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I mean, i’d be in favour of dropping both to strengthen your control over the game. At the moment it feels like your interaction options are good, but limited - and once your opponent gets a footing in you’ll be in trouble.
I’d replace the 2 pre-mentioned cards with Dead of Winter and Cryptic Command . DoW will help give you good card advantage against creature decks, and will help to make Goyf more relevant a play after the wipe. Cryptic is also great for controlling your opponents options.
Both these cards should buy you enough extra turns to get more snow permies down for Marit, and do more to help your gameplan also.
June 25, 2019 5:17 p.m.
I think your assumption that Icehide Golem will have a spell spent to kill it is wrong. In 90%+ matchups it’s not going to be a threat. I think there are better choices than a vanilla 2/2, considering you’re not an aggro deck.
I don’t get why you’re running Boreal Druid - there’s nothing that you’re really ramping for here so he doesn’t look like he’s giving much value
June 24, 2019 11:37 p.m.
Hardened Scales might be an interesting option - it has tons of ways to play out a match. It isn’t hugely interactive though, and can be a bit of a math-hell to pilot until you’re used to it. Also it can get hated out of a meta like graveyard stuff does.
If you’re not wanting anything too linear, it makes me feel you’re probably after a midrange or control deck? Jund might be a good option, and would be useful in that you can probably recycle a bunch of lands you already have in your Dredge build.
June 20, 2019 5:16 p.m.
I mean, the big question here is what kind of game are you wanting to play? Aggro, midrange, control, combo? Levels of interaction? Resilience? Difficulty to pilot?
Narrowing down what you’re after will probably help make your decision process waaay easier
June 20, 2019 4:47 p.m.
Demarge - the difference being that Karn is the combo, you don’t have to clog your deck up with the other otherwise useless piece. Karn can also do other things when the landkill strategy is unsuitable. And Karn doesn’t suck away your draw step. It’s quite a different scenario.
I agree that if you want to do liquidmetal coating in modern, Karn is the way to dk it. Trying to do it with shenanigans instead though, just ain’t gunna work
June 20, 2019 6:51 a.m.
In my opinion, Shrieking Affliction is the weak-card here, as it isn’t an artifact, and doesn’t help you if the opponent still has cards in-hand.
I would personally swap it out for a full playset of each of Davriel, Rogue Shadowmage and Liliana of the Veil . The planeswalkers seem much more useful - Davriel can enact both the damage Affliction would be doing, while also helping you get there. Lili is just great at controlling the game and should be able to drag the game out long enough to guarantee the demon seeing play
June 19, 2019 12:55 a.m.
I don’t really get why you’re trying to force snow in this build. What’s it getting you over non-snow cards?
So why snow? It feels forced..
June 18, 2019 7:59 p.m.
Having just playtested a bunch of hands with this - I think the weak link currently is Foundry Assembler . There's just too many times where he's tripping up us being able to drop down a Barricade Breaker , or slowing down a turn of otherwise decent artifact drops. It also feels like there's bunches of creatures in here already and his 3/3 body isn't providing much support. I feel like he'd be better as Street Wraith instead - to draw you into more useful cards and effectively give your deck better odds of getting the good stuff
June 15, 2019 6:20 a.m.
GodRedSands I believe when Kjartan says they are both "expensive as hell" he's referring to the casting cost. This deck will either win very quickly, or lose very quickly. To cast the first piece, the Golem, you effectively need 11 cards, plus it. That's not happening until turn 5 at the earliest (if you didn't mull, went second, and your opponent didn't touch any of your things till then). That's too slow! Nevermind all these grandeur plans for what you're casting after, because the games well-over before we even get this far.
Also, Kjartan - this deck looks amazing, you have an upvote from me! Have you played many games with it? What are its good and bad matchups??
June 15, 2019 6:06 a.m. Edited.
Probably ditch Aqueous Form for starters. Your low-cmc creatures have enough evasion already. This enchant is just going to make your opponents killspells more powerful (as they then 2-for-1). It really feels like this enchant is both overkill and unnecessary
June 12, 2019 4:18 p.m.
Also regardless of what ninjas you pick, i think you want to be running 23-24 lands
June 12, 2019 4:20 a.m.
June 12, 2019 4:19 a.m.
Deck looks good! Should defo be able to win some games with this! :)
The best thing to do now would be to get the deck out there and play tons of games with it - it’ll be the most effective way to see what cards do amazingly, and which cards might be providing less use. It’ll also give you a good idea on what kinds of hate-pieces you’ll need for the sideboard (if your playgroups run sideboards).
Just chiming in on the Saltskitter convo - personally i don’t think it’s a card worth running, for 3 reasons. 1: your deck already looks pretty solid and this appears to be worse than anything it’d replace (never go above 60 cards). 2: adding in another 4cmc card is going to mess with your mana curve too much and slow you down. 3: it can’t reliably do things, as your opponent can force it to flicker when they want to attack you, and its flickering ability in general isn’t great considering the investment.
June 11, 2019 4:55 p.m.
I say this after trawling and finding nothing good myself
June 10, 2019 4:51 a.m.
Is the intention for this to be modern-viable, or just kitchen-table-shanigans?... because so far it doesn’t look like anyone’s found anything noteworthy other than what the OP mentioned
June 10, 2019 4:50 a.m. Edited.
Replace the basic lands with snow lands. This’ll let you run Arcum's Astrolabe (probably run 4, in place of the thragtusk and 2 frogmite). which’ll help with your affinity while also drawing you towards your wincon.
I’d also suggest running 3 Signal Pest (probably in place of the other 2 frogmite, and one thoughtcast). They’ll help you swing with the small dudes while you’re getting set up for your nonsense.
I’d probably swap the remaining thoughtcast for Ancient Stirrings as they have a chance to let you tuck a craterhoof to the bottom of the deck - but both these spells are good so not sure which route is better
June 8, 2019 5:32 p.m.
You need a way to get createrhoof back into your library when you draw it (or run 2?) so you don’t auto-lose in those situations.
I also don’t get why you’re running Thragtusk or so many lands (surely 20-22 would suffice??)
June 8, 2019 5:03 a.m.
Your land base is looking pretty basic... but if it’s working for you, have you considered switching to snow lands and then using the new Ice-Fang Coatl ??? Flying is almost the same as unblockable, it gives you a free card, and by turn 3 it’ll be deathtouch to boot, making it a nice blocker if you need to buy time
June 7, 2019 2:28 a.m.
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