Chandra, Torch of Defiance
Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."
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Chandra, Torch of Defiance Discussion
13 hours ago
I personally would exchange the Elder Deep-Fiend for 2xVerdurous Gearhulk and two Planeswalkers or something liek that, I don't like it very much since you have to sac something else, and the Gearhluk can Pump your Hydra to get really big.
16 hours ago
I have been wishing to see a decent mardu modern deck for some time, and I have a few questions for you about this build.
Does this deck play out primarily as a control deck? It looks like it to me, but I'm not a great judge of this sort of thing.
What are your best avenues of play in the first three turns? I mean, the first one should be obvious to me really, turn one of the play discard, turn one on the draw kill something if possible otherwise discard. What about beyond that?
4 days ago
my advice for you is just keep naya colors. I don't know if Cryptolith Rite suits this deck so ill just stick to mana ramps Channeler Initiate and Servant of the Conduit w/o Loam Dryad and add more payoff cards like Aetherwind Basker, Ulamog, the Ceaseless Hunger or something like that for dubious challenge.
again, I will add more blinkers in this deck namely Fairgrounds Warden, Eldrazi Displacer and the new Angel of Sanctions. For card draw, you may consider Ajani Unyielding - it reloads your hand, Rishkar's Expertise - draw x cards and cast Mirrorwing Dragon for free or Chandra, Torch of Defiance - you know what it does to you.
you may take a look on my deck that revolves Dubious Challenge for more help.
SCORE: 9 | 11 COMMENTS | 1649 VIEWS | IN 1 FOLDER
6 days ago
1 match does not testing make.
My suggestion would be to go into RW, play a midrangey sort of game with Dragons as your midrange threats. Thunderbreak Regent, Path to Exile, Lightning Bolt, Lightning Helix, maybe Scourge of Valkas, Thundermaw Hellkite or Stormbreath Dragon. You don't need many dragons for a 5 mana 4/4 with a built in shock to bolt to become good, especially when it can kill walkers.
You then have better options for planeswalkers, such as Chandra, Torch of Defiance to help ramp into dragons, provide burn/removal and CA, and cards like Chalice of the Void, Blood Moon/Magus of the Moon to put you ahead.
If you are looking for a mono-red dragon deck, look at Legacy's Dragon Stompy. While the lists have changed recently to be less dragon based, the core of Chalice/Blood Moon/Chrome Mox/Sol Lands/Trinisphere is solid, and you can just play stuff like Rakdos Pit Dragon
6 days ago
So I have this deck, that seems to do very well with the current meta. There are some questions I want to bring up and would like some assistance in addressing them...
Here's the deck:
SCORE: 72 | 106 COMMENTS | 10487 VIEWS | IN 32 FOLDERS
The deck's goal is to be aggressive while having a late game finisher to close out games that end up out of reach from getting overpowered on the ground or my board getting swept.
The main issue is the sideboard, but there are some things in the main deck that I would also like to address.
Main deck questions:
How does the curve look?
Is Chandra, Torch of Defiance worth it?
With Ulamog, the Ceaseless Hunger being a threat that is very hard to deal with for RUG, should I run some number of Declaration in Stone to try to deal with the Eldrazi titan? Or just try to beat them to the punch and hope they don't hit a Turn 4 Ulamog?
Kozilek's Return doesn't seem very good against Zombies because of all the static pump effects they have in the decks, is it worth running because it's good against most other aggro decks? Or should I run Radiant Flames instead for that extra point of damage, even though I will lose out on the synergy with Elder Deep-Fiend?
*Any other suggestions that are not requested above are welcome.
1 week ago
Love the deck list. Looks really good and fun. Have some suggestions. I think these cards would go great with the deck. Chandra's Ignition can do massive damage to your opponents as well as dumping your entire hand onto the field. Chandra, Pyrogenius instantly pings opponents over and over and can easily make your big guys come out and also recast rakdos. Chandra, Torch of Defiance pretty much does the same thing but even better if you get to her -7 ability. Fiery Confluence feels like a must in this deck, 6 damage to each opponent with the option of artifact removal. Too good to pass up I think. With there being many ways of bringing creatures out I feel Purphoros, God of the Forge fits the deck very well also. Vial Smasher the Fierce easily brings down the cost of your biggies when rakdos in on the field, as well as doing alot of damage to someone. And finally Sorin Markov just...WOW. His -3 ability counts towards rakdos ability to make your creatures come out literally free. If they're at 30 life, you activate his -3, they lost 20 life. Those are my suggestions, love the deck though! Let me know what you think! +1
1 week ago
all jund decks are more or less the same, but for creatures id consider Huntmaster of the Fells Flip , its important to play around with numbers for you hand disruptions, also dont forget about Collective Brutality and Duress,
Chandra, Torch of Defiance is a option aswell
oh yeah and money...
1 week ago
Please look at what the cards in the deck do before commenting. I have plenty of single removal (Decimate, Grapeshot, Shattering Spree, Beast Within, Chain of Vapor, Chaos Warp, Cyclonic Rift, Doomblade, Murder, Rakdos Charm, Chandra, Torch of Defiance, and Pyroblast), as well as enough wipes to keep the deck effective (Evacuation, Cyclonic Rift, Shattering Spree, and Grapeshot). As for playing against mill, you clearly haven't even looked at what Magus of the Will, Elixir of Immortality, Day's Undoing, Past in Flames, or Noxious Revival do. As for burn decks, I'd have to depend on my tutors to get out my Doomsday + Laboratory Maniac combo out as soon as possible. My testing of the deck has had me realize that I can win as early as turn 4 with this combo, so I'm not too worried. And I won't even discuss how ridiculous it is that you think Traumatize would be a threat to my deck, especially when Im using Doomsday. First off, the goal of the Doomsday combo is to empty out my deck so that I win using Laboratory Maniac, and second off, anyone with half a brain would go after a deck that actually has cards in it, so they get their 5 manas worth. 5 mana for 2 cards in a combo that tries to mill itself out is beyond ridiculous.
Please, please, look at the deck before commenting.