|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
|SDCC Promo 2018 (S18)||Mythic Rare|
Combos Browse all
Chandra, Torch of Defiance
Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add to your mana pool.
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."
|Have (4)||Thunderbeard , metalmagic , jecder , TheRealSpecialK|
|Want (9)||801Hellfire , jordantw09 , OniRey666 , Asunami , MagikMic , Txport , sonnet666 , , BSTNST|
Chandra, Torch of Defiance Discussion
1 day ago
Planeswalkers that you'd want to run would be the following;
Jace, Arcane Strategist : He empowers your boardstate and gives you card advantage. Also gives you a free combat wincon if you have enough power and life totals are low enough
Jaya Ballard : She gives you the mana you need to cast the spells you are going to be casting
Chandra, Torch of Defiance : Same thing
Kasmina, Enigmatic Mentor : Planeswalker protection
Nahiri, the Harbinger : Card advantage with potential wincon if you choose correctly
Narset, Parter of Veils : Oppression
Ral, Izzet Viceroy : Card advantage and wincon emblem
Teferi, Hero of Dominaria : Any self-respecting deck would run him in those colors
Teferi, Time Raveler : EDH lock
Tezzeret, Artifice Master : Immense card advantage
Venser, the Sojourner : An all-around powerful card that should honestly see more play
That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:
I'd also focus on making it a soft Flying Tribal, to empower your tokens
All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.
Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.
Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.
Hope that helps! :D
3 days ago
Hey, great start really well made deck :)
Cards to consider adding:
- Chandra, Torch of Defiance
- Feldon of the Third Path
- Chaos Warp
- Tectonic Reformation
- Endless Atlas
Gamble and Chaos Warp are fantastic cards because their effects are outside red's color pie. Their staples for red because they're unique and powerful. Chandra, Torch of Defiance is amazing being either ramp, draw or removal. Tectonic Reformation and Endless Atlas can be sources of repeatable draw.
Feldon of the Third Path can be repeatable reanimation with haste of Dragons which is a helpful effect to have since Dragons are going to die. He'll make a token copy of a Dragon which doesn't trigger Lathliss, but that's fine because the tokens trigger any ETB abilities or attack triggers the creature has. Feldon is good to take some advantage of Avaricious Dragon and Dragon Mage . He's also very good with Solemn Simulacrum to create a mini land ramp and draw engine for red.
Cards to consider cutting:
- Burnished Hart : the least good ramp card here.
- Banefire : only hits one target which is lackluster since can only cast it once.
- Crucible of Fire : Dragons already have high power/toughness and evasion they don't really need this power/toughness anthem. Lathliss and Moonveil Dragon are better anthem effects.
- Where Ancients Tread : not all Dragons or other creatures here have 5 power. Warstorm Surge is better.
- Outpost Siege : Chandra gives you this effect or a lots of other options for the same mana cost.
- Rimescale Dragon
5 days ago
Been playtesting a lot lately, and it has gone very well.
I've made two MB changes:
-1 Walking Ballista +1 Chandra, Torch of Defiance : The deck really struggles to close out the game sometimes, and with all the Karns I can always get to Ballista when I need it. I may end up running two in the side.
As for SB changes:
Switched out Crucible of Worlds for Chalice of the Void . For every reason Crucible should be great, but because Wrenn and Six can handle so much of the same functionality plus some, I found myself never wanting to wish for Crucible. Chalice was an immediate thought to combo with Trinisphere to lock the opponent out of even more spells, and running it MB really requires Simians.
I am still on the hunt for 1-2 more artifact based alternate wincons to test. So far the runner's up are Goblin Charbelcher and God-Pharaoh's Statue . If I could guarantee I could get more mana on the board I would definitely try Blightsteel Colossus but unfortunately I hardly ever get above 8 or 9.
5 days ago
Soulfire Grand Master doesn't pass the lightning Bolt test and doesn't work with this deck's mana-base, enchantments, or Planeswalkers. I know they might feel similar in effect, but they really aren't.
A Soulfire Grand Master deck looks completely different as its synergy is with instant or sorcery damage and the lifegain it provides. Since a good jank deck is more than just one card, you would also have to make the deck function independently, so it would likely look close to a burn deck with aggro life-gain elements--rather than what you see here.
If you are wondering why I didn't make that deck instead...I like this deck more. Tamanoa is so much more interesting than Soulfire because instant and sorceries are much more limited in their scope than every non-creature spell or land in Modern.
-Draw with Dawn of Hope with Pain-lands
-Create an instance of life-gain with every Pain-land
-Generate life with Chandra, Torch of Defiance
-Generate life from every non-creature spell my opponent casts with Cindervines
-Generate life back from a Talisman
1 week ago
2 weeks ago
2 weeks ago
Mono red prison is a very good deck outside of edh and I know white is one of if not the best stax color in edh. And I know that the color pair lacks card draw but over the last few years red has gotten some pretty good card advantage engines like Stolen Strategy Chandra, Torch of Defiance and Vance's Blasting Cannons Flip those combined with stuff like Staff of Nin and Mind's Eye should keep you from gasing out. I just dont see why this deck cant be like 7/10 - 8/10. The combination of something like Ghostly Prison and War's Toll seems like a no brainer
2 weeks ago
Chandra, Torch of Defiance occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.03%