|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Jace, Unraveler of Secrets
Planeswalker — Jace
+1: Scry 1, then draw a card.
-2: Return target creature to its owner's hand.
-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
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Jace, Unraveler of Secrets Discussion
3 days ago
Something I've noticed too. Really liking this new Ixalan story, as it includes both Vraska, Relic Seeker and Jace, Cunning Castaway as actually very well thought out characters, as well as Malcolm and Amelia as lesser characters. However, going backwards from there until SOI, the list of important characters favors female a loot more than male. This is a list of characters who, if memory serves right, were actually mentioned in the story as more than a passing reference, and got a card (I know the rest of Djeru's crop were sorta important, not really, but were mentioned throughout an entire story, but I don't remember their names. Pretty sure they were about even.)
List of 'Important' Characters: Female Show
List of 'Important' Characters: Male Show
Total Female: 14
Total Male: 6
Note I didn't include Djeru or the non-Hazoret gods, because as they did play an important role, they were overshadowed by either Samut or Hazoret. Also not counting repeats (Nissa, Steward of Elements and Nissa, Vital Force) or minor characters (Kari Zev, Skyship Raider, Temmet, Vizier of Naktamun). I also probably missed a few.
Also worth noting that along the note of alienating male players, there is only 1 female villain (Nahiri, the Harbinger) where there are 3 male villains (Nicol Bolas, God-Pharoah, Baral, Chief of Compliance, and Tezzeret the Schemer) which means that 1/14, or 7% of the female characters are villains, where 50% of the male characters are villains.
Again, like you said, not necessarily a bad thing. I'm glad WOTC is trying to expand it's borders. I remember when my EDH league at my FNM was like 6 guys. Now we have an average of 12 a week, many of which are women, and it lets my games be a lot more diverse and more fun.
1 week ago
2 weeks ago
I feel like Jace, Unraveler of Secrets outperforms party jace here despite mana cost, the abilities have a much higher game impact
Also, i feel like Birds of Paradise should be in here somewhere, it outperforms courser by a lot, heck even Lotus Cobra, Oracle of Mul Daya and Azusa, Lost but Seeking are all better options, courser is one of those cards i wanted to be good when i saw it spoiled but never ended up performing well during playtesting
2 weeks ago
redace10 Yeah I agree with Ghostly Prison andPropaganda, but swarm is huge in my meta so those helped, but hopefully I have enough token generation to hold a decent board state. I agree with Jace, Unraveler of Secrets, as I can get those effects from spells, and thus rebound them, but Ajani Steadfast offers some good utility that's hard to replicate in spells so I'll have to think about it. And I'm starting to agree with those draw suggestions; more and more, Taigam seems to be one of those decks that just excel with so much draw that you're cycling through your whole deck to get to your best spells (kinda like most red/blue decks that don't just go full curiosity combo). Already have Ponder, Preordain, and Impulse on hand too, so I'll tweak things a bit and hopefully get a finalized decklist soon. I don't actually have the deck yet: Im running a lot of cards leftover from Ojutai, but I just ordered a fuck ton so I'll be able to actually playtest soon too. Thanks for the help
2 weeks ago
Thanks for the upvote at Untapped Potential - Dragonlord Ojutai. You're right in that I don't dance around the fact it's a Voltron deck. I have tried to hone it to the point where all my cards either ramp, Voltron, or control. Anything else is a just useless fluff.
Neat Taigam deck, you're a little all over the place though. A few suggestions for cards to cut -
A bunch of your aura's are iffy, Shadow Rift is much more in line with what makes Taigam so good. Know that you can cast it immediately after declaring Taigam as an attacker, before blockers can be declared, and it will rebound. Nifty nifty.
A few cards to consider for rebounding good times: Ponder, Preordain, Serum Visions, Sram's Expertise, Impulse, Gitaxian Probe. There are more out there for sure, check out edhrec for the gigantic list of playable stuff.
I'm excited to see how your deck evolves, I am strongly considering switching to Taigam too. Though to be fair, Ojutai isn't so much slower than Taigam, just a little bit slower haha :)
One thing to consider moving forward: a lot of Taigam decks I've seen out there go crazy with a huge list of reboundable spells in the deck, but totally forget that Taigam needs to be protected in the worst of ways. His deck typically is hugely reliant on him staying on the field.
3 weeks ago
Hey, the deck looks much better now! Did you have time to test it?
Do you have sideboard cards? Sideboard is pretty important in modern.
Just several more comments:1) Omenspeaker seems a really good card in this deck, because it's a turn 2 blocker with 3 toughness, which actually might help you vs. aggro decks (e.g. you can block Goblin Guide). I did not use it, but it seems reasonable.
2) 4x Supreme Will + 3x Telling Time + 4x Omenspeaker + 4x Serum Visions are already 15 Scry/Anticipate-like spells. I would cut Telling Times and play some universal 2 CMC counterspells such as Negate or Essence Scatter.
3) Trail of Evidences are really weak and slow. They start drawing you cards on turn 5 maybe and casting them causes you to tap all mana during one turn, so your enemy can cast spells during their turn (usually during very important turns, such as turn 3 or 4). I would highly recommend you to use 1x Jace, Unraveler of Secrets. Jace gives you many capabilities, such as: Scry + draw every turn, starting on turn 5; bouncing enemy creature (which might be sometimes useful). This card puts pressure on opponents (and makes you lose less life, because opponent will attack Jace instead of you), because using your ultimate is usually the end of the game (you lock out opponent with Jace's emblem + counters in your hand). Jace isn't expensive if you're playing MTGO instead of paper magic. However, I wouldn't use more than one, because you mainly want to draw him on turn 6-7, after you set your counters and prepare to lategame battle. I would change rest Trail of Evidences to some instant draw spells (Think Twice or Hieroglyphic Illumination?) or just Spreading Seas.
3 weeks ago
3 weeks ago
Hey there! I've got the Kaya, Ghost Assassin but nothing else on that list. Still, I'm interested in the Chandra if you can find anything you'd like in my binder! I've got some planeswalkers, like Ajani, Mentor of Heroes and the SDCC Zombie Nissa, Voice of Zendikar and Jace, Unraveler of Secrets. I also have non-green EDH staples if you're looking to build a deck, like Attrition Invocation, The Locust God, etc. Take a look and let me know!