Chandra, Torch of Defiance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

Price & Acquistion Set Price Alerts

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Recent Decks

Chandra, Torch of Defiance Discussion

Murphy77 on Dragon Ramp (MTG 19)

3 days ago

You want as much red mana as possible to drop on the token dragon that you get from Dragon Egg (pay 5 red mana to turn it into a 7/2 flier for the turn, etc.) Maybe more Mountain and fewer Forest and something like Chandra, Torch of Defiance

multimedia on G/R/W midrange (Trying to improve)

5 days ago

Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?

Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.

I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?

Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager  Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.

Good sideboard card options to consider (in no order):

Good luck with your deck.


RenagadeJedi on red white sceptor (the itch it burns!!)

5 days ago

First off, let me say that it is really cool that you have a playgroup that does multiplayer modern, only tried it once, and it was super fun.

Your game plan basically revolves around getting multiple copies Isochron Scepter into play, as that is your most consistent source of recurring damage. This makes you particularly vulnerable to artifact hate, one By Force or overloaded Vandalblast and you're out of the game. to counter this I would run 4 copies of Boros Charm in the mainboard, as one of it's would allow you to protect the rest of your permanents- including the scepter which you have placed it on, and the other would help your game plan by burning away your opponent's life. keep the scepter with boros charm up until the end step of the player before you, and then hit someone for 4, and then keep it open to protect your other permanents.

Next, you need a more reliable way of getting to your scepters, red draw spells are... pretty bad. the best one for you would be Faithless Looting I think. cards like Cathartic Reunion and Tormenting Voice could also work, but I personally prefer to choose what I discard, after I have the most possible choices. and flashback is nice too. if you can afford her Chandra, Torch of Defiance's exile ability would work pretty well for getting through your deck faster, as well as just being a really good fit for this deck.

Next, I'd cut out one or two lands, Burn decks keep the mana curve low, so they can continue to cast out their spells with everything they draw... they can't do that if they are mana flooded in the mid game. you want check out this video for getting your land count https://www.youtube.com/watch?v=SMuIezbw_F0 , the guy rambles a little bit, but it is good, well explained, and with solid math.

next, I'm not a fan of Figure of Destiny, you're putting in 11 mana into an 8/8 first strike flyer, that dies to any single kill spell. what I am a huge fan of in a deck like this is Monastery Mentor or budget monastery mentor, Young Pyromancer. these are giving you much better value for the mana you are spending, and it reduces the value of your opponent's spot removal, because they are giving you tokens that would have to either be removed individually, or kill the entire board. (spells copied with the scepter WILL trigger prowess and the token generation of the pyromancer).

I think that's it. Those are my recommendations.

RedmundR2 on R/G Land Destruction

1 week ago

I appreciate you trying to stay budget, so some of my suggestions are probably not going to be exactly what you're looking for budget wise, but should probably be considered in the future for your deck.

Mwonvuli Acid-Moss Chandra, Torch of Defiance Blood Moon Stormbreath Dragon Bonfire of the Damned Molten Rain

Sideboard: Ancient Grudge

multimedia on Competitive Desert Tribal (M19)

1 week ago

Hey, looks fun, but not sure if it's competitive. How does this deck beat red aggro? If you can't beat red aggro in Standard then it's pretty hard to be competitive.

Consider Gift of Paradise? It's been one of the best ramp spells in Standard for quite some time now. The 3 life gain is very much wanted to help in aggro matchups. Paradise into Hour is a play that has been done since the beginning of this year. Being able to play Hour turn four and get two Deserts thus creating two Zombies is a way to stabilize in aggro matchups.

Consider Druid of the Cowl? The 3 toughness is wanted with a mana dork right now it's good to block aggro turn two and ramp other turns. 3 toughness means it doesn't die to ETB Goblin Chainwhirler, Shock or Spray. More early game ramp lets you play Hour more consistently. Consider Pelakka Wurm. It's a stabilizer for ramp.

Consider Temur instead of Sultai? Red for Banefire. It's a great spell to use ramp with because it's a win condition that control has a lot of trouble stopping--Negate can't stop a six or more mana Banefire. Abrade gives you a nice removal spell to slow down aggro in the early game kills Chainwhirler or Heart of Kiran without any fuss. It also gives you a main deck answer to artifact graveyard hate or Scavenger. Sweltering Suns and Hour of Devastation are board wipes that can help you in aggro and midrange matchups. Devastation kills Gods and Planeswalkers.

Consider Chandra, Torch of Defiance? She's ramp, shes draw and she's removal. Everything you want for a Planeswalker here.

