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This year is the thirtieth anniversary of the 1987 Teenage Mutant Ninja Turtles television series, the first televised adaption of the franchise. Although TMNT had originated three years earlier as a graphic novel series, it remained a relatively obscure franchise until the first television series helped it achieve mainstream popularity. The television series deviated from the original comics in numerous ways, but helped it to reach general audiences across the western world, and is still the series that people most often picture when they think of Teenage Mutant Ninja Turtles. Among the most significant aspects of this series are the characters and locations that it introduced, including Rocksteady, Bebop, Krang, the Technodrome, and Dimension X, all of which have become staples of the franchise to this day (except in the 2003 series, which deliberately avoided references to the 1987 series and was closer to the original comics).
I remember following this show zealously when I was young, watching it whenever I could and enjoying every moment of it, and I also recall that TMNT was a huge craze during the late 1980's and early 1990's; there was TMNT merchandise and media everywhere, and virtually every child and adolescent would have at least one piece of merchandise and some knowledge of the franchise in order to appear "cool."
The cultural influence of this series is immense, as well; although animated television series with serious plots (for the time) existed before it, such as Thundarr the Barbarian, He-Man, and Thundercats, this series helped to make such series popular and also started the "anthopomorphic superheroes" trend that was very prevalent during the 80's and 90's; there were many series that were inspired by TMNT, too many to list, here, and I followed many of those series, as well.
Therefore, I am making this thread to commemorate this momentous milestone, and open the topic to discussion to everyone in this forum. What are your thoughts and opinions on the thirtieth anniversary of this series?
January 19, 2017 10:46 p.m.
This year is the twentieth anniversary of Batman and Robin, the fourth film of the Tim Burton/Joel Schumacher Batman film franchise. Many people regard that film as not only the worst film of that series, but also one of the worst films ever made. However, being that this year is its twentieth anniversary, I still wish to make a thread to commemorate and discuss that milestone.
I was ten years old when this film was released, and, at the time, I enjoyed it, because I had had little experience with movies at that time. As time passed, I realized how corny and campy that movie was, and tried to forget about it. However, not long ago, I re-watched it, and found that I still enjoyed it, despite its ridiculousness, as the movie is simply so entertaining that I cannot dislike it, although nostalgia is certainly playing a role in that feeling, as well. Obviously, it is still the worst Batman film ever made, but it fits into the category of "so bad, it's good," a way to provide entertainment when one needs to relax from a stressful day. Also, as a side note, Christopher Nolan's Batman Begins was an example of "darker and edgier" executed well, while Batman versus Superman: Dawn of Justice simply goes too far in that direction, making it the polar opposite of B&R, which may seem to be a good thing, but is not. The fact that the film reduced Bane into a mindless minion was horrible, and Arnold Schwarzenegger was not an ideal choice to play Mr. Freeze, but at least Schwarzenegger was entertaining in his role, and his suit was certainly awesome. Also, Michael Gough, the only actor to appear in all four Burton/Schumacher films, was absolutely perfect as Alfred, and his performance one was of the factors that helped to save the movie from being completely horrible, in my mind.
There was supposed to be a fifth film following this one, entitled Batman Triumphant, which supposedly would have returned to the darker tone of the first two films, but the poor reception of B&R doomed any chances that the franchise had of continuing, and it would not be until nearly a decade later that the Batman film franchise was revived by Batman Begins.
What does everyone else say about this? What are your thoughts and opinions on the twentieth anniversary of this film?
January 19, 2017 10:41 p.m.
In a previous story installment, Dovin Baan identified several crucial weaknesses of the members of the Gatewatch, with some of the most prominent weaknesses being that Chandra is impulsive and can easily be provoked into acting recklessly, both Jace and Gideon see themselves as being the leaders of the Gatewatch, and none of them fully trust Liliana.
Baral exploited Chandra's weakness quite expertly, and she was saved only by Nissa's intervention, so I wonder if an antagonist in a future block will exploit the other weaknesses of the members of the Gatewatch, or if those weaknesses will naturally become significant to the plot. I highly doubt that the story writers would have mentioned them if they were not to become important, later.
What does everyone else say about this? Will a future antagonist exploit the other weaknesses of the Gatewatch?
January 18, 2017 8:38 p.m.
