Chandra, Torch of Defiance

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Tokens

Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Chandra, Torch of Defiance Discussion

Rex_JB24 on Mardu Second Sun (Ixalan)

1 hour ago

Destroying everything in a creature matchup will certainly win you games but how about the control matchup? In a matchup against a counter heavy control player your removal suite will be mostly dead cards and they'll never let your second Approach resolve. Your sideboard needs to be tooled against control matchups since your creature matchup is already nailed. Gideon of the Trials and Chandra, Torch of Defiance are good starts. If you can keep Gids around, then control can't beat you and Chandra is a big game on her own. I think your sideboard needs hand hate card like, Duress and Lay Bare the Heart, as well as a hard to remove win condition that can slowly gain advantage over counter-based control. How about Oketra the True? It's hard to remove and functions as a mana sink.

kingchacha4 on Jund Midrange (Ixalan Standard)

10 hours ago

The mana looks really rough here, needing on 1 for Commune with Dinosaurs or Shaper's Sanctuary, on 2 for Gifted Aetherborn and Walk the Plank, and for Chandra, Torch of Defiance on 4. Any problems so far, any way to fix it like Treasure Map?

clayperce on Using Arbor Elf while spells/Planeswalker ...

22 hours ago

While playing on MTGO I've noticed Arbor Elf does always not work like I'd expect it to when spells are on the stack. I suspect it's a bug in MTGO, but I wanted to get a second opinion ... maybe I just need to learn some more rules :-)

Example 1: Arbor Elf is in play, and I top-deck a Bonfire of the Damned, which I want to cast for its Miracle cost. Immediately after I reveal the Bonfire, I can use Arbor Elf's activated ability to Untap a Forest (in order to get maximum mana for the Bonfire). But if I click the card (to cast it), I've found I can no longer use Arbor Elf's activated ability. Is that correct, or a MTGO bug?

Example 2: Arbor Elf and Chandra, Torch of Defiance are in play and I activate her first ability (+1: Exile the top card of your library. You may cast that card. ...) and want to cast the spell. But I've found I cannot use Arbor Elf's activated ability to Untap a Forest at any point in the process (if I want to use Arbor Elf's ability I have to do it before the +1 and just leave the mana floating). Is that correct, or a MTGO bug?

Thanks much!

dlamars on dlamars

1 day ago

Fullmetalmage Ah that's cool, I don't have anything else on your wish list I'd like to part with. If you end up looking for any planes walkers I have some for trade Chandra, Torch of Defiance is the most valuable atm. Just let me know

greyninja on Any Suggestions for Mardu Draw ...

1 day ago

True yea and Chandra, Torch of Defiance has a similar ability to Outpost Siege

Argy on

2 days ago

You need a Sideboard if you want to make this deck competitive.

Something like this:

4x Abrade - takes care of Heart of Kiran, Gearhulks, or Vehicles

3x Aethersphere Harvester - assists against Aggro decks, gives you a good blocker and a flier

3x Chandra, Torch of Defiance - lets you Ramp into Skyship Stalker earlier, gives you a late game Win Con, helps to chip away at the Opponent's life total

2x Glorybringer - acts as a constant burn spell that you don't have to keep casting, gives you another flier

3x Hour of Devastation - board wipe

usaDiabetic on Neheb's Inferno

2 days ago

Sweet build, maybe Outpost Siege and Chandra, Torch of Defiance for pseudo card draw. Big problem with Neheb is running out of gas. There's a new card in Ixalan that does a similar effect but I don't think it's in the database yet, Vance's Blasting Cannons.

Also Hanweir Battlements is a great haste enabler.

Shinzer_scrub4life on Legend of THE Deck

3 days ago

I think THE Deck that I found myself coming back to and loving is this little Pia's Revolution deck for Standard. I got into Magic very recently, my very first interaction with Magic was the very last draft my LGS was doing for Aether Revolt, right around the bend of Almond Cat prerelease. After performing decently well in that draft, I looked around for sites online to find a deck idea for the Standard format, as being able to fine tune my own personalized deck was the big appeal of getting into Magic for me (take two guesses which site I found, first one doesn't count).

