Artifact Creature — Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
|Want (3)||naymo , Dorkio , adam1floyd3|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
- Aether Hub + Metallic Mimic + Oviya Pashiri, Sage Lifecrafter
- Altar of Dementia + Metallic Mimic + Murderous Redcap
|Commander / EDH||Legal|
Metallic Mimic occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.03%
- Stacking CoCo hit ETB abilities
- Does Metallic Mimic trigger Thalia's Lieutenant?
- metallic mimic and zombies
- Metallic Mimic and Nebelgast Herald / Spirits
- If I cast Metallic Mimic while I have a Panharmonicon on the battlefield, name Human and Werewolf, and then cast Village Messenger, how many +1/+1 counters get put on the messenger?
Metallic Mimic Discussion
1 day ago
Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.
- Siren Stormtamer
- Spectral Sailor
- Warkite Marauder
- Kitesail Freebooter
- Dire Fleet Daredevil
- Dire Fleet Poisoner
Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.
Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.
Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.
Adding some more ramp can help game play:
Some budget lands (each $5 or less) to consider adding:
- Exotic Orchard
- Unclaimed Territory
- Crumbling Necropolis
- Shivan Reef
- Underground River
- Sunken Hollow
- Smoldering Marsh
- Sulfur Falls
- Dragonskull Summit
- Grixis Panorama
- Ash Barrens
- Evolving Wilds
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
These are budget land options, but of course there's many other better options for lands that are more expensive.
Good luck with your deck.
1 day ago
I'd recommend altering your deck's hubs - for whatever reason, Birthing Pod is one of them.
I'd highly recommend making your deck 60 cards, cutting down on a lot of creatures (30 is a ton for Modern decks!), and instead increase the number of lands (23-25) and put in a whole ton of mana ramp. Spells with X really need large values of X to pay off. In terms of creatures to cut, I'd start with Endless One since it's just a vanilla creatures, Genesis Hydra since you're very likely to only hit creatures with X (and the creature will come into play with 0 counters if it's put into play this way), and possibly Wildborn Preserver since you'll constantly have to strike a balance with your mana between the creature you're casting and the Preserver. I'd also cut Nourishing Shoal as life gain doesn't really do that much if you're behind on board (other than delay the inevitable).
I'd recommend Arbor Elf along with Utopia Sprawl, Castle Garenbrig, and even possibly Llanowar Elves, Rampant Growth, and Cultivate for mana ramp. Hardened Scales, Winding Constrictor, and Metallic Mimic are all efficient cards that make your X creatures bigger pretty much for free. Walking Ballista is also one of the best X spells in Modern...if your budget can afford it. For your sideboard, definitely Veil of Summer, it's exactly what you need to protect all your creatures from Fatal Push.
Honestly, this deck reminds me a lot of the Hardened Scales decks floating around Modern. I'd recommend taking a look at those decks as I think you'd find them fun!
1 week ago
Cleaned up some of the jankier cards and added more to the card draw package. Also added in some toools to search for the Murderous Redcap and Metallic Mimic combo and the ability to grab it out of the graveyard. I'm looking at more reanimation tools and "free" kill spells in order to better remove key early game threats.
1 week ago
This deck definitely deserves an upvote for its name (are you a fan of Iron Maiden?), but I do have several suggestions: first, I would swap Adaptive Automaton and Metallic Mimic for Lord of the Undead, Cemetery Reaper, and/or Undead Warchief, all of whom shall provide the same benefits, and much more.
2 weeks ago
2 weeks ago
A few suggestions:
I think Silvergill Adept should definitely be a 4-of. Correspondingly, I don't think Incubation/Incongruity is good enough for Pioneer. I'd recommend cutting that card and going up to 4 Adept.
With the remaining two slots, I highly highly recommend Merfolk Branchwalker. I'd add +2 Branchwalker, and then cut 2 Deeproot Waters for an additional +2. This will really help consistency and speed. Deeproot Waters has its place as a value engine - though maybe it should be sideboard - but I can't think of a game where you'd want to see 2+ copies. It's just slow to get going.
I'd recommend the full playset of Harbinger of the Tides. It's a Wizard, to help turn on Retort, and it's also your best interaction/tempo play. I'd either go down on Kumena, Tyrant of Orazca - which, again, comes down late and doesn't do much on the turn it's played - or on Deeproot Elite, which is awkward as a behind-curve drop in an aggro deck.
Master of Waves probably deserves a slot in the sideboard.
Finally, have you considered Metallic Mimic as a second Lord?
I played UG Merfolk in modern for awhile after XLN dropped, and it has a lot of the same pieces to work with in Pioneer. GLHF!
3 weeks ago
I really dig the Changeling Dragon theme. I've seen this deck, it was fun to watch, and it's neat to see the insides. Do your 1 and 2-drop changelings make a difference? How well have the planeswalkers worked out?
Cards to consider (14): Kindred Dominance, Heirloom Blade, Omnath, Locus of Rage, Blood Tribute, Forerunner of the Legion, Metallic Mimic, Dregscape Sliver, Harmonic Sliver, Necrotic Sliver, and Kindred Discovery. Also with over 40 creatures having more effects that trigger with creatures entering the battle field seem useful: Aura Shards, Cathars' Crusade, Guardian Project, Soul of the Harvest, and Chulane, Teller of Tales.
I don't personally like creatures that reduce costs. I'd rather play a mana dork, or rock. How often do you empty your hand? Would wheel spells be useful? I personally like Lifecrafter's Bestiary. You currently have 16 shapeshifters (w/o Crib Swap, Shields of Velis Vel). I don't know how much you want to play with that number, but I wonder how good some of the cards are (Changeling Outcast, Fire-Belly Changeling, Impostor of the Sixth Pride, Mothdust Changeling, Woodland Changeling).
3 weeks ago
I listed some cards that are not Modern legal in the comment above.
Here's the deck made modern legal:
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 1x Metallic Mimic
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- 4x Ghostly Prison
- 2x Cloudshift
- 4x Ephemerate
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Breeding Pool
- 3x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 2x Hallowed Fountain
- 1x Island
- 2x Misty Rainforest
- 3x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Windswept Heath