PhotogenicParasympathetic, yes, I forgot about her, and Venser, as well, but I saw a thread on another forum saying that, since the Gatwatch formed, it has had numerous victories but no major losses, which is making the story boring and lacking in excitement and tension. I agree with that idea, and really hope that the story writers at WotC will not continue to use this formula forever, and actually have the Gatewatch suffer a major loss at some point in the future.
January 18, 2017 8:22 p.m.
It seems that the plan is proceeding very well, except for Baan's sabotage of the aether disruptor, so it seems that Chandra will be making a noble sacrifice to destroy the planar bridge, except that I highly doubt that anyone of actual importance to the story shall actually die, since WotC seems to be very averse to that idea.
January 18, 2017 6:55 p.m.
Milester856, I doubt that WotC would want to follow such a predictable pattern as that, so I am certain that whether a future block will be set on a new plane or an existing plane will be determined randomly.
January 18, 2017 5:20 p.m.
This story as not as exciting as was the previous story; I will not say that it felt like filler, but it simply was too basic and straightforward compared to last week's story.
In the previous story, Baan mentioned several weaknesses of the members of the Gatewatch: for example, Chandra is impulsive and can easily be provoked into reckless actions, both Jace and Gideon view themselves as the leaders of the group, and none of them fully trust Liliana. Baral exploited Chandra's weakness quite expertly, although Nissa rescued her, thankfully, but no one has yet exploited the other weaknesses that Baan mentioned, so does anyone here imagine that they may eventually be relevant to the story? I can certainly imagine Jace and Gideon clashing over who should be the leader and Liliana being ostracized from the group.
January 11, 2017 3:43 p.m.
How, exactly, is improvise more balanced than affinity for artifacts? Is it because the artifacts need to be tapped rather than merely being on the battlefield?
January 7, 2017 2:01 a.m.
I am so glad that the amount of life gained from the second ability of Gonti's Machinations increases with the number of opponents who lose life, as I was worried that WotC would not ever use that ability, again. It may be a one-time effect, but it still is very refreshing to see it return. It seems that it shall simply be rarer than mass life drain cards that grant a fixed amount of life, such as Underhanded Designs or Palace Siege.
January 7, 2017 1:55 a.m.
Blue has always been the color of taking control of an opponent's creature(s), but I find myself wondering how that ability fits into blue's philosophy (especially considering that blue can already do so much else). Given that white is the color of authority and totalitarianism and that black is the color of power and domination, would it not make more sense for those colors to be the colors of controlling an opponent's creatures? How does controlling creatures make sense as a blue ability? What does everyone else say about this?
January 7, 2017 1:46 a.m.
MAESTROJRmtg, that is an excellent combo, but it requires four cards to fully execute, which makes it difficult and risky. In my mind, the best combos use either two or three cards, no more. I also would suggest that, for the exact same amount of mana, one should use Lightning Helix instead of Lightning Bolt, because the life gained could be useful, if an opponent has a damage-dealing instant of their own.
January 6, 2017 3:54 p.m.
Nemesis, I have no problem with a central cast of characters, but I would like for the story to focus on characters outside of the central cast, as well. When planeswalkers were introduced as a card type, I feared that they would overshadow legendary creatures and non-planeswalker characters, and, now that the Gatewatch exists, I fear that they shall overshadow even other planeswalkers.
January 6, 2017 3:33 p.m.
I really hope that the Gatewatch have minimal to no involvement in a return to Theros, because they have now been involved in three consecutive blocks, which seems far too similar to what happens in One Piece, in which the Strawhat Pirates travel from one island to the next, becoming involved in that island's business before going to the next island. Having main characters in a story is acceptable and expected, but having the entire multiverse revolve around those characters is definitely not a good thing (Star Wars and The Wheel of Time are allowed to do that, because there are in-universe explanations for that phenomenon; the force and Ta'veren, respectively, but M:tG has no such equivalent, so I severely dislike how the Gatewatch just happens to be involved in ever major recent event in the multiverse).
January 5, 2017 9:24 p.m.
Eiti3, in that case, how can I keep arcane genesis balanced for 4 mana? I could have it generate only one token, but I chose multiple tokens because that is more creatures with which the other players must contend.
January 5, 2017 8:40 p.m.
