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Drop Traumatize cause it’s just too high a cost. Doing so should also mean you can drop down to 22 lands, effectively giving you 3 free slots for more mill cards.
Personally i’d be adding in that 4th Mind Funaral, and 2 copies of Crypt Incursion to buy you some turns
For reference here’s my mill deck - it’s one a few local tourneys so seems legit: http://tappedout.net/mtg-decks/21-05-17-tsunami/?cb=1539854330
October 18, 2018 5:17 a.m.
I’m worried this looks to slow and unwieldly currently, especially considering you have a lowly 20 lands and pretty neglidgible ramp, but expect to be using a 6-drop.
Modern is widely considered a turn 4 format, so at the very least you should at the very least getting your Muldrotha out reliably on that 4th turn, with previous turns being ramp as well as hand-disruption and killspells to help actually tie you over into the mid/late game. Focus on getting these ramp/control aspects down consistantly, cause it don’t matter what Multy can do if you’ve already lost the game!
October 16, 2018 11:17 p.m.
Pack Rat could be a more viable option than Delver, as if you’re going down the alt-wincon route you can still make use of all those otherwise useless cards. It also is more resiliant than Delver, cause they’ll have to kill all the rats to stop the nonsense
October 15, 2018 8:07 p.m.
That feels like too tricky a question without seeing the decklist. I mean, it should be fine but we have no idea what other shananigans you’re running, other that some planeswalkers.
October 15, 2018 4:45 p.m.
I personally think it'll be fine, you just need to tailor the rest of the deck a little differently to how you would've 2 years ago. As others have mentioned, there are some pretty aggressive decks out there at the moment which might cause you problems. So just ensure that your grand plan has ways to deal with these threats.
It also depends on your local meta - where I play taxes decks do pretty well, so there's not really too much of an issue. Have a gander at what your local groups are playing and use that to gauge what you're up against.
October 15, 2018 2:32 a.m.
I think you need to assess why you would include Assemble the Legion at all.
Against aggro or combo, the game is decided long before you can play this card. Considering it doesn’t do anything until turn 6 at the earliest, the same is true vs midrange. That only leaves control as a reason to include this - but against control you’ll have a hard time managing to drop this at all anyway.
The same can be said for virtually all your 5/6 drops, but especually true of Assemble the Legion, which just doesn’t seem to do anything helpful (a 1/1 on turn 6 for 5 mana seems terrible)
October 14, 2018 3:25 p.m.
You need to work out what you want this deck to do, dude.
For example - you're running Champion of the Parish but a lot of non-human cards. For him to be effective, you really either need mono-humans (so either cut out the other stuff, or cut him). Likewise, you have Preeminent Captain but a bunch of non-soldier cards for it to interact with. You need to refine down what you're actually trying to do, and stick to a plan.
Then, you have waay too much high-costing cards. Modern is a fast format and you can't really effectively run all those big costing spells. Personally you should drop all the 5 and 6 drops, and reduce your 4-drop spells down to a maximum count of around 4-5 tops.
Once you have a plan that you're able to stick with, and have cut the cards that are too high in cost, you should be able to get this down to the recommended size of 60 cards easy (a heads up you probably only want to be running around 24 lands for this 60 card deck).
October 13, 2018 7:20 p.m.
I'm concerned that this deck actually has no way to win.
1) Lets say you're up against a deck that's already willingly running islands - that's probably going to be a problem cause they'll just cast what they want and win (Boil goes some way to slow them down, but considering you need them to mill their whole deck it won't stop them).
2) Best case scenario, you're against a deck with no blue. They'll have somewhere between 20-24 lands. Including Tec-Edge, you only have 13 ways to shut down their lands (I didn't include Boil cause it's just killing already disabled lands). With no way to speed up the mill process, they'll eventually be able to play lands you can't islandify (or blow up) - and then you lose.
3) This gets worse as your only real removal is Porphyry Nodes, which is easy to work around - all your other interaction is just temporary stall (Remand, Vapor Snag), which would be fine if you could actually turn off your opponents ability to play cards - but as mentioned before you can't.
So, imo currently this deck probably only ever does OK against decks that run sooo many fetches that you actually outnumber them in island-making cards. Burn probably gets close to this, but not a lot else.
You need a way to ensure everything gets flooded. Welcome to Quicksilver Fountain. If you want to splash some cash, you can combo it with the expensive Oboro, Palace in the Clouds (each turn target your Oboro, then return it to your hand before resolution and replay it)
You could potentially go down the "complete a-hole" route of stopping your opponent even being able to play the game. Cards like Boomerang let you bounce lands (there's also lots of other cards that do this too), while Isochron Scepter will let you do so indefinitely. This means (assuming you have these in your opening hand) your opponent will never be able to have more than 2-3 lands in play. And you should be able to flood that many lands to oblivion easily.
