Jace, Unraveler of Secrets

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal

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Set Rarity
Shadows over Innistrad Mythic Rare
Promo Set Mythic Rare

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Tokens

Jace, Unraveler of Secrets

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

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1.43 TIX $4.88 Foil

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Jace, Unraveler of Secrets Discussion

Duchys on Enigma drake U/R ~35$ (Need help)

27 minutes ago

thanks for suggestions GS10 and calvinwarning

  1. About the splashing. I feel like I don't want to do that but in the kitchen table magic I feel like it wouldn't even be a bad idea.

  2. Cathartic Reunion I feel like I'd rather play cards like Divination than some discard cards, since I just try to gain the board control with cheap burn which fills my graveyard pretty fast ~8 cards in graveyard in round 4. And after if I just play the Enigma Drake they just can't get back in the game and concede it.

  3. Delver of Secrets  Flip,Stormchaser Mage,Monastery Swiftspear these are all good suggestions but I don't want to play more creatures than I play at the moment, I'd rather play more instants.

  4. As I said the Jace, the Living Guildpact is better than the Jace, Unraveler of Secrets that I currently have in there, but I don't feel like replacing it, since it cost money.

  5. And the Bedlam Reveler didn't work so well for this deck, It was just a dead card until I get down to like 2 cards, since I don't want to toss my whole hand to graveyard if there is a lot of useful spells.

Thanks again for the suggestions.

Tunman on Double Gearhulk Control

1 day ago

If you want a sweeper to deal with aggro decks and Cataclysmic Gearhulk is a must (part of the deck core) I'd go with 2 x Cataclysmic Gearhulk and 4 x Torrential Gearhulk (extreme value), also the amount of Fumigate would be better at 2. I'll move the 4 Declaration in Stone to the mainboard in exchange for the Skywhaler's Shot to deal with resolved Ulamogs and Zombie tokens. Also at least 3 Censors mainboard are a MUST in control because you definitely want to play on curve against all of the current Tier 1 decks. Void Shatter is interesting, but also is Disallow. You could also try a few extra wincons, ignoring Gideon, Ally of Zendikar you can do good running Archangel Avacyn  Flip. Dovin is fun but it's not a wincon by itself, unlike Jace, Unraveler of Secrets

lords2001 on Viper's Esper Control

2 days ago

Declaration in Stone may not seem the best answer to Marvel, but I often find it is. You can remove their tokens en masse without requiring a sweeper, and it hits Gearhulk/Ulamog. Alongside some copies of Anguished Unmaking to hit plainswalkers and Marvel, it works quite well.

Another option can be Jace, Unraveler of Secrets as its - option can return Ulamog to hand, which is the worst place for it until they can hard cast it.

Final option is Summary Dismissal as it can hit abilities on the stack from a Marvel cast too. Its expensive and painful, but it does the job.

R0llingThunder on Maelstrom Wanderer and his Walker buddies

3 days ago

Changelog:-Simic Growth Chamber, +Misty Rainforest. Found another one!

-Sarkhan Vol, -Temur Charm. +Arlinn Kord  Flip, + Jace, Unraveler of Secrets. Upgrading a creature-based walker into one that makes tokens. Temur Charm seemed out of place in a more controlling deck.

BioProfDude on Luxa Waterveil

4 days ago

Interesting deck! Jace, Unraveler of Secrets might be good for this deck. Scry and draw, or bounce a creature. He's also pretty fast to ultimate, and that's a true back breaker. Kiora, Master of the Depths might also be good. +1 from me!

Zaueski on Darkest Dreams

5 days ago

Witch is unoptimal, Baral, Chief of Compliance or Curious Homunculus  Flip are better options even if they are weak to Push. You're very light on counters, I'd be running Negates and Essence Scatters to help with the counter plan. Floodwaters is a bad card, dont run that. Lunar Force is also a very bad counterspell, letting them pick what gets countered is a bad idea. Your only draw is Illumination, Id add Glimmer of Genius or maybe a repeatable draw source like Jace, Unraveler of Secrets or Ob Nixilis Reignited. Sphinx is great, but its much better in the sideboard. You need so exile effects so I'd look into Scarab Feast for the sideboard. Run 4 Pushes. To the Slaughter is bad in non-delirium decks so I'd cut it. Tree of P is a bad blocker, its too slow for you to use effectively... Noxious GHulk is good but you should run 2... Behold is realllly slow, and ideally your hand is staying full so I dont quite like it... youd be better off with more draw, maybe something like Kefnet the Mindful? Its a much better blocker. Brutality is insane good, keep that at 4. If you go a higher blue focus, run as many islands as you can (Sunken Hollow and Fetid Pools) and then Engulf the Shore gets insanely powerful for you. Finally, for a deck like this you want 26-27 lands... Not everything I said can be included but it should give you a starting point. I'll copy and paste this to your deck so you can have it for future reference.

KIngWiggins on W: Updated List, H: Inside

6 days ago

I know I posted semi-recently, but I have a new list and want to start some more trades now that I am active again.

I am looking to get cards for a Progenitus Superfriends Deck. I have a bunch of random stuff to offer and am more interested in some cards listed below than others (i.e. I will prioritize Atraxa, certain walkers, and certain lands). I know in some cases it will be hard to make trades but it is worth a shot.

Cards wanted for Superfriends:
Walkers:
Ashiok, Nightmare Weaver
Chandra, Flamecaller (SDCC Version)
Gideon, Champion of Justice
Elspeth, Sun's Champion
Jace, Architect of Thought
Jace, Unraveler of Secrets (SDCC Version preferred)
Kaya, Ghost Assassin
Nicol Bolas, Planeswalker
Nissa, Vital Force
Nissa, Voice of Zendikar (SDCC version)
Ob Nixilis Reignited
Vraska the Unseen
Venser, the Sojourner

Spells:
The Chain Veil
Oath of Ajani
Deploy the Gatewatch
Merciless Eviction
End Hostilitiesfoil icon

Lands:
1 of Each Amonkhet full art foil
Forest
Island
Mountain
Plains
Swamp
Arid Mesa
Flooded Strand
Overgrown Tomb

Cards of Note:
Force of Will
Elvish Piper
Loxodon Warhammer Russian
Serum Visions (Other version, not sure how to code)
Kitchen Finks
Sarkhan the Mad
Fauna Shaman
Scion of the Ur-Dragon
Other stuff, some unlisted

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