Consider this creature base:

  • 4x Druid of the Cowl
  • 3x Excavator
  • 3x Wayward Swordtooth
  • 2x Tatyova
  • 1x Multani
  • 1x Pelakka

Consider this other spells package:

  • 4x Paradise
  • 4x Hour
  • 1x Scapeshift
  • 4x Abrade
  • 2x Sweltering
  • 1x Devastation
  • 1x Banefire
  • 1x Mending

  • 1x Karn
  • 1x Chandra


For the sideboard I recommend Arborback Stomper, Glorybringer, Magma Spray for aggro matchups. Negate, Nissa, Vital Force, more Banefire for control matchups and Vivien for white control matchups. For midrange matchups more Devastation, more Tatyova, Glorybringer, Tyrant, Vivien and Sandwurm Convergence.

Good luck with your deck.


DeviousPenguin666 on Esper Control (M19)

1 week ago

multimedia sorry, I just realized that I missed a part of your comment! Why I am playing more Negates than Essence Scatters in the mainboard is because I already have a lot of creature removal, and Negate can help to stop a lot of the other spells that decks play. Even when you're playing against aggro, there are scenarios when you will have an Essence Scatter in your hand and your opponent will cast a Chandra, Torch of Defiance or a Karn, Scion of Urza. Ultimately it's just because you have more maindeck answers to creatures than you do to planeswalkers and other various cards that might screw up your whole game.

Panzerfire on Duel: A Commander Variant

2 weeks ago

I think this is an awesome idea. I made a little home brew with a Chandra, Torch of Defiance I have. Definitely gonna try to get people to play this format. Duel: A Commander Variant: Torch of Defiance

multimedia on Bolas Midrange

2 weeks ago

Hey, you're welcome.

There's another version of Grixis midrange that's being talked about as being competitive. It's Rakdos splashing blue with no main deck counterspells, they're all in the sideboard; it's an energy Dragon deck. It features a more robust energy theme with 4x Siphoner, 3x Whirler Virtuoso, 4x Hub and 4x Harnessed. The Dragon theme is for 3-4x Bolas, 4x Glorybringer, 2x Lathliss, Dragon Queen and 2-3x Spit Flame. The deck is using 4x Slough, 4x Summit splashing blue with 4x Spirebluff, 3x Pools and 2x Catacomb for Virtuoso, Bolas, 2x Scarab and sideboard Negate. 4x Contempt and 2-3x Abrade round out the removal. It features 1x Chandra, Torch of Defiance and 1x Liliana DM.


If you would like to play a more Dragon themed midrange deck then this is the way to go, but more Dragons means more red and less blue for control spells: counterspells and Torrential.

Here's the deck list if you're interested:

  • 4x Siphoner
  • 3x Virtuoso
  • 3x Bolas
  • 4x Glorybringer
  • 2x Scarab
  • 2x Lathliss

  • 1x Chandra TD
  • 1x Liliana DM

  • 4x Harnessed
  • 4x Contempt
  • 3x Spit
  • 3x Abrade

  • 3x Mountain
  • 1x Swamp
  • 1x Island
  • 4x Spirebluff
  • 4x Hub
  • 4x Slough
  • 3x Pools
  • 4x Summit
  • 2x Catacomb


I've made some changes to the deck list to suit my play style. I'm not a fan of Fast lands in midrange decks that have so many four and five drops. The mana curve is pretty high I'm relying too much on turns four and five to play Fast lands. I cut Spirebuff for 3x Falls, and 1x more Swamp because of Contempt I want at least two basic Swamps.

I'm also not a fan of Virtuoso. I replaced it with Champion of Wits for some main deck draw. Nice interaction with Spit being able to discard it and then get it back later. I like 4x Wits so I cut one Lathliss for a fourth Wits. Lathliss being a six drop who doesn't give me anything the turn she's played is less appealing to me, but if I get to untap with her then she can just about be a one turn win because she can pump herself as well as all other Dragons I have with her ability.

Here's my updated deck list:

  • 4x Siphoner
  • 4x Wits
  • 3x Bolas
  • 4x Glorybringer
  • 2x Scarab
  • 1x Lathliss

  • 1x Chandra TD
  • 1x Liliana DM

  • 4x Harnessed
  • 4x Contempt
  • 3x Spit
  • 3x Abrade

  • 3x Mountain
  • 2x Swamp
  • 1x Island
  • 4x Hub
  • 4x Slough
  • 3x Pools
  • 4x Summit
  • 3x Falls
  • 2x Catacomb

With 10x main deck dead removal spells this deck will rely a lot on the sideboard for control matchups.


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