Karn, the Great Creator

Karn, the Great Creator

Legendary Planeswalker — Karn

Artifact abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost

-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand

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Set Rarity
War of the Spark (WAR) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Karn, the Great Creator Discussion

SinsOfTheMoon on Hippy Urza

1 day ago

Add a 15 card sideboard for a typical Tron build to surprise your opponents on game 2 or to adjust against any deck that would use big board wipes like Supreme Verdict. Since you run Urza's lands and ancient stirrings, you should at least 1 copy of Karn Liberated and maybe Karn, the Great Creator depending on your sideboard.

Reznorboy on Mogis cEDH Primer (Work-in-Progress)

1 week ago

I really think this deck needs more combos. I totally understand that Mogis is Commander, and is ASKING you not to combo so that you can slowly kill basically for free, but, if you look at competitive decks which do similar things, such as Vial Smasher/ Thrasios decks, they use the burn effect of Vial Smasher with cards such as Curiosity to gain card advantage - the burn has a dual purpose - drawing and card advantage. You can easily make the deck much better, doubling its efficiency, by giving your cards a dual purpose too. In this deck, that would mean preventing opponents from winning right away and from winning in the late game. That is the dual purpose. Mogis prevents losing in the late game already, everything else should be focused towards winning early, since you already have an advantage in the late game.

So, the 2 combos you already have are great. Mindcrank and Bloodchief Ascension, and then Karn, the Great Creator and Mycosynth Lattice. I think if you focus most of the deck on combos, and then a small portion on late game, you will be optimal.

Other good combos in Rakdos are, of course, Worldgorger Dragon, Sanguine Bond and Exquisite Blood, Waste Not and a higher number Wheel cards, more wheels combined with Mind's Eye and cards like Dark Ritual, Bloodghast and Contamination, and more that I can try and come up with.

I don't think that the deck is bad. I think that with a shift in direction, it can be even better.

TypicalTimmy on What is your favorite combo ...

1 week ago

Rorolith on Opponents will do nothing

1 week ago

I played against an opponent who could bring out lands as creatures until end of turn, so that was a lost match, then I played against someone who was playing a sliver deck who could've possibly won, but conceded (I had the combo), and then I lost a best of three game to gruul aggro.

The person I was playing with suggested that instead of having knowledge pool in main deck, you could use 4xKarn, the Great Creator to pull it out of sideboard and whatever else you need. Maybe instead of Curse of Exhaustion (since it is a bit slow) you could try Rule of Law since you don't really end up casting more than one spell a turn anyways, and it is one white mana less to cast, which can be helpful if you are fighting somebody with something like Blood Moon.

The thing is, if you have Knowledge Pool+Rule of Law I don't know if that would make it a draw or if your opponent would concede, since you have locked both of each other.

When your opponent is playing lands that can turn into creatures until end of turn, it can make you lose if you don't get enough creatures. Maybe try using Settle the Wreckage in place of 1 Supreme Verdict?

But definitely keep board wipes in, they are very helpful.

TypicalTimmy on Nicol Bolas, Dreadhorde General

1 week ago

After some deliberation, I have decided to replace Liliana of the Veil for Tezzeret, Master of the Bridge for the following reasons:

  • Liliana's +1 causes me to also discard. I don't particularly like this, as my deck is not designed for graveyard synergy. Setting myself back seems like a rather foolish endeavor.
  • Liliana's -2 does not allow me control over the creature being sacrificed. While it is true that Nicol Bolas, Dragon-God can serve to act as a second attack against a boardstate, I lack the control over which threat is removed in general.
  • Liliana's -6 is extremely powerful and is an impressive impact when using Nicol Bolas, Dragon-God, however I also run a gambit of wraths in the deck, making this ultimate rather weak.

In comparison;

Because of the synergy, higher loyalty, cost reductions, wide-spread damage and life gain and recursion I see legitimately no reason to not run him.

mn6334 on What would you change (if ...

1 week ago

Ramble Karn, the Great Creator does that with his minus ability so that would make sense.

SwissRolls on Mono Blue Tron

1 week ago

In this aggro filled meta, Karn, the Great Creator actually gets a lot better so you gain access to ensnaring bridge. However I always find the card kind of clunky unless you play 3-4 of them. Thats outside of my price range on mtgo currently so I haven't been doing too much testing. My current playstyle really needs the sideboard. I can't see myself cutting the TKS anytime soon, and Ktgc would make me do that. As of right now I'll probably cut Scion since Humans, Dnt, and burn are running rampant. I know Trellon and Mr_j_giles (other blue tron players that also have a lot of success) like the card. I personally haven't played it but I can see it being good as a solid 1-2 of in the early game. jajajacobins

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