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cdkime, the deck that I have been discussing is not a dedicated milling deck, so you are correct in that neither card is ideal for it.

triproberts12, the deck that I have been discussing is a four-colored deck with Atraxa, Praetors' Voice as the general, so having a reliable mana base is absolutely critical, and I can say with near certainty that it would be able to reliably cast a card with a heavy color weight, such as Voidslime .

February 16, 2019 10:02 p.m.

triproberts12, I like both of those cards ( Disallow and Voidslime ) because they can counter virtually anything; practically every player I know considers Stifle to be an amazing card, so a card that combines it with the original Counterspell must surely be a amazing card, also; do you think that?

February 16, 2019 1:37 a.m.

I believe that it is safe to presume that a third Zendikar block will feature Nissa, Kiora, and Nahiri, since they are all from that plane and their stories are not over.

A third Innistrad block will almost certainly feature Sorin in some way, since the story writers obviously intend to bring him back at some point (or else they would have simply killed him in the Shadows Over Innistrad block).

February 14, 2019 9:24 p.m.

triproberts12, what about Voidslime ? The deck that I am discussing already has Disallow , but, now that voidslime has been reprinted, it is more affordable, and I could always use the redundancy in an EDH deck.

February 14, 2019 8:45 p.m.

hcmen1, alternatively, you could put Mirari's Wake in place of Dictate of Karametra , since the latter card helps your opponents, unless having flash is important for you.

February 13, 2019 10:49 p.m.

I would recommend Mirari's Wake over Mana Reflection , because, while it may not provide as much mana acceleration as does the other card, it costs 1 less mana to cast and also makes your creatures more powerful.

February 12, 2019 8:15 p.m.

Darkshadow327, perhaps that may be true, but it is annoying needing to manually write the text for the symbols each time.

February 11, 2019 6:49 p.m.

Said on Grimhilda Grayskull...


dbpunk, in case your are wondering, I have not written any story for her, and I chose the name "Grayskull" because it sounded cool, not because I intended for her to be from the Masters of the Universe universe.

Also, the name "Grimhilda" is the name of the evil queen from Disney's Snow White and the Seven Dwarves; in the original tale, the queen has no name, and, even in the famous film, her name is never given. Her name was given in a supplemental comic that was released around the same time as the movie, but no official materials have mentioned her name since then, so it is likely that Disney no longer considers that name to be canon.

February 11, 2019 6:45 p.m.

Darkshadow327, that does help, but why is not possible to have them in the menu below the water drop with all the other symbols?

February 11, 2019 6:14 p.m.

When making a new post, there currently is not an option for the symbols for planeswalker abilities among all the symbols that are available, which I feel is a rather glaring omission, since planeswalkers are a popular card type.

Will the symbols for planeswalker abilities eventually be added to the symbols that are available when making a post? If not, how does one add those symbols to a post?

February 10, 2019 9:17 p.m.

I have been wanting to see a planeswalker with an ability that mimics Exsanguinate or similar effects, so here is my creation:

Grimhilda Grayskull Show

This planeswalker is very straightforward and intended to be useful regardless of when she is summoned or the current state of the battlefield. I originally planned for her second ability to return the creature directly to the battlefield, but decided that that would make it too powerful. I put a restriction on her third ability to prevent it from having too great an effect as soon as she is summoned.

What does everyone else think of this card?

Also, how do I post the symbols for planeswalker abilities? They are not in the list of all other symbols when a post is made.

February 10, 2019 6:54 p.m.

Said on All Will Be ......


After discussion with other users, I replaced Psychic Strike with Dissolve , since that card is apparently a better card for this format.

February 9, 2019 10:05 p.m.

triproberts12, Mystic Confluence costs too much mana, and I wish to keep the mana curve of my deck low; Cryptic Command and Mana Drain are too expensive in terms of money. Dissipate is nice, but only truly useful if one's opponent has a dedicated recurrence theme in their deck.

Your explanation was very nice, so I now am deciding between Dissolve and Dream Fracture ; I considered Arcane Denial , but I cannot take the chance that I shall miss the triggered ability (which, regrettably, has happened to me; not far that particular card, but for others cards).

February 9, 2019 9:43 a.m.

Ugin may initially seem to be a heroic character, because he opposes Nicol Bolas and has assisted the heroes, but a closer inspection of his actions reveals that he does have some less savory aspects to his character, such as wishing to imprison the eldrazi, rather than destroying them, or conspiring with Azor to create the Immortal Sun, which can imprison planeswalkers.

