Karlov of the Ghost Council

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Mythic Rare

Combos Browse all

Karlov of the Ghost Council

Legendary Creature — Spirit Advisor

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.

Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

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Karlov of the Ghost Council Discussion

ericalt91 on Karlov's Tithes

7 hours ago

K34, I've been trying to get ahold of Darksteel Mutation; however, it is proving to be somewhat more elusive than I believed it would be. I'll definitely slip it in once I get one! I threw an Arrest on a Zur the Enchanter this past weekend and the guy was like, "Welp, I'm screwed." He hung around a few turns, but scooped pretty quickly.

Mzurran, I like where your head is at in regards to the life gain triggers for Karlov of the Ghost Council; however, I have two issues with Righteous Confluence. First, it comes off as expensive to me, I would pay that mana cost for instant speed, but at sorcery speed I feel it is overcosted. Second, and perhaps more importantly, it is not repeatable. Recursion is a big deal in EDH, so I'm opting for a more repeatable option like Sun Droplet.

ericalt91 on Karlov's Tithes

7 hours ago

K34, I've been trying to get ahold of Darksteel Mutation; however, it is proving to be somewhat more elusive than I believed it would be. I'll definitely slip it in once I get one! I threw an Arrest on a Zur the Enchanter this past weekend and the guy was like, "Welp, I'm screwed." He hung around a few turns, but scooped pretty quickly.

Mzurran, I like where your head is at in regards to the life gain triggers for Karlov of the Ghost Council; however, I have two issues with Righteous Confluence. First, it comes off as expensive to me, I would pay that mana cost for instant speed, but at sorcery speed I feel it is overcosted. Second, and perhaps more importantly, it is not repeatable. Recursion is a big deal in EDH, so I'm opting for a more repeatable option like Sun Droplet.

SaberTech on Orzhov commander

1 week ago

Do you think that you'll be playing more 1v1 or multiplayer games?

From what you've said about your prefered play style, Karlov of the Ghost Council sounds like the commander that's more your speed. He's the fastest option but he is better suited to 1v1. He also suffers from the deck being very commander dependent and having very limited design space if you want the deck to be as effective as it can be. Still, he's fun.

Like iAzire said, almost all the other BW commanders are geared more towards midgame combo or grindy value strategies. Normally that isn't a problem though, since the first few turns of the game are spent mana-ramping, tutoring, or setting up your board.

Tymna the Weaver may be a good option if you just like swinging with creatures, or Kambal, Consul of Allocation could be used for a "punisher" style deck.

CaoJin on Hydra Themed EDH

1 week ago

I am looking for assistance and feedback on a theme deck I run, I will post a link to the deck below. I really enjoy Hydras as a concept both mythological and flavor wise so I decided one of the first decks I would run for EDH would be a Progenitus led Hydra deck.

Large Hydran Collider

I recently went back to the drawing board on it and implemented some changes, I was wondering if anyone could look through it and give me some feedback on it.

I am aware of the unfortunately large flaw of most Hydras being 0/0 creatures without counters so anything that removes counters kills the Hydra, but in with keeping the theme of the deck I am willing to work around this weakness rather than replace all creatures with regular creatures with a P/T score.

Our meta is mainly comprised of two very fast paced decks (Karlov of the Ghost Council themed Death and Taxes and Krenko, Mob Boss), Talrand, Sky Summoner and Sigarda, Heron's Grace Decks which are all pretty finely tuned though our meta stays away from infinite combos, lockdowns and land destruction.

Thanks for your time and I look forwards to seeing your recommendations.

Eiti3 on Orzhov commander

1 week ago

With that in mind then Karlov of the Ghost Council, Ayli, Eternal Pilgrim, and Athreos, God of Passage are probably the best bets for you.

Karlov of the Ghost Council and Ayli, Eternal Pilgrim both use life gain as a constant and the deck usually has a high theme of it. However, once it settles in, the activated abilities combined with Illusionist's Bracers and Rings of Brighthearth offer exponential opportunities. Other than that, Karlov usually goes for politics as Ayli goes for cleric tribal (Edgewalker) or some sort of defender-esque tribal (Wall of Shards) to maximize her starting abilities.

