Chandra, Torch of Defiance


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Related Questions

Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Chandra, Torch of Defiance Discussion

lullelukas on Queen Marchesa, Hugger of Cards

19 hours ago

This looks really sweet! I've built a Marchesa stax deck using much the same strategy of directing people away from me, but with a much more oppressive spin and I've found it works fairly well.

Even if you don't want to go full on asshat with cards like Lethal Vapors/Possessed Portal/Smokestack, as I have in my deck, there are some cards you might want to take a look at if you're going more for a game where the other players kill each other rather than kill you. And I will most certainly take some inspiration from this deck and apply it to my own!

Island Sanctuary is a very powerful way to stop people getting at you when playing Marchesa since you're not as dependent on the draw step for getting your cards if you can hold on to being the monarch or just draw cards some other way. Windborn Muse is a slightly worse Ghostly Prison since it's a creature. Maze of Ith and Mystifying Maze are both good utility lands for disincentivising attacks against you and Glacial Chasm straight up makes it impossible. Also if you're going for a planeswalker sub-theme you might want to consider Chandra, Torch of Defiance since her two +1's offer both card draw and ramp that may be quite welcome.

Some borderline oppressive cards, or rather oppressive cards that are not insanely oppressive, might be worth a look as well. These cards may however be too much for your taste as they stop players from doing stuff all the time rather than only hurt them when they try to hurt you. Humility basically makes any good creatures non-existent without putting them back in hands or graveyards, a kind of semi-exile I guess. It also combos hilariously with Elesh Norn, Grand Cenobite or Night of Souls' Betrayal by making it impossible for your opponents to have any creatures. Torpor Orb and Hushwing Gryff stop very large amounts of edh decks from doing what they want to do. Grand Abolisher, Defense Grid and Price of Glory make it costly or impossible to do stuff on other people's turns.

If you want to explore the dark side of magic the gathering and want tips on really nasty stuff let me know, it takes its player and its play group but staxing out is really fun in the right setting!


lbsmooth0850 on R/B Aggro

23 hours ago

Dwarflord, as I have been testing, I also realized that Weldfast Engineer is by far disgusting in this type of deck. I did catch people off guard with Mindwrack Demon in testing when i was in GP Orlando and he did put in work but at the same time, with all the artifacts I have in the deck, Weldfast Engineer just hits much harder. Liliana, the Last Hope did well for me against mardu vehicles and in some cases against any version of g/b game 1 since i ran the 4 Shock that put all of their creatures in range to get killed at the end step. She is better off in the sideboard in my opinion where as there could be better options for the deck.The 4 Shock main was clutch for me against 4 color saheeli since everytime they had or went for the combo i was able to shock it in response and kill them. So in testing, I will just go back to
Weldfast Engineer and Forerunner of Slaughter since i opened a 3rd Heart of Kiran which with those creatures hit incredibly hard and low to the ground. I do like the split between 2/2 Shock and Fatal Push but knowing me I like to burn out my opponents and depending on which match up im playing, id rather have the ability to burn you out that way, when it comes to the sideboard i'll just switch them out appropriately for which match up i'm playing against. Chandra, Torch of Defiance also proved her worth as being too good in most matches and will be looking to get a couple more to add to the deck.

philktoken8998 on

2 days ago

Responding to the advertising your modern deck thread.

Very aggressive deck. Have you thought about maybe trying out some Blood Moon in the main or sideboard for this? It could be pretty cool and allow you to continue to be very aggro while they fall behind. Also maybe having a top curve planeswalker could be good like Chandra, Torch of Defiance or Koth of the Hammer for versatility and such whether it be in the main or sideboard. If you do though, having something like Lavaclaw Reaches to pump with the extra mana could be cool or Inferno Titan. Obviously it's up the curve but could be good for more grindy matchups. You might be able to put in a Terminate or two if you do find your meta has creatures that are difficult to deal with for your deck.

Good luck!

lbsmooth0850 on R/B Aggro

6 days ago

yeah the couple of lists i've seen, Weldfast Engineer was a max 4 of because the card is just gross with all the artifacts and hits really hard, also they play Forerunner of Slaughter due to him hitting hard and giving all your artifacts haste, since now in this standard most of the games are ground stalled, i included Mindwrack Demon because it's ridiculously easy to have delirium in this deck and not many decks can answer him if left unchecked. I am looking for 1 more Chandra, Torch of Defiance to add to the deck. I have shock main due to just getting them dead and i run into alot of Gideon, Ally of Zendikar otherwise i'd play the playset of Fatal Push but they do come in when i play against any g/b deck.

jawz on barals lands

6 days ago

I tried to make a deck like this work, and only half got there, so I don't know if anything I can suggest is any good. I like Fevered Visions in theory since it keeps you stocked up and your land destruction keeps them from emptying their hand, while also putting them under pressure and there isn't much enchantment removal floating around these days. I also tried Metallurgic Summonings and even though I still kinda like it, it probably was way too slow. I tried Bring to Light and it was decent.

Still the main problem I was having was I couldn't get the manabase right to consistently get the 4 lands in the right colors I needed to get all the spells off. I tried a lot of mana fixers like Attune with Aether, Servant of the Conduit, Rishkar, Peema Renegade, Conduit of Storms  Flip, Unbridled Growth, Chandra, Torch of Defiance and so on. With them I can get the mana better, but then too many of the other spells get cut out. I didn't find a good balance.

It's not an easy deck to get right. But then again, Wizards really doesn't want land destruction strategies to work because it's just too troll.

xyr0s on Artifact Rebels

1 week ago

Endless One is also very much worse than Shifting Wall, as it isn't an artifact. You can still use the counters it gets from being cast, but you can't replace them by using Steel Overseer or Energy Chamber.

Mana acceleration could actually be replaced by adding Chandra, Torch of Defiance. It does cost one more mana than powerstone, but it also offers more (and blows a big hole in any aspirations to make this deck a budget deck).

Lands... forgot to mention lands. In modern, you can use fast-lands, pain-lands, scry-lands, shadow-lands, fetch-lands, check-lands, filter-lands, and shock-lands (and probably a few others). No need to have a huge pile of basics and no manafixing.

m0x on Electrostatic Rampage

1 week ago

In my experience, Chandra, Torch of Defiance has been incredible. It is typically a must answer threat that can immediately destroy any creature in Mardu or GB, Saheeli Rai or Felidar Guardian from Saheeli, and it also works like Bristling Hydra against Dynavolt Tower where landing one nearly wins on its own.

I am also trying to minimize the number of pump spells as I like having a combo but prefer retaining the capability to side it out as described in the description. If Built to Smash did not have the combat clause, I would strongly consider it as it could counter removal, but it is too limited as is especially as it only grants Electrostatic Pummeler trample.

Charm25 on Temur Tower

1 week ago

Chandra, Torch of Defiance is just a bad card for this deck. She doesn't help me close out games like Flamecaller does.

Not including Harnessed Lightning is just entirely a brain fart on my end, and has been fixed. Thanks for pointing it out though.

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