Eiti3, that is not a bad idea, but it requires simply too much payment to gain a benefit, so I shall pursue a different idea for that color.
Arcane Genesis Show
Whenever you cast an instant or sorcery spell, put X 1/1 green saproling tokens onto the battlefield, where X is that spell's converted mana cost.
I increased the mana cost to equal that of Metallurgic Summonings, but without the second ability, so I believe that it is balanced in creating multiple tokens rather than a single token.
Arcane Rejuvenation Show
Whenever you cast an instant or sorcery spell, you gain life equal to that spell's converted mana cost.
I increased the cost of this card, as MagicalHacker suggested.
Arcane Ignition Show
Whenever you cast an instant or sorcery spell, arcane ignition deals damage to target creature or player equal to that spell's converted mana cost.
I like MagicalHacker's suggestion of all the cards' names starting with the word "arcane," so I am following that idea, although I still believe that it is perfectly acceptable for it to be able to target players.
Arcane Augury Show
Whenever you cast an instant or sorcery spell, scry X, where X is the converted mana cost of that spell.
MH's suggestion here made perfect sense, so I followed it.
Arcane Contamination, version 1 Show
Whenever you cast an instant or sorcery spell, target player discards X cards, where X is that spell's converted mana cost.
Arcane Contamination, version 2 Show
Whenever you cast an instant or sorcery spell, target player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
I made two versions of this card, because I could not decide which ability I wished for it to have. Having the card cause life loss would make it overlap with arcane ignition, so I used different iconic abilities of black, instead.
What does everyone else say about these cards, now? Are they more balanced, I hope?
January 5, 2017 6:33 p.m.
Mark Rosewater stated in his "Rabiah Scale" that a return to Theros was likely, so I would like to speculate about a return to that plane would entail.
First, in terms of the story, there are three major unresolved plotlines on Theros of which I am aware. First, Dack Fayden arrived on Theros in a comic book, and entered Nyx, either intentionally or accidentally, I am not certain. I believe that it is safe to presume that he shall encounter Elspeth there, and possibly rescue her, but I wonder if she shall still possess her original identity and abilities, including her planeswalker spark. Second, The inhabitants of Theros are losing their faith in the deities, so that may affect their power, so the deities will obviously be attempting to keep their followers. Third, Gideon may wish to return there, since that plane is his home plane, and he has not revisited it in many years.
Second, in terms of mechanics, I believe that both devotion and monstrous are likely to return, because of how versatile they are, but heroic is less likely, because it was simply not as exciting or versatile as the other two mechanics were. I am certain that enchantments will again have a major focus, but I am not certain if enchantment creatures will return.
What does everyone else say about this? What ideas do you have about a return to Theros?
January 5, 2017 6:27 p.m.
Zaueski, it has been some time since I read Gideon's origin story, so did the story reveal the origin of his indestructibility?
January 5, 2017 6:07 p.m.
MagicalHacker, I really like your ideas, except that I fail to see why the red one should not be allowed to target players; what is wrong with being able to deal damage directly to players? Also, your idea for the black card requires that an opponent have creatures, which prevents it from being self-sufficient. What if I had it make a player lose life, or would that make it too similar to the red enchantment?
Also, is there truly no way to make paying life for a spell balanced? I thought that I had a really awesome idea when I conceived it, so I am displeased to learn that it is too powerful.
January 5, 2017 5:50 p.m.
AgentGreen, how did Gideon become indestructible? I do not remember how he acquired that ability, and does it not reduce any sense of tension and danger in stories that feature him? How does he not automatically win every battle in which he engages? Is there a limit to his indestructibility? How can we, the audience, feel a genuine sense of peril for him if he is indestructible?
January 5, 2017 5:43 p.m.
Why was it necessary to state at the beginning of the story that it had references to suicidal thoughts? Would that not qualify as a spoiler?
This story was awesome; although much occurred within it, it did not feel too cluttered or rushed, and I especially liked the focus on Chandra, as well as her relationship with Gideon; is it safe to presume that the story writers are writing a romance between them, or are they simply really good friends?
I was really hoping that Chandra would kill Baral, but Baan arresting Baral was also quite satisfying. I can hardly wait to see what happens next.
How did Liliana destroy an automaton? Can her necromantic powers affect non-living matter as well as living matter?
January 5, 2017 9:15 a.m.
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