Planeswalker — Dack
+1: Target player draws two cards, then discards two cards.
-2: Gain control of target artifact.
-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
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Dack Fayden Discussion
4 days ago
Dack Fayden may be wiser though, as he can draw, then discard; which is incredibly valuable.
1 week ago
Isochron Scepter is one of my favorite cards and I wish it was more competitive. I like this list and the ideas here. In the interest of thinning the deck down a bit, it seems to me that you are very heavy on potential win-cons and that would be the easiest thing to take out without affecting the usefulness of the Isochron Scepter. I would do something like:
-1 Dack Fayden-1 Tamiyo, the Moon Sage-2 Pyromancer Ascension-2 March of the Machines-2 Archmage Ascension-2 Metallurgic Summonings-1 Battlefield Thaumaturge-2 Laboratory Maniac-2 Prototype Portal+2 Ral Zarek
I like Ral Zarek because he seems the most psynergetic and his ultimate can easily win you the game with a Silence on an Isochron Scepter. If you have any questions about the reasoning behind any of this let me know. Good luck with this!
I have a list built around Isochron Scepter also. Check it out and let me know what you think. +1 for great minds!
1 week ago
Add: Reflecting Pool, Strip Mine, Cabal Coffers, Drowned Catacomb, Sulfur Falls, Dragonskull Summit, Sulfurous Springs, Shivan Reef, Underground River a few more basic lands, Chrome Mox, Mana Crypt, Mystical Tutor, Vampiric Tutor, Yawgmoth's Will, Gamble, Magus of the Will, Dack Fayden, Lightning Greaves, Sensei's Divining Top, Incendiary Command, Time Spiral
Cut: Blackcleave Cliffs, Grixis Panorama, Rupture Spire, Temple of Deceit, Temple of Epiphany, Temple of Malice, Terramorphic Expanse, Transguild Promenade, Vivid Marsh, Jace, Architect of Thought, Jace Beleren, Ob Nixilis Reignited, Tamiyo, the Moon Sage, Commander's Sphere, Venser's Journal, Duskmantle Seer, Master of Cruelties, Master of the Feast, Gratuitous Violence
If you want to know why I'd cut or add something, LMK
1 week ago
Things I would change...
Call of the Gatewatch - It's just to fair of a card.
Fabricate - You really don't have any Artifacts that you NEED to find.
Howl of the Horde - Relies to much on having other cards, doesn't work at all by itself.
Ponder - Not a great card to hit with Narset.
Preordain - Not a great card to hit with Narset.
Tragic Arrogance - If it didn't say Planeswalker then I would totally use it.
Darksteel Ingot - You don't really need this many 3 drop ramp cards that don't produce a color of mana.
Commander's Sphere - Same as above.
Jeskai Banner - You have so many other ways to ramp this one is not good at all.
Sphinx-Bone Wand - Is not a good card. You are either going to be playing it turn 7 and not doing a lot of damage with it or you will just get a few points each turn at best. You can find other finishers.
Vedalken Orrery - I think you need to just run more cards that limit players to only using spells during their turn and not worry about casting everything at Instant speed.
Assemble the Legion - You really don't need to be casting this with Narset's trigger, and then having to wait a turn for it to take any minor effect. This card is only great with 2 other cards Cathars' Crusade or Skullclamp, and you don't need to run either of those. I would just get rid of it and keep in the prison effects.
Banishing Light - If anything this should be an Oblivion Ring instead.
Indestructibility - Can be replaced by many other cards that do the same for cheaper.
Leyline of Anticipation - If you're going to run any cards that allow you to cast things at Instant speed I think this should be it. If at all.
Myth Realized - Another card that does absolutely nothing if you hit it off a Narset trigger, it's a wasted trigger.
Oath of Gideon - Does nothing for you in terms of using certain abilities faster on your current Planeswalker lineup.
Counterflux/Counterspell - And pretty much any counter spell at all is bad in this deck, because it's a wasted card for Narset triggers. I think Cryptic Command is a good one and maybe a few of the other ones. I'm not saying that you shouldn't run any counter magic, and if you do Counterspell is one of the best, but I don't like them.
