Planeswalker — Dack
+1: Target player draws two cards, then discards two cards.
-2: Gain control of target artifact.
-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
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Dack Fayden Discussion
1 week ago
You have 2 Skullclamps and 2 Thought Vessels???
It would require an overhaul, but all the Time Walk effects would be great with your commander, though they are a bit less fun for the table :) Also, Stranglehold is a great generic hate card, if you find you want it.
2 weeks ago
 - http://mtg.gamepedia.com/Dack_Fayden#Innistrad
2 weeks ago
Think about it like this then:
You have Disk and Boompile in your hand. You have no way to untap Disk. You can play it and stare down lethal before you can activate it, or you can take a 50/50 chance that the opponent doesn't attack you, and a 50/50 chance that you can live.
Biggest difference between Disk and Pile, beyond entering tapped or untapped, Pile deals with Walkers. If someone tries to use their Walkers or tries to kill me, I have pile at the ready. Also, its cheaper than Oblivion Stone. With Forge out, I get to keep it around as well so its like another Disk
Saheeli synergizes with the deck, but not as much as you may think. Compared to Dack Fayden, who draws you the cards as opposed to just scrying, Dack can also steal artifacts, such as Sol Ring. I took it once and it had helped me. Saheeli can make copies of artifacts and creatures, but its a one time use before she likely dies or I then gotta pump up to get high enough to use it again without killing her.
Phyrexian Metamorph is effectively the same thing, only entering as either a creature or artifact. I might pick one up but it is difficult as it is to see what I want. For example, I also wanted Reckless Fireweaver. While not Disciple of the Vault or Marionette Master, it synergizes with the ETB triggers I am wanting.
To address Vault and Mastery, I did consider them. Main problem is I don't have alot of sac outlets for Mastery, meaning any artifact lands I have go bye bye. Additionally, if I had, say Krark-Clan Ironworks, sacced my board and tried to reanimate, I could get blown out by a Counterspell and have no board. Sure its good, but unless I got a real big way to abuse it and not get blown out, I didn't include it. Vault is different, because it also returns enchantments, meaning voltron decks, Doubling Season players ect will likely get their things back. If I was to include one of these two in my deck, I'd pick Mastery over Vault.
3 weeks ago
I noticed a couple cards that you might consider swapping.
Bedlam Reveler... excellent synergy with your theme and hand refilling.
Dig Through Time... also excellent syngergy with your deck and allowing you to search for answers.
Leyline of Anticipation... just things, do all the things.
And lastly Baral, Chief of Compliance... an odd addition i know but lowering the cost is solid value and the loot option for all your control cards is also value with all your recursion. It could be a great synergy asset.
That's all for now. I'll check back with you and see what you thought of these.
3 weeks ago
Rzepkanut: I prefer Dack Fayden in the "loot 2 per turn" slot, because his -2 is more relevant I suspect, and he's slightly less mana. However, Daretti, Scrap Savant is a good budget replacement for Jace, the Mind Sculptor (oddly enough). Thanks for the idea! :)
flluid: The most jank of secret tech! ;) I even have one lying around...
tophertbone12: I'm on the fence for Distant Melody. I was going to play it (was in the maindeck), but I cut it for draw that could be used even without already having Locusts in play. I want to find a slot for it, but what would you cut? (And if you like the deck, feel free to +1!)
Wasadia123: Ooh, I like this idea! Thank you! :)
wereotter: How did I forget him??? He needs a slot. What should I cut? ;) - and if you like the list, you're always welcome to +1! haha
Msg_magic: Seems too high CMC, unless I'm missing something?
Podder: My feelings are that I SHOULD be running them, but I generally hate counterspells so I don't include them. As this deck becomes more tuned they'll probably become necessary (since it IS a relatively dedicated combo deck and reliant on the commander)...
Crivaro: I like the idea, thanks! :) If you like the deck, +1s are always a kind gift ;)
Thank you all, once again, for your invaluable help! This deck wouldn't be half as good without you all.
3 weeks ago
Consecrated Sphinx, Winds of Change, Pull from Tomorrow, Read the Runes, Mulldrifter, Nin, the Pain Artist, Illuminate, Illusory Ambusher, Incendiary Command, Izzet Charm, Kefnet the Mindful, Laquatus's Creativity, Master the Way, Mindmoil, Molten Psyche, Faithless Looting, Fateful Showdown, Fiery Gambit, Flux, Wheel of Fortune, Forgotten Creation, Collective Defiance, Dack Fayden, Dangerous Wager, Desperate Ravings, Distant Memories, Bedlam Reveler ...
Any mass draw + Molten Psyche can be a funny way of finishing someone off...
Just ideas !
Bumping CommanderEesha's Skullclamp suggestion. It would be absolutely broken in this deck !
3 weeks ago
I still think Dack Fayden belongs here, most cEDH decks run mana rocks and stealing one is huge.
3 weeks ago
Btw Rings of Brighthearth goes infinite with Grim Monolith (and Basalt Monolith). Inf. mana + rings + Sensei's Divining Top draws you your deck. Some minor synergies would also be doubling Dack Fayden's and Jace, Telepath Unbound Flip's abilities, searching for 2 cards with transmute, untapping lands twice with Candelabra of Tawnos or putting 2 lands into play with fetch lands.