Chandra, Torch of Defiance

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Tokens

Chandra, Torch of Defiance

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Chandra, Torch of Defiance Discussion

beast_of_war on Not Ramunap Red

20 hours ago

It isn't. No Kari Zev, Skyship Raider, no Ramunap Ruins, no Chandra, Torch of Defiance, no Rigging Runner. This is similar, but ALL the creatures have haste and not as many tricks.

LearnedHand on Deck Help

3 days ago

Dabean27 It is, high. I try to use Dragonlord's Servant and Chandra, Torch of Defiance to ease it. And once Mycosynth gets out. All mana colors are pointless. But that's a huge problem for this deck.

Pieguy396, That was my worry. I have never really played Magic competitively. I am interested in it but I have never taken that step. I considered looking for decks that have proven to be successful, but it feels a little disingenuous to me. But maybe that's the way to be competitive. I think I will go but I am just trying to find a deck that's competitive that I could put my own spin on.

Xica on Which ramp spell?

3 days ago

Well some online playtesting decided the problem.
While Vessel of Volatility is much better when sorcery hating conters or Chalice of the Void X=1 is a danger, and pumps Monastery Swiftspear instead of sacrificing it, i think the other option is still better.

Because Infernal Plunge enables turn 2 Blood Moon & Chandra, Torch of Defiance (one of her +1 abilities adds , which allows me to dump out some cheap creatures to chump block if its a must.
Not to mention the insane interaction with Flamewake Phoenix

COUGARMEAT on Primal burn

4 days ago

Just gonna spitball. Soul-Scar Mage and Rampaging Ferocidon are decent and maybe even Firebrand Archer if you want some creatures. Chandra, Torch of Defiance is pretty versitile. Shock is good against pesky early aggro and can go to the face once you stabilize. I mentioned Inferno Jet already. Dunno, I think I like Shock over the other options I mentioned.

Xica on Which ramp spell?

4 days ago

So since the somewhat recent "success" of modern lists with Hollow One, i have been toying around with the idea of building a mono red version of it

That is less susceptible to grave hate (like RB lists) and less susceptible to counterspells (like RG lists)
The idea is to play Demigod of Revenge & Chandra, Torch of Defiance in stead of Become Immense + Temur Battle Rage or Gurmag Angler + Bloodghast.


The demigod NEEDS some ramp - of course chandra can be one of those ramp spells, but 3x chandra is just too few, and drawing mutliples is not great - thus i need to play some spell that gives me an additional on turn 4.

Infernal Plunge? Vessel of Volatility? or something else?

(Plunge can enable turn 2 chandra, but its real bad if i have no creatures in play...
...is that relevant if i have 12x 1 cmc ones (plus 4x ~free Hollow Ones)?)

Suns_Champion on Mono red card advantage

5 days ago

Most of the cards that I run in OH LORD JESUS IT'S A FIRE! | Neheb EDH have already been mentioned, but I thought I'd chime in anyway.

A red version of Phyrexian Arena does not exist :(

That said, Neheb has some pretty good options.

Sword of Fire and Ice is great because it will deal damage, draw a card, and protect Neheb from your own x spells. Everything you want!

Hedron Archive, Knollspine Dragon, Infiltration Lens, Reforge the Soul, and Throne of the High City are all solid additions, but not amazing.

Blah blah, Chandra, Torch of Defiance, blah blah

Commune with Lava is really great. You can use the cards for two whole turns so you can dump your mana into it, then next turn have a huge card advantage.

Prophetic Flamespeaker is also good. Attach the sword to him.

Humble Defector(if you run Homeward Path)

Also Grenzo, Havoc Raiser is sorta a card advantage? I've found him useful anyway.

osumatthew on Esper Spirits

5 days ago

I could run Thoughtseize or Inquisition of Kozilek, as you're right that both seem more versatile than Duress, but I appreciate that Duress hits any non-creature spells without costing you any life. It's better against Burn or any other deck that is trying to race you, and can hit both Liliana of the Veil and Chandra, Torch of Defiance.

osumatthew on Esper Spirits

5 days ago

11/16/17 Update

This is a little awkward, since I had updated this just a few days ago based on Monday's performance, but I had another tournament on Thursday, as well as a few changes to the deck.

