Luxury Suite enters the battlefield tapped unless you have two or more opponents.
: Gain or .
|Want (4)||Peza , androkguz , theoriginalbugg , Trickgt|
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|Commander / EDH||Legal|
Luxury Suite occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UBR (Grixis): 0.5%
RBW (Mardu): 0.72%
Luxury Suite Discussion
1 month ago
PorterRobinson There's really no such thing as replacements for those cards, unfortunately. Day's Undoing is the closest thing effect and cmc wise to Timetwister, but ending your turn immediately is a significant downside.
Land wise, you could look at Blood Crypt/Luxury Suite/Sulfurous Springs for Badlands, as well as Shivan Reef for Volcanic Island. The BFZ lands or the Shadow lands could be used in a pinch as well I suppose, since they are fetchable but come with conditions to enter untapped (and don't come in U/R combinations).
1 month ago
So back to your manabase - excellent. I think that for the price point you're working with this is excellent. But, there's always room for improvement. Obviously, if you can afford it going for a complete set of fetches is worth it but since budget is an issue, I would consider the addition of Prismatic Vista. Also I would go after the land cycle from Battlebond, specifically: Spire Garden, Luxury Suite, Morphic Pool, Sea of Clouds, and Bountiful Promenade. They're all essentially budget original dual lands, and since EDH is a multiplayer format it will be a rare occasion when these lands ever come into play tapped.
Now, what to cut? to make room for the Prismatic Vista I'd cut Terramorphic Expanse. Easy swap there. as for the aforementioned 5 lands i'd cut the tri-lands (Arcane Sanctum, Crumbling Necropolis, etc.) . They're strictly worse in that they will always come in tapped. Sure, you're losing a 3rd color you could potentially tap for...but the pro outweighs the con.
2 months ago
Very cool deck!
If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.
Is it a choice not to have Exsanguinate?
I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.
2 months ago
Welcome to Commander!
First, your goblin deck is illegal; you cannot play Alesha, Who Smiles at Death in Rakdos because she has white in her color identity.
Second, your mana base could use an upgrade. Command Tower , Blood Crypt , Dragonskull Summit , Tainted Peak , Auntie's Hovel , Castle Embereth , Foreboding Ruins , Graven Cairns , Luxury Suite , Myriad Landscape , Smoldering Marsh , and Valakut, the Molten Pinnacle are all worth looking into for this color combination.
Hope this helps, happy building!
2 months ago
thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.
Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.
For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista
Honestly, I would do this, replacing all Duals with:
4 months ago
If you can get away with tapped lands in your play group that's awesome. But when playing at a competitive tier tapped lands are simply to slow and don't provide enough upside to justify taking up a slot. Especially with Anje. She wants to win as soon as possible since she has very little in the way of effective interaction outside of a few cards. Maybe replace those tapped lands with fetches (these give you a shuffle effect which can be helpful, especially when rummaging with Anje)- Fetchlands/ Blood Crypt , Graven Cairns , Sulfurous Springs , Luxury Suite , or Aether Hub as just a few ideas. These will help speed up your deck and provide more consistent plays. Also definitely add Sunscorched Desert this gives you another means to proc dmg off of you worldgorger loop, with the added bonus of being a land so it is much more difficult to interact with. Also I think Fellwar Stone is a better include over Mind Stone as it will provide you with colored mana (Hopefully a black or red). There is nothing wrong with 2 drop mana ramp in CEDH by the way. It is just not as effective as cards like Crypt or Vault. But they can work nicely to help round out your mana base as CEDH runs much lighter land packages than regular EDH. My "Budget" CEDH Anje list runs 30 lands and 11 mana rocks. (I am running that many because I am not running Crypt or LED since I am trying to keep it under 800 dollars and "budget" for CEDH anyways) My deck wants to win by turn 3 or 4 so I need to make sure I hit a rock for turn 1 or 2. Finally might I suggest Dualcaster Mage and Heat Shimmer as a back up wincon if gorger is exiled. Just some ideas that I hope help out some.
7 months ago
also Luxury Suite . sorry for spamming at this point. its just fun to find cards for this deck XD
7 months ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.