Chandra, Torch of Defiance


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
SDCC Promo 2017 (S17) None
Kaladesh (KLD) Mythic Rare

Combos Browse all


Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Chandra, Torch of Defiance Discussion

stensiagamekeeper on Dino G/R Ixalan block & Dominaria

4 hours ago

I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.

BSmitt on Gruul Monsters

11 hours ago

saber4734 I think tomorrow I'll remove the double red spells. Rekindling Phoenix & Chandra, Torch of Defiance. In an effort to fix mana for Steel Leaf Champion. Ill also add Nissa in some way, sideboard will have to change to accommodate the mana shift.

BSmitt on Gruul Monsters

12 hours ago

saber4734 I could swap Cultivator's Caravan for Lifecrafter's Bestiary

I'm not so certain Nissa, Vital Force is worth pulling Chandra, Torch of Defiance. It's a close one but I feel like Chandra's ability to add 2 land is huge for this deck. But also Nissa is almost guaranteed to ultimate since it creates a blocker... You've presented quite the conundrum!

Neotrup on Stack Related Questions

4 days ago

1) Once an ability is activated, removing the source of the ability doesn't counter it, but you could still cast Seal Away in response to the activation just to get it off of the field. Also, a mana ability like that of Llanowar Elves can't be responded to, but you could cast Seal Away later in the turn to exile it so it can't be used on subsequent turns.

2) A mana ability is an ability that can add mana to a player's mana pool. In order to be a mana ability it cannot target (not stanadard relevant), and cannot be a planeswalker ability (like Chandra, Torch of Defiance's second ability). It only needs to be able to add mana to a mana pool, not necessarily do so, as such Sanctum of the Sun's ability is a mana ability even if you have 0 or less life.

3) Yes, as long as a spell is blue it can be countered by Jace's Defeat even if it has additional colors.

4) Yes, but as addressed earlier the ability will still resolve, and many abilities do not effect their sources so bouncing it will have little effect most of the time, especially with planeswalker ultimates.

5) This is exactly the sort of situation addressed in 1 and 4, Boros Reckoner would die from the 13 damage well before it's ability resolved, but your opponent would still be dealt the damage.

puybm on Valduk, Keeper of Too Many Pants

5 days ago

A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.

saber4734 on Gruul Monsters

5 days ago

I like a lot of what this deck is doing. Might incorporate some aspects of it into my deck. Channeler Initiate might be a better card that Greenwheel Liberator. Because it offers more mana ramp plus a larger creature if she doesn't get hit by removal. Jadelight Ranger seems like a good idea also. I own a playset of Chandra, Torch of Defiance and she is a great Planeswalker. So I'm giving her a thought also. Decisions Decisions.

Meurth on Karn Mardu Vehicles

5 days ago

A playset of Ahn-Crop Crashers is great in any aggro deck. I also recommend replacing Karn with Chandra, Torch of Defiance to fit the aggro theme. You could try running a few D'Avenant Trapper to get rid of blockers temporarily, it fits your theme well and its power 3 allows you to crew your Heart of Kiran with it.

Good luck with the deck, I like it a lot

ShreddedByCrows on Firesong and Sunspeaker

5 days ago

First of all, I have to say that I love the idea of your decklist! Firesong and Sunspeaker are so cool with all those ''board damaging'' spells, it seems really great. :)

But I was wondering... are you ramping quickly enough to be effective in the early/mid (and even consistent in the late) with all your manavorous spells? I think I would definitely cut some of them, the weakest ones, and run a Boros Signet and (if it fits your budget) a Mana Vault. Land Tax is also a nice staple to stabilize your mana pool if you are searching for other options.

Another card you could consider is the The Immortal Sun. You actually don't get a lot of good card advantage in Boros, and this card seems to do everything you need here (and eventually in some situations it slows down your opponents playing superfriends/control/etc. decks).

Chandra, Torch of Defiance is also a nice tool for getting some card advantage / ramp.

Mind's Eye is a nice card to get some card draw.

I don't really know why, maybe it's a fantasy of my greedy mind, but I would give a try to Authority of the Consuls in this deck, alongside some friendly not so friendly tokens generators like Assemble the Legion or Akroan Horse.

I hope this will help you a bit!

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