I would recommend ditching cards that don't immediately let you take control of the board. So Visions of Beyond, Dizzy Spell, and probably also Amulet of Vigor (you don't need the speed of amulet if everything's shut down anyway). Those slots are probably better suited for removal and/or some cruel control. Whelming Wave might be worth including to save your bacon too, against decks that can play a lot before you can get established.
Boil seems like a sideboard option only, against blue-heavy decks. I'd suggest most of your sideboard should be focused on switching game-plan if your opponent is playing blue or the land-control strategy just isn't going to work (because there will be match-ups where it will just not be viable). Might be worth side-boarding Choke also (in fact, Choke is probably a stronger card than Boil, depending on the situation).
October 13, 2018 5:07 p.m.
Instead of the clunky 4-drop Eidolon of Blossoms, how about Satyr Enchanter??
I undrstand the Eidolon has better synergy with the rest of the deck, and potential to be cheaper to cast with the Herald, but imo i’m still leaning towards the Satyr being a more reliable option. The cast trigger vs Etb is sometimes relavent also vs control. Thoughts?
October 11, 2018 11:12 p.m.
Dealing with boardwipes, might be worth running a Heroic Intervention in the sideboard. Or better yet, splash a white source for Boros Charm (as it has more modes so it’s potentially better as a sideboard card?? Though no hexproof option so idk)
October 11, 2018 6:28 p.m.
Cards to consider: Rishkar, Peema Renegade - these guys will give you crazy good ramp while also getting peeps swole
Vorel of the Hull Clade probably only want 1 or 2 of this guy. Good but gets unessessary pretty quickly.
Chasm Skulker gets big then makes loads of deadly babies
Thrummingbird make more counters
Cloudfin Raptor great 1 drop that gets big quick. Awesome with thrummingbird
October 11, 2018 5:11 p.m.
I’d drop all the mystic snakes - they don’t help with your counter plan at all and the 2/2 body isn’t worth it compared to just having mana leak.
I’d also make the Herald of Secret Streams a 1-of, cause it’s a great but situational finisher, and you defo don’t want to be drawing more than 1 of him.
I’d almost be tempted to make the biomancer up to a full playset of 4, but playtest with the 3 you have first cause i’m not sure how rough the 4th will be on your curve.
Probably make Prophet of Kruphix a 1-of as well. Bulk out all your now-free slots with 2-drop creatures that enter with counters, and perhaps hardened scales also.
October 11, 2018 4:40 p.m.
As mentioned above, you have a few cards that are not modern legal.
You probably want to go up to 22-24 lands, considering your mana curve. As well as this, you probably want to half the number of 4-drops you have currently.
Finally, you should probably consider Hardened Scales
October 10, 2018 4:44 p.m.
This seems really slow. Best case scenario, Vraska is able to ult and you win on turn 7. That’s really slow in terms of modern, and generally requires a large amount of control to even have a game go this long.
I’d suggest getting the full playset of Vraska, and also a full 4 of Invisible Stalker. It means you’ll need to splash blue, but he’s reliable so he’ll be ae to close out the game.
Ditch pretty much all the other creatures/instants/sorceries you have (especially ditch the fetch-sorceries, they’re hella slow), and replace them with killspells (Abrupt Decay, Assassin's Trophy, Damnation etc), and various counterspells (probably also include Serum Visions). This will let you play out a longer game and actually win with Vraskas ult.
At the moment your creatures are slow/unweildly, your expensive search-sorceries will chew up whole turns, and you have no easy way to protect your plainswalker
October 9, 2018 4:51 p.m.
If you’re looking for more ways to grab artifact creatures, Scarecrone might be up your ally - left unhindered this guy can get ‘em all back!
October 4, 2018 3:15 p.m.
I think you’ll want to figure out whether your intention with this deck is to make some swole creatures, or mill your opponent - because you can’t do both without being really inefficient.
Either way you want to go, ditch all your existing instants (though keep Thought Scour) - they’re all far too slow and don’t give you a big enough payoff for the mana you’re spending. The amount they mill is negligible whether you’re making big creatures or milling, so just go for better killspells/counters instead of these slow ones.
So, if you’re wanting to make swole creatures, ditch all the instants except for Scour, and instead invest those slots for cheap counterspells (to protect your dudes) and cheap kill spells (to not protect your opponents). Stuff like Mana Leak, and Doom Blade
If you’re wanting to be straight up mill, again ditch all the instants except Scour, but also ditch all the creatures. Then try to include inyour deck a mix of: Hedron Crab, Glimpse the Unthinkable, Mind Funeral, Fraying Sanity, Crypt Incursion. I see you might be on a budget so hoefully not too many if these options break the bank. At the very least make those sorceries you have 4-ofs.
For further reference, here’s my existing mill deck (going down the mill route): http://tappedout.net/mtg-decks/21-05-17-tsunami/
October 3, 2018 3:10 p.m.
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