Sarkhan the Masterless
Legendary Planeswalker — Sarkhan
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
-3: Create a 4/4 red Dragon creature token with flying.
|Have (2)||Taki117 , gildan_bladeborn|
Printings View all
|Secret Lair (SLD)||Rare|
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sarkhan the Masterless Discussion
2 days ago
Sarkhan the Masterless could work well here as another deterrent to people attacking you. they cant attack you with the 1/1 (or higher if you have more dragons) as long as you have Sarkhan's initial -3 token still on the board.
3 weeks ago
have you considered 1-2 copies ofSarkhan the Masterless? as hes now sitting under 50c and will probably drop a little more with rotation
i feel like id also want to fit in 4 Savage Ventmaw as being able to ramp that much is huge, and gives you a way to realistically use Draconic Disciple and Harbinger of the Hunt without commiting all your mana
(turn 1 elf, turn 2 disciple, turn3 disruption, turn 4 ventmaw, turn 5 play another dragon and activate disciple, seems like a pretty strong curve
given the rate that Gadrak, the Crown-Scourge is falling in price there may be a viable build with him in the future as well. (especially with more mana rocks ect)
1 month ago
Hey, good start.
Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.
Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.
Cards to consider cutting:
1 month ago
With 16 different plansewalkers in the deck it may be difficult to have some consistency in the deck in terms of effects.
To start off, I'm surprised Kaya, Orzhov Usurper isn't in the list. She's good against RDW and exiling cards in the graveyard like Cauldron Familiar and Uro, Titan of Nature's Wrath plus possible Elspeth Conquers Death targets.
A copy of Garruk, Cursed Huntsman could serve as an additional late game threat and can kill off a creature for card draw if needed. Him together with Liliana, Dreadhorde General and Chandra, Awakened Inferno.
Teyo, the Shieldmage and Tibalt, Rakish Instigator feels slow and not as impactful compared to the rest of the suite. For The Wanderer, could try just running a single copy since her ability does not come too often unless mata calls for it.
Just my suggestions so far. Hope it helps.
1 month ago
Hey there I love Superfriends decks and this one looks great.
The proliferate from the bastion is great in friend decks and I feel the Ajani and Sarkhan were made for these kinds of decks.
Hope it does you well, I imagine it's a ton of fun to pilot.
1 month ago
As for a name the only thing that jumped into my head (I generally think of more whimsical names)
"Faeries, and serpents and knights, OH MY!"
Hey all the deck I'd like some feedback on is Superfriends... Superfriends...We're Superfriendly... who wants a cookie lol.
I think it could be a meta deck just not sure if it's there yet. Any walkers I've overlooked that would fit well here? They either need to make tokens, deal damage, heal or otherwise buy time as Sarkhan the Masterless is a pretty consistent wincon.
2 months ago
Man, all that text and I forgot to link you to the comment, ConstantVigilance lol. Please see my above post as a reply to your question.
As for the Planeswalkers I mentioned, they are:
- Ajani, the Greathearted
- Karn, the Great Creator
- Sarkhan the Masterless - and at the time Sarkhan was more sought after due to his impressive ability to protect your boardstate from enemy attacks while also being both defensive and offensive in functions.
Karn is higher in price now because, I suspect, Mycosynth Lattice allows you to shut down opponents in a hardlock. Lands are now artifacts, and their artifacts can no longer be tapped to produce mana as it is an activated ability, since it taps as a "cost" requirement.