|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Chandra, Torch of Defiance
Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add to your mana pool.
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."
Price & Acquistion Set Price Alerts
|Have (32)||Ferritt , snackeater , davidmassee , retropman , jstn.mrrtt , Shiromakuro , AllDayTayTay , a_murpheus , Wolfebladeelite , RobbyFoxfur , sonnet666 , , Talistan , RedSinR , robbnoble , LoneCrusader399 , Borg0th , jrschnoebelen , TehDelta , Liarz0 , thetechzombie , ChessRuler , Famicomania , zIXM , lava_lava , Archegos , damo_rox , Spinalripper , duff87 , Dsmonsta , Riders_of_Brohan , Esquire_|
|Want (35)||QBrick , wonka747 , jonno.scott , Notorisk , MAGESTIC_LLAMA , Mort_Lupus , Favilludo , Synapse , t.savage0723 , TevishSzat , Orohu , linejumpr , CryAll , absciss , xdnonames , cybertop , zachi , logical.ditz , king0fclubs , mlouden03 , Elementalism , abascon , frostotron , MyrunDise , HowIett , AeroArchery , ServerWizard , jdietz43 , TheAceol , Limis , jamosemtg , snakekill321 , Ghilie , Franck8666 , chrissteals|
Latest as Commander
Chandra, Torch of Defiance Discussion
gb on 12 Moon Frenzy
6 days ago
1 week ago
I think Chandra, Torch of Defiance would be wonderful in this list.
1 week ago
Alright can definitely give you some ideas than Salinas29!
Since you are playing in large pods some cards that can definitely help you would be:
- Neheb, the Eternal - Highly recommend this card!
- Etali, Primal Storm - In multiplayer pods this card is devastating!
- Vial Smasher the Fierce - Great card all around.
- Viashino Heretic - This is if you play in a artifact heavy meta.
- Twilight Prophet - Card draw and damage, love this card a lot.
- Lobber Crew - Decent effect if you have a lot of multicolored spells.
- Pyrohemia - Semi board wipe effect but also cost reducer for you.
- Pestilence - Black version of above one.
- Sunbird's Invocation - Extremely fun card to play with.
- Sarkhan's Unsealing - Can get really nasty real quick, plus low cost.
- Fiery Confluence - All modes are relevant in this deck.
- Angrath, the Flame-Chained - Control and reducer, a bit high on CMC though.
- Chandra, Torch of Defiance - An all star, ramp, reducer, and card draw.
Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:
- Conduit of Ruin - Allows you to grab creatures and additional cost reducer.
- Void Winnower - Hate piece and a big filthy creature.
- Steel Hellkite - Beater that can destroy a lot of good stuff.
- Combustible Gearhulk - Card Advantage (CA) or cost reducer, win/win.
- Sandstone Oracle - Hand refill on a stick.
- Garna, the Bloodflame - Semi recursion in case of a boardwipe.
Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.
- Rakdos Charm
- Blasphemous Act
- Chandra's Ignition
- Go for the Throat
- Chaos Warp
- Reforge the Soul
- Phyrexian Arena
- Dark Ritual
- Culling the Weak
- Sol Ring
- Fellwar Stone
- Talisman of Indulgence
- Commander's Sphere
- Chromatic Lantern
- Mass Hysteria
The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3
Aside from that feel free to ask for any additional help, I love helping people tune their decks!
2 weeks ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
on rakdos burn
3 weeks ago
3 weeks ago
Commander / EDH*
SCORE: 2 | 54 COMMENTS | 404 VIEWS
Now my Okaun/Zndrsplt deck is completed for now, This is of Full Red-Alert styled importance. I wanted to make a deck for the longest time regarding the Underdog of all Weird Life: Melek, Izzet Paragon. Basically, how I based the 27+ card over deck, It wants to copy every single Instant/Sorcery possible; & keep on copying until turn's end. W/ so many copyspells & Storm Enablers, much so for effects that trigger for each Instant/Sorcery played, I wished I knew where to start cutting. It seems the idea of Cantrips are good, but I want this deck to perform more than something of such a sort. I guess the reason nobody uses Melek anymore is due to his hefty cost. I don't want one to make this an under appreciated deck just for that. But w/ so much help needed after all this, I might have to give those interested in a project of mine a Run For My Money: I wanted to do a challenge to the masses for a possible Creatureless Superfriends Deck. All I want to know though is: "How does Mirror Gallery work for stuff like Legendary Permanents, Planeswalkers, & even other things bound by the "Legend Rule" in all forms work?" With this in mind, I just have to have this deck completed, & finish up my Okaun/Zndrsplt deck to begin; though I'd like it if someone explained the Legend rule at the current status, please. But for now, I'd like some support for this project; & finish up my other things from there.
One last thing: The Creatureless Superfriends Deck is 5 Colors. Nice try, Atraxa, Praetors' Voice users; you know Urabrask isn't a traitor to Phyrexians Everywhere... X/ Besides, we do have Chandra, Torch of Defiance.
Thank you in advance for all the help, & Stay Tuned for My Creatureless Superfriends Challenge. :D
3 weeks ago
griffstick, holy mother of god that's brutal
Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)
Gilded Lotus and any of the other variations of it out there
Uhhh.... that's all I know of in red.
1 month ago
@hkhssweiss: Well, I'll try to explain to the best of my ability... Cards w/ Impulsive Draw have you exile the top card of your library. You can play it that turn, but otherwise, it stays exiled. Chandra, Torch of Defiance's first +1 has something like this that doubles as burn if you don't cast it, & Outpost Siege's Khans Ability is the same aspect. For me it seems there is none of such a thing that allows one to cast for free, even in exile that turn; Oracle's Vault is slow as milk, thus there truly is no option for Free Impulsive Draw in . Ironic, considering even has potential for Extra Turns now, since Medomai the Ageless, & Chance for Glory are both related... I wonder what's taking WotC so long?