Mainboard -1 Fatal Push, -1 Concealed Courtyard, -1 Path to Exile, +1 Cavern of Souls, +2 Zealous Persecution

This deck needed at least one copy of Cavern of Souls, and buying one copy wouldn't break my budget, so I picked it up from my LGS for their modern tournament tonight. I also felt like the single target removal was too heavy, so cut one of each of those spells for 2 Zealous Persecution, which acts as both a pseudo board clear and/or a damage boost for me. With these changes made, I sat down for my first match:

Match 1

G1: My opponent was actually the same guy I played on Monday who was running the B/W control list. My opponent was on the play, which was a little worrying, especially because he was running aggressive hand disruption. We both built up solid board states with our respective copies of Lingering Souls, but this was exactly the match that I had brought in tech for. Zealous Persecution wiped his board and allowed me to swing a ton of damage through, which snowballed into a win.

G2: My opponent had a solid game, preventing me from really sticking anything substantive on the board, then resolved Baneslayer Angel. I misplayed by not copying it with Phantasmal Image, but wasn't punished too much, as a Liliana, the Last Hope would have killed it anyways. I couldn't find an answer, and scooped.

G3: This was another grindy game, but I finally managed to stick a pair of Drogskol Captains that quickly won the game for me. WIN

Match 2

G1: I started on the play, and discovered that my opponent was on U/W control, not a particularly good matchup for me. I tried to race him, but a pair of Supreme Verdict shut that plan down and I scooped.

G2: I started on the play again, and resolved a Geist of Saint Traft that my opponent couldn't easily handle, followed by multiple copies of Lingering Souls, leading to a fairly easy win.

G3: My opponent was on the play, but an early Duress from me knocked out Path to Exile, and Lingering Souls was able to steadily eat away his life total. WIN

Match 3

G1: My opponent was playing Jund and Thoughtseized me three times in a row. I was able to stick a few minions, and he thought he could stabilize with a Scavenging Ooze, but ended up being 1 mana off from healing out of lethal range. I swung with my spirit tokens for the win.

G2: This time my opponent was more careful with his life total. I was able to keep the game competitive, but some bad draws combined with a resolved Liliana, the Last Hope was enough to clinch the game for him.

G3: I was back on the play, and opened to a blistering start. I immediately began pushing damage through, forcing my opponent to try and protect his life total with Scavenging Ooze, even forcing him to use his Raging Ravine for mana. However, it wasn't enough for him, and pumped up Mausoleum Wanderer and some Lingering Souls tokens were enough to push lethal damage through, with Zealous Persecution to prevent any attempt to survive with the Ooze. WIN

Match 4

As I was now the only undefeated player, I was paired down with a 2-1 player who had had a bye the previous round. He was Jeskai Control, which created a problem, as he had access to additional spot removal and sweepers.

G1: I started off well enough, but he was eventually able to clear my board and resolve a Chandra, Torch of Defiance that I was unable to deal with, forcing me to scoop.

G2: Having boarded in Disdainful Stroke and Duress, I was better equipped to handle my opponent's creature light deck. I built up a large board state and Selfless Spirit dodged Anger of the Gods. My opponent tried to sweep my board again with Supreme Verdict, but Spell Queller flashed out to stop that, and a Disdainful Stroke kept his Logic Knot from countering my play. At that point, I was able to push damage through for the win.

G3: I actually had a fantastic start this game, with Mausoleum Wanderer into Selfless Spirit, backed by a pair of Spell Quellers. A Keranos, God of Storms tried to turn the tide for my opponent, but Rattlechains and Drogskol Captain kept my creatures alive and enable me to swing through for the victory. WIN

Final Record: 4-0-0

I think that the changes to my list worked rather well, though I'm still not convinced that the deck is at its most optimal. I'd like to pick up more copies of Cavern of Souls, though not at the moment due to the card's price tag. I'm also wondering if Collective Brutality is worth putting in the sideboard over Duress, but given the relatively large number of planes walkers being run currently, I feel that Duress is better. Anyways, feel free to let me know what you think, and I'll likely update again soon!

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