Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

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Alhammarret's Archive Discussion

Joegandalf69 on Mono-White Life gain

21 hours ago

Alhammarret's Archive is a must for this type of deck. Sunbound, Nyx-Fleece Ram, Ajani's Sunstriker, Ordeal of Heliod, all super duper Good! Lastly Aetherflux Reservoir is pretty solid

nyctophasm on Sudden Decay - Sasaya

21 hours ago

Added Alhammarret's Archive. This will double the card draw and speed up the ability to look for answers.

discipleofgary73 on Did I Just Deck Myself?

1 day ago

I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.

The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.

You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.

If you're feeling gutsy, Vernal Equinox would probably benefit you most, and something like Horn of Greed could maximize your ramp from both sides.

I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.

If you're looking to cut anything, I'd be partial to starting with either: Dromoka's Command, Worldly Tutor, one of the exile enchantments, Wellspring, Oath of Ajani, and/or Abundant Growth.

Hope at least some of this helped! Happy deck-building!

Edwardjt on Baral, Chief of Compliance

2 days ago

Consider spells that take advantage of Baral, Chief of Compliance's first ability. Essence Scatter, Arcane Denial, and Delay are some good examples. They essentially cost 1 and reward you with a loot effect. Whir of Invention also seems real good because Baral gives you a "free" mana that can be used to tutor out Alhammarret's Archive at instant speed. Of there are other power spells like Jace, the Mind Sculptor, Mana Drain, and Force of Will you could run.

The_Grape on "God, that's painful to look at"

5 days ago

Your deck is pretty good and I like that you have combos that don't rely on your commander. Most Pimp-Mizzet decks rely on the man himself to pull off a win. But still, with only Curiosity as your only pimp-mizzet wincon, it isn't good enough. There are 3 other infinites with pimp-mizzet.1. Ophidian Eye2. Tandem Lookout3. Mind Over Matter

Also, Arcanis the Omnipotent and Alhammarret's Archive are musts.

Also, since you run enough artifacts, using Molten Psyche will ensure a win when you cycle your entire 80 card hand. :D

I am a pimp-mizzet main, and can give you more tips in the future if you want.


6 days ago

The Alhammarret's Archive is there to make my draw power even better. Also, I have very limited lifegain, so being able to capitalize on what little I have by doubling it is very good.

miampizza on Wife Deck (life drain)

1 week ago

I have a few suggestions:

Sanguine Bond + Exquisite Blood pretty much self explanatory as to why.

Well of Lost Dreams, Rhystic Study and Alhammarret's Archive are pretty synergistic draw engines.

You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.

35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.

I feel like Colossus of Akros, Eater of Hope, Kothophed, Soul Hoarder, Maze Sentinel and Mortus Strider are either not very synergistic or weak compared to many other possible choices.

Rhox Faithmender, Archangel of Thune (quite pricy $),Ayli, Eternal Pilgrim, Sphinx of the Steel Wind could be interesting cards.

As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.

Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P

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