Chandra, Torch of Defiance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare
SDCC Promo 2018 (S18) Mythic Rare

Combos Browse all

Tokens

Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."

Latest as Commander

Chandra, Torch of Defiance Discussion

TypicalTimmy on Kykar, wind's fury?

1 day ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

multimedia on Mono Red Dragons1

3 days ago

Hey, great start really well made deck :)

Cards to consider adding:

Gamble and Chaos Warp are fantastic cards because their effects are outside red's color pie. Their staples for red because they're unique and powerful. Chandra, Torch of Defiance is amazing being either ramp, draw or removal. Tectonic Reformation and Endless Atlas can be sources of repeatable draw.

Feldon of the Third Path can be repeatable reanimation with haste of Dragons which is a helpful effect to have since Dragons are going to die. He'll make a token copy of a Dragon which doesn't trigger Lathliss, but that's fine because the tokens trigger any ETB abilities or attack triggers the creature has. Feldon is good to take some advantage of Avaricious Dragon and Dragon Mage . He's also very good with Solemn Simulacrum to create a mini land ramp and draw engine for red.


Cards to consider cutting:

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

5 days ago

Been playtesting a lot lately, and it has gone very well.

I've made two MB changes:

-1 Walking Ballista +1 Chandra, Torch of Defiance : The deck really struggles to close out the game sometimes, and with all the Karns I can always get to Ballista when I need it. I may end up running two in the side.

-1 Abrade +1 Splinter : I really, really love Splinter, so I am going to run it as a fun-of.

As for SB changes:

Switched out Crucible of Worlds for Chalice of the Void . For every reason Crucible should be great, but because Wrenn and Six can handle so much of the same functionality plus some, I found myself never wanting to wish for Crucible. Chalice was an immediate thought to combo with Trinisphere to lock the opponent out of even more spells, and running it MB really requires Simians.

I am still on the hunt for 1-2 more artifact based alternate wincons to test. So far the runner's up are Goblin Charbelcher and God-Pharaoh's Statue . If I could guarantee I could get more mana on the board I would definitely try Blightsteel Colossus but unfortunately I hardly ever get above 8 or 9.

There's also the option of trying to fit a Nahiri, the Harbinger / Emrakul, the Aeons Torn combo in the side (or main?!) but I don't know if two cards are good enough.

dsdude3021 on No Pain , no Lifegain

5 days ago

FlintSR Soulfire Grand Master doesn't pass the lightning Bolt test and doesn't work with this deck's mana-base, enchantments, or Planeswalkers. I know they might feel similar in effect, but they really aren't.

A Soulfire Grand Master deck looks completely different as its synergy is with instant or sorcery damage and the lifegain it provides. Since a good jank deck is more than just one card, you would also have to make the deck function independently, so it would likely look close to a burn deck with aggro life-gain elements--rather than what you see here.

If you are wondering why I didn't make that deck instead...I like this deck more. Tamanoa is so much more interesting than Soulfire because instant and sorceries are much more limited in their scope than every non-creature spell or land in Modern.

Here are the following things you can't do in this deck if you have Soulfire Grand Master as apposed to Tamanoa :

-Draw with Dawn of Hope with Pain-lands

-Create an instance of life-gain with every Pain-land

-Generate life with Chandra, Torch of Defiance

-Generate life from every non-creature spell my opponent casts with Cindervines

-Generate life back from a Talisman

-etc

shadow63 on Why isnt boros prison/stax a ...

2 weeks ago

Mono red prison is a very good deck outside of edh and I know white is one of if not the best stax color in edh. And I know that the color pair lacks card draw but over the last few years red has gotten some pretty good card advantage engines like Stolen Strategy Chandra, Torch of Defiance and Vance's Blasting Cannons  Flip those combined with stuff like Staff of Nin and Mind's Eye should keep you from gasing out. I just dont see why this deck cant be like 7/10 - 8/10. The combination of something like Ghostly Prison and War's Toll seems like a no brainer

Hjaltrohir on Bolas or Chandra in Grixis ...

2 weeks ago

Hi guys, I need help deciding between Nicol Bolas, Dragon-God and Chandra, Torch of Defiance for my 4th planeswalker slot. Any thoughts would be much appreciated.

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Chandra, Torch of Defiance occurrence in decks from the last year

Modern:

All decks: 0.15%

Red: 2.82%

Commander / EDH:

All decks: 0.03%

Red: 0.33%

Rakdos: 0.16%