Athreos, God of Passage tends to be more diverse in his gameplay. While the main goal is to eventually lose your creatures and force your opponents to choose, themes for Athreos are seemingly endless. Shadowborn Apostle decks, Fleshbag Marauder sac decks, etc.

Up to you on which you'd prefer to play from then on; especially the themes and the like. If you like good vs bad, you could do an angels and demons deck (I've seen a few good ones). Otherwise, that's all I can offer you. Best of luck.

ThrillingThriller on Orzhov commander

2 weeks ago

I'm in love with the black and white cards from this game, good and evil together and fighting but i don't know what general to pick with that color identity

i will list a few choice:

Karlov of the Ghost Council

Daxos the Returned

Teysa, Orzhov Scion

Teysa, Envoy of Ghosts

Ravos, Soultender

CaoJin on Kyanois and Tiro of Landfall

2 weeks ago

Thanks a lot for the feedback!Definitely lots to consider here, never even knew some of those cards existed, definitely Patron of the Moon and Zendikar's Roil.

Crucible of Worlds has been kicked around in my mind before but there is a lot of artifact destruction in our meta and having specific recursion may eat more spaces from the deck.Glacial Chasm may work as I also have Life from the Loam due to Constant Mists.

Sylvan Safekeeper and Titania, Protector of Argoth seem pretty solid but I would need more land sacrificing effects to make use of them, the life cost of Glacial Chasm seems small but I can imagine a few ways it could come back to haunt me if the moonfolk creatures get wiped etc, so still in two minds about it.

As for the number of boardwipes, the reason for that amount of wipes is just simply "one of these has to get through". I could probably cut one or two,do you have any recommendations for which wipes to get rid of?

For our meta, we don't use Land destruction (or very limited, I think one deck has one ghost quarter, maybe a couple of cards in the red goblins) overall we just play for fun mainly and just try to avoid going infinite and things that are just not fun to play against.

I usually have to deal with a lightspeed Karlov of the Ghost Council who reaches commander damage in no time, Talrand, Sky Summoner who floods fields with drakes and unlimited counterspell effects, Krenko, Mob Boss who just overwhelms fields and burns out opponents then finally Sigarda, Heron's Grace who is a standard affair green white human tribal deck, all of which are very finely tuned.

Gundra_son_of_Gundar on PartyJ

4 weeks ago

Hello again PJ, I am here again to give you my thoughts, I think that not going monocolored is certainly doable, but I think that you will need to use 2 colors to get the maximum efficiency from your commander, either Black White or Green Black, both of which are viable options for reanimation. For something that can be a bit of a sidewinder if done well, Vish Kal, Blood Arbiter can work in that format, though not as well as others. A better approach for B/W would be either Ravos, Soultender or Athreos, God of Passage, which I do enjoy, as I used to have him as one of my commanders, before I changed to deck to function around Karlov of the Ghost Council.

For G/B there are more options, as it has the more efficient reanimation (excluding mono Black) I still stand by Meren of Clan Nel Toth and Savra, Queen of the Golgari, but for something less direct, though still utilitarian approaches, you might be interested in Mazirek, Kraul Death Priest for a more creature-heavy reanimator deck. Jarad, Golgari Lich Lord can work, though with much less effectiveness; and I am not much of a fan of him. Reyhan, Last of the Abzan can function nicely with Mazirek, Kraul Death Priest with them being effective interchangeable commanders, but they do focus more on the creature side of things. However, if you want to have reanimation be more sneaky, I think that Mazirek, Kraul Death Priest with Reyhan, Last of the Abzan in the deck will be the best approach for indirect S+R, As making your opponents sacrifice their creatures, only to watch yours grow stronger could be quite entertaining, and Reyhan, Last of the Abzan would be insurance, to make sure your +1/+1 counters stayed on the field.

I am always happy to theorize, so if you have another question or idea, or you just want to chat, just hit me up!

-Gundra, Son of Gundar

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