If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
|Have (3)||metalmagic , PostContact ,|
|Want (11)||pokemon-master91235 , JMarostica , btmalon , MythicFoilSquirrel , danleniumfalcon , Lozange , RWBplayin , hk403 , adam1floyd3 , keereweet , LoudZoo|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Alhammarret's Archive occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
- Does Alhammarret's Archive's effect count for every card drawn after the first card?
- How Does Alhammarret's Archive React With Additional Draws at Draw Step?
- Interaction Between Alhammarret's Archive and Kozilek, the Great Distortion
- How does Alhammarret's Archive work with multiple card draws?
- does alhammarret's archive affect providence
Alhammarret's Archive Discussion
1 week ago
Weird timing to announce the set.
1 week ago
KnightofDurin Other wincons for the deck are beatdown with our incidental token production and outvaluing opponents with cycling payoffs and blink. Thassa's Oracle was originally in the list to possibly win after ripping through the deck with New Perspectives or draw doublers like Alhammarret's Archive, but in initial playtesting I found I never wanted to go that deep with cycling.
2 weeks ago
Neheb dreadhorde champion is definetly 2.5 or higher from experince playing it against tier 1 decks. Its super fast a combo piece in the command zone with cards like Aggravated Assault, Alhammarret's Archive and Underworld Breach plus extra combat spell. we are getting a combo piece that draws cards and produces mana. Definetly a power house in the hands of a skilled player and brewer. Also teshar is another one that should be higher up there.
2 weeks ago
Alhammarret's Archive doubles your card draw from enchantment cantrips
2 weeks ago
1 month ago
Lands: Flooded Grove, Sunken Ruins, and Twilight Mire are good in 3 color, and you appear to have an abundance of basics you could hew from. I also like Reflecting Pool and Exotic Orchard in 3 color+. Also good are Prismatic Vista and Fabled Passage, even if you don't wanna bother with the etb tapped Evolving Wilds and Terramorphic Expanse. Path of Ancestry and Opulent Palace are also worth considering, if you can get over their tappedness. Could also consider the omnipresent Vesuva and Thespian's Stage for other people's good lands or for your Cabal. I also rather like Alchemist's Refuge in these colors, and Ancient Tomb in general, which is also kinda thematic with your Gorgon general. Also Temple of the False God. And Nykthos, Shrine to Nyx might be super good with all your blue dudes. That means you could also run Deserted Temple (and run with a mini temple theme) for your Cabal and Nythos, as well as potentially your copylands. Finally, Strip Mine never hurts, unless you want to maintain more basics.
You've got Demonic Tutor, might as well run the superior Vampiric Tutor as well.
Genesis Wave might also be good, again, if a bit mana-heavy. In the same vein: Omniscience. Card's an obvious bomb with your general, I wouldn't shy away from it. You could also combo out with Null Profusion and/or Recycle, but that might be a line too far. Or maybe not, it's not exactly "infinite" per se! I encourage you to run em, go big on the Janktown Express.
Thassa's Oracle might be something of a win-con for you, and it's not bad with all your blue dudes either way.
Villainous Wealth from the new set is kinda cool, but maybe not entirely necessary.
Kydele, Chosen of Kruphix is a neat mana source, especially when you compare her to something like Thran Dynamo. Might be worth considering.
Abundance is also kinda neat for your draws–can guarantee no lands if you don't want em. Might be a little underwhelming, but might be a bomb, I'm not sure.
Burgeoning is almost must-run with this general, also, now that I think about it. You'd be way ahead of everyone all the time with it and your general.
Alright, that's all I can come up with at the moment, but I reckon that's a good amount of adds to consider for you already 104 card deck. A few of these I feel like you really should work in there. I'll take a look at potential cuts a little later!