Chandra, Torch of Defiance
Legendary Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Gain .
-3: Chandra, Torch of Defiance deals 4 damage to target creature.
-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature, player or planeswalker."
|Want (2)||Cactusman , Kedge2876|
Printings View all
|Signature Spellbook: Chandra (SS3)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
|SDCC Promo 2018 (S18)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Chandra, Torch of Defiance occurrence in decks from the last year
Latest Decks as Commander
Chandra, Torch of Defiance Discussion
1 day ago
Legendary Planeswalker - Gideon
When Gideon, Resurrected is put into a graveyard from anywhere, its owner shuffles it into their library.
+2:Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-1: Until your next turn, during each combat you may destroy up to one attacking creature.
-5: Return target white creature in your graveyard to the battlefield tapped.
I'd like to see a Chandra, but old card.
Not 100% on the time lines of everyone, but pretty sure.
3 days ago
Why isn't Norin listed as your commander? In any case, I have a couple ideas...
Molten Vortex - I get the concept behind this card with your high land count, but rather hope to draw this card as you are flooding your deck with a high land count and less draw, why not increase your draw and lower your land count a bit? This way, you are less reliant upon top decking and card find an easier time to maintain gas in the mid-late game. Draw ideas are as follows...
Endless Atlas - Comes down early, cheap to use, only 2nd to tome of legends but very worthwhile nevertheless
Hedron Archive - Acts as ramp when you need it and card draw when you don't. Pretty useful
Ignite the Future/Light Up the Stage - Unlike cathartic reunion which provides virtual card advantage by giving you a better choice of cards, ignite the future provides actual card advantage. Plus, flashing it back is nice when you have ran out of gas. Light up the stage is nice, especially in your build which focuses on little damage accumulating since it can be played even cheaper. Both are highly recommended.
Mind's Eye -While expensive to cast, helps ensure gas in mid-late game. Goes well with Honor-Worn Shaku which should also be added as a strictly better wornpowerstone in this deck, because with Norin + Eye + Shaku, you can tap Norin each upkeep to untap Shake and use it to fuel mind's eye for card draw. Not to mention tapping down purphorous and your planeswalker to ramp feels good too
Solemn Simulacrum - Not necessary but a good staple in most mono red/white builds given it provides you with what you need, card draw and ramp.
Now that we have discussed card draw, it is time to help you ramp out your goals more quickly....
Curse of Opulence - Politics, and ramp with Norin that can start as early as T3. Very helpful. Don't forget, you can use the treasure tokens it makes with goblin welder to bring back an artifact!
Dockside Extortionist - Comes down early, makes lots of mana, very powerful card especially in the right meta. Highly recommended.
Mind Stone - Ramp when you need it, card draw when you don't. Its a baby hedron archive
Ruby Medallion - Ramp, plain and simple
Sword of the Animist - Imagine Norin with the sword attacking and then running away to get a land. Very fun!
There is more ramp but this should be a decent help given your CMC is low enough already despite the chaos cards, especially for a Norin build! Kudos to that! Now let's discuss some utility...
Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1. Don't sleep on this card
Etali, Primal Storm - What chaos deck doesn't love the chaos dino? It can be a wincon on its own!
Sunbird's Invocation - This card reads, if you don't destroy me, I win in the next few turns. The amount of value this card brings is insane
Sensei's Divining Top - Top deck filter and a rare draw when you need to dig a little deeper.
Valakut, the Molten Pinnacle - Highly recommended with all of your mountains
Lastly we should discuss removal....
Chain Reaction > Storm's Wrath - There are usually many creatures in EDH and this just destroys them all instead of the weaker ones.
Nevinyrral's Disk - I see no way for you to deal with enchantments, having one reset button is crucial in case things get out of hand.
Blast Zone - Another option to deal with enchantments or pesky permanents that fits its way into the land base
Terror of the Peaks - Newest addition to any Norin deck. Synergy and power blended together at a fair CMC.
I have other suggestions and ideas for cuts should you wish. Be sure to let me know what you think of each suggestion. Looking forward to your response.
1 week ago
This is a toughie! A couple cards I'd cut right off the bat:
Chandra, Torch of Defiance There are better sources of draw and ramp for you, and her other two abilities don't really synergize with the deck.
Sparkhunter Masticore There aren't that many problem planeswalkers in our meta, and if you put enough into going wide, you should be able to take care of the ones that show up with combat damage anyway.