I stumbled across a U/G Electrostatic Pummeler list that was more combo oriented and less aggro based. With Fling revealed in Amonkhet, I knew I wanted to chuck Pummelers at people. So I took the list, tweaked it to Temur so I could Fling Pummelers, and took it to a few Standard events. I got mostly crushed, although chucking a 48/48 pummeler at people when it worked was pretty satisfying. One highlight however was the match with a Marvelworks deck that ended with me casting a Glorious End during his upkeep that I had sideboarded in. It got the attention of most of the table as the Marvelworks played mulled over to counter it or not. He decided not to, just to see what happens. I think I had a Blossoming Defense and a Pummeler in hand. Untap, Upkeep, draw... a Land (RIP).

Pummel-Fling being a janky inconsistent Combo deck, I was starting to get a little tired of lopsided it was, so I toured this site and found this deck Pia's Recycling Facility! (Budget Combo). The list intrigued me, because I always love synergy and combos in most games, and this deck looked like synergy.dec. I scrabbled together what few cards I had for the deck already (including the FMN promos of Unlicensed Disintegration) and got the rest off of TCGPlayer.

The first couple of games with the Deck during my next standard events were very fun and action packed. One highlight in particular was when the Deck survived 5 turns of a Dragonmaster Outcast by chucking Ornithopter in front the dragons and getting them returned to the hand by Pia's Revolution. I still lost that game, but the mental image of a wall of tiny toy planes holding off a Dragon onslaught amused me.

For some reason or another, I slowly trailed off the deck as I went back to making my own brews (I bounce around decks and Ideas like a yo-yo). When Hour came out, I was insistent on making a U/R prowess with Riddleform work. It kinda did. It was alright, but I was working on another. A Sultai "toolbox" deck with janky win-cons, card draw, counterspells, ramp, and discard. I was trading like a madman for the Blooming Marsh playset needed for the land base.

The one Standard Showdown I took the Sultai toolbox to... it got smoked. Like "it made my Pummeler-fling Deck look tier 1" smoked. I had about 0% fun playing it to, casually chucking a Nissa into a board of the mono-B zombie's nut draw of 24 power on like turn 6. Match 3 I actually got to play Magic, and actually won 2-0, but by that time I was less than lukewarm about the deck. One of only good things to come out of that showdown was the absolutely insane Showdown pack with Nicol Bolas, God-Pharaoh AND a FOIL Chandra, Torch of Defiance. I remember audibly saying "man, I should lose more often!" after seeing those.

Defeated by how feeble my jank brew was, I went back to the U/R prowess deck that I mentioned in passing, and then September rolled around. With it, the Promo Fatal Push. Which got me thinking... about the Pia's Revolution deck I had so much fun with. About 3-4 days ago, I looked at my version of the list, looked at some of the spoilers in Ixalan, especially the reprint of Lightning Strike and Duress. I edited the list to include more removal mainboard and heavily modified my version of the deck's sideboard (the weakest aspect), then took it to FMN.

In my game 2 against B/W zombies during that FMN, I made alot of interesting decisions with Ravenous Intruder and ultimately ended that game in a spectacular fashion with 1 life left by dealing enough combat damage to get my opponent to 1, eating my Scrap Trawler post combat, and playing the Ornithopter retrieved by Trawler dying with Reckless Fireweaver on the field, pinging for the last point. Death by Ornithopter. My maindeck removal came in clutch and basically sealed the opponent out of the game in game 3.

I think I realized then that just because I didn't make the deck, doesn't mean I can't make it my own. This Pia's Revolution deck always feels like it's a close game, with both players making interesting decisions. I don't even mind losing when I play this deck, because even when I do, it feels like I played a game of Magic and that I was only one or two critical cards away from victory. The deck is also practically untouched in the coming rotation, and is even getting new toys like the aforementioned reprints. Whew... well anyone who read this wall of text, grats to making it this far. Nothing much else left to say except that a deck that makes Ornithopter a threat is a deck that I enjoy, apparently.

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