Jace, Unraveler of Secrets

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Tokens

Related Questions

Jace, Unraveler of Secrets

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

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Jace, Unraveler of Secrets Discussion

CChaos on Detecting Counterfeit Cards

17 hours ago

hardhitta71194

Find someone with another Jace, Unraveler of Secrets and compare the sticker at the bottom, every detail should be the same. Also compare the feel of both.

hardhitta71194 on Detecting Counterfeit Cards

1 day ago

I just wanted to let you know I've had the same problem with a card I got from the Internet. It's not an old card, it's Jace, Unraveler of Secrets and I've done all the tests and let people look at it and it seems to be real but for some reason it feels thinner than other cards to me.

iPlaySlivers on Bant Super-friends! (Budget Edition)

1 day ago

RoboticPlayer that is exactly what I need to work on. I haven't built a deck of this kind before so I just kind of winging it. What I went for is controlling the board with early game walkers, like Dovin Baan, Jace, Unraveler of Secrets, and Tamiyo. All the while casting removal and blocking with the Druid of the Cowl and maybe Servant of the Conduit. You eventually win with Ajani Unyielding and his ultimate. Those pesky 1/3s? Yeah, they're 6/8s now.

Jwillette72 on Dynavolt Deadlock Hulk

2 days ago

I agree with Kpan I was trying to find a good way to get rid of some of the Trophy Mage's, Engulf the Shore's and Rise from the Tides. I just don't like Trophy Mage, she a strong card in very situational instances. I love Anticipate it helped me pull a couple of wins in my first Standard tournament that I went to. Also to repeat what Kpan said, "Don't underestimate planeswalkers!" Jace, Unraveler of Secrets is a phenomenal card and was great to get onto the board scry is good by itself, but to be able to scry and draw is amazing for a control deck. Then the ability to send a creature back into it's owners hand is great too. You could also use it to return a creature that you control to your hand that has a nice ETB effect.

I've not seen Horribly Awry before. That's a nice card! Rise from the Tides is starting to grow on me more too. It's giving me some good ideas.

Kpan on Dynavolt Deadlock Hulk

2 days ago

Cool deck, been playing control for years and it's nice to see some new ideas! Here's some personal adjustments I would make:

Reasoning: You don't need 4 Engulf the shore, with Anticipate, Glimmers, and Gerahulk flashback, you'll find a copy when you need it. Trophy mage seems weak, only good against super aggressive decks to chump, and even then its not that great since you will easily find copies of the artifacts with those card draw spells. More than 1 copy of Rise from the tides is a little overkill, you only really need 1 in a control decks where you want to maximize the amount of early game spells to stay alive. Playset of Gearhulk is almost a must in mono-blue control as a win con and pure value, especially with all the instants and dynavolt towers. Don't underestimate planeswalkers! Jace is a great addition to this deck and my strongest suggestion. Turn 4: Play engulf on their endstep ==> Turn 5: cast jace on your turn on an open board ==> proceed to win.Lmk if you have any questions! :)

seanbruno on Dimir Control

3 days ago

I'm running a similar U/R control deck. I tried out Baral, Chief of Compliance and found him not nearly as much fun/useful as a couple Thing in the Ice  Flip. I will, however, be running one mainboard Baral's Expertise for the lulz.

I'd switch around the number of Fatal Push and Grasp of Darkness in your mainboard. With the current B/G value creature decks floating around, 4 Fatal Push seems bonkers and doesn't care how many counters they drop on things.

I ended up with 3 Dynavolt Tower main to improve reliability of getting extra burn and removal on the field. Its super important to be able to deal 3 damage to creatures to keep yourself stabilized until you can Torrential Gearhulk to smash face and hopefully Glimmer of Genius to restock your hand.

Don't forget about Unsubstantiate, Jace, Unraveler of Secrets and Dispel for your sideboard. They are super useful when your opponent least expects it. Unsubstantiate let's you get a second shot at negating a Gideon, Ally of Zendikar when it uses its +1 to attack you. I've had this work many times and feels good man.

I think that having 4x Aether Hub would smooth out your mana quite a bit and at least give you something to do with the Glimmer of Genius energy that you hope to be generating. Dropping 2x Choked Estuary is probably best if you want to swap out this way as the Sunken Hollow will come into play untapped after turn 3, but the Choked Estuary will be a tapped land in the late game.

Izzit Awry? is what I'm trying to play nowadays, see if there's things in it you might find useful

PistonGolem on Penny Pinching

3 days ago

I see you have 97 cards so here is some suggestions for the last few:

Mystic Remora: Budget Rhystic Study on a lovable fish body.

Thought Reflection: Its high CMC, but you can draw even more cards.

Eidolon of Rhetoric, Arcane Laboratory? These are light Stax effects, and they can create a pretty nice lock when combined with Jace, Unraveler of Secrets.

Just my ideas.

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