|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Chandra, Torch of Defiance
Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add to your mana pool.
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."
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Chandra, Torch of Defiance Discussion
1 day ago
With a Flipped Primal Amulet Flip a kicked Fight with Fire isn't that bad to cast. I was playing U/R about a month ago. OPts and other low cost spells to flip it made it reliable. I was doing the degenerate option though, Chandra, Torch of Defiance ticking up to emblem all while double casting Nexus of Fate with the primal flipped. I never got to emblem Chandra once. Most OP's scooped after the 2nd time I logged 2 extra turns. Will definatly be building this again this standard.
1 week ago
Hi DeadStrife. Thanks a lot for the comment and the up vote! It is great to get some feedback, even when we still are in spoiler season, so a lot can change.
I would like to answer each of your points:
I would not go below 25 unless I would cut two 5 drops. This deck and standard in general, you need to hit your land drops. This deck really wants to be able to play on curve, and at least be able to potentially activate Resplendent Angel at some point consistently. The deck does lack card draw. Losing Chandra, Torch of Defiance really hurts this deck, and I have considered many different options, and Mentor of the Meek could come into the mainboard, but I think it would hurt the overall gameplay game 1. Huatli, Warrior Poet is just a bit of testing and for fun. Ideally she would be the new Tajic ! Or Ajani, Adversary of Tyrants, but you would need to play 8-12 two drops for him to shine. Weatherlight is sweet! Always wanted that card to work, but is a little slow. Abrade not being in standard anymore might make it work. Sarkhan's Unsealing is a no-no. Lyra Dawnbringer is the only way to trigger the card, and to make it work you need to play much more higher end creatures.
The problem I have with Boros Challenger is that the mentor ability lends itself to be better in an aggressive deck. The power level is a little low, and Mentor does not strike me as a great constructed ability you want to be build around. If you want to synergize your creatures and play with the mentor ability, I would play Goblin Banneret and Boros Challenger. Aurelia, Exemplar of Justice and Legion Warboss does have mentor, but I would argue that this a just extra topping, since we are playing them for the static abilities. As I told Southland,Knight of Grace is better. Also gets the trigger with History of Benalia.
I am going to change a lot of the numbers and the deck in general the next weeks to come. Still needs some testing, but it could be a fun deck to play at FNM. I tend to tune things and see how far you can take it, so please comeback in a bit of time and check it out again if you are interested. Again, thanks a bunch for the comment and suggestions!
Another thing I'm considering is adding blue to really spice things up, and make it as close to Jeskai Aggro we saw in INN-RAV standard, but Mantis Rider might be a bit too good for standard again ;)
1 week ago
Side note, won’t allow suggestions of R2R cards despite Niv being also currently illegal lol...
1 week ago
The deck features several early removal options Abrade, Lightning Bolt, Lightning Strike and Anger of the Gods to try and maintain us in game in the early turns. Lightning Bolt and Lightning Strike are also an option to close the game at a late stage.
Goblin Chainwhirler serves a double function: he is a good blocker and a nice board wipe from early small creatures.
This deck is meant to be a budget deck below $250.
Please give your feedback.
1 week ago
I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.
And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.
I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.
I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.
1 week ago
I know I'm late to the party ... you've had some excellent comments above. But here are a few thoughts, based on my experiences with Skred Dragons, Sarkhan Ponza, and Sarkhan Ponza (Naya):
- The biggest thing is that with a Average CMC (as I type this) of 2.92, you probably need 25 Lands (source: the table at the bottom of this article by Hall-of-Famer Frank Karsten). I know it rots to swap out amazing Dragons for boring Lands, but please try it ... I think you'll be amazed at how much more smoothly the deck will run.
- Along those lines though, I'm not a huge fan of Thundermaw Hellkite. If it's working for you, cool! But I'd rather have a 4-drop in those slot ... 2x more Chandra, Torch of Defiance, 2x Thunderbreak Regent, or 2x Verix Bladewing are all fine. And that would of course lower your curve, so you could get by with fewer Lands.
- Taurean Mauler is another solid Dragon as well. It's never seen Competitive play (AFAIK) but it's a must-answer threat that will quickly grow out of control. It tends to be a removal-magnet, but I'm OK with that (since that's less removal available for Sarkhan or the bigger Dragons). Plus, playing Sarkhan and a Mauler on Turn 4 feels great.
- Hellkite Tyrant has only seen a tiny bit of competitive play, but I think it's got some serious potential as sideboard tech.
- I know there are comments above both in favor and against Draconic Roar, but IMO it's actually very good in a deck with 10x Dragons. Frank Karsten did the math here too, and with 10x Dragons we have an ~80% chance of being able to hit a Creature and our opponent's face. All that said, I personally prefer Lightning Bolt in those slots too.
Good luck (and good skill) with the deck!
1 week ago
This deck seems very strong. You don't have anything to sack to Infernal Plunge without loosing value (besides Flamewake Phoenix) so I'd be in favor of including some number of Bloodghast even without black mana in base. Faithless Looting Bloodghast into the graveyard turn 1 and Infernal Plunge into Chandra, Torch of Defiance turn 2 seems strong.
1 week ago
I know how Protector of the Crown works, I had it in here for over a month. In order to make this card work, I would need to load it up with my equipment, and that is NOT WORTH IT. Protector is not good by himself, he needs support in order to make him work, and that is not worth the card slot for me. If I needed more things to protect myself with, I'd run something like Crawlspace or maybe Norn's Annex because those cards are good BY THEMSELVES. They don't stop working because I didn't equip Darksteel Plate to them.
I understand why Hammer of Nazahn is a great card, but it's just that I don't have room for it. I really only need one Darksteel Plate effect, and I personally prefer Plate over Hammer because of the equip cost and because the Plate itself has indestructible. I need to try it out with my flex spot sometime because maybe I'm wrong!
As for Aurelia, the Warleader, I actually had her in this deck for over 2 1/2 years and just recently took her out! She is a fantastic card, but I had to cut her because I needed room for more important cards. Usually extra combat step cards are "win more" cards, but because the effect is on a creature it's great
Tajic, Blade of the Legion calls for a completely different play style than Kalemne. He isn't as good as a voltron general because you need to have at least two other creatures attacking as well in order to activate his battalion ability, and even then, his damage output isn't even close to Kalemne because Kalemne naturally has double strike. Sure, Tajic players don't need to run Darksteel Plate, but Kalemne players don't need to run things like Fireshrieker or Silverblade Paladin to get in for crazy amounts of damage and double the Sword and Jitte triggers. Besides, indestructible isn't always relevant anyways. If you're playing against something like Meren of Clan Nel Toth for example (an archetype I play against frequently), they'll rely less on destroy effects and more on sacrifice effects like Fleshbag Marauder. If you like winning with Tajic by casting Obliterate and having the only creature left on the board, then by all means go for it. Kalemne is just better at everything else