Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Gain .

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

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Have (2) gildan_bladeborn , metalmagic
Want (3) Nemesis , William_Wilde , zepample

Printings View all

Set Rarity
Signature Spellbook: Chandra (SS3) Mythic Rare
Kaladesh (KLD) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare
SDCC Promo 2018 (S18) Mythic Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chandra, Torch of Defiance occurrence in decks from the last year


All decks: 0.15%

Red: 2.82%

Commander / EDH:

All decks: 0.03%

Red: 0.33%

Rakdos: 0.16%

Latest Decks as Commander

Chandra, Torch of Defiance Discussion

-Arcanity- on [IKO] Splinter Fox (Prototype)

9 hours ago

Motley_Fool Thanks for the appreciation and thoughtful suggestions; it really means a lot!

Merchant isn't for this deck, but it sure sounds interesting! 1 mana for a repeatable loot seems pretty good. heck, you can do it in standard. That actually sounds very neat.

About Banefire and pyromantics: when the deck comboes off, we draw our entire deck and usually make 35-45 mana. This means that when they try to counter our stuff, we can always counter back, so that probably won't be an issue. With pyromantics, we may not have enough mana to kill the opponent (if they're at 20, we'll need 39 mana, aka 39 cards at the start of combo), so I have Banefire over that cuz it usually always kills the opponent. The only reason I have Fae of Wishes + two different win cons in the sb is because we sometimes will need to beat an opponent on Martyr proc or some infinite life deck and we'll need Thassa's Oracle to win, and oracle can't be maindecked because of Zirda's restriction. I'm starting to think, though, if it's just better to save those two sb slots and just have Banefire in the main.

About tall, I just cut him from the sb to make room. You can read the update in the deck description. Basically he was just a value card I'd bring in in grindy matchups and another way to kill big creatures. One of the reasons why I have him over Jtms and Chandra, Torch of Defiance is that he kills big creatures and provides consistent card advantage with a +1 (Jace's brainstorm being a 0 makes his really fragile, and Chandra's flip just doesn't go well with this deck since we have a bunch of counterspells). As absurd as it sounds, I think Jal is the best planeswalker in an Izzet control deck, if you're playing it alone (okay, maybe second to narset... oh actually, narset seems really good in this deck. wow i forgot about her. digging 8 cards deep to find that Manamorphose sound neat; probably worth exploring.) because it just does a bit of everything. If I were to play a regular control deck with a bunch of walkers tho jace is definitely stronger cuz he's a much stronger engine when well-protected.

greyninja on Etali's Wild Ride

3 days ago

Land destruction is a lil evil haha but the deck looks fun +1 from me!

I forgot that Tectonic Reformation existed. How do you like it? With so many large spells I feel like land drops are essential, but it's great if you get land flooded and need gas.

With a lot of large creatures in your deck, I'd suggest Pyrohemia to wipe away blockers and mana dorks to let your beaters thru

Chandra, Torch of Defiance is a favorite of mine. She ramps, burns, provides card advantage, and a potential wincon

Conduit of Ruin is a hilarious way to stack ulamog or kozilek onto the topdeck just before an etali attack phase

I hope you'll take a minute to check out my etali deck and tell me what you think! Have fun!

Redbeard09 on Modern Midrange Mardu Minotaur

4 days ago

If you wish to proceed with the combo route then perhaps a control shell may help to buy you time in order to achieve this. Cards like Blood Moon and Trinisphere can really help to hinder your opponent. By stopping your opponent from playing you may be able to buy yourself enough time in order to get to the mana needed. Another suggestion for ramp in red is Chandra, Torch of Defiance. She kills a creature if needed and helps ramp to your combo as well. Hope this perspective helps in your goal.

smilodex on Zada Storm

5 days ago

Cards you really should consider:

GoblinElectromancer on T1 Twenty Goblins go...

1 week ago

Thanks! I considered Chandra, Torch of Defiance. I'm going to start play testing the deck with it. It does take a lot of mulligans to get a good hand that's why I play serum powder.

Lutachris23 on T1 Twenty Goblins go...

1 week ago

Lol this deck is hilarious. Took me 10 restarts in playtesting to get a hand that did anything but once I did, I got 10 goblins t1 without any manamorphose.

Some changes I would make though, in my own opinion, would be to have Koth be Chandra, Torch of Defiance and change the two Krenko's to more Rabbles. Just my thoughts though, so not changing it would be fine too.

You got my upvote :)

Profet93 on Bacon with a Side of Malignus. (Ilharg EDH)

2 weeks ago

Bolt Bend - Counters counterspells, redirects some extra turns, some draw, some removal. Overall versatile card which will shine in this build

Mind Stone - Ramp and draw, definitely what red needs.

How does Sundial work with Ilhrag, do the creatures just stay on the battlefield?

Wheel of Fortune, Magus of the Wheel, Mind's Eye, Memory Jar (maybe), Arch of Orazca, Commune with Lava, Endless Atlas, Humble Defector, Ignite the Future, Light Up the Stage, Tome of Legends, Skullclamp, Solemn Simulacrum are all good options for draw. You NEED card draw in red badly.

Chandra, Torch of Defiance - Ramp, card draw, win con all in one.

Where is your enchantment removal? Blast Zone, OG Ugin + Ineffable, Karn Liberated, Oblivion Stone, nev disk, Lux Cannon, Ratchet Bomb and a couple of others can be good enchantment removal.

What do you feel your decks weaknesses are? How has it been playing for you?

DemonDragonJ on Signature Spellbook: Chandra

3 weeks ago

The next installment in the Signature Spellbook series has been announced, and it is Signature Spellbook: Chandra!

I imagine that many people predicted that there would eventually be an SS for Chandra, so this is not a major surprise, but what is good about this announcement is that the Signature Spellbook series shall continue, since I was worried that the Commander Collection series had replaced SS, so I am very glad to see that that is not the case.

The first two cards to be revealed are:

Chandra, Torch of Defiance

Past in Flames

Which is surprising, since the first two Signature Spellbooks (Jace and Gideon) contained the original incarnations of those characters, whereas this installment contains a newer version of its character.

Judging from the inclusion of PiF, I believe that it is safe to presume that this set shall have a great emphasis on instants and sorceries. Among the cards that I am hoping to see are Chandra's Fury, Chandra's Outrage, and/or Chandra's Phoenix. A user on another forum speculated wished to see Fireball, a class red spell, in this set, but I would rather see either Rolling Thunder or Comet Storm, since they are vastly superior to fireball for only one more red mana each.

This product shall be released on June 26, 2020, so I shall be certain to update this thread as further information is revealed.

What does everyone else say about this? Are you excited for this product?

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