I do like are Bramblewood Paragon and Metallic Mimic because they come down turn two which lets you start the pain train turn 3.

Other: In my opinion you want to keep your CMC as low as possible because if you have 5 mana you could be activating Najeela or keeping up mana for counterspells/protection spells.

Here are some other random cut suggestions: Brighthearth Banneret, Grand Warlord Radha, Hearald of Dromoka, Mardu Strike Leader, Ogre Battledriver, Thrasher Brute, Behind the Scenes, Bow of Nylea, (replace Bow and Behind the Scenes with Reconnaissance and Dolmen Gate for sure) Lightning Greaves, Swiftfoot Boots, and Driven/Despair.

TLDR: Reduce CMC and focus on combo instead of pump. I want to say that I see why you put every card in the deck and I'm sure the deck works fine as is so feel free to take any of my advice or none of it. I play Najeela a lot in a semi-competitive environment and here is my deck if you want more ideas Najeela, the Blade-Blossom. I keep a ton of stuff in the Maybeboard of things I used to run or think might be cool.

drpeppercan on Najeela and the war bound

1 week ago

I'm not a huge personal fan of Bow of Nylea , it's not strictly bad but I just think it'll under perform for you. Derevi, Empyrial Tactician is somewhat out of place, it gives you the tap/untap on combat damage, but I think you can find cards to perform better.

They are not strictly warriors but just two fun little anthem creatures:

Adaptive Automaton and Metallic Mimic

theLivingTroger on Bear Tribal Deck

2 weeks ago

I see Metallic Mimic playing with the bears a bit better as opposed to the Adaptive Automaton in my humble opinion.

theLivingTroger on Bear Tribal Deck

2 weeks ago

I would agree to using Arbor Elf since the deck involves stacking enchantments on lands on the battlefield. So I'll definitely swap those out. As for the Metallic Mimic and Adaptive Automaton I am conflicted as to whether or not I want to sacrifice flavor and style for cards that are undoubtedly good cards to add. If I had to go with one or the other which one would work best?

multimedia on Vaaaaamps

2 weeks ago

Hey, nice deck, tons of great cards here :)

There's a lot of one drops here which is good, but it's deceiving because there's only five one drop Vamps. Two drops are the same, there's only six two drop Vamps. A total of 11 one and two drop Vamps is not enough for aggro. Consider more early game Vamps?

In multiplayer Commander aggro is difficult to play because you don't have to just kill one opponent you have to kill three with 40 life each. Because of this playing more cards that can damage all opponents at once gives you more reach. Cards like Impact Tremors , Throne of the God-Pharaoh , Zulaport Cutthroat and Price of Progress are low CMC cards that can add a lot of reach. Cutthroat is not a Vamp, but he punishes each opponent when a board wipe or removal happens. Mass Hysteria with haste and Blind Obedience making opponents creatures ETB tapped are low CMC cards that can increase your aggression. Obedience's extort is also reach.

For the manabase Pain lands and Rainbow lands are better than Filter lands and Scry lands because of one drops. Command Tower , Mana Confluence , Caves of Koilos , Battlefield Forge , Sulfurous Springs are helpful with one drops. The Scry lands ETB tapped which is not what you want with aggro. There's not enough basic lands to support Smoldering Marsh; it's consistently going to ETB tapped. It looks like you can afford just about any land so no reason to play any lands that ETB tapped.

There's only 34 black cards here compared to 65 nonblack cards this makes Vampire Nocturnus unreliable and your four drop needs to do a lot and be reliable. Top and Rack do help with Nocturnus, but this is too slow especially when you already have Bloodline Keeper who you don't have to jump through hoops to use. Exquisite Blood , Merciless Eviction and Kindred Dominance are good cards, but not with aggro. Mavren Fein, Dusk Apostle , Heirloom Blade and Mortify are also good cards, but lackluster here compared to the all the other cards.

I have more advice, but I'll stop now. Good luck with your deck.


Feltrix on Bear Tribal Deck

2 weeks ago

I hate to disrupt that good, good flavor you've got going there, but have you considered using a Lord such as Metallic Mimic or Adaptive Automaton ? They could be robot bears. That would be pretty cool.

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Metallic Mimic occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.03%