If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
|Want (3)||cole_scholtz , Astrocomical , mccduff|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Alhammarret's Archive occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
- Does Alhammarret's Archive's effect count for every card drawn after the first card?
- How Does Alhammarret's Archive React With Additional Draws at Draw Step?
- Interaction Between Alhammarret's Archive and Kozilek, the Great Distortion
- How does Alhammarret's Archive work with multiple card draws?
- does alhammarret's archive affect providence
Alhammarret's Archive Discussion
9 hours ago
18 hours ago
1 day ago
Looks good! You might like these: Spark Double, Bag of Holding, Bone Miser, Forgotten Creation, Alhammarret's Archive, Sunbond, Cradle of Vitality, Syr Konrad, the Grim, Carnival of Souls, Drake Haven, Undead Alchemist, Anointer Priest, Tunnel Vision, Etchings of the Chosen, Callous Dismissal, Lazotep Plating
2 weeks ago
Looks like it needs more draw. Dawn of Hope and Well of Lost Dreams can get you cards throughout the game. You can also add Endless Atlas and Mind's Eye. Once you’ve got some draw, Alhammarret's Archive will do very well.
2 weeks ago
Hey NV_1980! THanks the both of u for the reply on my deck! the Alhammarret's Archive is there for the daretti +2 effect and some more card draw effects in the deck. Having said that, the first part of the card does nothing indeed. I Do think i have a mystic forge in my collection so i will definitly give it a try in my next games!
The Treasure Nabber sounds like an awesome card! Havent heard of it before but i will make sure i get my hands on 1! Slobad, Goblin Tinkerer has made very little to zero impact on my games so i was thinking of replacing him anyways! I like this suggestion alot!
I will have a look at the decks u 2 made, but i already noticed its... ALOT of decks!
2 weeks ago
We like your deck; well done! We're sincerely doubting the value of having Alhammarret's Archive in here though. Sure, it interacts with some of your artifacts and sorceries, but we think there are more valuable options. Mystic Forge for instance, will give this deck much more of an edge. Its not dependent on any other cards and it will increase your hand-size (by as many colorless cards as you want/can cast off the top of your library per turn).
Also, since this deck thrives on the sacrificing of artifacts, it would do very well with the addition of Treasure Nabber. Let's face it, most of your opposition will be using artifact mana-rocks during a game. Nabber will allow you to steal them when they are used, and then you sacrifice them to whatever gain you see fit, thereby denying your opposition the use of these artifacts again before you have to return them. We would recommend exchanging Slobad, Goblin Tinkerer for this card. If you don't feel like mainboarding Nabber, we hope you will at least consider to sideboard it since it combines so well with your overall strat.
Keep up the nice brews! And if you would be so kind to have a look at one or two of our decks and provide your feedback, that would be greatly appreciated.
With kind regards,
Mrs. and Mr. NV_1980
2 weeks ago
king-saproling - Thank you for the suggestions. Bag of Holding seems nice, but I upgraded to Library of Leng instead. Smothering Tithe is being considered, but as it stands, I'm not in much need of extra ramp at the moment, however some changes may require it. Alhammarret's Archive has now been included! While I haven't excluded the other suggestions, I'm not sure if I'm feeling them quite yet, but like I said, changes may end up requiring them.
1 month ago
okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.
The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.
Here are some recommended cards to help with alternative wins
Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.
Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know
some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..