Ugin is ostensibly an ally against Bolas, but I cannot help but wonder if he has his own hidden agenda, that he wishes to eliminate a potential rival for dominance of the multiverse. He is very reminiscent of Kisuke Urahara from Bleach, who, for much of the series, was a shady character whose true motives were unknown (ultimately, Urahara was a good person, but most readers would not have been surprised if he had been revealed to be evil).

What does everyone else say about this? Is Ugin a trustworthy character?

February 9, 2019 1:35 a.m.

So, it seems that the general consensus here is that I should not have either card in my deck unless that deck has a dedicated milling strategy; I already have both Countersquall and Disallow in that deck, but I still appreciate those suggestions.

Of all the cards that everyone else has suggested, Dissolve appeals to me the most; Arcane Denial and Dream Fracture are nice, but I do not wish to give my opponents card advantage.

What about Undermine ? Is that a worthy replacement, or would it be redundant, as I already have countersquall in that deck?

February 9, 2019 12:52 a.m.

Every EDH deck that I have that contains the colors black and blue contains a copy of Psychic Strike , because that card is a very nice counterspell that hurts a player twice.

However, now that Thought Collapse has been printed, I am considering putting it in my decks in place of psychic strike, and the only reason for which I have not yet done do is that I am very fond of multicolored cards and believe that Thought Collapse is too powerful for a monocolored card; it, also, should have been black/blue, in my mind.

What does everyone else say abut this? Should I replace psychic strike with thought collapse?

February 7, 2019 9:18 p.m.

Here is this week's story; has everyone here actually lost interest in them? The story was posted over a day ago, and no one made a thread about it.

Again, I am annoyed with the usage of first-person perspective in this story, as it prevented the readers from learning the name or sex of the main protagonist; I do hope that, after this series of stories (one for each guild) is concluded, the writers return to using third-person perspectives.

This story was not the best of the one-shot stories that have been posted, recently, but it still was enjoyable. This is now the second time that a member of the Orzhov guild has appeared in the story, and, both times, they were antagonists, so I hope that, when there is finally a story that focuses on the Orzhov, it gives a positive portrayal of its members.

February 7, 2019 8:54 p.m.

Said on What is being ......


TypicalTimmy, to be more specific, I believe that it is a Sphinx of the Steel Wind .

February 7, 2019 8:50 p.m.

Kizder, shadow63, I agree that I would much rather the game return to a less popular plane than those two, but they are popular, so further returns to them are very likely.

FormerBalloon, yes, Kamigawa is the plane to which I most wish for the game to return (after Dominaria, but that wish was granted, so now Kamigawa is at the top of my list for planes to revist); if only WotC would realize that it is possible to fix what was wrong with the plane while retaining the same identity.

February 6, 2019 8:59 p.m.

Like most people my age, I played video games in my youth (and I still play video games on rare occasion, today), and I enjoyed the majority of those games, but some games contained elements that annoyed me to no end, so I now wish to discuss common elements in video games that players find to be annoying.

The first element that I dislike is excessive level grinding; in RPG's, the characters need to level up to become more powerful, but, in some games, this becomes monotonous, consuming many hours that could be spent doing other things. Sometimes, a new item or ability will make the characters more powerful, but, more often than not, the characters simply need to fight battle after battle to be able to defeat an especially powerful boss monster or escape a decidedly dangerous dungeon. For example, I have played the first two Breath of Fire games as well as Final Fantasy VI and VII, and I did find myself becoming annoyed at needing to level grind so much (if I recall correctly, FFVI was the worst offender out of those games, ironically, as it is my favorite of those four, but the others were not too terrible in that regard).

The next element that I dislike is required mini-games; mini-games, in their own right, are very enjoyable ways to add depth and diversity to games, but, when they are actually required to advance the plot, they are obnoxious and frustrating, and the two worst offenders, for me, are the Subrosian dance in Legend of Zelda: Oracle of Seasons and the Goron dance in Legend of Zelda: Oracle of Ages. When I first played those games, it took me many attempts to succeed at those mini-games, so, if I ever decide to play those games, again, I hope that I will be able to complete those mini-games with greater ease.

The common video game element that annoys me most of all is trial-and-error gameplay, in which the only way to learn what the player is supposed to do is to attempt it and, if mistakes are made, to learn from those mistakes. A particularly good example is Dangerous Dave for DOS, a platformer very similar to early Mario games, in which there are some floors through which the character can fall, but there is no way at all to know if the character shall fall through the floor until it actually happens, which is insanely frustrating, and the fact that that game does not have a save feature makes it far worse.

What does everyone else say about this? What are some common elements in video games that you find to be annoying?

February 3, 2019 11:58 p.m.






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