|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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- Does Alhammarret's Archive's effect count for every card drawn after the first card?
- How Does Alhammarret's Archive React With Additional Draws at Draw Step?
- Interaction Between Alhammarret's Archive and Kozilek, the Great Distortion
- How does Alhammarret's Archive work with multiple card draws?
- does alhammarret's archive affect providence
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Alhammarret's Archive Discussion
6 days ago
mind over matter is one of my favorite cards. I think it would help to have some mass card draw from Alhammarret's Archive + draw card spells like Jace's Archivist, Stroke of Genius, Tolarian Winds, Prosperity, Windfall, and/or Flux. Looks like a strong deck. +1'ed
1 week ago
Just got back to computer access so I'll respond to all the comments here in order now, thanks for all the upvotes by the way!
I love Astral Steel but its just such a bad card haha, if I'm playing for flavor I'll definitely add it!
Ornithopter sadly isn't a vehicle or he'd definitely get included.
I was considering the tron lands but decided I have so few lands that I want mostly plains and the nonbasics I opted to use are mostly land destruction stuff.
2 weeks ago
If at all possible, I think running a Alhammarret's Archive or a Sensei's Divining Top would be a decent contingency to drawing into lands and ruining your storm. Another idea to counteract drawing too many lands would be running a Endless Horizons as a Mana Severance.
Additionally, I recommend a Scrap Trawler, which is coming out with Aether Revolt too, in which combos perfectly with Krark-Clan Ironworks. Sac any to artifacts to essentially ritual until you end up sac'ing to the drop. With all of your reducers out, that's Crucible of Worlds sac'd into 2 drop (Draw from Sram), sac that into a 1 drop (Draw from Sram), into a 0 drop (Draw from Sram).
2 weeks ago
2 weeks ago
Staff of Nin over Tamiyo's Journal if you're gonna do that. Maybe Alhammarret's Archive since you get a ton of card draw. But that could mill you out lol. Perpetual Timepiece or Feldon's Cane could get you back from the brink of milling yourself, but I guess they're only suggestions if that becomes a problem. Fun deck idea, Mono Blue Hug/Control deck lol. +1
2 weeks ago
These are great additions to Oloro, as they synergize well-
2 weeks ago
Voted in NarejED's thing. Glad to see Nath getting some love.
Triton, Silumgar, the Drifting Death is an aggro based deck that repeatedly wipes your opponent's boards of creatures before they can block. Those things fit together suuuper well in a non-competitive setting. How is that not Tier 3?
Sure, the deck is super unpopular because you need to include changelings and other weird cards, but that doesn't mean it's not viable. I would not recommend demoting him.
I think we should take a second to talk about some of the AR spoilers, because there are already a lot of commander relevant cards.
While I definitely wouldn't include it in the 99 of any other sac-based deck, Yahenni is interesting for being a free sac-outlet in the command zone, something that Ayli demonstrated is effective as way to continuously cycle ETB effects in a reanimation deck. Yahenni is at a slight disadvantage from not having white's suite of reanimation effects, but the fact that Yahenni is a free altar opens the deck up to more combo potential. Could move up or down depending on what people come up with.
Rishkar seems like a decent source of ramp, although the counters theme seems to be pulling the deck in multiple directions. Will likely be effective in the 99 of many decks, such as Atraxa, Ghave, new-Ezuri, Mimeo, Vorel, and maybe Animar. I'm interested to see what people think of for him.
Sram is the first low CMC commander that draws cards in mono-white that we've ever seen, which by itself is probably enough to make him better than every other mono-white commander and get a spot in T3. The early mock-p I've seen for him so far have involved flooding the deck with 40% equipment and using mana reducers to make them cost 0, then voltron-ing out. A little one dimentional, but there's no reason it wouldn't work. There's also the possibility of trying to turn him into a recursive draw engine with something like Cloudstone Curio + two auras.
I'm going to suggest that they all be placed in T3 to start with.
Now for the 99 cards:
Glint-Sleeve Siphoner, Not quite a poor man's Dark Confidant, since energy is still an unreliable mechanic, but at worst it's drawing you a card every other turn. Could fit into decks that were already running some of the other energy cards, or ones with a heavy proliferate theme (Atraxa).
Industrial Tower, A new rainbow land that comes into play untapped an is going to be online in 90% of commanders decks. New auto-include?
Inspirational Monuments, Link, This is interesting because it is essentially an Earthcraft/Cryptolith Rite for artifacts in every color. It's less combo-y since you're just casting spells with it, but from a ramp perspective this could be phenomenal in non-green decks with heavy artifact themes. (I just voted Purphoros down, because I run him, and I've been noticing lately that he can't match the speed of the other commanders in T2, but this card could really help with his mana issues.)
Rishkar's Expertise, This looks fantastic. Not only are there are lots of Green decks that go in on Soul's Majesty effects (Omnath 1.0, Ezuri 2.0), but this one lets you play something for free out of the oodles of cards you just drew. That's fantastic tempo, and more than makes up for it costing 6 mana IMO.
Mechanized Production, It's an upkeep trigger, and there's no good way to cheat it in at EOT, so it's not going to cut it in any competitive metas, but this is one of the most attainable alternate win-cons that's been printed recently. Any deck that makes routinely artifact tokens is going to be able to satisfy this, so if Felidar Sovereign was at all playable in your meta, this will be too.
Renegade Rallier, Hey look! Saffi got a new combo piece. And we just demoted her too...
Merchant's Porter, Not the most impressive card spoiled so far, but at 1-mana initial investment this could make a nice draw/filter engine for blue draw-go control decks on turns that there wasn't anything worth countering.
Winding Constrictor, This little guy has huge amounts of potential, and a low enough cost to actually make its way into a lot of decks. Off the top of my head: new combo piece for Ghave, doubles counters in Atraxa, and doubles your EXP gain in Meren.
Before the comment sweep someone was saying that the Daretti list in the description is from 2014 and could use an update, so I took a crack at it:
Commander / EDH*
Not that much has changed though, honestly. It is mono-red after all. I just added some of the new utility lands that fit the deck well, and Alhammarret's Archive since it turns Daretti's +2 into a draw engine.
Since there's wasn't much to change I left Paramount's original description and a link to the facebook page, but it might better to use this in the description here so we're not making people view the decklist on facebook.
And after reading the deck primer, it's pretty clear that this list was hurt by the mulligan change. A lot of the deck is focused around using your mulligans to get Daretti out turn 2 in order to keep him from being countered. Not sure if the competitive metas will still aggressively counter something like Daretti if he were to come out a turn later, but nevertheless it still slows down the deck a little.