Jace, Unraveler of Secrets


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare
Promo Set Mythic Rare

Combos Browse all


Jace, Unraveler of Secrets

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -5%

1.9 TIX $5.06 Foil


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Jace, Unraveler of Secrets Discussion

idiotbane on UW COntrol AKH

6 days ago

I actually love 59 control spells and lands with 1 Pearl Lake Ancient or AEtherling. The sort of deck that Ivan Floch played back in the day is what inspired me to play Control in the first place. However, after playing control consistently since Kaladesh and off-and-on since Khans of Tarkir, I can safely say that in the last few years, Control decks have needed to change a great degree in terms of win-conditions. It isn't good enough to just lock your opponent out of the game and putz around until you've got an exhaustively overwhelming position from which to win, literally no matter what your opponent does. With Embalm, Scrapheap Scrounger, the different burn options (particularly Unlicensed Disintegration which chews up Torrential Gearhulk while pushing your life total toward annihilation), and Planeswalkers running rampant, it is reaching impossible win the game in the old fashioned method. There are simply too many ways for aggro and midrange decks to get value and reach out of a prolonged game. Thus, Control in the modern era is much more about establishing a threat in the late game and riding it to victory in a relatively quick fashion. This can be neigh on impossible if you only have a playset of win-conditions.

For example, my Esper Control Deck (http://tappedout.net/mtg-decks/09-04-17-kAi-esper-control/) has a minimum of win-conditions, with 4x Torrential Gearhulk and 2x Noxious Gearhulk, but makes up for that with the 4x Shambling Vent. For this deck, I would use 2-3x Gideon, Ally of Zendikar or Gideon of the Trials as a floor for your win-conditions. The latter has proven excellent against both Mardu Vehicles and the RG Gods decks. If you're on a budget, try out Jace, Unraveler of Secrets or Dovin Baan. Stay away from Kefnet the Mindful though as this in the Mainboard is a huge risk that cannot be overstated. She just doesn't impact the board upon coming down in any way.

The key is to use win-conditions that control your opponent while also putting them on a clock. Torrential Gearhulk recasts a removal or counterspell, slowing your opponent. Noxious Gearhulk murders a creature and gives your life total some breathing room. Gideon of the Trials locks down one permanent you can't seem to remove at the moment and, when this job is done, smacks in for four each turn.

ArmorEuro on Gideon Standard Deck(Amonkhet)

6 days ago

sorry to end your dreams but Jace, the Mind Sculptor and Liliana of the Veil are not standard legal. Jace isn't even modern legal. I think you want to swap them for Jace, Unraveler of Secrets and Liliana, the Last Hope

Smileycorp on Grixis My Way 3.0

1 week ago

Torrential Gearhulk is really good in these decks, I also personally prefer Harnessed Lightning in red decks than grasp.

I've also found that the scry from Jace, Unraveler of Secrets is more valuable than ob-nix's ability to destroy creatures.

N4kk1 on Jeskai Tower Control

1 week ago

I actually like list now, and yes counterspells are big part of every control deck, but i'm not playing anykind of big amount them. Sideboard counters are just for artifact hate and Dispel only pretty much for control mirror.

Depends on meta do i keep Horribly Awry in the deck and Essence Scatter might replace it straight when Amonkhet comes live.

Disallow Is auto include when i just get more them.

Ohh i would love to have Jace, Unraveler of Secrets luckily it has come down on price, so maybe someday.

And yes i don't play too much red cards but i'm not getting off colors, Shock, Harnessed Lightning and Combustible Gearhulk are such important cards for the deck.DukeSilver_19

DukeSilver_19 on Jeskai Tower Control

1 week ago

I'm liking the updates!!! Thanks N4kk1 for listening. I have a suggestion for you. Since you are a little tight on budget I suggest every time you get a certain card (better than others in the deck) you straight up replace them. This is a guide that might help

For every time you get one of these get rid of one of these

Summary Dismissal over Horribly Awry

Disallow over Void Shatter

Jace, Unraveler of Secrets over Dispel

And quick side note, I hadn't noticed it before now.

By definition it is control, but it's heavily based on counterspells

16/75 cards in this deck are counterspells. That's right over twenty percent. I think you should straight up ditch the red and make it a full blown counter spell. Or even better make a new decklist. Standard Counterspell would be interesting.

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