Metallic Mimic

Metallic Mimic

Artifact Creature — Shapeshifter

As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (5) diestoremoval , Hoffskie007 , Soulmontez13 , supa_tim , Studart

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Metallic Mimic occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.03%

Metallic Mimic Discussion

ZendikariWol on Lorge Cat Daddy (Ajani)

1 week ago

I love a player who goes for the flavor win, but I also feel like you could do more to really focus the mechanical identity of your deck.

Cats are associated strongly with equipment, which Ajani plays into with +1/+1 counters, which are also good for beefing up one's creatures. The issue with that is you essentially have 54 deck slots to split between creatures, equipment, ramp, removal, and card draw.

You could also just do tribal. Though cats do not have many lords (the only one you don't have is Regal Caracal), general tribal cards such as Herald's Horn, Adaptive Automaton, Shared Animosity, the Kindred cycle (Kindred Boon, Kindred Summons, and Kindred Charge), Metallic Mimic, Icon of Ancestry, Door of Destinies, Steely Resolve, Obelisk of Urd, or Vanquisher's Banner could serve you well.

You could go more towards Ajani's +1 counter theme, but most of the payoffs for that are non-cat. That said, there are some good noncreature options: Curse of Stalked Prey, Hardened Scales, Doubling Season, Curse of Predation, Hindervines, Inspiring Call, and Mayael's Aria and other power-related payoffs.

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Last_Laugh on Marchesa's Undead Army enCOUNTER

2 weeks ago

I have some suggestions for you. I'll try to keep things budget(ish) friendly and I'll break it down by category. If you want help suggesting cuts, just ask.

ETB/Death Abuse: Sage of Fables and Metallic Mimic allow you to abuse these triggers on everyone's turn instead of once per round. Sage also immediately protects Marchesa and doubles as an infinite combo piece with Ashnod's Altar and Flayer of the Hatebound.

Draw: Midnight Reaper and Grim Haruspex are amazing here. Baleful Strix is another option worth considering.

Discard: Oona's Blackguard and Sadistic Hypnotist help seal up games tighter than a Dolphin's butthole.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Vulnoth on Fur-Fag, The Deck

2 weeks ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Emuron on List of all infinite combos 2.0

3 weeks ago

Metallic Mimic/Sage of Fables/Mikaeus, the Unhallowed + Puppeteer Clique + any free sac outlet + any Grave Pact affect.

Metallic Mimic/Sage of Fables/Mikaeus, the Unhallowed + Puppeteer Clique + Goblin Bombardment

Metallic Mimic/Sage of Fables/Mikaeus, the Unhallowed + Puppeteer Clique + Phyrexian Altar

Basically, if a creature has a +1/+1 counter and a -1/-1 counter on it, the counters see each other and both disappear. This allows persist to trigger indefinitely.

Silverdrake on White (w/ a hint of blue) Cat Deck

3 weeks ago

Looks fun! Brimaz, King of Oreskos and Leonin Vanguard are powerful cats you could consider. If you cut down on the non-cat creatures you could consider Metallic Mimic, Icon of Ancestry, and Obelisk of Urd. I'd consider running more removal than just Take Vengeance too - Declaration in Stone, Conclave Tribunal, and Cast Out are some of the best pioneer options in white. Blessed Alliance and maybe even Outflank are other potential options.
Also, 26 lands is on the higher end of what a control deck might run. An aggressive deck like this that focuses on 1-3 drops definitely doesn't want that many - I'd cut down to 22 or 23 lands.

Whatever you decide to do, good luck and have fun with it!

Last_Laugh on Marchesa, The Black Rose - Primer

4 weeks ago

Flayer of the Hatebound + Sage of Fables + Ashnod's Altar for infinite draw/damage.

Mikaeus, the Unhallowed + Altar of Dementia + any non-human Persist creature for infinite mill. Replacing Altar of Dementia with Ashnod's/Phyrexian Altar will fuel a game ending spell also.

But honestly even with all those combos the deck typically wins through etb/death trigger abuse coupled with aggro and a bit of resource denial like Oona's Blackguard / Sadistic Hypnotist .

I have a bit more non-combat finishing reach in mine with Metallic Mimic + Kokusho, the Evening Star or Gray Merchant of Asphodel . Jokulhaups with your creatures coming back reliably ends games also.

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