Chandra, Torch of Defiance


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all


Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

Price & Acquistion Set Price Alerts



Latest as Commander

Chandra, Torch of Defiance Discussion

itachi45 on Koth: Crimson-Control

1 week ago

I think Chandra, Torch of Defiance would be wonderful in this list.

hkhssweiss on Rakdos, Lord of Riots Prototype Deck

1 week ago

Alright can definitely give you some ideas than Salinas29!

Since you are playing in large pods some cards that can definitely help you would be:

Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:

Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.

The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3

Aside from that feel free to ask for any additional help, I love helping people tune their decks!

SupremeAlliesCommander on R.E.D. DRAGONS

2 weeks ago

I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.

It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.

Keep: Urza's Incubator, Sol Ring, and Expedition Map

Lose: Sword of the Animist

Add: Thran Dynamo, Mana Crypt, and Armillary Sphere

Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.

I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.

There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.

You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.

It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.

I recommend a few cards that steal creatures like Grab the Reins and Besmirch, or bigger damage effects like an evoked Spitebellows. These work as removal of sorts and can ratchet up the beat down.

Cards that were all-stars against me: Blood Moon, Magus of the Moon, Chandra, Torch of Defiance for her 2nd ability, Sarkhan, Fireblood, Crucible of Fire, and Chaos Warp.

Cards that were lack-luster: Vance's Blasting Cannons  Flip, Konda's Banner, and Grafted Skullcap.

Icbrgr on rakdos burn

3 weeks ago

Maybe any combination of Lightning Axe, Pyroclasm or Anger of the Gods for removal or Chandra, Torch of Defiance over Experimental Frenzy

BMHKain on I still need help w/ ...

3 weeks ago

BMH: The Inverted Brainchild (Melek Superstorm)

Commander / EDH* BMHKain


Now my Okaun/Zndrsplt deck is completed for now, This is of Full Red-Alert styled importance. I wanted to make a deck for the longest time regarding the Underdog of all Weird Life: Melek, Izzet Paragon. Basically, how I based the 27+ card over deck, It wants to copy every single Instant/Sorcery possible; & keep on copying until turn's end. W/ so many copyspells & Storm Enablers, much so for effects that trigger for each Instant/Sorcery played, I wished I knew where to start cutting. It seems the idea of Cantrips are good, but I want this deck to perform more than something of such a sort. I guess the reason nobody uses Melek anymore is due to his hefty cost. I don't want one to make this an under appreciated deck just for that. But w/ so much help needed after all this, I might have to give those interested in a project of mine a Run For My Money: I wanted to do a challenge to the masses for a possible Creatureless Superfriends Deck. All I want to know though is: "How does Mirror Gallery work for stuff like Legendary Permanents, Planeswalkers, & even other things bound by the "Legend Rule" in all forms work?" With this in mind, I just have to have this deck completed, & finish up my Okaun/Zndrsplt deck to begin; though I'd like it if someone explained the Legend rule at the current status, please. But for now, I'd like some support for this project; & finish up my other things from there.

One last thing: The Creatureless Superfriends Deck is 5 Colors. Nice try, Atraxa, Praetors' Voice users; you know Urabrask isn't a traitor to Phyrexians Everywhere... X/ Besides, we do have Chandra, Torch of Defiance.

Thank you in advance for all the help, & Stay Tuned for My Creatureless Superfriends Challenge. :D

TypicalTimmy on how do i make tons ...

3 weeks ago

griffstick, holy mother of god that's brutal

Chandra, Torch of Defiance

Jaya Ballard

Chandra, Bold Pyromancer

Koth of the Hammer

Generator Servant

Infernal Plunge

Mana Geyser


Seething Song

Pyretic Ritual

Treasonous Ogre

Red Mana Battery

Mage-Ring Network

Desperate Ritual

Soulbright Flamekin

Braid of Fire

Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)

Inner Fire

Catalyst Elemental

Gilded Lotus and any of the other variations of it out there

Uhhh.... that's all I know of in red.

BMHKain on Soldier of Fortune, Boros' Final Stand

1 month ago

@hkhssweiss: Well, I'll try to explain to the best of my ability... Cards w/ Impulsive Draw have you exile the top card of your library. You can play it that turn, but otherwise, it stays exiled. Chandra, Torch of Defiance's first +1 has something like this that doubles as burn if you don't cast it, & Outpost Siege's Khans Ability is the same aspect. For me it seems there is none of such a thing that allows one to cast for free, even in exile that turn; Oracle's Vault is slow as milk, thus there truly is no option for Free Impulsive Draw in . Ironic, considering even has potential for Extra Turns now, since Medomai the Ageless, & Chance for Glory are both related... I wonder what's taking WotC so long?

Load more