Karn, the Great Creator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn, the Great Creator

Legendary Planeswalker — Karn

Artifact abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost

-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand

Profet93 on How to lose your friends (Kozilek Edition)

6 days ago

Junjun1216 +1

Blinkmoth Well - Synergy with blinkmoth well + interaction

High Market > Gallifrey Council Chamber - Same tapland argument as above. You mention you wanted a way to destroy your commander to destroy more cards, this does that easily, with a sprinkle of light. It is also synergystic with Klayer of loyalties and even wurmcoil engine.

Maybe Phyrexia's Core - High market for artifacts/Sac outlet for Mana vault, blinkmoth urn and the one ring. Also prevents artifact theft.

Sanctum of Eternity > Zhalfrin Void - Synergy

What does Vesuva copy, an opposing Cabal Coffers? Another card to potentially add is Thespian's Stage, perhaps for The Grey Havens? Seems unimpactful. You mention you want a lot of ramp and it's a early-mid game deck but these tap lands (particularly Havens) seems to go against that. Do they really warrant an inclusion/provide that much benefit to the deck?

Karn, the Great Creator > Portal to Phyrexia - Portal costs 9 mana and IMO, doesn't provide that much impact. It needs to survive a turn to be able to provide value which doesn't always happen. How has your experience been with it? Karn is great because 1) 1 sided null rod to slow down faster decks for when you don't have ramp early game 2) Animate opposing artifacts to eventually remove + politics, 3) Recursion for the exiled artifacts that buried ruin can't recur. Not to mention it's cmc is much lower. Would love your thoughts.

Gerrard's Hourglass Pendant - Synergy with Emrakul + mass recursion for artifacts get destroyed from a wipe. Anti synergy with your extra turn card.

How has The One Ring been playing for you? I see only Kuldotha Foremaster to remove it should it deal too much lifeloss to you.

I disagree yet respect your decision to exclude rings, I understand it's not what you're going for. A quick note, in your description, you mention it combos with manifold/voltaic key, however, it only combos with voltaic given manifold states another artifact, not allowing you to untap it with rings. Not that it matters given you're not running it but good to note. I do think that you should definitely test rings a lot and see if it eventually warrants an inclusion.

This is a great deck, I love Kozilek Distortion and have always wanted to build a deck around him. I look forward to your response to each suggestion.

indieinside on Grumpy Old Man Syndrome

1 week ago

Profet93... I'm not really a fan on the double sided merge cards. As for Sun Titan, I have a combo with him in another deck. Because he is a deck staple in that one I am not interested in adding him here. Karn, the Great Creator seams right up the alley. I need help with card draw.

I am thinking about swapping out two lands for Authority of the Consuls and Trouble in Pairs.

But I need card draw. But I don't know how much.

Profet93 on Zirilan of the Claw Dragon Chompy Dragon Stompy

1 week ago

SufferFromEDHD

Hall of the Bandit Lord/Hanweir Battlements  Meld - Haste

You mention how lotus vale is a one tap activation. From my limited perspective, I only see it's detriment. 2 lands + 1 land (that you could swap it with) = 3 mana. Lotus value = 3 mana. Where exactly is the benefit? I see a big strip mine target that gets neutralized by dampening sphere. Ignoring the color aspect, I feel Scorched Ruins would be better suited. It combos with your rings and deserted temple for infinite mana. Then using that infinite mana + top = Draw your whole deck, cast lattice and cast your entire deck. While the combo is not the primary reason for the swap, the benefit of 4 (colorless) mana vs. 3 (colored) mana is the primary focus.

How has Sarkhan the Masterless been working for you? It's static ability seems cool, but since the deck doesn't go wide, how does it play out? It's +1 is nice but makes it more susceptible to removal. It's -2 isn't anything too crazy. While not an entirely serious suggestion, have you considered swapping it out for Karn, the Great Creator? Karn creates a hard lock with lattice, allows recursion for your artifacts and can even animate opposing artifacts for political reasons

Urza's Incubator/Ruby Medallion - Ramp

Maybe Humble Defector - Politics + synergy with homeward path

Profet93 on Grumpy Old Man Syndrome

1 week ago

indieinside -I'm glad I was able to provide you with meaningful feedback for your colorless deck. While this deck is not in my wheelhouse, I hope I can help

In your draw section, none of that is actually draw. You desperately need more draw IMO. You have a decent amount of anti-synergy with your artifacts and creatures. I like your nullrod, perhaps a Karn, the Great Creator for redundancy should you wish? Or even swap out null for karn to allow you to run artifact ramp yourself and not use a dork like Birds of paradise?

Regarding maximizing your commander's ability, I recommend the following....

survival of the fittest - Tutor (for...)

Gisela, the Broken Blade  Meld - Throw into the grave with survival and tutor for....

Bruna, the Fading Light  Meld - Which you cast to bring gisela which merges into...

Brisela, Voice of Nightmares  Meld  Meld - Which in conjunction with your commander severely limit's their abilities to play spells.

Should you go the above route, a potential inclusion would be Loyal Retainers - Toss expensive creature in grave with survival, use retainers to recur.

Sun Titan - Recursion (works with fetchlands too)

Final thoughts - You need to buckle down and observe what your meta's primary cards are. For mine, it was ETB's more than activated abilities and built my control/hatebears/stax decks as such. Some anti-synergy is fine but from my limited perspective, it's too much. You really need more draw as well, especially given your low avg CMC. Hope these suggestions helped. Looking forward to your response.

Profet93 on Liberator of Cinnamon Rings

1 week ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

Profet93 on Play EDH they said, it will be fun they said

2 weeks ago

Karn, the Great Creator > Kataki - One sided null rod with ability to animate artifacts and recur some of yours.

Mother of Runes - Protection

Mentor of the Meek - Draw. Don't necessarily need but I don't see a lot of draw in your list.

Land Tax - Lands/"Draw"

Darksteel Mutation > Mandate - Commander removal

Archivist of Oghma - Draw

Mangara, the Diplomat - Bit expensive but potentially worth it depending on meta

Aura of Silence - Fits perfectly into the deck

Generous Gift - Sometimes permanents just need to go away.

Profet93 on Karn on the Cob

2 weeks ago

outofnothing0 +1

I agree with the above user, Rings of Brighthearth is a powerhouse that enables so many combos. Voltaic Key + Everflowing Chalice (4 counters) + rings = + Top to draw and cast your entire deck

Karn, the Great Creator - One sided Nullrod, helps you deal with opposing artifacts, recursion for important combo pieces and lock with Myconsith lattice.

Blinkmoth Well - Synergy with blinkmoth urn + politics

Basalt + Forsaken =

Gerrard's Hourglass Pendant - Recursion from the inevitable wipe. Also synergy with Emrakul, the Promised End

sergiodelrio on No sacrifice

3 weeks ago

Your best bet imho is to try and prevent activations with cards like Pithing Needle Cursed Totem Interdict Null Rod Phyrexian Revoker Sorcerous Spyglass Damping Matrix or Karn, the Great Creator

Some things will still fly under the radar tho and does not really help your Sauron I guess.

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