Luxury Suite

Luxury Suite

Land

Luxury Suite enters the battlefield tapped unless you have two or more opponents.

: Gain or .

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Trade

Have (1) Azdranax
Want (3) Black--Tiger , the29ster , abby315

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Luxury Suite occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Luxury Suite Discussion

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

Charlielx

Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.

As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.

Arcane Signet is marginally better than Fellwar Stone but not enough that I really feel like spending $7.

Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)

Spellseeker could be worth trying out

jeannieboef

I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.

If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.

For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager  Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.

on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?

the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.

if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.

Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.

awesomeatm on Kaalia's Wrath

1 month ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 months ago

I like what you're going for with the Bitter Ordeal, but perhaps try switching it out for Saheeli's Directive. I have directived for exactly X=42 and completely blew out my game, but you could can realistically do that for X=20 or 25, depending on how many artifact cards are huddled about the top of the deck.

Also, Dagsson is way too slow. By the time you can cast him, removal is already too heavy to be able to get him to stick. I would take a more sneaky value-train approach with Sai, Master Thopterist, but that's just me.

I would additionally take out most of the nonpermanent card draw, but maybe keep a Blue Sun's Zenith and a Finale of Revelation.

Metalworker + Staff of Domination/Sword of the Paruns: Think about it...

You might want to add Liliana Vess, Saheeli, the Gifted, and Saheeli, Sublime Artificer to the Maybeboard.

Mishra, Artificer Prodigy + Possibility Storm: Hmm... This seems like it would be pretty hilarious.

Also there's these really great lands from the Battlebond set that enter tapped unless you have two or more opponents. I think you might be able to adjust your mana base even more with those. Sea of Clouds, Morphic Pool, and Luxury Suite are the ones you want to look at.

Heliogabale on Vampires

2 months ago

I am here answering your question about the inclusion of red in this deck.

I don't know what your budget is, but I would first look at losing any land that enters tapped without a huge benefit (Akoum Refuge, Scoured Barrens, Wind-Scarred Crag), Reliquary Tower, which I can't imagine is very useful in here, and a Mountain, and replace these with Unclaimed Territory, Path of Ancestry, Luxury Suite, Graven Cairns and Rugged Prairie. If you can't afford Filters, Tainted lands are a good option. Then check your basic lands to try and balance your colors.

Red is a splash in this Vampire pie, and should be treated as such. The one red card that I feel you absolutely need to add here is Berserkers' Onslaught. I am considering Mythos of Snapdax for my version, and here you could easily replace Fervor with Footfall Crater.

To weight in on previous comments, whatever you do please don't remove Patron of the Vein; it is crazy good. But do add Drana. Living Death is cool, but I am using Patriarch's Bidding for additional flavour.

I hope this is helpful; if you are looking for further inspiration I am leaving the link to my Vampire Tribal: The Partnership

Cheers

Alledzebu on Trynn & Silvar, Dangerous Bonds.

3 months ago

Foremost, I would first like to commend you for the solid effort attempt at optimizing this deck, you got some very interesting win conditions that I personally enjoy.

Now, with that said, I would like to point certain means by which I believe we can improve this deck even further:

1)The deck has few responses, if I may recommend the following: -Mana Tithe -Rebuff the Wicked -Pyroblast -Silence = this one is a "must" imo. -Angel's Grace -Red Elemental Blast -Ranger-Captain of Eos = also a tutor.

2)We can add more control, because the high cmc of the commanders makes you slow, since such is the case, why not slowing our opponents instead? -Authority of the Consuls -Blind Obedience -Deafening Silence -Terminate

3)Mess with their hands: -Duress -Thoughtseize -Inquisition of Kozilek

4)tutors to consider: -Imperial Recruiter he is human -Recruiter of the Guard human too -insert famous black tutors like diabolic intent etc...

5)burst ramp to consider: this cards for a cost can produce tons of mana in one turn... -Culling the Weak -Dark Ritual -Treasonous Ogre

6) key cards that can search thru all your deck your win condition: just be sure to have at least one piece of the combo in hand already and enough life to pay... -Plunge into Darkness -Tainted Pact -Demonic Consultation -ad nauseum this are insanely powerful cards...

7) Karmic Guide instead of Sun Titan she is less expensive mana-wise, and same eff almost...

8) there are a few better and unilateral land destruction effects out there like: Boil Boiling Seas

9) now that this new additions have vastly reduced the overall CMC of the deck, you can now have the luxury of cutting lands proportionate to reduction of cmc average :) depending how much cheaper your deck is, the less lands u can put in it... you could go all the way down to 34 lands, now am concerned with the quality of land base, so let me suggest a handful to you: -Forbidden Orchard -all 3 shock lands -all 3 pain lands -City of Brass -Luxury Suite -Ancient Tomb -Tarnished Citadel -Phyrexian Tower -Graven Cairns -Castle Ardenvale

10) add Kiki-Jiki, Mirror Breaker he can create infinite copies with bell ringer and he can also create an infinite combo with silvar and fiend hunter...

-you need silvar and fiend hunter (with any card banished by his eff it doesn't matter here)...

-then summon kiki jiki, create copy of fiend hunter...

-new copy of fiend hunter banishes kiki giki...

-sacrifice the copy fiend hunter to silvar...

-kiki giki return untapped...

-create a new copy of fiend hunter...

-banish kiki giki again...

-rinse and repeat...

mandrua on Hyper Markov

4 months ago

I will build your build and see how it suits me, I wanted to build a casual but optimized creature based build and I think this list is pretty much ok, I have made some small changes: I replaced : gone : Guul Draz Vampire Quag Vampires Martyr of Dusk Bloodhusk Ritualist Pulse Tracker Kheru Bloodsucker added : Metallic Mimic Skullclamp Adaptive Automaton Rakish Heir Tithe Drinker Etchings of the Chosen

and changes in the manabase :

Dragonskull Summitit by Luxury Suite as this one will never enter tapped Nomad Outpost by Scrubland As I dislike enter tapped lands in an agressive build and I think your red sources are a bit high. Orzhov Basilica by Godless Shrine again because I dislike enter tapped lands Mountain by Badlands These last 3 changes also change the amount of swamp/plains cards in your deck from 12 to 15 making your isolated chapel less likely to enter tapped. I have also descided to play snowcovered basics because that gives more options that your opponents can assume you have.

so this leaves the following enter tapped lands in your deck: Path of Ancestry this one I completely understand and agree Mortuary Mire I wonder if this one is good enough, can you elaborate on why this is good enough in this deck Windbrisk Heights again the same question, is this card good enough?

Now finaly some lands that might be worth looking into: bojuka bog. I know, it enters tapped, but will probably be a good replacement for mortuary mire blood crypt plateau prismatic vista if you think this deck can handle with 1 less land that effectivly gives mana

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