|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Jace, Unraveler of Secrets
Planeswalker — Jace
+1: Scry 1, then draw a card.
-2: Return target creature to its owner's hand.
-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
Price & Acquistion Set Price Alerts
|Have (33)||ironax , Ferritt , Justinaut , Clawsun73 , dexxter7 , NobleSlay3r , Doom_of_Valyria , gildan_bladeborn , angesoir , Spinalripper , duff87 , AllDayTayTay , pskinn01 , TThors , a_murpheus , , YossarianLives , switchkill65 , TrackerD , voidruby , KipIsKosher , Rez09 , plof , Qolorful , jaustinhowald , Lucan2000 , Espi14 , abby315 , mziter501 , Sparky41 , awalloftext , itheoryz , Bluboltar|
|Want (23)||Djricci97 , Sasuin , HehaGardenHoe , kovellen , Captain_Tightpants , VaultTechy , psoliver , Yoshi400x7 , Talonisnthavingit , mordredaggrfall , Duct-Tape-Guardian , Bouncytube , RHF , CoolBeansBrattah , metalevolence , GhostlyRobot , rikimaru188 , Queltherio , loganbowers , KB2187 , cybertop , kvfd1719 , SirFowler|
Jace, Unraveler of Secrets Discussion
6 days ago
Hey arvish! Thanks for taking the time to suggest some things, I really appreciate it! With the Blessed Alliances in the mainboard I had been thinking of removing them, for 2 Sphinx's Revelations, and your reaction to them finally pushed me into doing so.
As for Lingering Souls and Secure the Wastes the flashback for Lingering Souls needs black mana so it is only a 3 cost for 2 1/1 flyers and Secure the Wastes would just be another win condition that I don't really need since I already have about 4.
I had Myth Realized in the deck for a little, but unless I had 4 copies I never drew it early enough. It was fun when I did draw it or had it in my opening hand, but it was pretty much a dead card otherwise.
Finally, I didn't know about the general feeling that 8 counterspells was the magic number, so I have changed that by removing the Spell Snares and replacing them with 1 Fog Bank and 1 Jace, Unraveler of Secrets.
Again, thank you heaps for taking a look and suggesting so many things! It really helped me out, and any further help would be welcomed!
1 week ago
Eindruck zur neuen Version:
Eventuell zu viele Länder - du hast ausreichend Carddraw, als das du mit ca 33 Ländern auskommen könntest
Tausch den Archaeomancer mit Pull from the Deep, denn (I) du willst nicht den Archaeomancer mit Polymorph erwischen und (II) Pull from the Deep bringt dir 2 karten zurück und gibt dir dazu noch nen Token
Mystic Remora ist unglaublich stark, das einzige, was dagegen spricht, ist, dass manche Gegner dich danach bevorzugt als Ziel wählen werden ^^
Damit Jace, Unraveler of Secrets nicht als Foil angezeigt wird, musst du einen aus ner anderen Edition nehmen - die jetztige ist die San Degio Comic-Con Version
- Ein paar Karten sollte ich haben, muss ich aber erstmal durchgucken ;)
2 weeks ago
Dig you want to control your opponent's casting, I suggest Silence on Isochron Scepter or Curse of Exhaustion, which allows you to still cast a lot of spells. Then, you can close off the combo with either Jace, Unraveler of Secrets or Erayo, Soratami Ascendant to shutdown your opponent completely. Also, put in Elixir of Immortality, because you draw so much, you will have to discard, and it prevents you from decking yourself
3 weeks ago
Hope this helps!
1 month ago
For budget purposes you could do away with the creatures, planeswalkers, and split lands. Then just go budget splits lands or normals. Run more counter spells like Remand. You could also run Curse of Exhaustion. Teferi, Mage of Zhalfir, Silence, Isochron Scepter, and Muddle the Mixture I would say are a must keep for the combo and for tutoring up either the scepter or whatever you want to put on the scepter. Rule of Law is a cheaper (mana cost-wise) but it limits you as well. If you can get to Jace, Unraveler of Secrets ult then he also makes it where Curse of Exhaustion is a lock. I don't know how expensive he is though. Unfortunelty, my FNM netdecks the top Modern decks to play with, so to be competitive you have to be willing to spend a large sum of money
1 month ago
Back when Emblems were all the rage, but reworked for current style of gaming.
Void From History
Exile any Emblem. It's owner loses 5 life.
"With enough practice, even the untouchable fall." - Ugin
I always felt Emblems were unfair. There shouldn't be something in the game that, once made, is 100% completely untouchable. But there wasn't anything. So I had to learn how to become a better player, instead.
Always got crap for this idea, too. Literally every person I told it to would yell at me and insult me. Idk why, I feel like it could bring a new layer to the game. It's so niche that it barely even functions, but is entirely decimating to opponents who have the Emblems. I think it's a cool idea.
Same challenge. Card you have always wanted made.
1 month ago
- Teferi, Timebender
- Narset Transcendent (After Lethal Vapors was dropped, there was no reason f her to return.
- Nissa, Voice of Zendikar (Actually, Maybe I should've kept her; she creates durdles; & buffs them.)
- Nissa, Vital Force (I am now believing one Nissa should be in; & it's not this one.)
- Jace, the Mind Sculptor (How much better is he to Jace, Unraveler of Secrets? the latter has card draw, and is one of the only things that can stop stuff like Krosan Grip.
- Angrath, the Flame-Chained (This was a tossup for me; he deals damage, but there's stuff that can exile better. Karn Liberated?
- Dovin Baan (Just not nearly close enough to keep. I mean, what if someone else has a Paradox Engine as well? Emblem = Suck.)
- Liliana Vess (I think I might have made a mistake when removing this. She can discard an opponent to 0 at best, go for a Demonic Tutor effect for -2, and can bring back an entire grave's worth of enemy creatures... I wonder what to replace with..)
That's all I can remember. I'll probably put back two of the eight, resuming mu progress...
1 month ago
I really like what you've got going on here, but I'm concerned about the aggressive mana curve and the considerable amount of mana-generating artifacts. These are both very effective ways to speed up a primarily blue deck, but if you use them both the you run a good risk of finding yourself with more mana than you could reasonably use, and mana alone isn't going to provide an answer to your opponent's mid and late-game plays.
I feel like you could stand to remove some of your mana-generating artifacts in favor of larger, more powerful spells that capitalize on the other mechanics your deck offers. Perhaps you could add some more planeswalkers (like Jace, Unraveler of Secrets or Karn, Scion of Urza) to help manage your resources and unify your mechanics.