Fact or Fiction - Is kind of working against your game plan. You want to stack cards on top of your deck to cast for free with Narset, not let them put some in your hand and the rest in your graveyard.
Reverberate - Can be a game winner when you use it on some of your extra turn spells, but I think if you want to run any copy effects then this should be the only one.
Dovin Baan - Just a little weak, but I know you want to try him out.
Jace Beleren - Weak, and helps in to many ways.
Things I'd add...
Chandra, Torch of Defiance - Great card can't really beat her Ult!
Insidious Will - Can be a good counter spell. It either counters, or if you hit it with Narset it lets you copy another card hit with her trigger at Instant speed.
Chaos Warp- This works pretty much like a counterspell, but can be useful when you get it off a trigger.
Cataclysm - Is a much better Tragic Arrogance.
Mirari - Can function as a better copy spell enabler, I would replace Reverberate with it.
Aggravated Assault - Have this and Feast and Famine and you win.
Nahiri, the Harbinger - Is just a great way to exile stuff, or you can find a Artifact that you need to win.
Saheeli Rai - This can help you win games, but it doesn't do a lot off the bat.
Dack Fayden - Is just awesome by himself.
Ajani Steadfast - Great pillow fort Ult.
Seize the Day - Great extra combat with flashback.
Time Spiral - Is awesome, but expensive.
Coalition Relic - Great accelerator.
Boom/Bust - Is another great LD card.
Catastrophe - Probably one of the better board wipes you could play.
Rising Waters - Is the perfect stax card for this deck.
2 weeks ago
Personally I like to draw, a lot. I also like to dump my entire hand out in a turn if possible. So pretty much red is required for access to the Wheel of Fortune type effects. Running all the wheels, recursion(Scrap Mastery and a ton of mana rocks (Dreamstone Hedron and Hedron Archive my favs) is a lot of fun.
Adding blue offers 4 really good planeswalkers (Dack Fayden, Saheeli Rai, Tezzeret the Seeker and Teferi, Temporal Archmage), a few tutors and more Wheel effects. Those planeswalkers can all be win conditions and in general they are fun to play but there's no real dedicated UR artifact commander. Jhoira of the Ghitu is close but mass land destruction and cheating out Eldrazi/blightsteel has given her a kill on sight reputation. I'm thinking Nin, the Pain Artist would be fun but doesn't scream artifact deck but is easy to abuse.
All that said, I personally think Pia and Kiran Nalaar is the most fun. They combo out with Nim Deathmantle and can be a win condition with any ETB/Sac effects like Purphoros, God of the Forge or even Blasting Station. Basically you can build it creatureless which gives room for more artifact goodness.
4 weeks ago
You obviously need to add Dack Fayden, the greatest thief in the multiverse.
1 month ago
Yeah, cards like Rancor certainly require investments in terms of mana. On the other hand, getting extra tokens can pay off in a big way with Earthcraft etc.
I certainly understand the need to play lots of basic lands in your deck. The nice thing about Cathedral of War though: It works even when Back to Basics or a similar effect locks down all nonbasics. That might make it better than Kessig Wolf Run in this context.
With all the basic lands, your mana fixing is probably not always working perfectly. Ash Barrens could help there since it basically represents a basic land of your choice for just 1 mana. Wanderer's Twig is another option that conveniently works well with Silas.
There are also a couple of planeswalkers that can do a lot of work in a stax deck, namely Garruk Wildspeaker, Tezzeret the Seeker , Teferi, Temporal Archmage and Dack Fayden. Maybe even Ral Zarek could shine in combination with stax pieces like Static Orb.
1 month ago
I really like how this deck developed since I looked at it the last time. I would like to know your opinion on Traverse the Ulvenwald. Delirium will be turned on easily with the wheels and it might be better than Expedition Map imho. Has Monastery Siege's dragon mode turned out to be useful for you? If you play the card mainly for its looting ability there might be better options. Ever thought about Dack Fayden or even Daretti, Scrap Savant? Another planeswalker that might be a good fit is Chandra, Flamecaller. Sure, 6 mana is a lot but that wheel is repeatable and actual card advantage. And she can be a sweeper if necessary. How good has Phyrexian Arena been for you? Seems like it might be too slow for the deck. Have you considered Treasure Cruise or Brainstorm?