|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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- Does Alhammarret's Archive's effect count for every card drawn after the first card?
- How Does Alhammarret's Archive React With Additional Draws at Draw Step?
- Interaction Between Alhammarret's Archive and Kozilek, the Great Distortion
- How does Alhammarret's Archive work with multiple card draws?
- does alhammarret's archive affect providence
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Alhammarret's Archive Discussion
1 day ago
I second Alhammarret's Archive. Wild Research is a card unique to WUR generals that both adds to your enchantment count and can find other enchantments. Gilded Drake for obvious reasons. Starfield of Nyx if you want to go heavy on the enchantment theme.
5 days ago
I my own attempt at Baral EDH, i have more really cheap counters, like Dispel, Swan Song and Disrupt, as well as cards that synergize with Barals looting ability (Obsessive Search, Deep Analysis, Alhammarret's Archive, Thought Reflection).
Also, i run Polymorph since it's so fun to cast it turn 3 off Baral and put something absurd like Kederekt Leviathan or Jin-Gitaxias, Core Augur into play.
1 week ago
Cards I run in my Kruphix deck are Ghirapur Orrery, Dictate of Kruphix, Overbeing of Myth, Minds Aglow, Stroke of Genius, Alhammarret's Archive, Kami of the Crescent Moon, Temple Bell, and Blue Sun's Zenith.
1 week ago
GardenGnome, the Sram deck that is up there right now already plays almost exactly the same, and while I think your inclusion of stax elements to the deck does improve it, it still doesn't change how the deck is super vulnerable to any sort of control, and how the deck is 99% reliant on its commander (Puresteel Paladin is untutorable).
Mono-white is just a terrible color identity, and even if Sram mitigates its main weakness well (not being able to draw cards), he still does it at the expense of at least 35% of your deck being devoted to cards that are otherwise dead at all other times.
He's should stay in tier 3.
Also, after playtesting your list a little, It seems to me that you inclusion of other elements might have hurt the list a little. You still haven't solved the problem of "if you don't draw into Puresteel, you can't chain equipment forever." I just started cycling on turn three with 8 mana off of Metalworker, but I couldn't keep going after just 3 equipments, despite hitting an Enlightened Tutor. If you don't include an extra draw engine like Memory Jar, Alhammarret's Archive, or Kuldotha Forgemaster, Then Sram is giving you a net 0 in card advantage, and you're basically guaranteed to run out of steam if you don't get Puresteel. The more equipments you cut for stax elements the more you increase that likelihood.
2 weeks ago
I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.
When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)
Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.
Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.
Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.
Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot
Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).
Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.
2 weeks ago
Looking it over I see where the deck is going, but your issue is going to be that you will draw yourself out quickly once you have Alhammarret's Archive on the board and if anyone manages to live you've put yourself out when you goto draw on your next turn.
Going with the Elixir you can wheel until you have three mana then drop the elixir, end turn, dump hand, then pop the elixir and roll your wheel again the next turn if someone survives.
Going with the Maniac just keep wheeling until you have no cards in your library drop maniac and laugh while you end your turn. I'm just looking at other win conditions because most of my group runs Elixir's due to my mill decks.
Also I would definitely find room for your Niv-Mizzet, the Firemind by shifting out one of your Embodiment of Spring, that draw for damage. Reason being right now you have 13 basic land search cards and only 10 basic and even going with my suggestion of Mountains > Towers having 13 basic land and only 12 search is above and beyond what is needed.
I do love the look of this deck and am considering making one for myself to pester my group with
2 weeks ago
3 weeks ago
Ageless Entity, Authority of the Consuls, Nyx-Fleece Ram, Well of Lost Dreams, Alhammarret's Archive/Rhox Faithmender, and Voracious Wurm are all cool things to consider. Also, from having played a similar slow-paced deck to this, I'll tell you that board wipes will 100% end your game, so think about including Selfless Spirit or Dauntless Escort.