Fling the idea seems to be to go wide with a lot of small creatures, so fling doesn't fit super well
Lodestone Golem this is just a stand-in for most of the stax pieces here. As I understand it, the idea behind stax is to break parity, so things that seem to be bad for the whole table aren't as bad for you. It doesn't seem like you're really breaking parity here for most of these cards. Purph cares about creatures, not artifacts, so punishing everyone, including yourself, for not playing artifacts seems bad. The same is true for cards like Price of Glory and Defense Grid, given how many instants you have in here (though you might have a lot less instants by the time the deck is done).
Heraldic Banner and Altar of the Pantheon While these have good secondary effects, I always assume the main point of ramp in a deck is to get the commander out a turn early. These don't help with that, so I'd get rid of them.
Basilisk Collar You're playing red, you don't need lifegain-you need your opponents to die faster than you. I know it's a combo with Goblin Sharpshooter, so maybe keep it in just for that? But I've never been a fan of cards that are great in one situation and pretty bad the rest of the time.
Cut down on the card draw. I only have 4 cards that draw or tutor in my krenko deck, and while you'll probably want more than that, you don't need 15. I'd stick with repeatable sources of draw and impulsive draw, like Slate of Ancestry, Outpost Siege and Idol of Oblivion
Abrade You need to cut down on the artifact hate, and this is the worst of the bunch imo-remember this is a multiplayer format, and you should try to get your opponents to take care of threats for you. I generally only put 2-3 pieces of artifact removal in a deck.
Lightning Bolt Three damage just isn't worth much in a format where we start at 40 life and threats often have higher than three toughness.
This is obviously just a starting point, as you need to cut a total of 175 cards, but I hope this helps!
2 weeks ago
2 weeks ago
Alright. Into phase two of a lands deck! So, the very best thing you can do is abuse Glacial Chasm. Use land tutors to find defensive lands, such as Maze of Ith or Strip Mine for the sake of dissuading attacks.
Furthermore, the glory of a land-based strategy is that your battlefield always remains untouched. Wraths never do, or typically don't, tarnish your board-state.
In short, I'd recommend perhaps 2-4 wraths and a Glacial Chasm package. Drownyard Temple goes well with it. Effects such as Crucible of Worlds and Ramunap Excavator are imperative for replaying the Chasm from the bin, thusly negating the sacrifice cost. With extra-land effects it can be very potent. Life from the Loam is also strong, granting another form of card advantage with cycling lands.
If you need to live more, just more interaction is great. I only run a few in my lands build, but it's a matter of taste. Beast Within is never lacking.
With great wraths comes great planeswalkers. You need some more value engines and constant draw! I don't care what people say, they're still fine in commander. Especially in lands decks, for a multitude of wraths keeps the table away:
Vital Force ultimates quickly and draws much.
Vivien Reid draws and murders. She's great but slow.
Chandra, Torch of Defiance may not say "land" but draws, ramps, kills, and kills some more.
For what I would cut:
Chandra's Ignition is cute but an eleven-mana kill.
Boundless Realms just ramps you more at seven mana.
The rest of what you remove comes down to repeated gameplay. The standard I hold my decks to is having ramp and draw fully assembled by the end of turn-four if uninterupted, if you need a reference.
So, more lines of attack outside of combat, disruption, and defensive options.
Good luck! It all comes down to choice.
3 weeks ago
24 Jul 2020
After 8 months and a few sets later decided to update the deck:
4 weeks ago
Chandra, Torch of Defiance is also at a all time low and may be worth looking at (spell book version sitting at same price as sarkan)
4 weeks ago
In my previous comment I said you should trim on the 4 cmc slot. Trim means cut, so I recommend playing less 4 cmc cards. 4 cmc is around the point where cards start to feel a bit clunky.
As far as card advantage goes, if you want to rely on equipment synergies you can play cards like Mask of Memory and Sword of Fire and Ice. If you like wheel effects there are cards like Magus of the Wheel or Reforge the Soul. If you like impulsive draw play Light Up the Stage or Ignite the Future or one of the myriad Chandra's like Chandra, Torch of Defiance. If you wanna do artifact synergies you can use Endless Atlas or Tome of Legends.
Lots of options for card advantage. Take your pick for what you like, what matches your playstyle, and what synergizes with your deck best.